pokemon-showdown/test/sim/moves/healblock.js

239 lines
11 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Heal Block', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent Pokemon from gaining HP from residual recovery items', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Hippowdon', ability: 'sandstream', moves: ['healblock']}]});
battle.setPlayer('p2', {team: [{species: 'Spiritomb', ability: 'pressure', item: 'leftovers', moves: ['calmmind']}]});
battle.makeChoices('move healblock', 'move calmmind');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should prevent Pokemon from consuming HP recovery items', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['healblock']}]});
battle.setPlayer('p2', {team: [{species: 'Pansage', ability: 'gluttony', item: 'berryjuice', moves: ['bellydrum']}]});
battle.makeChoices('move healblock', 'move bellydrum');
assert.equal(battle.p2.active[0].item, 'berryjuice');
assert.equal(battle.p2.active[0].hp, Math.ceil(battle.p2.active[0].maxhp / 2));
});
it('should disable the use of healing moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Spiritomb', ability: 'pressure', moves: ['healblock']}]});
battle.setPlayer('p2', {team: [{species: 'Cresselia', ability: 'levitate', moves: ['recover']}]});
battle.makeChoices('move healblock', 'move recover');
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover');
});
it('should prevent Pokemon from using draining moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['healblock']}]});
battle.setPlayer('p2', {team: [{species: 'Venusaur', ability: 'overgrow', moves: ['gigadrain']}]});
battle.makeChoices('move healblock', 'move gigadrain');
assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should prevent abilities from recovering HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['healblock', 'surf']}]});
battle.setPlayer('p2', {team: [{species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind']}]});
battle.makeChoices('move healblock', 'move bellydrum');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move surf', 'move calmmind');
assert.equal(battle.p2.active[0].hp, hp);
});
it('should prevent Leech Seed from healing HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Starmie', ability: 'noguard', moves: ['healblock']}]});
battle.setPlayer('p2', {team: [{species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed']}]});
battle.makeChoices('move healblock', 'move substitute');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move healblock', 'move leechseed');
assert.equal(battle.p2.active[0].hp, hp);
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should not prevent the target from using Z-Powered healing status moves or healing from Z Power', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Beheeyem', ability: 'telepathy', item: 'normaliumz', moves: ['psychic', 'healblock', 'recover']}]});
battle.setPlayer('p2', {team: [{species: 'Elgyem', ability: 'telepathy', item: 'psychiumz', moves: ['psychic', 'healblock', 'teleport']}]});
battle.makeChoices('move psychic', 'move psychic');
battle.makeChoices('move healblock', 'move healblock');
battle.makeChoices('move recover zmove', 'move teleport zmove');
assert.fullHP(battle.p1.active[0]);
assert.fullHP(battle.p2.active[0]);
});
});
describe('Heal Block [Gen 5]', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent Pokemon from gaining HP from residual recovery items', function () {
battle = common.gen(5).createBattle([
[{species: 'Hippowdon', ability: 'sandstream', moves: ['healblock']}],
[{species: 'Spiritomb', ability: 'pressure', item: 'leftovers', moves: ['calmmind']}],
]);
battle.makeChoices('move healblock', 'move calmmind');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should prevent Pokemon from consuming HP recovery items', function () {
battle = common.gen(5).createBattle([
[{species: 'Sableye', ability: 'prankster', moves: ['healblock']}],
[{species: 'Pansage', ability: 'gluttony', item: 'sitrusberry', moves: ['bellydrum']}],
]);
battle.makeChoices('move healblock', 'move bellydrum');
assert.equal(battle.p2.active[0].item, 'sitrusberry');
assert.equal(battle.p2.active[0].hp, Math.ceil(battle.p2.active[0].maxhp / 2));
});
it('should disable the use of healing moves', function () {
battle = common.gen(5).createBattle([
[{species: 'Spiritomb', ability: 'pressure', moves: ['healblock']}],
[{species: 'Cresselia', ability: 'levitate', moves: ['recover']}],
]);
battle.makeChoices('move healblock', 'move recover');
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover');
});
it('should prevent abilities from recovering HP', function () {
battle = common.gen(5).createBattle([
[{species: 'Sableye', ability: 'prankster', moves: ['healblock', 'surf']}],
[{species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind']}],
]);
battle.makeChoices('move healblock', 'move bellydrum');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move surf', 'move calmmind');
assert.equal(battle.p2.active[0].hp, hp);
});
it('should prevent draining moves from healing HP', function () {
battle = common.gen(5).createBattle([
[{species: 'Sableye', ability: 'prankster', moves: ['healblock']}],
[{species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'gigadrain']}],
]);
battle.makeChoices('move healblock', 'move substitute');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move healblock', 'move gigadrain');
assert.equal(battle.p2.active[0].hp, hp);
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should prevent Leech Seed from healing HP', function () {
battle = common.gen(5).createBattle([
[{species: 'Starmie', ability: 'noguard', moves: ['healblock']}],
[{species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed']}],
]);
const hp = battle.p2.active[0].hp;
battle.makeChoices('move healblock', 'move leechseed');
assert.equal(battle.p2.active[0].hp, hp);
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
});
describe('Heal Block [Gen 4]', function () {
afterEach(function () {
battle.destroy();
});
it('should disable the use of healing moves', function () {
battle = common.gen(4).createBattle([
[{species: 'Spiritomb', ability: 'pressure', moves: ['healblock']}],
[{species: 'Cresselia', ability: 'levitate', moves: ['recover']}],
]);
battle.makeChoices('move healblock', 'move recover');
assert.cantMove(() => battle.makeChoices('move healblock', 'move recover'), 'Cresselia', 'Recover');
});
it('should block the effect of Wish', function () {
battle = common.gen(4).createBattle([
[{species: 'Spiritomb', ability: 'pressure', moves: ['healblock']}],
[{species: 'Deoxys', ability: 'pressure', moves: ['wish']}],
]);
battle.makeChoices('move healblock', 'move wish');
assert.cantMove(() => battle.makeChoices('move healblock', 'move wish'), 'Deoxys', 'Wish');
});
it('should prevent draining moves from healing HP', function () {
battle = common.gen(4).createBattle([
[{species: 'Sableye', ability: 'prankster', moves: ['healblock']}],
[{species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'gigadrain']}],
]);
battle.makeChoices('move healblock', 'move substitute');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move healblock', 'move gigadrain');
assert.equal(battle.p2.active[0].hp, hp);
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should allow HP recovery items to activate', function () {
battle = common.gen(4).createBattle([
[{species: 'Spiritomb', ability: 'pressure', moves: ['healblock', 'shadowball']}],
[{species: 'Abra', level: 1, ability: 'synchronize', item: 'leftovers', moves: ['celebrate', 'endure']}, {species: 'Abra', level: 1, ability: 'synchronize', item: 'sitrusberry', moves: ['celebrate', 'endure']}],
]);
battle.makeChoices('move healblock', 'move celebrate');
battle.makeChoices('move shadowball', 'move endure');
assert.notEqual(battle.p2.active[0].hp, 1);
battle.makeChoices('move healblock', 'switch 2');
battle.makeChoices('move shadowball', 'move endure');
assert.equal(battle.p2.active[0].item, '');
assert.notEqual(battle.p2.active[0].hp, 1);
});
it('should allow abilities that recover HP to activate', function () {
battle = common.gen(4).createBattle([
[{species: 'Sableye', ability: 'keeneye', moves: ['healblock', 'surf']}],
[{species: 'Quagsire', ability: 'waterabsorb', moves: ['bellydrum', 'calmmind']}],
]);
battle.makeChoices('move healblock', 'move bellydrum');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move surf', 'move calmmind');
assert.notEqual(battle.p2.active[0].hp, hp);
});
it('should prevent Leech Seed from healing HP', function () {
battle = common.gen(4).createBattle([
[{species: 'Starmie', ability: 'noguard', moves: ['healblock']}],
[{species: 'Venusaur', ability: 'overgrow', moves: ['substitute', 'leechseed']}],
]);
battle.makeChoices('move healblock', 'move substitute');
const hp = battle.p2.active[0].hp;
battle.makeChoices('move healblock', 'move leechseed');
assert.equal(battle.p2.active[0].hp, hp);
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should fail indepedently on each target', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'porygon2', moves: ['sleeptalk']},
{species: 'marshadow', moves: ['sleeptalk']},
{species: 'mew', moves: ['sleeptalk']},
], [
{species: 'zapdos', moves: ['sleeptalk']},
{species: 'skitty', moves: ['healblock']},
]]);
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move healblock');
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move healblock');
assert.equal(battle.p2.active[1].moveLastTurnResult, false, 'should fail when fails on all targets');
assert.equal(battle.log[battle.lastMoveLine + 1].startsWith('|-fail'), true);
assert.equal(battle.log[battle.lastMoveLine + 2].startsWith('|-fail'), true);
assert.notEqual(battle.log[battle.lastMoveLine + 3].startsWith('|-fail'), true);
battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move healblock');
assert.equal(battle.p2.active[1].moveLastTurnResult, true, 'should succeed if succeeds on at least one target');
});
});