pokemon-showdown/test/sim/moves/haze.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

84 lines
2.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Haze - RBY', function () {
afterEach(function () {
battle.destroy();
});
it('should remove stat changes', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['agility', 'haze']}],
[{species: "Mewtwo", moves: ['swordsdance', 'splash']}],
]);
battle.makeChoices('move agility', 'move swordsdance');
assert.equal(battle.p1.active[0].boosts.spe, 2);
assert.equal(battle.p2.active[0].boosts.atk, 2);
battle.makeChoices('move haze', 'move splash');
assert.equal(battle.p1.active[0].boosts.spe, 0);
assert.equal(battle.p2.active[0].boosts.atk, 0);
});
it('should remove opponent\'s status', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['thunderwave', 'haze']}],
[{species: "Mewtwo", moves: ['splash']}],
]);
battle.makeChoices('move thunderwave', 'move splash');
assert.equal(battle.p2.active[0].status, 'par');
battle.makeChoices('move haze', 'move splash');
assert.notEqual(battle.p2.active[0].status, 'par');
});
it('should not remove user\'s status', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['thunderwave']}],
[{species: "Mewtwo", moves: ['haze']}],
]);
battle.makeChoices('move thunderwave', 'move haze');
assert.equal(battle.p2.active[0].status, 'par');
battle.makeChoices('move thunderwave', 'move haze');
assert.equal(battle.p2.active[0].status, 'par');
});
it('should remove focus energy', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['splash']}],
[{species: "Mewtwo", moves: ['focusenergy', 'haze']}],
]);
battle.makeChoices('move splash', 'move focusenergy');
assert(battle.p2.active[0].volatiles['focusenergy']);
battle.makeChoices('move splash', 'move haze');
assert.equal(typeof battle.p2.active[0].volatiles['focusenergy'], 'undefined');
});
it('should remove reflect and light screen', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['reflect', 'lightscreen', 'haze']}],
[{species: "Mewtwo", moves: ['splash']}],
]);
battle.makeChoices('move reflect', 'move splash');
assert(battle.p1.active[0].volatiles['reflect']);
battle.makeChoices('move lightscreen', 'move splash');
assert(battle.p1.active[0].volatiles['lightscreen']);
battle.makeChoices('move haze', 'move splash');
assert.equal(typeof battle.p1.active[0].volatiles['reflect'], 'undefined');
assert.equal(typeof battle.p1.active[0].volatiles['lightscreen'], 'undefined');
});
});