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synced 2026-05-17 18:51:43 -05:00
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
84 lines
2.6 KiB
JavaScript
84 lines
2.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Haze - RBY', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should remove stat changes', function () {
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battle = common.gen(1).createBattle([
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[{species: "Mew", moves: ['agility', 'haze']}],
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[{species: "Mewtwo", moves: ['swordsdance', 'splash']}],
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]);
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battle.makeChoices('move agility', 'move swordsdance');
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assert.equal(battle.p1.active[0].boosts.spe, 2);
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assert.equal(battle.p2.active[0].boosts.atk, 2);
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battle.makeChoices('move haze', 'move splash');
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assert.equal(battle.p1.active[0].boosts.spe, 0);
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assert.equal(battle.p2.active[0].boosts.atk, 0);
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});
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it('should remove opponent\'s status', function () {
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battle = common.gen(1).createBattle([
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[{species: "Mew", moves: ['thunderwave', 'haze']}],
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[{species: "Mewtwo", moves: ['splash']}],
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]);
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battle.makeChoices('move thunderwave', 'move splash');
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assert.equal(battle.p2.active[0].status, 'par');
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battle.makeChoices('move haze', 'move splash');
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assert.notEqual(battle.p2.active[0].status, 'par');
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});
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it('should not remove user\'s status', function () {
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battle = common.gen(1).createBattle([
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[{species: "Mew", moves: ['thunderwave']}],
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[{species: "Mewtwo", moves: ['haze']}],
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]);
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battle.makeChoices('move thunderwave', 'move haze');
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assert.equal(battle.p2.active[0].status, 'par');
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battle.makeChoices('move thunderwave', 'move haze');
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assert.equal(battle.p2.active[0].status, 'par');
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});
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it('should remove focus energy', function () {
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battle = common.gen(1).createBattle([
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[{species: "Mew", moves: ['splash']}],
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[{species: "Mewtwo", moves: ['focusenergy', 'haze']}],
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]);
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battle.makeChoices('move splash', 'move focusenergy');
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assert(battle.p2.active[0].volatiles['focusenergy']);
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battle.makeChoices('move splash', 'move haze');
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assert.equal(typeof battle.p2.active[0].volatiles['focusenergy'], 'undefined');
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});
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it('should remove reflect and light screen', function () {
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battle = common.gen(1).createBattle([
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[{species: "Mew", moves: ['reflect', 'lightscreen', 'haze']}],
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[{species: "Mewtwo", moves: ['splash']}],
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]);
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battle.makeChoices('move reflect', 'move splash');
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assert(battle.p1.active[0].volatiles['reflect']);
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battle.makeChoices('move lightscreen', 'move splash');
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assert(battle.p1.active[0].volatiles['lightscreen']);
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battle.makeChoices('move haze', 'move splash');
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assert.equal(typeof battle.p1.active[0].volatiles['reflect'], 'undefined');
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assert.equal(typeof battle.p1.active[0].volatiles['lightscreen'], 'undefined');
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});
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});
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