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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
44 lines
1.6 KiB
JavaScript
44 lines
1.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('G-Max Wildfire', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not damage Fire-types', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: 'Charizard', moves: ['ember'], gigantamax: true},
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{species: 'Wynaut', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Wynaut', moves: ['sleeptalk']},
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{species: 'Flareon', moves: ['sleeptalk']},
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]});
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battle.makeChoices('move ember 1 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk');
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assert.fullHP(battle.p2.active[1]);
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});
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it('should deal damage for four turns, including the fourth turn', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: 'Charizard', moves: ['ember', 'sleeptalk'], gigantamax: true},
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{species: 'Wynaut', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Wynaut', moves: ['sleeptalk']},
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{species: 'Flareon', moves: ['sleeptalk']},
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]});
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battle.makeChoices('move ember 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk');
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp - (Math.floor(battle.p2.active[0].maxhp / 6) * 4));
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});
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});
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