pokemon-showdown/test/sim/moves/gmaxwildfire.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

44 lines
1.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('G-Max Wildfire', function () {
afterEach(function () {
battle.destroy();
});
it('should not damage Fire-types', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Charizard', moves: ['ember'], gigantamax: true},
{species: 'Wynaut', moves: ['sleeptalk']},
]});
battle.setPlayer('p2', {team: [
{species: 'Wynaut', moves: ['sleeptalk']},
{species: 'Flareon', moves: ['sleeptalk']},
]});
battle.makeChoices('move ember 1 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk');
assert.fullHP(battle.p2.active[1]);
});
it('should deal damage for four turns, including the fourth turn', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Charizard', moves: ['ember', 'sleeptalk'], gigantamax: true},
{species: 'Wynaut', moves: ['sleeptalk']},
]});
battle.setPlayer('p2', {team: [
{species: 'Wynaut', moves: ['sleeptalk']},
{species: 'Flareon', moves: ['sleeptalk']},
]});
battle.makeChoices('move ember 2 dynamax, move sleeptalk', 'move sleeptalk, move sleeptalk');
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
battle.makeChoices('move sleeptalk, move sleeptalk', 'move sleeptalk, move sleeptalk');
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp - (Math.floor(battle.p2.active[0].maxhp / 6) * 4));
});
});