pokemon-showdown/test/sim/moves/focuspunch.js

157 lines
5.5 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Focus Punch', function () {
afterEach(function () {
battle.destroy();
});
it(`should cause the user to lose focus if hit by an attacking move`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf']},
]]);
battle.makeChoices();
assert.fullHP(battle.p2.active[0]);
});
it(`should not cause the user to lose focus if hit by a status move`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['growl']},
]]);
battle.makeChoices();
assert.false.fullHP(battle.p2.active[0]);
});
it(`should not cause the user to lose focus if hit while behind a substitute`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['substitute', 'focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf']},
]]);
battle.makeChoices();
battle.makeChoices('move focuspunch', 'auto');
assert.false.fullHP(battle.p2.active[0]);
});
it(`should cause the user to lose focus if hit by a move called by Nature Power`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['naturepower']},
]]);
battle.makeChoices();
assert.fullHP(battle.p2.active[0]);
});
it(`should not cause the user to lose focus on later uses of Focus Punch if hit`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf', 'growl']},
]]);
battle.makeChoices();
assert.fullHP(battle.p2.active[0]);
battle.makeChoices('auto', 'move growl');
assert.false.fullHP(battle.p2.active[0]);
});
it(`should cause the user to lose focus if hit by an attacking move followed by a status move in one turn`, function () {
battle = common.createBattle({gameType: 'doubles'}, [
[{species: 'Chansey', ability: 'naturalcure', moves: ['focuspunch']}, {species: 'Blissey', ability: 'naturalcure', moves: ['softboiled']}],
[{species: 'Venusaur', ability: 'overgrow', moves: ['magicalleaf']}, {species: 'Ivysaur', ability: 'overgrow', moves: ['toxic']}],
]);
battle.makeChoices('move focuspunch 1, move softboiled', 'move magicalleaf 1, move toxic 1');
assert.equal(battle.p1.active[0].status, 'tox');
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it(`should not deduct PP if the user lost focus`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf', 'growl']},
]]);
const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch'));
battle.makeChoices();
assert.equal(move.pp, move.maxpp);
battle.makeChoices('auto', 'move growl');
assert.equal(move.pp, move.maxpp - 1);
});
it(`should deduct PP if the user lost focus before Gen 5`, function () {
battle = common.gen(4).createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf', 'growl']},
]]);
const move = battle.p1.active[0].getMoveData(Dex.moves.get('focuspunch'));
battle.makeChoices();
assert.equal(move.pp, move.maxpp - 1);
battle.makeChoices('auto', 'move growl');
assert.equal(move.pp, move.maxpp - 2);
});
it(`should display a message indicating the Pokemon is tightening focus`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf']},
]]);
battle.makeChoices();
const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch');
assert(tighteningFocusMessage > 0);
});
it(`should not tighten the Pokemon's focus when Dynamaxing or already Dynamaxed`, function () {
battle = common.createBattle([[
{species: 'Chansey', moves: ['focuspunch']},
], [
{species: 'Venusaur', moves: ['magicalleaf']},
]]);
battle.makeChoices('move focuspunch dynamax', 'auto');
battle.makeChoices('move focuspunch', 'auto');
const tighteningFocusMessage = battle.log.indexOf('|-singleturn|p1a: Chansey|move: Focus Punch');
assert(tighteningFocusMessage < 0);
});
it(`should tighten focus after switches in Gen 5+`, function () {
battle = common.createBattle([[
{species: 'salamence', moves: ['focuspunch']},
], [
{species: 'mew', moves: ['sleeptalk']},
{species: 'wynaut', moves: ['sleeptalk']},
]]);
battle.makeChoices('move focuspunch', 'switch 2');
const log = battle.getDebugLog();
const focusPunchChargeIndex = log.indexOf('|-singleturn|');
const switchIndex = log.indexOf('|switch|p2a: Wynaut');
assert(focusPunchChargeIndex > switchIndex, `Focus Punch's charge message should occur after switches in Gen 5+`);
});
it(`should tighten focus before switches in Gens 3-4`, function () {
battle = common.gen(4).createBattle([[
{species: 'salamence', moves: ['focuspunch']},
], [
{species: 'mew', moves: ['sleeptalk']},
{species: 'wynaut', moves: ['sleeptalk']},
]]);
battle.makeChoices('move focuspunch', 'switch 2');
const log = battle.getDebugLog();
const focusPunchChargeIndex = log.indexOf('|-singleturn|');
const switchIndex = log.indexOf('|switch|p2a: Wynaut');
assert(focusPunchChargeIndex < switchIndex, `Focus Punch's charge message should occur before switches in Gens 3-4`);
});
});