mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 18:51:43 -05:00
71 lines
2.5 KiB
JavaScript
71 lines
2.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Fake Out', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should flinch on the first turn out', function () {
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battle = common.createBattle([[
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{species: 'Chansey', ability: 'naturalcure', moves: ['fakeout']},
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], [
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{species: 'Venusaur', ability: 'overgrow', moves: ['swift']},
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]]);
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battle.makeChoices('move fakeout', 'move swift');
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assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should not flinch on the second turn out', function () {
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battle = common.createBattle([[
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{species: 'Chansey', ability: 'naturalcure', moves: ['fakeout']},
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], [
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{species: 'Venusaur', ability: 'overgrow', moves: ['swift']},
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]]);
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battle.makeChoices('move fakeout', 'move swift');
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assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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battle.makeChoices('move fakeout', 'move swift');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should flinch after switching out and back in to refresh the move', function () {
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battle = common.createBattle([[
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{species: 'Chansey', ability: 'naturalcure', moves: ['fakeout']},
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{species: 'Blissey', ability: 'naturalcure', moves: ['fakeout']},
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], [
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{species: 'Venusaur', ability: 'overgrow', moves: ['swift', 'sleeptalk']},
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]]);
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battle.makeChoices('move fakeout', 'move swift');
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battle.makeChoices('switch 2', 'move sleeptalk');
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battle.makeChoices('switch 2', 'move sleeptalk');
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battle.makeChoices('move fakeout', 'move swift');
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assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should not flinch if the user has already used a Dancer move first', function () {
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battle = common.createBattle([[
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{species: 'Chansey', ability: 'naturalcure', moves: ['fakeout']},
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{species: 'Oricorio', ability: 'dancer', moves: ['fakeout']},
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], [
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{species: 'Venusaur', ability: 'overgrow', moves: ['swift', 'quiverdance']},
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]]);
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battle.makeChoices('switch 2', 'move quiverdance');
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battle.makeChoices('move fakeout', 'move swift');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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});
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it('should not flinch if the target had prepared to Focus Punch', function () {
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battle = common.createBattle([[
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{species: 'Hitmontop', ability: 'steadfast', moves: ['fakeout']},
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], [
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{species: 'Gallade', ability: 'steadfast', moves: ['focuspunch']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p2.active[0].boosts.spe, 0);
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});
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});
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