mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 18:51:43 -05:00
This is the change that renames: - `Dex.getMove` -> `Dex.moves.get` - `Dex.getAbility` -> `Dex.abilities.get` - `Dex.getItem` -> `Dex.items.get` - `Dex.getSpecies` -> `Dex.species.get` - `Dex.getEffect` -> `Dex.conditions.get` - `Dex.getNature` -> `Dex.natures.get` - `Dex.getType` -> `Dex.types.get` - `Dex.getFormat` -> `Dex.formats.get` In addition, some other APIs have been updated: - `getByID` methods have also been added to every other table. - `Dex.moves.all()` now gets an array of all moves - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types` - Note: there's no `Dex.conditions.all()` - new API: `Dex.stats` for naming/iterating stats - `Dex.getEffectByID` -> `Dex.conditions.getByID` - `Dex.getType` -> `Dex.types.get` - `Dex.data.Formats` -> `Dex.data.Rulesets` - `Dex.formats` -> now an array `Dex.formats.all()` - `Dex.getRuleTable` -> `Dex.formats.getRuleTable` - `Dex.validateFormat` -> `Dex.formats.validate` Team functions have been split off into a new `sim/teams` package: - `Dex.packTeam` -> `Teams.pack` - `Dex.fastUnpackTeam` -> `Teams.unpack` - `Dex.generateTeam` -> `Teams.generate` - `Dex.stringifyTeam` -> `Teams.export` `Teams.export` has also been rewritten to better match how it works in client. This implements #8178
109 lines
5.5 KiB
JavaScript
109 lines
5.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Electric Terrain', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should change the current terrain to Electric Terrain for five turns', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mist', 'electricterrain']}]});
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battle.setPlayer('p2', {team: [{species: "Florges", ability: 'symbiosis', moves: ['mist']}]});
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battle.makeChoices('move electricterrain', 'move mist');
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assert(battle.field.isTerrain('electricterrain'));
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battle.makeChoices('move electricterrain', 'move mist');
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assert(battle.field.isTerrain('electricterrain'));
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battle.makeChoices('move electricterrain', 'move mist');
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assert(battle.field.isTerrain('electricterrain'));
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battle.makeChoices('move electricterrain', 'move mist');
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assert(battle.field.isTerrain('electricterrain'));
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battle.makeChoices('move electricterrain', 'move mist');
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assert(battle.field.isTerrain(''));
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});
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it('should increase the base power of Electric-type attacks used by grounded Pokemon', function () {
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battle = common.gen(7).createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain']}]});
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battle.setPlayer('p2', {team: [{species: "Thundurus", ability: 'defiant', moves: ['thunderwave']}]});
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battle.makeChoices('move electricterrain', 'move thunderwave');
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let basePower;
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const move = Dex.moves.get('thunderbolt');
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basePower = battle.runEvent('BasePower', battle.p1.active[0], battle.p2.active[0], move, move.basePower, true);
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assert.equal(basePower, battle.modify(move.basePower, 1.5));
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basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should prevent moves from putting grounded Pokemon to sleep', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'spore']}]});
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battle.setPlayer('p2', {team: [{species: "Abra", ability: 'magicguard', moves: ['telekinesis', 'spore']}]});
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battle.makeChoices('move electricterrain', 'move telekinesis');
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battle.makeChoices('move spore', 'move spore');
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assert.equal(battle.p1.active[0].status, 'slp');
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assert.equal(battle.p2.active[0].status, '');
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});
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it('should not remove active non-volatile statuses from grounded Pokemon', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'voltabsorb', moves: ['sleeptalk', 'electricterrain']}]});
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battle.setPlayer('p2', {team: [{species: "Whimsicott", ability: 'prankster', moves: ['spore']}]});
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battle.makeChoices('move sleeptalk', 'move spore');
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assert.equal(battle.p1.active[0].status, 'slp');
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});
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it('should prevent Yawn from putting grounded Pokemon to sleep, and cause Yawn to fail', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain', 'yawn']}]});
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battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['yawn']}]});
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battle.makeChoices('move electricterrain', 'move yawn');
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battle.makeChoices('move yawn', 'move yawn');
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assert.equal(battle.p1.active[0].status, '');
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assert(!battle.p2.active[0].volatiles['yawn']);
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});
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it('should cause Rest to fail on grounded Pokemon', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'shellarmor', moves: ['electricterrain', 'rest']}]});
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battle.setPlayer('p2', {team: [{species: "Pidgeot", ability: 'keeneye', moves: ['doubleedge', 'rest']}]});
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battle.makeChoices('move electricterrain', 'move doubleedge');
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battle.makeChoices('move rest', 'move rest');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it('should not affect Pokemon in a semi-invulnerable state', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['yawn', 'skydrop']}]});
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battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['yawn', 'electricterrain']}]});
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battle.makeChoices('move yawn', 'move yawn');
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battle.makeChoices('move skydrop', 'move electricterrain');
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assert.equal(battle.p1.active[0].status, 'slp');
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assert.equal(battle.p2.active[0].status, 'slp');
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});
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it('should cause Nature Power to become Thunderbolt', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Jolteon", ability: 'voltabsorb', moves: ['electricterrain']}]});
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battle.setPlayer('p2', {team: [{species: "Shuckle", ability: 'sturdy', moves: ['naturepower']}]});
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battle.makeChoices('move electricterrain', 'move naturepower');
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const resultMove = toID(battle.log[battle.lastMoveLine].split('|')[3]);
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assert.equal(resultMove, 'thunderbolt');
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});
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it.skip(`should block Sleep before the move would have missed`, function () {
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battle = common.createBattle({seed: [1, 2, 3, 4]}, [[ // Seed ensures Sleep Powder would miss normally
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{species: 'tapukoko', ability: 'wonderskin', moves: ['electricterrain']},
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], [
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{species: 'venusaur', moves: ['sleeppowder']},
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]]);
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battle.makeChoices();
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assert(battle.log.some(line => line.includes('|-activate|p1a: Tapu Koko|move: Electric Terrain')));
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});
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});
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