pokemon-showdown/test/sim/moves/destinybond.js
Marty-D 43713804b9 Gen II-IV: Fix Destiny Bond handling during Pursuit
Thanks, xzern and SuperEpicAmpharos!

Also noticed the Pursuit switch accuracy check wasn't overridden in Gen 2 yet so I threw that in too.
2021-06-24 12:05:11 -04:00

131 lines
5.7 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Destiny Bond`, function () {
afterEach(() => battle.destroy());
it(`should fail if used consecutively`, function () {
battle = common.createBattle([
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move destinybond', 'move calmmind');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.false.fainted(battle.p2.active[0]);
battle.destroy();
battle = common.createBattle([
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move destinybond', 'move calmmind');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.false.fainted(battle.p2.active[0]);
});
it(`should not fail after Protect usage`, function () {
battle = common.createBattle([
[{species: "Gastly", ability: 'levitate', moves: ['destinybond', 'protect']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move protect', 'move calmmind');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
});
it(`should be removed the next turn if a fast user is asleep`, function () {
battle = common.createBattle([
[{species: "Gastly", ability: 'levitate', item: '', moves: ['destinybond', 'spite']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Hypno", ability: 'insomnia', item: 'laggingtail', moves: ['psychic', 'hypnosis']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move destinybond', 'move hypnosis');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.false.fainted(battle.p2.active[0]);
});
});
describe(`Destiny Bond [Gen 6]`, function () {
afterEach(() => battle.destroy());
it(`should not fail if used consecutively`, function () {
battle = common.gen(6).createBattle([
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move destinybond', 'move calmmind');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
battle.destroy();
battle = common.gen(6).createBattle([
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
]);
battle.makeChoices('move destinybond', 'move calmmind');
battle.makeChoices('move destinybond', 'move psychic');
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
});
it(`should end the effect before the user switches out`, function () {
battle = common.gen(6).createBattle([
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
]);
const gastly = battle.p1.pokemon[0];
const snorlax = battle.p2.pokemon[0];
battle.makeChoices('move destinybond', 'move sleeptalk');
battle.makeChoices('switch 2', 'move pursuit');
assert.fainted(gastly);
assert.false.fainted(snorlax);
});
});
describe(`Destiny Bond [Gen 4]`, function () {
afterEach(() => battle.destroy());
it(`should not end the effect before the user switches out`, function () {
battle = common.gen(4).createBattle([
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
]);
const gastly = battle.p1.pokemon[0];
const snorlax = battle.p2.pokemon[0];
battle.makeChoices('move destinybond', 'move sleeptalk');
battle.makeChoices('switch 2', 'move pursuit');
assert.fainted(gastly);
assert.fainted(snorlax);
});
});
describe(`Destiny Bond [Gen 2]`, function () {
afterEach(() => battle.destroy());
it(`should end the effect before the user switches out if it is faster than the Pursuit user`, function () {
battle = common.gen(2).createBattle([
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Haunter", level: 30, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
]);
const gastly = battle.p1.pokemon[0];
const haunter = battle.p1.pokemon[1];
const snorlax = battle.p2.pokemon[0];
battle.makeChoices('move destinybond', 'move sleeptalk');
battle.makeChoices('switch 2', 'move pursuit');
assert.fainted(gastly);
assert.false.fainted(snorlax);
battle.makeChoices('move destinybond', 'move sleeptalk');
battle.makeChoices('switch 3', 'move pursuit');
assert.fainted(haunter);
assert.fainted(snorlax);
});
});