mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 18:51:43 -05:00
Thanks, xzern and SuperEpicAmpharos! Also noticed the Pursuit switch accuracy check wasn't overridden in Gen 2 yet so I threw that in too.
131 lines
5.7 KiB
JavaScript
131 lines
5.7 KiB
JavaScript
'use strict';
|
|
|
|
const assert = require('./../../assert');
|
|
const common = require('./../../common');
|
|
|
|
let battle;
|
|
|
|
describe(`Destiny Bond`, function () {
|
|
afterEach(() => battle.destroy());
|
|
|
|
it(`should fail if used consecutively`, function () {
|
|
battle = common.createBattle([
|
|
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move destinybond', 'move calmmind');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.false.fainted(battle.p2.active[0]);
|
|
|
|
battle.destroy();
|
|
battle = common.createBattle([
|
|
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move destinybond', 'move calmmind');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.false.fainted(battle.p2.active[0]);
|
|
});
|
|
|
|
it(`should not fail after Protect usage`, function () {
|
|
battle = common.createBattle([
|
|
[{species: "Gastly", ability: 'levitate', moves: ['destinybond', 'protect']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move protect', 'move calmmind');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.fainted(battle.p2.active[0]);
|
|
});
|
|
|
|
it(`should be removed the next turn if a fast user is asleep`, function () {
|
|
battle = common.createBattle([
|
|
[{species: "Gastly", ability: 'levitate', item: '', moves: ['destinybond', 'spite']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Hypno", ability: 'insomnia', item: 'laggingtail', moves: ['psychic', 'hypnosis']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move destinybond', 'move hypnosis');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.false.fainted(battle.p2.active[0]);
|
|
});
|
|
});
|
|
|
|
describe(`Destiny Bond [Gen 6]`, function () {
|
|
afterEach(() => battle.destroy());
|
|
|
|
it(`should not fail if used consecutively`, function () {
|
|
battle = common.gen(6).createBattle([
|
|
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move destinybond', 'move calmmind');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.fainted(battle.p2.active[0]);
|
|
|
|
battle.destroy();
|
|
battle = common.gen(6).createBattle([
|
|
[{species: "Gastly", ability: 'levitate', moves: ['destinybond']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
[{species: "Metagross", ability: 'clearbody', moves: ['psychic', 'calmmind']}, {species: "Clefable", ability: 'unaware', moves: ['calmmind']}],
|
|
]);
|
|
battle.makeChoices('move destinybond', 'move calmmind');
|
|
battle.makeChoices('move destinybond', 'move psychic');
|
|
assert.fainted(battle.p1.active[0]);
|
|
assert.fainted(battle.p2.active[0]);
|
|
});
|
|
|
|
it(`should end the effect before the user switches out`, function () {
|
|
battle = common.gen(6).createBattle([
|
|
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
|
|
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
|
|
]);
|
|
const gastly = battle.p1.pokemon[0];
|
|
const snorlax = battle.p2.pokemon[0];
|
|
battle.makeChoices('move destinybond', 'move sleeptalk');
|
|
battle.makeChoices('switch 2', 'move pursuit');
|
|
assert.fainted(gastly);
|
|
assert.false.fainted(snorlax);
|
|
});
|
|
});
|
|
|
|
describe(`Destiny Bond [Gen 4]`, function () {
|
|
afterEach(() => battle.destroy());
|
|
|
|
it(`should not end the effect before the user switches out`, function () {
|
|
battle = common.gen(4).createBattle([
|
|
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
|
|
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
|
|
]);
|
|
const gastly = battle.p1.pokemon[0];
|
|
const snorlax = battle.p2.pokemon[0];
|
|
battle.makeChoices('move destinybond', 'move sleeptalk');
|
|
battle.makeChoices('switch 2', 'move pursuit');
|
|
assert.fainted(gastly);
|
|
assert.fainted(snorlax);
|
|
});
|
|
});
|
|
|
|
describe(`Destiny Bond [Gen 2]`, function () {
|
|
afterEach(() => battle.destroy());
|
|
|
|
it(`should end the effect before the user switches out if it is faster than the Pursuit user`, function () {
|
|
battle = common.gen(2).createBattle([
|
|
[{species: "Gastly", level: 50, moves: ['destinybond']}, {species: "Haunter", level: 30, moves: ['destinybond']}, {species: "Gengar", moves: ['sleeptalk']}],
|
|
[{species: "Snorlax", moves: ['sleeptalk', 'pursuit']}],
|
|
]);
|
|
const gastly = battle.p1.pokemon[0];
|
|
const haunter = battle.p1.pokemon[1];
|
|
const snorlax = battle.p2.pokemon[0];
|
|
battle.makeChoices('move destinybond', 'move sleeptalk');
|
|
battle.makeChoices('switch 2', 'move pursuit');
|
|
assert.fainted(gastly);
|
|
assert.false.fainted(snorlax);
|
|
battle.makeChoices('move destinybond', 'move sleeptalk');
|
|
battle.makeChoices('switch 3', 'move pursuit');
|
|
assert.fainted(haunter);
|
|
assert.fainted(snorlax);
|
|
});
|
|
});
|