pokemon-showdown/test/sim/moves/counter.js
2021-05-03 11:20:19 -04:00

224 lines
9.3 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Counter', function () {
afterEach(function () {
battle.destroy();
});
it('should deal damage equal to twice the damage taken from the last Physical attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sawk', ability: 'sturdy', moves: ['seismictoss']}]});
battle.setPlayer('p2', {team: [{species: 'Throh', ability: 'guts', moves: ['counter']}]});
assert.hurtsBy(battle.p1.active[0], 200, () => battle.makeChoices());
});
it('should deal damage based on the last hit from the last Physical attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sawk', ability: 'sturdy', moves: ['doublekick']}]});
battle.setPlayer('p2', {team: [{species: 'Throh', ability: 'guts', moves: ['counter']}]});
let lastDamage = 0;
battle.onEvent('Damage', battle.format, function (damage, attacker, defender, move) {
if (move.id === 'doublekick') {
lastDamage = damage;
}
});
battle.makeChoices();
assert.equal(battle.p1.active[0].maxhp - battle.p1.active[0].hp, 2 * lastDamage);
});
it('should fail if user is not damaged by Physical attacks this turn', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sawk', ability: 'sturdy', moves: ['aurasphere']}]});
battle.setPlayer('p2', {team: [{species: 'Throh', ability: 'guts', moves: ['counter']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices());
});
it('should target the opposing Pokemon that hit the user with a Physical attack most recently that turn', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: 'Bastiodon', ability: 'sturdy', moves: ['counter']},
{species: 'Toucannon', ability: 'keeneye', moves: ['beakblast']},
{species: 'Kingdra', ability: 'sniper', moves: ['dragonpulse']},
]});
battle.setPlayer('p2', {team: [
{species: 'Crobat', ability: 'innerfocus', moves: ['acrobatics']},
{species: 'Avalugg', ability: 'sturdy', moves: ['avalanche']},
{species: 'Castform', ability: 'forecast', moves: ['weatherball']},
]});
battle.makeChoices('move counter, move beakblast -1, move dragonpulse -1', 'move acrobatics 1, move avalanche 1, move weatherball 1');
assert.fullHP(battle.p1.active[1]);
assert.fullHP(battle.p2.active[0]);
assert.false.fullHP(battle.p2.active[1]);
});
it('should respect Follow Me', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Bastiodon', ability: 'sturdy', moves: ['counter']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
]});
battle.setPlayer('p2', {team: [
{species: 'Crobat', ability: 'innerfocus', moves: ['acrobatics']},
{species: 'Clefable', ability: 'unaware', moves: ['followme']},
]});
battle.makeChoices('move counter, move splash', 'move acrobatics 1, move followme');
assert.false.fullHP(battle.p2.active[1]);
assert.fullHP(battle.p2.active[0]);
});
it(`[Gen 1] Counter Desync Clause`, function () {
// seed chosen so Water Gun succeeds and Pound full paras
battle = common.gen(1).createBattle({seed: [1, 2, 3, 6]}, [[
{species: 'Mew', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
], [
{species: 'Persian', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
]]);
battle.makeChoices('move watergun', 'move thunderwave');
battle.makeChoices('move pound', 'move counter');
assert(battle.log.some(line => line.includes('Desync Clause Mod activated')));
// seed chosen so Pound succeeds and Water Gun full paras
battle = common.gen(1).createBattle({seed: [1, 2, 3, 6]}, [[
{species: 'Mew', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
], [
{species: 'Persian', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
]]);
battle.makeChoices('move pound', 'move thunderwave');
battle.makeChoices('move watergun', 'move counter');
assert(battle.log.some(line => line.includes('Desync Clause Mod activated')));
battle = common.gen(1).createBattle([[
{species: 'Mew', moves: ['pound', 'watergun', 'counter', 'splash']},
], [
{species: 'Persian', moves: ['pound', 'watergun', 'counter', 'splash']},
]]);
battle.makeChoices('move watergun', 'move splash');
battle.makeChoices('move pound', 'move counter');
assert(!battle.log.some(line => line.includes('Desync Clause Mod activated')));
assert.false.fullHP(battle.p1.active[0]);
battle = common.gen(1).createBattle([[
{species: 'Mew', moves: ['pound', 'watergun', 'counter', 'splash']},
], [
{species: 'Persian', moves: ['pound', 'watergun', 'counter', 'splash']},
]]);
battle.makeChoices('move pound', 'move splash');
battle.makeChoices('move watergun', 'move counter');
assert(!battle.log.some(line => line.includes('Desync Clause Mod activated')));
assert.fullHP(battle.p1.active[0]);
});
it(`[Gen 1 Stadium] should counter Normal/Fighting moves only`, function () {
// should counter Normal/Fighting moves
battle = common.mod('gen1stadium').createBattle([[
{species: 'Mew', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
], [
{species: 'Persian', moves: ['pound', 'watergun', 'counter', 'thunderwave']},
]]);
battle.makeChoices('move watergun', 'move counter');
assert.fullHP(battle.p1.active[0]);
battle.makeChoices('move pound', 'move counter');
assert.false.fullHP(battle.p1.active[0]);
});
it(`should not have its target changed by Stalwart`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Duraludon", ability: 'stalwart', moves: ['counter']},
{species: "Diglett", moves: ['sleeptalk']},
], [
{species: "Wynaut", moves: ['sleeptalk']},
{species: "Noivern", moves: ['dragonclaw']},
]]);
const wynaut = battle.p2.active[0];
battle.makeChoices('auto', 'move sleeptalk, move dragonclaw 1');
assert.equal(wynaut.maxhp, wynaut.hp);
});
});
describe('Mirror Coat', function () {
afterEach(function () {
battle.destroy();
});
it('should deal damage equal to twice the damage taken from the last Special attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Espeon', ability: 'synchronize', moves: ['sonicboom']}]});
battle.setPlayer('p2', {team: [{species: 'Umbreon', ability: 'synchronize', moves: ['mirrorcoat']}]});
assert.hurtsBy(battle.p1.active[0], 40, () => battle.makeChoices());
});
it('should deal damage based on the last hit from the last Special attack', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Espeon', ability: 'synchronize', moves: ['watershuriken']}]});
battle.setPlayer('p2', {team: [{species: 'Umbreon', ability: 'synchronize', moves: ['mirrorcoat']}]});
let lastDamage = 0;
battle.onEvent('Damage', battle.format, function (damage, attacker, defender, move) {
if (move.id === 'watershuriken') {
lastDamage = damage;
}
});
battle.makeChoices();
assert.equal(battle.p1.active[0].maxhp - battle.p1.active[0].hp, 2 * lastDamage);
});
it('should fail if user is not damaged by Special attacks this turn', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Espeon', ability: 'synchronize', moves: ['tackle']}]});
battle.setPlayer('p2', {team: [{species: 'Umbreon', ability: 'synchronize', moves: ['mirrorcoat']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices());
});
it('should target the opposing Pokemon that hit the user with a Special attack most recently that turn', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Mew', ability: 'synchronize', moves: ['mirrorcoat']},
{species: 'Lucario', ability: 'justified', item: 'laggingtail', moves: ['aurasphere']},
]});
battle.setPlayer('p2', {team: [
{species: 'Crobat', ability: 'innerfocus', moves: ['venoshock']},
{species: 'Avalugg', ability: 'sturdy', moves: ['flashcannon']},
]});
battle.makeChoices('move mirrorcoat, move aurasphere -1', 'move venoshock 1, move flashcannon 1');
assert.fullHP(battle.p1.active[1]);
assert.fullHP(battle.p2.active[0]);
assert.false.fullHP(battle.p2.active[1]);
});
it('should respect Follow Me', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Mew', ability: 'synchronize', moves: ['mirrorcoat']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
]});
battle.setPlayer('p2', {team: [
{species: 'Crobat', ability: 'innerfocus', moves: ['venoshock']},
{species: 'Clefable', ability: 'unaware', moves: ['followme']},
]});
battle.makeChoices('move mirrorcoat, move splash', 'move venoshock 1, move followme');
assert.false.fullHP(battle.p2.active[1]);
assert.fullHP(battle.p2.active[0]);
});
it(`should not have its target changed by Stalwart`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Duraludon", ability: 'stalwart', moves: ['mirrorcoat']},
{species: "Diglett", moves: ['sleeptalk']},
], [
{species: "Wynaut", moves: ['sleeptalk']},
{species: "Noivern", moves: ['dragonpulse']},
]]);
const wynaut = battle.p2.active[0];
battle.makeChoices('auto', 'move sleeptalk, move dragonpulse 1');
assert.equal(wynaut.maxhp, wynaut.hp);
});
});