pokemon-showdown/test/sim/moves/clearsmog.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

70 lines
2.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Clear Smog', function () {
afterEach(function () {
battle.destroy();
});
it('should remove all stat boosts from the target', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog']}]});
battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['calmmind']}]});
battle.makeChoices('move clearsmog', 'move calmmind');
assert.equal(battle.p2.pokemon[0].boosts['spa'], 0);
assert.equal(battle.p2.pokemon[0].boosts['spd'], 0);
});
it('should not remove stat boosts from a target behind a substitute', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog', 'toxic']}]});
battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['substitute', 'calmmind']}]});
battle.makeChoices('move toxic', 'move substitute');
battle.makeChoices('move clearsmog', 'move calmmind');
assert.equal(battle.p2.pokemon[0].boosts['spa'], 1);
assert.equal(battle.p2.pokemon[0].boosts['spd'], 1);
});
it('should not remove stat boosts if the target is immune to its attack type', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', item: 'laggingtail', moves: ['clearsmog']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'prankster', moves: ['irondefense']}]});
battle.makeChoices('move clearsmog', 'move irondefense');
assert.equal(battle.p2.pokemon[0].boosts['def'], 2);
});
it('should not remove stat boosts from the user', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog']}]});
battle.setPlayer('p2', {team: [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]});
battle.makeChoices('move clearsmog', 'move morningsun');
assert.equal(battle.p1.pokemon[0].boosts['atk'], -1);
});
it('should trigger before Anger Point activates during critical hits', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', item: 'scopelens', moves: ['focusenergy', 'clearsmog']}]});
battle.setPlayer('p2', {team: [{species: "Primeape", ability: 'angerpoint', moves: ['bulkup']}]});
battle.makeChoices('move focusenergy', 'move bulkup');
assert.equal(battle.p2.pokemon[0].boosts['atk'], 1);
assert.equal(battle.p2.pokemon[0].boosts['def'], 1);
battle.makeChoices('move clearsmog', 'move bulkup');
assert.equal(battle.p2.pokemon[0].boosts['atk'], 6);
assert.equal(battle.p2.pokemon[0].boosts['def'], 0);
});
});