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synced 2026-05-17 18:51:43 -05:00
This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
70 lines
2.8 KiB
JavaScript
70 lines
2.8 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Clear Smog', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should remove all stat boosts from the target', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog']}]});
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battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['calmmind']}]});
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battle.makeChoices('move clearsmog', 'move calmmind');
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assert.equal(battle.p2.pokemon[0].boosts['spa'], 0);
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assert.equal(battle.p2.pokemon[0].boosts['spd'], 0);
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});
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it('should not remove stat boosts from a target behind a substitute', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog', 'toxic']}]});
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battle.setPlayer('p2', {team: [{species: "Sableye", ability: 'prankster', moves: ['substitute', 'calmmind']}]});
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battle.makeChoices('move toxic', 'move substitute');
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battle.makeChoices('move clearsmog', 'move calmmind');
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assert.equal(battle.p2.pokemon[0].boosts['spa'], 1);
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assert.equal(battle.p2.pokemon[0].boosts['spd'], 1);
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});
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it('should not remove stat boosts if the target is immune to its attack type', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', item: 'laggingtail', moves: ['clearsmog']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'prankster', moves: ['irondefense']}]});
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battle.makeChoices('move clearsmog', 'move irondefense');
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assert.equal(battle.p2.pokemon[0].boosts['def'], 2);
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});
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it('should not remove stat boosts from the user', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', moves: ['clearsmog']}]});
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battle.setPlayer('p2', {team: [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]});
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battle.makeChoices('move clearsmog', 'move morningsun');
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assert.equal(battle.p1.pokemon[0].boosts['atk'], -1);
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});
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it('should trigger before Anger Point activates during critical hits', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Amoonguss", ability: 'regenerator', item: 'scopelens', moves: ['focusenergy', 'clearsmog']}]});
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battle.setPlayer('p2', {team: [{species: "Primeape", ability: 'angerpoint', moves: ['bulkup']}]});
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battle.makeChoices('move focusenergy', 'move bulkup');
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assert.equal(battle.p2.pokemon[0].boosts['atk'], 1);
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assert.equal(battle.p2.pokemon[0].boosts['def'], 1);
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battle.makeChoices('move clearsmog', 'move bulkup');
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assert.equal(battle.p2.pokemon[0].boosts['atk'], 6);
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assert.equal(battle.p2.pokemon[0].boosts['def'], 0);
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});
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});
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