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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
55 lines
2.4 KiB
JavaScript
55 lines
2.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Belly Drum', function () {
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afterEach(() => battle.destroy());
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it("should reduce the user's HP by half of their maximum HP, then boost their Attack to maximum", function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'limber', moves: ['bellydrum']}]});
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battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['bulkup']}]});
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const user = battle.p1.active[0];
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battle.makeChoices('move bellydrum', 'move bulkup');
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assert.equal(user.hp, Math.ceil(user.maxhp / 2));
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assert.statStage(user, 'atk', 6);
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});
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it("should fail if the user's HP is less than half of their maximum HP", function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'sturdy', moves: ['bellydrum']}]});
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battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['closecombat']}]});
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const user = battle.p1.active[0];
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battle.makeChoices('move bellydrum', 'move closecombat');
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assert.equal(user.hp, 1);
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assert.statStage(user, 'atk', 0);
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});
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});
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describe('Z-Belly Drum', function () {
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afterEach(() => battle.destroy());
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it("should heal the user, then reduce their HP by half their max HP and boost the user's Attack to maximum", function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'limber', item: 'normaliumz', moves: ['bellydrum']}]});
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battle.setPlayer('p2', {team: [{species: "Rattata", ability: 'guts', moves: ['quickattack']}]});
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const user = battle.p1.active[0];
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battle.makeChoices('move bellydrum zmove', 'move quickattack');
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assert.equal(user.hp, Math.ceil(user.maxhp / 2));
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assert.statStage(user, 'atk', 6);
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});
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it("should not fail even if the user's HP is less than half of their maximum HP", function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Linoone", ability: 'sturdy', item: 'normaliumz', moves: ['bellydrum']}]});
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battle.setPlayer('p2', {team: [{species: "Terrakion", ability: 'justified', moves: ['closecombat']}]});
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const user = battle.p1.active[0];
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battle.makeChoices('move bellydrum zmove', 'move closecombat');
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assert.equal(user.hp, Math.ceil(user.maxhp / 2));
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assert.statStage(user, 'atk', 6);
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});
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});
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