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https://github.com/smogon/pokemon-showdown.git
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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
58 lines
2.5 KiB
JavaScript
58 lines
2.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Belch', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should be disabled if the user has not consumed a berry', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Swalot', ability: 'gluttony', item: 'lumberry', moves: ['belch', 'stockpile']}]});
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battle.setPlayer('p2', {team: [{species: 'Registeel', ability: 'clearbody', item: 'laggingtail', moves: ['thunderwave']}]});
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battle.makeChoices('move Stockpile', 'move Thunderwave');
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assert.equal(battle.p1.active[0].lastMove.id, 'stockpile');
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battle.makeChoices('move Belch', 'move Thunderwave');
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assert.equal(battle.p1.active[0].lastMove.id, 'belch');
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});
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it('should count berries as consumed with Bug Bite or Pluck', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Swalot', ability: 'gluttony', item: 'salacberry', moves: ['belch', 'bugbite']}]});
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battle.setPlayer('p2', {team: [{species: 'Swalot', ability: 'gluttony', item: 'salacberry', moves: ['belch', 'pluck']}]});
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battle.makeChoices('move Bugbite', 'move Pluck');
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battle.makeChoices('move Belch', 'move Belch');
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assert.equal(battle.p1.active[0].lastMove.id, 'belch');
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assert.equal(battle.p2.active[0].lastMove.id, 'belch');
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});
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it('should count berries as consumed when they are Flung', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Swalot', ability: 'gluttony', moves: ['belch', 'stockpile']}]});
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battle.setPlayer('p2', {team: [{species: 'Machamp', ability: 'noguard', item: 'salacberry', moves: ['fling']}]});
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battle.makeChoices('move Stockpile', 'move Fling');
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battle.makeChoices('move Belch', 'move Fling');
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assert.equal(battle.p1.active[0].lastMove.id, 'belch');
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});
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it('should still count berries as consumed after switch out', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Swalot', item: 'lumberry', moves: ['belch', 'uturn']},
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{species: 'Swalot', moves: ['toxic']},
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]});
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battle.setPlayer('p2', {team: [{
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species: 'Rotom', moves: ['rest', 'willowisp'],
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}]});
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battle.makeChoices('move Uturn', 'move Will-o-Wisp');
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battle.makeChoices('switch 2', ''); // For U-Turn
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battle.makeChoices('switch 2', 'move Will-o-Wisp');
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battle.makeChoices('move Belch', 'move Will-o-Wisp');
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assert.equal(battle.p1.active[0].lastMove.id, 'belch');
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});
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});
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