pokemon-showdown/test/sim/moves/batonpass.js

50 lines
1.5 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Baton Pass`, function () {
afterEach(function () {
battle.destroy();
});
it(`should switch the user out, passing with it a variety of effects`, function () {
battle = common.createBattle([[
{species: 'wynaut', moves: ['focusenergy', 'substitute', 'swordsdance', 'batonpass']},
{species: 'wingull', moves: ['sleeptalk']},
], [
{species: 'pichu', ability: 'noguard', moves: ['leechseed']},
]]);
for (let i = 1; i < 5; i++) battle.makeChoices('move ' + i, 'auto');
battle.makeChoices('switch wingull');
const wingull = battle.p1.active[0];
assert.species(wingull, 'Wingull');
assert.statStage(wingull, 'atk', 2);
assert('focusenergy' in wingull.volatiles);
assert('substitute' in wingull.volatiles);
assert('leechseed' in wingull.volatiles);
});
it(`should fail to switch the user out if no Pokemon can be switched in`, function () {
battle = common.createBattle([[
{species: 'wynaut', moves: ['batonpass']},
], [
{species: 'pichu', moves: ['swordsdance']},
]]);
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-fail')));
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'wynaut', moves: ['batonpass']},
{species: 'pichu', moves: ['swordsdance']},
], [
{species: 'pichu', moves: ['swordsdance']},
{species: 'pichu', moves: ['swordsdance']},
]]);
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-fail')));
});
});