pokemon-showdown/test/sim/moves/afteryou.js
2020-11-21 23:26:36 +04:00

30 lines
1015 B
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('After You', function () {
afterEach(function () {
battle.destroy();
});
it(`should only cause the target to move next, not run a submove`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Wynaut", ability: 'prankster', moves: ['afteryou']},
{species: "Necrozma", level: 50, ability: 'prankster', moves: ['photongeyser']},
], [
{species: "Dugtrio", moves: ['sleeptalk']},
{species: "Roggenrola", level: 1, ability: 'sturdy', moves: ['sleeptalk']},
]]);
// Photon Geyser has a mechanic where it ignores abilities with Mold Breaker,
// but doesn't when called via a submove like Sleep Talk. If it fails to KO through Sturdy,
// it's most likely because it's using submove behavior
battle.makeChoices('move afteryou -2, move photongeyser 2', 'auto');
const roggenrola = battle.p2.active[1];
assert.fainted(roggenrola);
});
});