pokemon-showdown/test/sim/abilities/wonderguard.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

47 lines
2.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Wonder Guard', function () {
afterEach(function () {
battle.destroy();
});
it('should make the user immune to damaging attacks that are not super effective', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Aerodactyl", ability: 'wonderguard', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['knockoff', 'flamethrower', 'thousandarrows', 'moonblast']}]});
for (let i = 1; i <= 4; i++) {
battle.makeChoices('move sleeptalk', 'move ' + i);
assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
}
// Thousand Arrows shouldn't add the Smack Down volatile if blocked by Wonder Guard
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move thousandarrows'));
});
it('should not make the user immune to status moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Abra", ability: 'wonderguard', moves: ['teleport']}]});
battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'noguard', moves: ['poisongas', 'screech', 'healpulse', 'gastroacid']}]});
const wwTarget = battle.p1.active[0];
battle.makeChoices('move teleport', 'move poisongas');
assert.equal(wwTarget.status, 'psn');
battle.makeChoices('move teleport', 'move screech');
assert.statStage(wwTarget, 'def', -2);
assert.hurtsBy(wwTarget, -Math.floor(wwTarget.maxhp / 8), () => battle.makeChoices('move teleport', 'move healpulse'));
battle.makeChoices('move teleport', 'move gastroacid');
assert(wwTarget.volatiles['gastroacid']);
assert.false(wwTarget.hasAbility('wonderguard'));
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Zekrom", ability: 'wonderguard', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: "Reshiram", ability: 'turboblaze', moves: ['fusionflare']}]});
assert.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move fusionflare'));
});
});