pokemon-showdown/test/sim/abilities/unnerve.js
2021-11-05 13:28:45 -05:00

92 lines
3.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Unnerve`, function () {
afterEach(function () {
battle.destroy();
});
it(`should allow Berry activation between switches of Unnerve`, function () {
battle = common.createBattle([[
{species: 'toxapex', ability: 'unnerve', moves: ['toxic']},
{species: 'corviknight', ability: 'unnerve', moves: ['sleeptalk']},
], [
{species: 'wynaut', item: 'lumberry', moves: ['sleeptalk']},
]]);
battle.makeChoices();
battle.makeChoices('switch 2', 'auto');
assert.equal(battle.p2.active[0].status, '');
});
// See writeup by SadisticMystic: https://glitchcity.wiki/Unnerve_desync_glitch
// Tests done with Oran Berry here, but also possible with other healing Berries or Cheek Pouch
describe.skip(`Unnerve Desync Glitch`, function () {
beforeEach(function () {
battle = common.createBattle([[
// 18 HP on Wynaut
{species: 'Wynaut', level: 3, ivs: {hp: 0}, ability: 'dazzling', item: 'oranberry', moves: ['bellydrum', 'flamethrower']},
{species: 'Aggron', moves: ['sleeptalk']},
], [
{species: 'Mewtwo', ability: 'unnerve', item: 'laggingtail', moves: ['explosion']},
{species: 'Celesteela', moves: ['tackle', 'poweruppunch', 'quickattack', 'roar']},
]]);
battle.makeChoices();
assert.false.fainted(battle.p1.active[0], `Wynaut should not have fainted.`);
battle.choose('p2', 'switch celesteela');
});
it(`should allow the undead Pokemon to switch back in after "fainting"`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
assert.false.cantMove(() => battle.choose('p1', 'switch wynaut'));
});
it(`should make attacks used against the undead Pokemon fail due to lack of target`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
battle.makeChoices('switch wynaut', 'move poweruppunch');
const celesteela = battle.p2.active[0];
const move = celesteela.getMoveData(Dex.moves.get('poweruppunch'));
assert.statStage(celesteela, 'atk', 0);
assert.equal(move.pp, move.maxpp - 1);
});
it(`should allow some passive abilities on the undead Pokemon to work normally`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
battle.makeChoices('switch wynaut', 'move quickattack');
const dazzlingIndex = battle.getDebugLog().indexOf('ability: Dazzling');
assert(dazzlingIndex > 0, `Undead Dazzling should have still blocked Quick Attack`);
});
it(`should allow the undead Pokemon to choose to switch, but the turn will be skipped`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
battle.makeChoices('switch wynaut', 'auto');
battle.makeChoices('switch aggron', 'auto'); // The choice should work, but not actually switch Wynaut out
assert.species(battle.p1.active[0], 'Wynaut');
});
it(`should allow the undead Pokemon to choose moves, but the turn will be skipped`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
battle.makeChoices('switch wynaut', 'auto');
battle.makeChoices('move flamethrower', 'auto'); // The choice should work, but not actually use an attack
const move = battle.p1.active[0].getMoveData(Dex.moves.get('flamethrower'));
assert.equal(move.pp, move.maxpp);
});
it(`should allow the undead Pokemon to choose to Dynamax, but the turn will be skipped`, function () {
battle.makeChoices(); // "KO" Wynaut
battle.choose('p1', 'switch aggron');
battle.makeChoices('switch wynaut', 'auto');
battle.makeChoices('move bellydrum dynamax', 'auto'); // The choice should work, but not actually Dynamax Wynaut
assert.false(battle.p1.active[0].volatiles['dynamax']);
});
});
});