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https://github.com/smogon/pokemon-showdown.git
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92 lines
3.8 KiB
JavaScript
92 lines
3.8 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe(`Unnerve`, function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should allow Berry activation between switches of Unnerve`, function () {
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battle = common.createBattle([[
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{species: 'toxapex', ability: 'unnerve', moves: ['toxic']},
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{species: 'corviknight', ability: 'unnerve', moves: ['sleeptalk']},
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], [
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{species: 'wynaut', item: 'lumberry', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices('switch 2', 'auto');
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assert.equal(battle.p2.active[0].status, '');
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});
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// See writeup by SadisticMystic: https://glitchcity.wiki/Unnerve_desync_glitch
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// Tests done with Oran Berry here, but also possible with other healing Berries or Cheek Pouch
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describe.skip(`Unnerve Desync Glitch`, function () {
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beforeEach(function () {
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battle = common.createBattle([[
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// 18 HP on Wynaut
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{species: 'Wynaut', level: 3, ivs: {hp: 0}, ability: 'dazzling', item: 'oranberry', moves: ['bellydrum', 'flamethrower']},
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{species: 'Aggron', moves: ['sleeptalk']},
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], [
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{species: 'Mewtwo', ability: 'unnerve', item: 'laggingtail', moves: ['explosion']},
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{species: 'Celesteela', moves: ['tackle', 'poweruppunch', 'quickattack', 'roar']},
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]]);
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battle.makeChoices();
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assert.false.fainted(battle.p1.active[0], `Wynaut should not have fainted.`);
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battle.choose('p2', 'switch celesteela');
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});
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it(`should allow the undead Pokemon to switch back in after "fainting"`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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assert.false.cantMove(() => battle.choose('p1', 'switch wynaut'));
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});
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it(`should make attacks used against the undead Pokemon fail due to lack of target`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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battle.makeChoices('switch wynaut', 'move poweruppunch');
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const celesteela = battle.p2.active[0];
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const move = celesteela.getMoveData(Dex.moves.get('poweruppunch'));
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assert.statStage(celesteela, 'atk', 0);
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assert.equal(move.pp, move.maxpp - 1);
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});
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it(`should allow some passive abilities on the undead Pokemon to work normally`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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battle.makeChoices('switch wynaut', 'move quickattack');
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const dazzlingIndex = battle.getDebugLog().indexOf('ability: Dazzling');
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assert(dazzlingIndex > 0, `Undead Dazzling should have still blocked Quick Attack`);
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});
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it(`should allow the undead Pokemon to choose to switch, but the turn will be skipped`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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battle.makeChoices('switch wynaut', 'auto');
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battle.makeChoices('switch aggron', 'auto'); // The choice should work, but not actually switch Wynaut out
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assert.species(battle.p1.active[0], 'Wynaut');
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});
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it(`should allow the undead Pokemon to choose moves, but the turn will be skipped`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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battle.makeChoices('switch wynaut', 'auto');
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battle.makeChoices('move flamethrower', 'auto'); // The choice should work, but not actually use an attack
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const move = battle.p1.active[0].getMoveData(Dex.moves.get('flamethrower'));
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assert.equal(move.pp, move.maxpp);
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});
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it(`should allow the undead Pokemon to choose to Dynamax, but the turn will be skipped`, function () {
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battle.makeChoices(); // "KO" Wynaut
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battle.choose('p1', 'switch aggron');
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battle.makeChoices('switch wynaut', 'auto');
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battle.makeChoices('move bellydrum dynamax', 'auto'); // The choice should work, but not actually Dynamax Wynaut
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assert.false(battle.p1.active[0].volatiles['dynamax']);
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});
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});
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});
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