pokemon-showdown/test/sim/abilities/truant.js
Guangcong Luo f6f4467265 Turn on prefer-const for .js files
Not having prefer-const on the JS side makes JS -> TS refactors really
unreadable. This commit just auto-fixes it so we're using
`prefer-const` everywhere.
2020-04-23 11:37:47 -07:00

80 lines
3.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Truant', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent the user from acting the turn after using a move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
const pokemon = battle.p2.active[0];
assert.hurts(pokemon, () => battle.makeChoices());
assert.false.hurts(pokemon, () => battle.makeChoices());
});
it('should allow the user to act after a recharge turn', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['hyperbeam']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
const pokemon = battle.p2.active[0];
assert.hurts(pokemon, () => battle.makeChoices());
assert.false.hurts(pokemon, () => battle.makeChoices());
assert.hurts(pokemon, () => battle.makeChoices());
});
it('should not allow the user to act the turn it wakes up, if it moved the turn it fell asleep', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch', 'rest']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure', 'quickattack']}]});
const pokemon = battle.p2.active[0];
battle.makeChoices('move rest', 'move quickattack');
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 1 of sleep');
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 2 of sleep');
assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked after waking up');
});
it('should allow the user to act the turn it wakes up, if it was loafing the turn it fell asleep', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch', 'irondefense']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure', 'spore']}]});
const user = battle.p1.active[0];
const pokemon = battle.p2.active[0];
battle.makeChoices('move irondefense', 'move endure');
battle.makeChoices('move irondefense', 'move spore');
while (user.status === 'slp') {
assert.fullHP(pokemon);
battle.makeChoices('move scratch', 'move endure');
}
assert.false.fullHP(pokemon);
});
it('should cause two-turn moves to fail', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['razorwind']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
const pokemon = battle.p2.active[0];
assert.false.hurts(pokemon, () => battle.makeChoices());
assert.false.hurts(pokemon, () => battle.makeChoices());
});
it('should prevent a newly-Mega Evolved Pokemon from acting if given the ability', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', item: 'choicescarf', moves: ['entrainment']}]});
battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', item: 'steelixite', moves: ['heavyslam']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move entrainment', 'move heavyslam mega'));
});
});