mirror of
https://github.com/smogon/pokemon-showdown.git
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Not having prefer-const on the JS side makes JS -> TS refactors really unreadable. This commit just auto-fixes it so we're using `prefer-const` everywhere.
80 lines
3.6 KiB
JavaScript
80 lines
3.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Truant', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should prevent the user from acting the turn after using a move', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
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const pokemon = battle.p2.active[0];
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assert.hurts(pokemon, () => battle.makeChoices());
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assert.false.hurts(pokemon, () => battle.makeChoices());
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});
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it('should allow the user to act after a recharge turn', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['hyperbeam']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
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const pokemon = battle.p2.active[0];
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assert.hurts(pokemon, () => battle.makeChoices());
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assert.false.hurts(pokemon, () => battle.makeChoices());
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assert.hurts(pokemon, () => battle.makeChoices());
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});
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it('should not allow the user to act the turn it wakes up, if it moved the turn it fell asleep', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch', 'rest']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure', 'quickattack']}]});
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const pokemon = battle.p2.active[0];
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battle.makeChoices('move rest', 'move quickattack');
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assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 1 of sleep');
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assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked on turn 2 of sleep');
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assert.false.hurts(pokemon, () => battle.makeChoices('move scratch', 'move endure'), 'Attacked after waking up');
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});
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it('should allow the user to act the turn it wakes up, if it was loafing the turn it fell asleep', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['scratch', 'irondefense']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure', 'spore']}]});
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const user = battle.p1.active[0];
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const pokemon = battle.p2.active[0];
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battle.makeChoices('move irondefense', 'move endure');
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battle.makeChoices('move irondefense', 'move spore');
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while (user.status === 'slp') {
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assert.fullHP(pokemon);
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battle.makeChoices('move scratch', 'move endure');
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}
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assert.false.fullHP(pokemon);
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});
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it('should cause two-turn moves to fail', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', moves: ['razorwind']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', moves: ['endure']}]});
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const pokemon = battle.p2.active[0];
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assert.false.hurts(pokemon, () => battle.makeChoices());
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assert.false.hurts(pokemon, () => battle.makeChoices());
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});
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it('should prevent a newly-Mega Evolved Pokemon from acting if given the ability', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Slaking", ability: 'truant', item: 'choicescarf', moves: ['entrainment']}]});
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battle.setPlayer('p2', {team: [{species: "Steelix", ability: 'sturdy', item: 'steelixite', moves: ['heavyslam']}]});
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assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move entrainment', 'move heavyslam mega'));
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});
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});
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