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https://github.com/smogon/pokemon-showdown.git
synced 2026-05-18 03:01:00 -05:00
74 lines
2.3 KiB
JavaScript
74 lines
2.3 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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let damages;
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describe('Parental Bond', function () {
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beforeEach(function () {
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battle = common.createBattle([
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[{species: 'Kangaskhan', ability: 'parentalbond', item: 'electriumz', moves: ['thunderpunch', 'doublekick']}],
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[{species: 'Aggron', ability: 'battlearmor', moves: ['rest']}],
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]);
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damages = [];
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battle.onEvent('ModifyDamage', battle.format, -9, function (damage, attacker, defender, move) {
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damages.push(damage);
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});
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});
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afterEach(function () {
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battle.destroy();
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});
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it('should cause single-hit attacks to strike twice, with the second hit dealing 0.25x damage', function () {
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battle.makeChoices('move thunderpunch', 'move rest');
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const damageRatio = damages[0] / damages[1];
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assert.bounded(damageRatio, [(0.85 / 0.25 - 0.1), (1 / (0.85 * 0.25) + 0.1)]);
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});
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it('should not have any effect on moves with multiple hits', function () {
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battle.makeChoices('move doublekick', 'move rest');
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assert.bounded(damages[0], [54, 64]);
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assert.bounded(damages[1], [54, 64]);
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});
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it('should not have any effect Z-Moves', function () {
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battle.makeChoices('move thunderpunch zmove', 'move rest');
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assert.equal(damages.length, 1);
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assert.bounded(damages[0], [61, 72]);
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});
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});
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describe('Parental Bond [Gen 6]', function () {
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beforeEach(function () {
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battle = common.gen(6).createBattle([
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[{species: 'Kangaskhan', ability: 'parentalbond', moves: ['thunderpunch', 'doublekick']}],
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[{species: 'Aggron', ability: 'battlearmor', moves: ['rest']}],
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]);
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damages = [];
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battle.onEvent('ModifyDamage', battle.format, -9, function (damage, attacker, defender, move) {
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damages.push(damage);
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});
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});
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afterEach(function () {
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battle.destroy();
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});
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it('should cause single-hit attacks to strike twice, with the second hit dealing 0.5x damage', function () {
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battle.makeChoices('move thunderpunch', 'move rest');
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const damageRatio = damages[0] / damages[1];
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assert.bounded(damageRatio, [(0.85 / 0.5 - 0.1), (1 / (0.85 * 0.5) + 0.1)]);
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});
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it('should not have any effect on moves with multiple hits', function () {
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battle.makeChoices('move doublekick', 'move rest');
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assert.bounded(damages[0], [54, 64]);
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assert.bounded(damages[1], [54, 64]);
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});
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});
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