pokemon-showdown/test/sim/abilities/flowerveil.js
Leonard Craft III 606576f453
Add various mechanics tests (#8313)
* Standardize Photon Geyser tests
* Add Gulp Missile tests
* Add Berserk Dragon Darts test
* Add Ring Target tests
* Add and improve Metronome tests
* Add Sparkling Aria tests
* Add additional Fling tests
* Standardize Mummy tests
* Add Rollout submove targeting test
* Improve Flower Veil tests
* Add Acupressure tests
* Improve Sky Drop tests
* Add Future Sight tests
* Improve Wandering Spirit tests
* Improve Rapid Spin tests
* Add Rocky Helmet victory test
* Improve Focus Punch tests
* Add a skipped Stomping Tantrum test
2021-05-20 08:43:08 -04:00

51 lines
1.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Flower Veil', function () {
afterEach(function () {
battle.destroy();
});
it(`should block status conditions and stat drops on Grass-type Pokemon and its allies`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Breloom', moves: ['sleeptalk']},
{species: 'Venusaur', ability: 'flowerveil', moves: ['sleeptalk']},
], [
{species: 'Persian', moves: ['sandattack']},
{species: 'Raticate', moves: ['glare']},
]]);
battle.makeChoices('auto', 'move sandattack 1, move glare 1');
battle.makeChoices('auto', 'move sandattack 2, move glare 2');
const breloom = battle.p1.active[0];
const venusaur = battle.p1.active[1];
assert.equal(breloom.status, '');
assert.equal(venusaur.status, '');
assert.statStage(breloom, 'accuracy', 0);
assert.statStage(venusaur, 'accuracy', 0);
});
it(`should not stop an ally from falling asleep when Yawn was already affecting it`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Breloom', moves: ['sleeptalk']},
{species: 'Heatran', moves: ['sleeptalk']},
{species: 'Florges', ability: 'flowerveil', moves: ['sleeptalk']},
], [
{species: 'Persian', moves: ['sleeptalk', 'yawn']},
{species: 'Raticate', moves: ['sleeptalk']},
]]);
battle.makeChoices('move sleeptalk, move sleeptalk', 'move yawn 1, move sleeptalk');
battle.makeChoices('move sleeptalk, switch 3', 'move sleeptalk, move sleeptalk');
const breloom = battle.p1.active[0];
assert.equal(breloom.status, 'slp');
});
});