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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Color Change', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should change the user\'s type when struck by a move', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['recover']}]});
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battle.setPlayer('p2', {team: [{species: "Paras", ability: 'damp', moves: ['absorb']}]});
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const ccMon = battle.p1.active[0];
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battle.makeChoices('move Recover', 'move Absorb');
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assert(ccMon.hasType('Grass'));
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});
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it('should not change the user\'s type if it had a Substitute when hit', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['substitute']}]});
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battle.setPlayer('p2', {team: [{species: "Machamp", ability: 'purepower', item: 'laggingtail', moves: ['closecombat']}]});
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const ccMon = battle.p1.active[0];
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battle.makeChoices('move Substitute', 'move Closecombat');
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assert.false(ccMon.hasType('Fighting'));
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});
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});
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