pokemon-showdown/test/sim/abilities/colorchange.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

31 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Color Change', function () {
afterEach(function () {
battle.destroy();
});
it('should change the user\'s type when struck by a move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['recover']}]});
battle.setPlayer('p2', {team: [{species: "Paras", ability: 'damp', moves: ['absorb']}]});
const ccMon = battle.p1.active[0];
battle.makeChoices('move Recover', 'move Absorb');
assert(ccMon.hasType('Grass'));
});
it('should not change the user\'s type if it had a Substitute when hit', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['substitute']}]});
battle.setPlayer('p2', {team: [{species: "Machamp", ability: 'purepower', item: 'laggingtail', moves: ['closecombat']}]});
const ccMon = battle.p1.active[0];
battle.makeChoices('move Substitute', 'move Closecombat');
assert.false(ccMon.hasType('Fighting'));
});
});