mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-16 18:20:54 -05:00
A few uses of `array.sort()` have been left alone: - sorting in `data/` because they aren't supposed to import anything - `set-importer` because I still have no clue what that's for and what dependencies it is/isn't allowed to have - `sort()` with no arguments used as a lexical sort (at which point `sortBy` offers no benefits) All other cases have been replaced with `Utils.sortBy`, which should be a massive increase in readability. Sort orders should be much more readable now, without needing to puzzle through sign issues. The order is always low-to-high, A-to-Z, true-to-false.
193 lines
5.0 KiB
TypeScript
193 lines
5.0 KiB
TypeScript
interface Match {
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state: string;
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score?: number[];
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result?: string;
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}
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import {Utils} from '../../lib/utils';
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import type {TournamentPlayer} from './index';
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export class RoundRobin {
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readonly name: string;
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readonly isDrawingSupported: boolean;
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readonly isDoubles: boolean;
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isBracketFrozen: boolean;
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players: TournamentPlayer[];
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matches: (Match | null)[][];
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totalPendingMatches: number;
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perPlayerPendingMatches: number;
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matchesPerPlayer?: number;
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constructor(isDoubles: string) {
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this.name = "Round Robin";
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this.isDrawingSupported = true;
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this.isDoubles = !!isDoubles;
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this.isBracketFrozen = false;
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this.players = [];
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this.matches = [];
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this.totalPendingMatches = -1;
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this.perPlayerPendingMatches = -1;
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if (isDoubles) this.name = "Double " + this.name;
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}
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getPendingBracketData(players: TournamentPlayer[]) {
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return {
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type: 'table',
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tableHeaders: {
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cols: players.slice(0),
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rows: players.slice(0),
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},
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tableContents: players.map(
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(p1, row) => players.map((p2, col) => {
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if (!this.isDoubles && col >= row) return null;
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if (p1 === p2) return null;
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return {
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state: 'unavailable',
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};
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})
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),
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scores: players.map(player => 0),
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};
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}
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getBracketData() {
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const players = this.players;
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return {
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type: 'table',
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tableHeaders: {
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cols: players.slice(0),
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rows: players.slice(0),
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},
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tableContents: players.map(
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(p1, row) => players.map((p2, col) => {
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if (!this.isDoubles && col >= row) return null;
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if (p1 === p2) return null;
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const match = this.matches[row][col];
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if (!match) return null;
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const cell: any = {
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state: match.state,
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};
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if (match.state === 'finished' && match.score) {
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cell.result = match.result;
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cell.score = match.score.slice(0);
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}
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return cell;
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})
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),
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scores: players.map(player => player.score),
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};
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}
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freezeBracket(players: TournamentPlayer[]) {
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this.players = players;
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this.isBracketFrozen = true;
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this.matches = players.map(
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(p1, row) => players.map((p2, col) => {
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if (!this.isDoubles && col >= row) return null;
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if (p1 === p2) return null;
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return {state: 'available'};
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})
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);
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this.matchesPerPlayer = players.length - 1;
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// total matches = total players * matches per player / players per match
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// alternatively: the (playercount)th triangular number
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this.totalPendingMatches = players.length * this.matchesPerPlayer / 2;
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if (this.isDoubles) {
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this.totalPendingMatches *= 2;
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this.matchesPerPlayer *= 2;
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}
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}
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disqualifyUser(user: TournamentPlayer) {
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if (!this.isBracketFrozen) return 'BracketNotFrozen';
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const playerIndex = this.players.indexOf(user);
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for (const [col, match] of this.matches[playerIndex].entries()) {
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if (!match || match.state !== 'available') continue;
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const p2 = this.players[col];
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match.state = 'finished';
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match.result = 'loss';
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match.score = [0, 1];
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p2.score += 1;
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p2.games += 1;
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this.totalPendingMatches--;
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}
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for (const [row, challenges] of this.matches.entries()) {
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const match = challenges[playerIndex];
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if (!match || match.state !== 'available') continue;
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const p1 = this.players[row];
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match.state = 'finished';
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match.result = 'win';
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match.score = [1, 0];
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p1.score += 1;
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p1.games += 1;
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this.totalPendingMatches--;
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}
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user.unlinkUser();
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}
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getAvailableMatches() {
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if (!this.isBracketFrozen) return 'BracketNotFrozen';
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const matches: [TournamentPlayer, TournamentPlayer][] = [];
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for (const [row, challenges] of this.matches.entries()) {
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const p1 = this.players[row];
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for (const [col, match] of challenges.entries()) {
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const p2 = this.players[col];
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if (!match) continue;
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if (match.state === 'available' && !p1.isBusy && !p2.isBusy) {
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matches.push([p1, p2]);
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}
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}
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}
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return matches;
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}
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setMatchResult([p1, p2]: [TournamentPlayer, TournamentPlayer], result: string, score: number[]) {
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if (!this.isBracketFrozen) return 'BracketNotFrozen';
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if (!['win', 'loss', 'draw'].includes(result)) return 'InvalidMatchResult';
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const row = this.players.indexOf(p1);
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const col = this.players.indexOf(p2);
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if (row < 0 || col < 0) return 'UserNotAdded';
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const match = this.matches[row][col];
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if (!match || match.state !== 'available') return 'InvalidMatch';
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match.state = 'finished';
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match.result = result;
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match.score = score.slice(0);
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this.totalPendingMatches--;
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}
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isTournamentEnded() {
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return this.isBracketFrozen && this.totalPendingMatches === 0;
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}
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getResults() {
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if (!this.isTournamentEnded()) return 'TournamentNotEnded';
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const sortedScores = Utils.sortBy([...this.players], p => -p.score);
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const results: TournamentPlayer[][] = [];
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let currentScore = sortedScores[0].score;
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let currentRank: TournamentPlayer[] = [];
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results.push(currentRank);
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for (const player of sortedScores) {
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if (player.score < currentScore) {
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currentScore = player.score;
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currentRank = [];
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results.push(currentRank);
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}
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currentRank.push(player);
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}
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return results;
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}
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}
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