pokemon-showdown/data/mods/gen7letsgo/random-teams.ts
Annika 4d73b897b6 Random Battles: Support more value rules
This adds support for `Max Move Count` and `Adjust Level`
2022-03-30 21:56:43 -07:00

296 lines
10 KiB
TypeScript

import type {PRNG} from '../../../sim';
import RandomTeams, {MoveCounter} from '../../random-teams';
export class RandomLetsGoTeams extends RandomTeams {
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.moveEnforcementCheckers = {
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark'),
Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fighting: (movePool, moves, abilities, types, counter) => (
!counter.get('Fighting') && (!!counter.setupType || !counter.get('Status'))
),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Ghost: (movePool, moves, abilities, types, counter) => !types.has('Dark') && !counter.get('Ghost'),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice'),
Water: (movePool, moves, abilities, types, counter) => !counter.get('Water') || !counter.get('stab'),
};
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
): {cull: boolean, isSetup?: boolean} {
switch (move.id) {
// Set up once and only if we have the moves for it
case 'bulkup': case 'swordsdance':
return {
cull: (
counter.setupType !== 'Physical' ||
counter.get('physicalsetup') > 1 ||
counter.get('Physical') + counter.get('physicalpool') < 2
),
isSetup: true,
};
case 'calmmind': case 'nastyplot': case 'quiverdance':
return {
cull: (
counter.setupType !== 'Special' ||
counter.get('specialsetup') > 1 ||
counter.get('Special') + counter.get('specialpool') < 2
),
isSetup: true,
};
case 'growth': case 'shellsmash':
return {
cull: (
counter.setupType !== 'Mixed' ||
(counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool')) < 2
),
isSetup: true,
};
case 'agility':
return {
cull: counter.damagingMoves.size < 2 && !counter.setupType,
isSetup: !counter.setupType,
};
// Bad after setup
case 'dragontail':
return {cull: (
!!counter.setupType || !!counter.get('speedsetup') || ['encore', 'roar', 'whirlwind'].some(m => moves.has(m))
)};
case 'fakeout': case 'uturn': case 'teleport':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('substitute')};
case 'haze': case 'leechseed': case 'roar': case 'whirlwind':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail')};
case 'protect':
return {cull: !!counter.setupType || ['rest', 'lightscreen', 'reflect'].some(m => moves.has(m))};
case 'seismictoss':
return {cull: counter.damagingMoves.size > 1 || !!counter.setupType};
case 'stealthrock':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || !!teamDetails.stealthRock};
// Bit redundant to have both
case 'leechlife': case 'substitute':
return {cull: moves.has('uturn')};
case 'dragonpulse':
return {cull: moves.has('dragontail') || moves.has('outrage')};
case 'thunderbolt':
return {cull: moves.has('thunder')};
case 'flareblitz': case 'flamethrower':
return {cull: moves.has('fireblast') || moves.has('firepunch')};
case 'megadrain':
return {cull: moves.has('petaldance') || moves.has('powerwhip')};
case 'bonemerang':
return {cull: moves.has('earthquake')};
case 'icebeam':
return {cull: moves.has('blizzard')};
case 'rockslide':
return {cull: moves.has('stoneedge')};
case 'hydropump': case 'willowisp':
return {cull: moves.has('scald')};
case 'surf':
return {cull: moves.has('hydropump') || moves.has('scald')};
}
// Increased/decreased priority moves are unneeded with moves that boost only speed
if (move.priority !== 0 && !!counter.get('speedsetup')) return {cull: true};
// This move doesn't satisfy our setup requirements:
if (
(move.category === 'Physical' && counter.setupType === 'Special') ||
(move.category === 'Special' && counter.setupType === 'Physical')
) {
// Reject STABs last in case the setup type changes later on
if (!types.has(move.type) || counter.get('stab') > 1 || counter.get(move.category) < 2) return {cull: true};
}
return {cull: false};
}
randomSet(species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
forme = species.battleOnly;
}
const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
const types = new Set(species.types);
const moves = new Set<string>();
let counter;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sampleNoReplace(movePool);
moves.add(moveid);
}
counter = this.queryMoves(moves, species.types, new Set(), movePool);
// Iterate through the moves again, this time to cull them:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
let {cull, isSetup} = this.shouldCullMove(move, types, moves, new Set(), counter, movePool, teamDetails);
if (
!isSetup &&
counter.setupType && counter.setupType !== 'Mixed' &&
move.category !== counter.setupType &&
counter.get(counter.setupType) < 2 && (
// Mono-attacking with setup and RestTalk is allowed
// Reject Status moves only if there is nothing else to reject
move.category !== 'Status' || (
counter.get(counter.setupType) + counter.get('Status') > 3 &&
counter.get('physicalsetup') + counter.get('specialsetup') < 2
)
)
) {
cull = true;
}
const moveIsRejectable = !move.damage && (move.category !== 'Status' || !move.flags.heal) && (
move.category === 'Status' ||
!types.has(move.type) ||
move.selfSwitch ||
move.basePower && move.basePower < 40 && !move.multihit
);
// Pokemon should have moves that benefit their Type, as well as moves required by its forme
if (moveIsRejectable && !cull && !isSetup && counter.get('physicalsetup') + counter.get('specialsetup') < 2 && (
!counter.setupType || counter.setupType === 'Mixed' ||
(move.category !== counter.setupType && move.category !== 'Status') ||
counter.get(counter.setupType) + counter.get('Status') > 3
)) {
if (
(counter.damagingMoves.size === 0 || !counter.get('stab')) &&
(counter.get('physicalpool') || counter.get('specialpool'))
) {
cull = true;
} else {
for (const type of types) {
if (this.moveEnforcementCheckers[type]?.(movePool, moves, new Set(), types, counter, species, teamDetails)) cull = true;
}
}
}
// Remove rejected moves from the move list
if (cull && movePool.length) {
moves.delete(moveid);
break;
}
}
} while (moves.size < this.maxMoveCount && movePool.length);
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('transform')) ivs.atk = 0;
const requiredItem = species.requiredItem || (species.requiredItems ? this.sample(species.requiredItems) : null);
return {
name: species.baseSpecies,
species: forme,
level: this.adjustLevel || 100,
gender: species.gender,
happiness: 70,
shiny: this.randomChance(1, 1024),
item: (requiredItem || ''),
ability: 'No Ability',
evs: {hp: 20, atk: 20, def: 20, spa: 20, spd: 20, spe: 20},
moves: Array.from(moves),
ivs,
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const pokemon: RandomTeamsTypes.RandomSet[] = [];
const pokemonPool: string[] = [];
for (const id in this.dex.data.FormatsData) {
const species = this.dex.species.get(id);
if (
species.num < 1 ||
(species.num > 151 && ![808, 809].includes(species.num)) ||
species.gen > 7 ||
species.nfe ||
!species.randomBattleMoves?.length ||
(this.forceMonotype && !species.types.includes(this.forceMonotype))
) {
continue;
}
pokemonPool.push(id);
}
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const baseFormes: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
const types = species.types;
// Once we have 2 Pokémon of a given type we reject more Pokémon of that type 80% of the time
let skip = false;
for (const type of species.types) {
if (typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
// Limit 1 of any type combination
const typeCombo = types.slice().sort().join();
if (!this.forceMonotype && typeComboCount[typeCombo] >= 1) continue;
// Okay, the set passes, add it to our team
const set = this.randomSet(species, teamDetails);
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const type of types) {
if (type in typeCount) {
typeCount[type]++;
} else {
typeCount[type] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Team details
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
}
return pokemon;
}
}
export default RandomLetsGoTeams;