mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 10:46:53 -05:00
1347 lines
51 KiB
TypeScript
1347 lines
51 KiB
TypeScript
import {MoveCounter, TeamData} from '../../random-teams';
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import RandomGen7Teams, {BattleFactorySpecies} from '../gen7/random-teams';
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import {PRNG, PRNGSeed} from '../../../sim/prng';
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import {Utils} from '../../../lib';
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import {toID} from '../../../sim/dex';
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export class RandomGen6Teams extends RandomGen7Teams {
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constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
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super(format, prng);
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this.noStab = [...this.noStab, 'aquajet', 'fakeout', 'iceshard', 'machpunch', 'quickattack', 'vacuumwave'];
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this.moveEnforcementCheckers = {
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Bug: movePool => movePool.includes('megahorn') || movePool.includes('pinmissile'),
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Dark: (movePool, moves, abilities, types, counter, species) => (
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(!counter.get('Dark') && !abilities.has('Protean'))
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),
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Dragon: (movePool, moves, abilities, types, counter) => (
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!counter.get('Dragon') &&
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!abilities.has('Aerilate') &&
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!abilities.has('Pixilate') &&
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!moves.has('rest') &&
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!moves.has('sleeptalk')
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),
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Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
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Fairy: (movePool, moves, abilities, types, counter) => (
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!counter.get('Fairy') && !abilities.has('Pixilate') && (!!counter.setupType || !counter.get('Status'))
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),
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Fighting: (movePool, moves, abilities, types, counter, species) => (
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!counter.get('Fighting') && (
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species.baseStats.atk >= 110 ||
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abilities.has('Justified') || abilities.has('Unburden') ||
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!!counter.setupType || !counter.get('Status')
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)
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),
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Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire') || movePool.includes('quiverdance'),
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Flying: (movePool, moves, abilities, types, counter) => (
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!counter.get('Flying') && (
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abilities.has('Gale Wings') ||
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abilities.has('Serene Grace') ||
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(types.has('Normal') && movePool.includes('bravebird'))
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)
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),
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Ghost: (movePool, moves, abilities, types, counter) => !types.has('Dark') && !counter.get('Ghost'),
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Grass: (movePool, moves, abilities, types, counter) => (
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!counter.get('Grass') && !types.has('Fairy') && !types.has('Poison') && !types.has('Steel')
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),
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Ground: (movePool, moves, abilities, types, counter) => (
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!counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk')
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),
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Ice: (movePool, moves, abilities, types, counter) => !counter.get('Ice') && !abilities.has('Refrigerate'),
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Normal: movePool => movePool.includes('facade'),
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Psychic: (movePool, moves, abilities, types, counter, species) => (
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!!counter.get('Psychic') &&
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!types.has('Flying') &&
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!abilities.has('Pixilate') &&
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counter.get('stab') < species.types.length
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),
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Rock: (movePool, moves, abilities, types, counter) => (
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!counter.get('Rock') &&
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!types.has('Fairy') &&
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(abilities.has('Rock Head') || counter.setupType === 'Physical')
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),
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Steel: (movePool, moves, abilities, types, counter) => (
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!counter.get('Steel') && (abilities.has('Technician') || movePool.includes('meteormash'))
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),
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Water: (movePool, moves, abilities, types, counter) => (
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(!counter.get('Water') || !counter.get('stab')) &&
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!abilities.has('Protean')
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),
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Adaptability: (movePool, moves, abilities, types, counter, species) => (
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!counter.setupType &&
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species.types.length > 1 &&
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(!counter.get(species.types[0]) || !counter.get(species.types[1]))
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),
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Aerilate: (movePool, moves, abilities, types, counter) => !counter.get('Normal'),
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Pixilate: (movePool, moves, abilities, types, counter) => !counter.get('Normal'),
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Refrigerate: (movePool, moves, abilities, types, counter) => !moves.has('blizzard') && !counter.get('Normal'),
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Contrary: (movePool, moves, abilities, types, counter, species) => (
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!counter.get('contrary') && species.name !== 'Shuckle'
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),
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'Bad Dreams': movePool => movePool.includes('darkvoid'),
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'Slow Start': movePool => movePool.includes('substitute'),
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};
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}
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shouldCullMove(
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move: Move,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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movePool: string[],
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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isLead: boolean,
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): {cull: boolean, isSetup?: boolean} {
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const restTalk = moves.has('rest') && moves.has('sleeptalk');
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if (move.priority > 0 && counter.get('speedsetup')) return {cull: true};
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switch (move.id) {
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// Not very useful without their supporting moves
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case 'cottonguard': case 'defendorder':
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return {cull: !counter.get('recovery') && !moves.has('rest')};
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case 'focuspunch':
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return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2};
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case 'perishsong':
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return {cull: !moves.has('protect')};
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case 'reflect':
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if (movePool.length > 1) {
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const screen = movePool.indexOf('lightscreen');
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if (screen >= 0) this.fastPop(movePool, screen);
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}
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return {cull: !moves.has('calmmind') && !moves.has('lightscreen')};
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case 'rest':
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return {cull: movePool.includes('sleeptalk')};
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case 'sleeptalk':
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if (movePool.length > 1) {
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const rest = movePool.indexOf('rest');
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if (rest >= 0) this.fastPop(movePool, rest);
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}
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return {cull: !moves.has('rest')};
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case 'storedpower':
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return {cull: !counter.setupType};
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case 'switcheroo': case 'trick':
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return {cull: counter.get('Physical') + counter.get('Special') < 3 || !!counter.get('priority')};
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// Set up once and only if we have the moves for it
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case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
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return {cull: (
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(move.id === 'bellydrum' && !abilities.has('Unburden') && !counter.get('priority')) ||
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(counter.get('Physical') + counter.get('physicalpool') < 2 && (!moves.has('rest') || !moves.has('sleeptalk'))) || (
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(counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1) &&
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(!moves.has('growth') || moves.has('sunnyday'))
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)
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), isSetup: true};
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case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
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if (types.has('Dark') && moves.has('darkpulse')) {
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counter.setupType = 'Special';
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return {cull: false, isSetup: true};
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}
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return {cull: (
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counter.setupType !== 'Special' ||
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counter.get('specialsetup') > 1 ||
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(counter.get('Special') + counter.get('specialpool') < 2 && (!moves.has('rest') || !moves.has('sleeptalk')))
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), isSetup: true};
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case 'growth': case 'shellsmash': case 'workup':
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return {cull: (
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counter.setupType !== 'Mixed' ||
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counter.get('mixedsetup') > 1 ||
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counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2 ||
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(move.id === 'growth' && !moves.has('sunnyday'))
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), isSetup: true};
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case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
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return {cull: counter.damagingMoves.size < 2 || restTalk, isSetup: !counter.setupType};
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case 'flamecharge':
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return {cull: (
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moves.has('dracometeor') ||
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moves.has('overheat') ||
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(counter.damagingMoves.size < 3 && !counter.setupType)
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)};
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// Bad after setup
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case 'circlethrow': case 'dragontail':
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return {cull: (
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(!!counter.setupType && ((!moves.has('rest') && !moves.has('sleeptalk')) || moves.has('stormthrow'))) ||
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(!!counter.get('speedsetup') || ['encore', 'raindance', 'roar', 'trickroom', 'whirlwind'].some(m => moves.has(m))) ||
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(counter.get(move.type) > 1 && counter.get('Status') > 1) ||
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(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
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)};
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case 'defog':
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return {cull: (
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!!counter.setupType ||
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moves.has('spikes') || moves.has('stealthrock') ||
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restTalk ||
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!!teamDetails.defog
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)};
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case 'fakeout': case 'tailwind':
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return {cull: !!counter.setupType || ['substitute', 'switcheroo', 'trick'].some(m => moves.has(m))};
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case 'foulplay':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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counter.get('Dark') > 2 ||
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moves.has('clearsmog') ||
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restTalk ||
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counter.damagingMoves.size - 1 === counter.get('priority')
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)};
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case 'haze': case 'spikes':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')};
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case 'healbell': case 'technoblast':
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return {cull: !!counter.get('speedsetup')};
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case 'healingwish': case 'memento':
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return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')};
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case 'leechseed': case 'roar': case 'whirlwind':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('dragontail')};
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case 'nightshade': case 'seismictoss': case 'superfang':
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return {cull: counter.damagingMoves.size > 1 || !!counter.setupType};
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case 'protect':
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const screens = moves.has('lightscreen') && moves.has('reflect');
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return {cull: moves.has('rest') || screens || (!!counter.setupType && !moves.has('wish'))};
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case 'pursuit':
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return {cull: (
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moves.has('nightslash') ||
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!!counter.setupType ||
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counter.get('Status') > 1 ||
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counter.get('Dark') > 2 ||
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(moves.has('knockoff') && !types.has('Dark'))
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)};
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case 'rapidspin':
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return {cull: !!counter.setupType || !!teamDetails.rapidSpin};
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case 'stealthrock':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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['rest', 'substitute', 'trickroom'].some(m => moves.has(m)) ||
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!!teamDetails.stealthRock
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)};
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case 'stickyweb':
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return {cull: !!teamDetails.stickyWeb};
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case 'toxicspikes':
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return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
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case 'trickroom':
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return {cull: (
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moves.has('lightscreen') || moves.has('reflect') ||
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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counter.damagingMoves.size < 2
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)};
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case 'uturn':
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return {cull: (
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!!counter.setupType || !!counter.get('speedsetup') ||
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(abilities.has('Speed Boost') && moves.has('protect')) ||
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(abilities.has('Protean') && counter.get('Status') > 2) || (
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types.has('Bug') &&
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counter.get('stab') < 2 &&
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counter.damagingMoves.size > 2 &&
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!abilities.has('Adaptability') && !abilities.has('Download')
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)
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)};
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case 'voltswitch':
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return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('raindance') || moves.has('uturn')};
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// Bit redundant to have both
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// Attacks:
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case 'bugbite': case 'bugbuzz': case 'signalbeam':
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return {cull: moves.has('uturn') && !counter.setupType && !abilities.has('Tinted Lens')};
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case 'darkpulse':
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return {cull: ['crunch', 'knockoff', 'hyperspacefury'].some(m => moves.has(m)) && counter.setupType !== 'Special'};
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case 'suckerpunch':
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return {cull: (
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counter.damagingMoves.size < 2 ||
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(counter.get('Dark') > 1 && !types.has('Dark')) ||
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moves.has('glare') ||
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restTalk
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)};
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case 'dragonclaw':
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return {cull: moves.has('dragontail') || moves.has('outrage')};
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case 'dracometeor':
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return {cull: moves.has('swordsdance') || counter.setupType === 'Physical' && counter.get('Dragon') > 1};
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case 'dragonpulse': case 'spacialrend':
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return {cull: moves.has('dracometeor') || moves.has('outrage') || (moves.has('dragontail') && !counter.setupType)};
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case 'outrage':
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return {cull: moves.has('dracometeor') && counter.damagingMoves.size < 3};
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case 'thunderbolt':
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return {cull: moves.has('discharge') || (moves.has('voltswitch') && moves.has('wildcharge'))};
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case 'dazzlinggleam':
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return {cull: moves.has('playrough') && counter.setupType !== 'Special'};
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case 'aurasphere': case 'focusblast':
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return {cull: restTalk || ((moves.has('closecombat') || moves.has('superpower')) && counter.setupType !== 'Special')};
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case 'drainpunch':
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return {cull: (
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(!moves.has('bulkup') && (moves.has('closecombat') || moves.has('highjumpkick'))) ||
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((moves.has('focusblast') || moves.has('superpower')) && counter.setupType !== 'Physical')
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)};
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case 'closecombat': case 'highjumpkick':
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return {cull: (
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(moves.has('bulkup') && moves.has('drainpunch')) || (
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counter.setupType === 'Special' &&
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(moves.has('aurasphere') || moves.has('focusblast') || movePool.includes('aurasphere'))
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)
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)};
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case 'machpunch':
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return {cull: types.has('Fighting') && counter.get('stab') < 2 && !abilities.has('Technician')};
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case 'stormthrow':
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return {cull: moves.has('circlethrow') && restTalk};
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case 'superpower':
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const isSetup = abilities.has('Contrary');
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return {cull: (counter.get('Fighting') > 1 && !!counter.setupType) || (restTalk && !isSetup), isSetup};
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case 'vacuumwave':
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return {cull: (moves.has('closecombat') || moves.has('machpunch')) && counter.setupType !== 'Special'};
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case 'fierydance': case 'firefang': case 'flamethrower':
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return {cull: (
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(move.id === 'flamethrower' && moves.has('drainpunch') && counter.setupType !== 'Special') ||
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moves.has('blazekick') ||
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moves.has('overheat') ||
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((moves.has('fireblast') || moves.has('lavaplume')) && counter.setupType !== 'Physical')
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)};
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case 'fireblast':
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return {cull: (
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(moves.has('flareblitz') && counter.setupType !== 'Special') ||
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(moves.has('lavaplume') && !counter.setupType && !counter.get('speedsetup'))
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)};
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case 'lavaplume':
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return {cull: moves.has('firepunch') || moves.has('fireblast') && (!!counter.setupType || !!counter.get('speedsetup'))};
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case 'airslash': case 'hurricane':
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return {cull: (
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[(move.id === 'hurricane' ? 'airslash' : 'hurricane'), 'acrobatics', 'bravebird'].some(m => moves.has(m))
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)};
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case 'shadowball':
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return {cull: moves.has('darkpulse') || (moves.has('hex') && moves.has('willowisp'))};
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case 'shadowclaw':
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return {cull: (
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moves.has('shadowforce') ||
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moves.has('shadowsneak') ||
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(moves.has('shadowball') && counter.setupType !== 'Physical')
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)};
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case 'shadowsneak':
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return {cull: restTalk || (types.has('Ghost') && species.types.length > 1 && counter.get('stab') < 2)};
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case 'hex':
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return {cull: moves.has('shadowball') && !moves.has('willowisp')};
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case 'gigadrain': case 'powerwhip':
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return {cull: (
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moves.has('seedbomb') ||
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moves.has('petaldance') ||
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(moves.has('sunnyday') && moves.has('solarbeam')) ||
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(counter.get('Special') < 4 && !counter.setupType && moves.has('leafstorm'))
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)};
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case 'leafblade': case 'woodhammer':
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return {cull: (
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(moves.has('hornleech') && counter.get('Physical') < 4) ||
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(moves.has('gigadrain') && counter.setupType !== 'Physical')
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)};
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case 'leafstorm':
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return {cull: counter.get('Grass') > 1 && !!counter.setupType};
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case 'solarbeam':
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return {cull: (
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(!abilities.has('Drought') && !moves.has('sunnyday')) ||
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moves.has('gigadrain') ||
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moves.has('leafstorm')
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)};
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case 'bonemerang': case 'earthpower': case 'precipiceblades':
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return {cull: moves.has('earthquake')};
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case 'freezedry':
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return {cull: moves.has('icebeam') || moves.has('icywind') || counter.get('stab') < 2};
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case 'bodyslam': case 'return':
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return {cull: (
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moves.has('doubleedge') ||
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(moves.has('glare') && moves.has('headbutt')) ||
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(move.id === 'return' && moves.has('bodyslam'))
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)};
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case 'endeavor':
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return {cull: !isLead && !abilities.has('Defeatist')};
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case 'explosion':
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return {cull: (
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!!counter.setupType ||
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(abilities.has('Refrigerate') && (moves.has('freezedry') || movePool.includes('return'))) ||
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moves.has('wish')
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)};
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case 'extremespeed':
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return {cull: counter.setupType !== 'Physical' && moves.has('vacuumwave')};
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case 'hiddenpower':
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return {cull: moves.has('rest') || !counter.get('stab') && counter.damagingMoves.size < 2};
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case 'hypervoice':
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return {cull: moves.has('blizzard') || moves.has('return')};
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case 'judgment':
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return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1};
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case 'quickattack':
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return {cull: (
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(types.has('Normal') && (!counter.get('stab') || counter.get('Normal') > 2)) ||
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(types.has('Rock') && !!counter.get('Status'))
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)};
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case 'weatherball':
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return {cull: !moves.has('raindance') && !moves.has('sunnyday')};
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case 'poisonjab':
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return {cull: moves.has('gunkshot')};
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case 'acidspray': case 'sludgewave':
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return {cull: moves.has('poisonjab') || moves.has('sludgebomb')};
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case 'psychic':
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return {cull: moves.has('psyshock')};
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case 'psychocut': case 'zenheadbutt':
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return {cull: (moves.has('psychic') || moves.has('psyshock')) && counter.setupType !== 'Physical'};
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case 'psyshock':
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const psychic = movePool.indexOf('psychic');
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if (psychic >= 0) this.fastPop(movePool, psychic);
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return {cull: false};
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case 'headsmash':
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return {cull: moves.has('stoneedge')};
|
|
case 'rockblast': case 'rockslide':
|
|
return {cull: moves.has('headsmash') || moves.has('stoneedge')};
|
|
case 'bulletpunch':
|
|
return {cull: moves.has('substitute')};
|
|
case 'hydropump':
|
|
return {cull: (
|
|
moves.has('razorshell') ||
|
|
moves.has('waterfall') ||
|
|
(moves.has('scald') && (counter.get('Special') < 4 || species.types.length > 1 && counter.get('stab') < 3)) ||
|
|
restTalk
|
|
)};
|
|
case 'originpulse': case 'surf':
|
|
return {cull: moves.has('hydropump') || moves.has('scald')};
|
|
case 'scald':
|
|
return {cull: (
|
|
moves.has('waterfall') ||
|
|
moves.has('waterpulse') ||
|
|
(species.id === 'quagsire' && movePool.includes('recover'))
|
|
)};
|
|
|
|
// Status:
|
|
case 'glare': case 'headbutt':
|
|
return {cull: moves.has('bodyslam') || !moves.has('glare')};
|
|
case 'stunspore': case 'thunderwave':
|
|
const otherStatus = ['discharge', 'spore', 'toxic', 'trickroom', 'yawn'].some(m => moves.has(m));
|
|
return {cull: !!counter.setupType || !!counter.get('speedsetup') || restTalk || otherStatus};
|
|
case 'toxic':
|
|
return {cull: (
|
|
!!counter.setupType ||
|
|
['hypnosis', 'sleeppowder', 'toxicspikes', 'willowisp', 'yawn', 'raindance', 'flamecharge'].some(m => moves.has(m))
|
|
)};
|
|
case 'willowisp':
|
|
return {cull: moves.has('scald')};
|
|
case 'raindance':
|
|
return {cull: (
|
|
counter.get('Physical') + counter.get('Special') < 2 ||
|
|
(!types.has('Water') && !counter.get('Water')) ||
|
|
restTalk
|
|
)};
|
|
case 'sunnyday':
|
|
const cull = (
|
|
counter.get('Physical') + counter.get('Special') < 2 ||
|
|
(!abilities.has('Chlorophyll') && !abilities.has('Flower Gift') && !moves.has('solarbeam')) ||
|
|
restTalk
|
|
);
|
|
|
|
if (cull && movePool.length > 1) {
|
|
const solarbeam = movePool.indexOf('solarbeam');
|
|
if (solarbeam >= 0) this.fastPop(movePool, solarbeam);
|
|
if (movePool.length > 1) {
|
|
const weatherball = movePool.indexOf('weatherball');
|
|
if (weatherball >= 0) this.fastPop(movePool, weatherball);
|
|
}
|
|
}
|
|
|
|
return {cull};
|
|
case 'milkdrink': case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'synthesis':
|
|
return {cull: ['leechseed', 'rest', 'wish'].some(m => moves.has(m))};
|
|
case 'safeguard':
|
|
return {cull: moves.has('destinybond')};
|
|
case 'substitute':
|
|
return {cull: (
|
|
['dracometeor', 'pursuit', 'rest', 'taunt', 'uturn', 'voltswitch', 'whirlwind'].some(m => moves.has(m)) ||
|
|
(moves.has('leafstorm') && !abilities.has('Contrary')) ||
|
|
movePool.includes('copycat')
|
|
)};
|
|
}
|
|
|
|
return {cull: false};
|
|
}
|
|
|
|
shouldCullAbility(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species
|
|
): boolean {
|
|
switch (ability) {
|
|
case 'Flare Boost': case 'Gluttony': case 'Moody': case 'Snow Cloak': case 'Steadfast':
|
|
return true;
|
|
case 'Contrary': case 'Iron Fist': case 'Skill Link': case 'Strong Jaw':
|
|
return !counter.get(toID(ability));
|
|
case 'Aerilate': case 'Pixilate': case 'Refrigerate':
|
|
return !counter.get('Normal');
|
|
case 'Analytic': case 'Download': case 'Hyper Cutter':
|
|
return species.nfe;
|
|
case 'Battle Armor': case 'Sturdy':
|
|
return (!!counter.get('recoil') && !counter.get('recovery'));
|
|
case 'Chlorophyll': case 'Leaf Guard':
|
|
return (
|
|
species.baseStats.spe > 100 ||
|
|
abilities.has('Harvest') ||
|
|
(!moves.has('sunnyday') && !teamDetails.sun)
|
|
);
|
|
case 'Competitive':
|
|
return (!counter.get('Special') || moves.has('rest') && moves.has('sleeptalk'));
|
|
case 'Compound Eyes': case 'No Guard':
|
|
return !counter.get('inaccurate');
|
|
case 'Defiant': case 'Moxie':
|
|
return (!counter.get('Physical') || moves.has('dragontail'));
|
|
case 'Flash Fire':
|
|
return abilities.has('Drought');
|
|
case 'Harvest':
|
|
return abilities.has('Frisk');
|
|
case 'Hustle':
|
|
return counter.get('Physical') < 2;
|
|
case 'Hydration': case 'Rain Dish': case 'Swift Swim':
|
|
return (species.baseStats.spe > 100 || !moves.has('raindance') && !teamDetails.rain);
|
|
case 'Ice Body':
|
|
return !teamDetails.hail;
|
|
case 'Immunity': case 'Snow Warning':
|
|
return (moves.has('facade') || moves.has('hypervoice'));
|
|
case 'Intimidate':
|
|
return (moves.has('bodyslam') || moves.has('rest') || abilities.has('Reckless') && counter.get('recoil') > 1);
|
|
case 'Lightning Rod':
|
|
return species.types.includes('Ground');
|
|
case 'Limber':
|
|
return species.types.includes('Electric');
|
|
case 'Magnet Pull':
|
|
return (!types.has('Electric') && !moves.has('earthpower'));
|
|
case 'Mold Breaker':
|
|
return (
|
|
moves.has('acrobatics') ||
|
|
abilities.has('Adaptability') ||
|
|
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
|
|
);
|
|
case 'Overgrow':
|
|
return !counter.get('Grass');
|
|
case 'Poison Heal':
|
|
return (abilities.has('Technician') && !!counter.get('technician'));
|
|
case 'Prankster':
|
|
return !counter.get('Status');
|
|
case 'Pressure': case 'Synchronize':
|
|
return (counter.get('Status') < 2 || !!counter.get('recoil') || !!species.isMega);
|
|
case 'Reckless': case 'Rock Head':
|
|
return (!counter.get('recoil') || !!species.isMega);
|
|
case 'Regenerator':
|
|
return abilities.has('Magic Guard');
|
|
case 'Sand Force': case 'Sand Rush': case 'Sand Veil':
|
|
return !teamDetails.sand;
|
|
case 'Scrappy':
|
|
return !species.types.includes('Normal');
|
|
case 'Serene Grace':
|
|
return (!counter.get('serenegrace') || species.name === 'Blissey');
|
|
case 'Sheer Force':
|
|
return (!counter.get('sheerforce') || moves.has('doubleedge') || abilities.has('Guts') || !!species.isMega);
|
|
case 'Simple':
|
|
return (!counter.setupType && !moves.has('flamecharge'));
|
|
case 'Solar Power':
|
|
return (!counter.get('Special') || !teamDetails.sun || !!species.isMega);
|
|
case 'Speed Boost':
|
|
return moves.has('uturn');
|
|
case 'Swarm':
|
|
return (!counter.get('Bug') || !!species.isMega);
|
|
case 'Sweet Veil':
|
|
return types.has('Grass');
|
|
case 'Technician':
|
|
return (!counter.get('technician') || moves.has('tailslap') || !!species.isMega);
|
|
case 'Tinted Lens':
|
|
return (
|
|
moves.has('protect') ||
|
|
abilities.has('Prankster') ||
|
|
counter.get('damage') >= counter.damagingMoves.size ||
|
|
(counter.get('Status') > 2 && !counter.setupType)
|
|
);
|
|
case 'Torrent':
|
|
return (!counter.get('Water') || !!species.isMega);
|
|
case 'Unaware':
|
|
return (!!counter.setupType || moves.has('stealthrock'));
|
|
case 'Unburden':
|
|
return (!!species.isMega || abilities.has('Prankster') || !counter.setupType && !moves.has('acrobatics'));
|
|
case 'Water Absorb':
|
|
return (moves.has('raindance') || ['Drizzle', 'Unaware', 'Volt Absorb'].some(a => abilities.has(a)));
|
|
case 'Weak Armor':
|
|
return counter.setupType !== 'Physical';
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getHighPriorityItem(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean
|
|
): string | undefined {
|
|
if (species.requiredItem) return species.requiredItem;
|
|
if (species.requiredItems) return this.sample(species.requiredItems);
|
|
|
|
// First, the extra high-priority items
|
|
if (species.name === 'Marowak') return 'Thick Club';
|
|
if (species.name === 'Dedenne') return 'Petaya Berry';
|
|
if (species.name === 'Deoxys-Attack') return (isLead && moves.has('stealthrock')) ? 'Focus Sash' : 'Life Orb';
|
|
if (species.name === 'Farfetch\u2019d') return 'Stick';
|
|
if (species.name === 'Genesect' && moves.has('technoblast')) return 'Douse Drive';
|
|
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
|
|
if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
|
|
if (species.name === 'Unfezant' && counter.get('Physical') >= 2) return 'Scope Lens';
|
|
if (species.name === 'Unown') return 'Choice Specs';
|
|
if (species.name === 'Wobbuffet') {
|
|
return moves.has('destinybond') ? 'Custap Berry' : this.sample(['Leftovers', 'Sitrus Berry']);
|
|
}
|
|
if (ability === 'Harvest') return 'Sitrus Berry';
|
|
if (ability === 'Imposter') return 'Choice Scarf';
|
|
if (moves.has('switcheroo') || moves.has('trick')) {
|
|
if (ability === 'Klutz') {
|
|
return 'Assault Vest';
|
|
} else if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108) {
|
|
return 'Choice Scarf';
|
|
} else {
|
|
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
}
|
|
if (species.nfe) return (ability === 'Technician' && counter.get('Physical') >= 4) ? 'Choice Band' : 'Eviolite';
|
|
if (moves.has('copycat') && counter.get('Physical') >= 3) return 'Choice Band';
|
|
if (moves.has('bellydrum')) return 'Sitrus Berry';
|
|
if (
|
|
moves.has('geomancy') ||
|
|
(moves.has('solarbeam') && ability !== 'Drought' && !moves.has('sunnyday') && !teamDetails.sun)
|
|
) {
|
|
return 'Power Herb';
|
|
}
|
|
if (moves.has('shellsmash')) {
|
|
return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb';
|
|
}
|
|
if ((ability === 'Guts' || moves.has('facade') || moves.has('psychoshift')) && !moves.has('sleeptalk')) {
|
|
return moves.has('drainpunch') ? 'Flame Orb' : 'Toxic Orb';
|
|
}
|
|
if (
|
|
(ability === 'Magic Guard' && counter.damagingMoves.size > 1) ||
|
|
(ability === 'Sheer Force' && !!counter.get('sheerforce'))
|
|
) {
|
|
return 'Life Orb';
|
|
}
|
|
if (ability === 'Poison Heal') return 'Toxic Orb';
|
|
if (ability === 'Unburden') {
|
|
if (moves.has('fakeout')) {
|
|
return 'Normal Gem';
|
|
} else if (['dracometeor', 'leafstorm', 'overheat'].some(m => moves.has(m))) {
|
|
return 'White Herb';
|
|
} else if (moves.has('substitute') || counter.setupType) {
|
|
return 'Sitrus Berry';
|
|
} else {
|
|
return 'Red Card';
|
|
}
|
|
}
|
|
if (moves.has('acrobatics')) return ''; // not undefined - we want "no item"
|
|
if (moves.has('raindance')) return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb';
|
|
if (moves.has('sunnyday')) return (ability === 'Forecast') ? 'Heat Rock' : 'Life Orb';
|
|
if (moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
|
|
if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
|
return 'Chesto Berry';
|
|
}
|
|
}
|
|
|
|
getMediumPriorityItem(
|
|
ability: string,
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
species: Species,
|
|
isDoubles: boolean,
|
|
isLead: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
const scarfReqs = species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority');
|
|
|
|
if (
|
|
(ability === 'Speed Boost' || ability === 'Stance Change') &&
|
|
counter.get('Physical') + counter.get('Special') > 2
|
|
) {
|
|
return 'Life Orb';
|
|
}
|
|
if (
|
|
counter.get('Physical') >= 4 &&
|
|
['bodyslam', 'dragontail', 'fakeout', 'flamecharge', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m))
|
|
) {
|
|
return (
|
|
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
|
|
scarfReqs &&
|
|
this.randomChance(2, 3)
|
|
) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (
|
|
counter.get('Special') >= 4 &&
|
|
!moves.has('acidspray') && !moves.has('clearsmog') && !moves.has('fierydance')
|
|
) {
|
|
return (
|
|
species.baseStats.spa >= 100 &&
|
|
scarfReqs &&
|
|
this.randomChance(2, 3)
|
|
) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (
|
|
counter.get('Physical') >= 3 &&
|
|
moves.has('defog') &&
|
|
scarfReqs &&
|
|
!moves.has('foulplay')
|
|
) {
|
|
return 'Choice Scarf';
|
|
}
|
|
|
|
if (counter.get('Special') >= 3 && moves.has('uturn') && !moves.has('acidspray')) return 'Choice Specs';
|
|
if (
|
|
ability === 'Slow Start' ||
|
|
['bite', 'clearsmog', 'curse', 'protect', 'sleeptalk'].some(m => moves.has(m)) ||
|
|
species.name.includes('Rotom-')
|
|
) {
|
|
return 'Leftovers';
|
|
}
|
|
|
|
if (['endeavor', 'flail', 'reversal'].some(m => moves.has(m)) && ability !== 'Sturdy') {
|
|
return (ability === 'Defeatist') ? 'Expert Belt' : 'Focus Sash';
|
|
}
|
|
if (moves.has('outrage') && counter.setupType) return 'Lum Berry';
|
|
if (moves.has('substitute')) return counter.damagingMoves.size > 2 && !!counter.get('drain') ? 'Life Orb' : 'Leftovers';
|
|
if (this.dex.getEffectiveness('Ground', species) >= 2 && ability !== 'Levitate' && !moves.has('magnetrise')) {
|
|
return 'Air Balloon';
|
|
}
|
|
if ((ability === 'Iron Barbs' || ability === 'Rough Skin') && this.randomChance(1, 2)) return 'Rocky Helmet';
|
|
if (
|
|
counter.get('Physical') + counter.get('Special') >= 4 &&
|
|
species.baseStats.spd >= 50 &&
|
|
defensiveStatTotal >= 235
|
|
) {
|
|
return 'Assault Vest';
|
|
}
|
|
if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) {
|
|
return 'Lustrous Orb';
|
|
}
|
|
if (counter.damagingMoves.size >= 4) {
|
|
return (!!counter.get('Dragon') || !!counter.get('Dark') || !!counter.get('Normal')) ? 'Life Orb' : 'Expert Belt';
|
|
}
|
|
if (counter.damagingMoves.size >= 3 && counter.get('speedsetup') && defensiveStatTotal >= 300) return 'Weakness Policy';
|
|
if (
|
|
isLead &&
|
|
ability !== 'Regenerator' && ability !== 'Sturdy' &&
|
|
!counter.get('recoil') && !counter.get('recovery') &&
|
|
defensiveStatTotal <= 275
|
|
) {
|
|
return 'Focus Sash';
|
|
}
|
|
}
|
|
|
|
getLowPriorityItem(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
if (ability === 'Gale Wings' && moves.has('bravebird')) return 'Sharp Beak';
|
|
if (moves.has('stickyweb') && ability === 'Sturdy') return 'Mental Herb';
|
|
if (ability === 'Serene Grace' && moves.has('airslash') && species.baseStats.spe > 100) return 'Metronome';
|
|
if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry';
|
|
if (ability === 'Super Luck') return 'Scope Lens';
|
|
if (
|
|
counter.damagingMoves.size >= 3 && ability !== 'Sturdy' &&
|
|
['acidspray', 'dragontail', 'foulplay', 'rapidspin', 'superfang', 'uturn'].every(m => !moves.has(m))
|
|
) {
|
|
return (
|
|
counter.get('speedsetup') ||
|
|
moves.has('trickroom') ||
|
|
(species.baseStats.spe > 40 && defensiveStatTotal <= 275)
|
|
) ? 'Life Orb' : 'Leftovers';
|
|
}
|
|
}
|
|
|
|
randomSet(
|
|
species: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
species = this.dex.species.get(species);
|
|
let forme = species.name;
|
|
|
|
if (typeof species.battleOnly === 'string') {
|
|
// Only change the forme. The species has custom moves, and may have different typing and requirements.
|
|
forme = species.battleOnly;
|
|
}
|
|
if (species.cosmeticFormes) {
|
|
forme = this.sample([species.name].concat(species.cosmeticFormes));
|
|
}
|
|
|
|
const movePool = (species.randomBattleMoves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
|
|
const rejectedPool = [];
|
|
let ability = '';
|
|
|
|
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
|
|
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
|
|
|
|
const types = new Set(species.types);
|
|
let abilities = new Set(Object.values(species.abilities));
|
|
if (species.unreleasedHidden) abilities.delete(species.abilities.H);
|
|
let availableHP = 0;
|
|
for (const setMoveid of movePool) {
|
|
if (setMoveid.startsWith('hiddenpower')) availableHP++;
|
|
}
|
|
|
|
// These moves can be used even if we aren't setting up to use them:
|
|
const SetupException = ['closecombat', 'diamondstorm', 'extremespeed', 'suckerpunch', 'superpower', 'dracometeor'];
|
|
|
|
const moves = new Set<string>();
|
|
let counter: MoveCounter;
|
|
// We use a special variable to track Hidden Power
|
|
// so that we can check for all Hidden Powers at once
|
|
let hasHiddenPower = false;
|
|
|
|
do {
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
while (moves.size < this.maxMoveCount && movePool.length) {
|
|
const moveid = this.sampleNoReplace(movePool);
|
|
if (moveid.startsWith('hiddenpower')) {
|
|
availableHP--;
|
|
if (hasHiddenPower) continue;
|
|
hasHiddenPower = true;
|
|
}
|
|
moves.add(moveid);
|
|
}
|
|
|
|
while (moves.size < this.maxMoveCount && rejectedPool.length) {
|
|
const moveid = this.sampleNoReplace(rejectedPool);
|
|
if (moveid.startsWith('hiddenpower')) {
|
|
if (hasHiddenPower) continue;
|
|
hasHiddenPower = true;
|
|
}
|
|
moves.add(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, species.types, abilities, movePool);
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (const moveid of moves) {
|
|
const move = this.dex.moves.get(moveid);
|
|
|
|
let {cull, isSetup} = this.shouldCullMove(
|
|
move, types, moves, abilities, counter, movePool,
|
|
teamDetails, species, isLead
|
|
);
|
|
|
|
// This move doesn't satisfy our setup requirements:
|
|
if (
|
|
(move.category === 'Physical' && counter.setupType === 'Special') ||
|
|
(move.category === 'Special' && counter.setupType === 'Physical')
|
|
) {
|
|
// Reject STABs last in case the setup type changes later on
|
|
const stabs = counter.get(species.types[0]) + counter.get(species.types[1]);
|
|
if (
|
|
!SetupException.includes(moveid) &&
|
|
(!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2)
|
|
) cull = true;
|
|
}
|
|
if (
|
|
counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType &&
|
|
counter.get(counter.setupType) < 2 && (move.category !== 'Status' || !move.flags.heal) &&
|
|
moveid !== 'sleeptalk' && !types.has('Dark') && !moves.has('darkpulse') && (
|
|
move.category !== 'Status' || (
|
|
counter.get(counter.setupType) + counter.get('Status') > 3 &&
|
|
counter.get('physicalsetup') + counter.get('specialsetup') < 2
|
|
)
|
|
)
|
|
) {
|
|
// Mono-attacking with setup and RestTalk is allowed
|
|
// Reject Status moves only if there is nothing else to reject
|
|
cull = true;
|
|
}
|
|
|
|
if (
|
|
counter.setupType === 'Special' &&
|
|
moveid === 'hiddenpower' &&
|
|
species.types.length > 1 &&
|
|
counter.get('Special') <= 2 &&
|
|
!types.has(move.type) &&
|
|
!counter.get('Physical') &&
|
|
counter.get('specialpool')
|
|
) {
|
|
// Hidden Power isn't good enough
|
|
cull = true;
|
|
}
|
|
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, types, counter, species as Species, teamDetails
|
|
);
|
|
};
|
|
|
|
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
|
|
if (
|
|
!cull && !isSetup && !move.weather && !move.damage &&
|
|
(move.category !== 'Status' || !move.flags.heal) &&
|
|
!['judgment', 'sleeptalk', 'toxic'].includes(moveid) &&
|
|
(counter.get('physicalsetup') + counter.get('specialsetup') < 2 && (
|
|
!counter.setupType || counter.setupType === 'Mixed' ||
|
|
(move.category !== counter.setupType && move.category !== 'Status') ||
|
|
counter.get(counter.setupType) + counter.get('Status') > 3
|
|
)) && (
|
|
move.category === 'Status' ||
|
|
!types.has(move.type) ||
|
|
(move.basePower && move.basePower < 40 && !move.multihit)
|
|
)
|
|
) {
|
|
if (
|
|
(!counter.get('stab') && !moves.has('nightshade') && !moves.has('seismictoss') && (
|
|
species.types.length > 1 ||
|
|
(species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') ||
|
|
!moves.has('icebeam') ||
|
|
species.baseStats.spa >= species.baseStats.spd)
|
|
) ||
|
|
(!counter.get('recovery') && !counter.setupType && !moves.has('healingwish') && (
|
|
movePool.includes('recover') || movePool.includes('roost') || movePool.includes('softboiled')
|
|
) && (counter.get('Status') > 1 || (species.nfe && !!counter.get('Status')))) ||
|
|
(movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb) ||
|
|
(species.requiredMove && movePool.includes(toID(species.requiredMove))) ||
|
|
(moves.has('suckerpunch') && counter.get('stab') < species.types.length)
|
|
) {
|
|
cull = true;
|
|
} else {
|
|
for (const type of types) {
|
|
if (runEnforcementChecker(type)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
for (const abil of abilities) {
|
|
if (runEnforcementChecker(abil)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (moveid === 'rest' && cull) {
|
|
const sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
cull = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove cull moves from the move list
|
|
if (cull && (
|
|
movePool.length - availableHP ||
|
|
(availableHP && (moveid.startsWith('hiddenpower') || !hasHiddenPower))
|
|
)) {
|
|
if (
|
|
move.category !== 'Status' &&
|
|
!move.damage && !move.flags.charge &&
|
|
(moveid !== 'hiddenpower' || !availableHP)
|
|
) rejectedPool.push(moveid);
|
|
moves.delete(moveid);
|
|
if (moveid.startsWith('hiddenpower')) hasHiddenPower = false;
|
|
break;
|
|
}
|
|
|
|
if (cull && rejectedPool.length) {
|
|
moves.delete(moveid);
|
|
if (moveid.startsWith('hiddenpower')) hasHiddenPower = false;
|
|
break;
|
|
}
|
|
}
|
|
} while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length));
|
|
|
|
if (hasHiddenPower) {
|
|
let hpType;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) {
|
|
hpType = move.substr(11);
|
|
break;
|
|
}
|
|
}
|
|
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
|
|
const HPivs = this.dex.types.get(hpType).HPivs;
|
|
let iv: StatID;
|
|
for (iv in HPivs) {
|
|
ivs[iv] = HPivs[iv]!;
|
|
}
|
|
}
|
|
|
|
// Moveset modifications
|
|
if (moves.has('autotomize') && moves.has('heavyslam')) {
|
|
moves.delete('autotomize');
|
|
moves.add('rockpolish');
|
|
}
|
|
if (moves.has('raindance') && moves.has('thunderbolt')) {
|
|
moves.delete('thunderbolt');
|
|
moves.add('thunder');
|
|
}
|
|
|
|
if (species.battleOnly && !species.requiredAbility) {
|
|
abilities = new Set(Object.values(this.dex.species.get(species.battleOnly as string).abilities));
|
|
}
|
|
const abilityData = [...abilities].map(a => this.dex.abilities.get(a));
|
|
Utils.sortBy(abilityData, abil => -abil.rating);
|
|
|
|
if (abilityData.length > 1) {
|
|
// Sort abilities by rating with an element of randomness
|
|
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
|
|
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
|
|
}
|
|
if (abilityData[0].rating <= abilityData[1].rating && this.randomChance(1, 2)) {
|
|
[abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating && this.randomChance(2, 3)) {
|
|
[abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
}
|
|
|
|
// Start with the first abiility and work our way through, culling as we go
|
|
ability = abilityData[0].name;
|
|
|
|
while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) {
|
|
if (ability === abilityData[0].name && abilityData[1].rating >= 1) {
|
|
ability = abilityData[1].name;
|
|
} else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) {
|
|
ability = abilityData[2].name;
|
|
} else {
|
|
// Default to the highest rated ability if all are rejected
|
|
ability = abilityData[0].name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (
|
|
abilities.has('Guts') &&
|
|
ability !== 'Quick Feet' &&
|
|
(moves.has('facade') || moves.has('protect') || (moves.has('rest') && moves.has('sleeptalk')))
|
|
) {
|
|
ability = 'Guts';
|
|
} else if (abilities.has('Moxie') && counter.get('Physical') > 3) {
|
|
ability = 'Moxie';
|
|
}
|
|
if (species.name === 'Ambipom' && !counter.get('technician')) {
|
|
// If it doesn't qualify for Technician, Skill Link is useless on it
|
|
ability = 'Pickup';
|
|
} else if (species.name === 'Lopunny' && moves.has('switcheroo') && this.randomChance(2, 3)) {
|
|
ability = 'Klutz';
|
|
}
|
|
} else {
|
|
ability = abilityData[0].name;
|
|
}
|
|
|
|
let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead);
|
|
if (item === undefined) item = this.getMediumPriorityItem(ability, moves, counter, species, false, isLead);
|
|
if (item === undefined) {
|
|
item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead);
|
|
}
|
|
if (item === undefined) item = 'Leftovers';
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && types.has('Poison')) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
const levelScale: {[k: string]: number} = {
|
|
uber: 76, ou: 80, uu: 82, ru: 84, nu: 86, pu: 88,
|
|
};
|
|
const customScale: {[k: string]: number} = {
|
|
// Banned Ability
|
|
Dugtrio: 82, Gothitelle: 82, Ninetales: 84, Politoed: 84, Wobbuffet: 82,
|
|
// Holistic judgement
|
|
Castform: 100, Delibird: 100, 'Genesect-Douse': 80, Luvdisc: 100, Spinda: 100, Unown: 100,
|
|
};
|
|
const tier = toID(species.tier).replace('bl', '');
|
|
const level = this.adjustLevel || customScale[species.name] || levelScale[tier] || (species.nfe ? 90 : 80);
|
|
|
|
// Prepare optimal HP
|
|
const srWeakness = this.dex.getEffectiveness('Rock', species);
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (moves.has('substitute') && moves.has('reversal')) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 > 0) break;
|
|
} else if (moves.has('substitute') && (item === 'Petaya Berry' || item === 'Sitrus Berry')) {
|
|
// Three Substitutes should activate Petaya Berry for Dedenne
|
|
// Two Substitutes should activate Sitrus Berry
|
|
if (hp % 4 === 0) break;
|
|
} else if (moves.has('bellydrum') && item === 'Sitrus Berry') {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter.get('Physical') && !moves.has('copycat') && !moves.has('transform')) {
|
|
evs.atk = 0;
|
|
ivs.atk = hasHiddenPower ? ivs.atk - 30 : 0;
|
|
}
|
|
|
|
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
|
|
evs.spe = 0;
|
|
ivs.spe = hasHiddenPower ? ivs.spe - 30 : 0;
|
|
}
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
moves: Array.from(moves),
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level,
|
|
shiny: this.randomChance(1, 1024),
|
|
};
|
|
}
|
|
|
|
randomFactorySets: {[format: string]: {[species: string]: BattleFactorySpecies}} = require('./factory-sets.json');
|
|
|
|
randomFactorySet(
|
|
species: Species,
|
|
teamData: RandomTeamsTypes.FactoryTeamDetails,
|
|
tier: string
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
// const flags = this.randomFactorySets[tier][id].flags;
|
|
const setList = this.randomFactorySets[tier][id].sets;
|
|
|
|
const itemsMax: {[k: string]: number} = {choicespecs: 1, choiceband: 1, choicescarf: 1};
|
|
const movesMax: {[k: string]: number} = {
|
|
rapidspin: 1, batonpass: 1, stealthrock: 1, defog: 1, spikes: 1, toxicspikes: 1,
|
|
};
|
|
const requiredMoves: {[k: string]: string} = {stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear'};
|
|
const weatherAbilitiesRequire: {[k: string]: string} = {
|
|
hydration: 'raindance', swiftswim: 'raindance',
|
|
leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday',
|
|
sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm',
|
|
snowcloak: 'hail',
|
|
};
|
|
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
|
|
const priorityPool = [];
|
|
for (const curSet of setList) {
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
const itemData = this.dex.items.get(curSet.item);
|
|
if (teamData.megaCount && teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones
|
|
if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue;
|
|
|
|
const abilityState = this.dex.abilities.get(curSet.ability);
|
|
if (weatherAbilitiesRequire[abilityState.id] && teamData.weather !== weatherAbilitiesRequire[abilityState.id]) continue;
|
|
if (teamData.weather && weatherAbilities.includes(abilityState.id)) continue; // reject 2+ weather setters
|
|
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
const curSetVariants = [];
|
|
for (const move of curSet.moves) {
|
|
const variantIndex = this.random(move.length);
|
|
const moveId = toID(move[variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
effectivePool.push({set: curSet, moveVariants: curSetVariants});
|
|
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const curSet of setList) {
|
|
effectivePool.push({set: curSet});
|
|
}
|
|
}
|
|
|
|
const setData = this.sample(effectivePool);
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
|
|
}
|
|
|
|
return {
|
|
name: setData.set.name || species.baseSpecies,
|
|
species: setData.set.species,
|
|
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
|
|
item: setData.set.item || '',
|
|
ability: setData.set.ability || species.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
|
|
level: this.adjustLevel || 100,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: setData.set.evs || {hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84},
|
|
ivs: setData.set.ivs || {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31},
|
|
nature: setData.set.nature || 'Serious',
|
|
moves: moves,
|
|
};
|
|
}
|
|
|
|
randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const forceResult = (depth >= 4);
|
|
|
|
// The teams generated depend on the tier choice in such a way that
|
|
// no exploitable information is leaked from rolling the tier in getTeam(p1).
|
|
if (!this.factoryTier) this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU']);
|
|
const chosenTier = this.factoryTier;
|
|
|
|
const pokemon = [];
|
|
|
|
const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult,
|
|
weaknesses: {}, resistances: {},
|
|
};
|
|
const requiredMoveFamilies = ['hazardSet', 'hazardClear'];
|
|
const requiredMoves: {[k: string]: string} = {stealthrock: 'hazardSet', rapidspin: 'hazardClear', defog: 'hazardClear'};
|
|
const weatherAbilitiesSet: {[k: string]: string} = {
|
|
drizzle: 'raindance', drought: 'sunnyday', snowwarning: 'hail', sandstream: 'sandstorm',
|
|
};
|
|
const resistanceAbilities: {[k: string]: string[]} = {
|
|
dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'],
|
|
flashfire: ['Fire'], heatproof: ['Fire'],
|
|
lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'],
|
|
sapsipper: ['Grass'],
|
|
thickfat: ['Ice', 'Fire'],
|
|
levitate: ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) continue;
|
|
|
|
const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit the number of Megas to one
|
|
if (!teamData.megaCount) teamData.megaCount = 0;
|
|
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
|
|
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
|
|
// Limit 2 of any type
|
|
const types = species.types;
|
|
let skip = false;
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomFactorySet(species, teamData, chosenTier);
|
|
if (!set) continue;
|
|
|
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// Limit 1 of any type combination
|
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let typeCombo = types.slice().sort().join();
|
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if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
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// Drought and Drizzle don't count towards the type combo limit
|
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typeCombo = set.ability;
|
|
}
|
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if (teamData.typeComboCount[typeCombo] >= 1 * limitFactor) continue;
|
|
|
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// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
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teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1;
|
|
|
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teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
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const itemData = this.dex.items.get(set.item);
|
|
if (itemData.megaStone) teamData.megaCount++;
|
|
if (itemData.id in teamData.has) {
|
|
teamData.has[itemData.id]++;
|
|
} else {
|
|
teamData.has[itemData.id] = 1;
|
|
}
|
|
|
|
const abilityState = this.dex.abilities.get(set.ability);
|
|
if (abilityState.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityState.id];
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokemon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (const requiredFamily of requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
for (const type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
export default RandomGen6Teams;
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