pokemon-showdown/data/mods/gen2stadium2/conditions.ts
Guangcong Luo f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00

134 lines
3.8 KiB
TypeScript

/**
* Since Stadium 2 ignores stat drops while recalculating stats due to boosting moves, haze,
* or stat-lowering moves. The status conditions which affect a targets stats (brn and par) have
* a volatile along with them to keep track of if their respective stat changes should be factored
* in during stat calculations or not.
*/
export const Conditions: {[k: string]: ModdedConditionData} = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'brn');
target.addVolatile('brnattackdrop');
},
onAfterMoveSelfPriority: 3,
onAfterMoveSelf(pokemon) {
residualdmg(this, pokemon);
},
onSwitchIn(pokemon) {
pokemon.addVolatile('brnattackdrop');
},
onAfterSwitchInSelf(pokemon) {
residualdmg(this, pokemon);
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'par');
target.addVolatile('parspeeddrop');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon) {
if (this.randomChance(1, 4)) {
this.add('cant', pokemon, 'par');
return false;
}
},
onSwitchIn(pokemon) {
pokemon.addVolatile('parspeeddrop');
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
} else {
this.add('-status', target, 'slp');
}
// 1-4 turns, guaranteed 1 turn of sleep.
this.effectState.time = this.random(2, 5);
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
pokemon.statusState.time--;
if (pokemon.statusState.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
return false;
},
},
confusion: {
inherit: true,
// Stadium 2 fixed Berserk Gene afflicting Confusion for 255 turns.
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[silent]');
} else {
this.add('-start', target, 'confusion');
}
this.effectState.time = this.random(2, 6);
},
onBeforeMove(pokemon, target, move) {
pokemon.volatiles['confusion'].time--;
if (!pokemon.volatiles['confusion'].time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (this.randomChance(1, 2)) {
return;
}
move = {
basePower: 40,
type: '???',
baseMoveType: move.type,
category: 'Physical',
willCrit: false,
isConfusionSelfHit: true,
noDamageVariance: true,
flags: {},
selfdestruct: move.selfdestruct,
} as unknown as ActiveMove;
const damage = this.actions.getDamage(pokemon, pokemon, move);
if (typeof damage !== 'number') throw new Error("Confusion damage not dealt");
this.directDamage(damage);
return false;
},
},
residualdmg: {
name: 'residualdmg',
onStart(target) {
target.volatiles['residualdmg'].counter = 0;
},
onAfterMoveSelfPriority: 100,
onAfterMoveSelf(pokemon) {
if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
},
onAfterSwitchInSelf(pokemon) {
if (['brn', 'psn', 'tox'].includes(pokemon.status)) pokemon.volatiles['residualdmg'].counter++;
},
},
};
function residualdmg(battle: Battle, pokemon: Pokemon) {
if (pokemon.volatiles['residualdmg']) {
const residualDmg = battle.clampIntRange(
Math.floor(pokemon.maxhp / 16) * pokemon.volatiles['residualdmg'].counter, 1
);
battle.damage(residualDmg, pokemon);
battle.hint("In Gen 2, Toxic's counter is retained through Baton Pass/Heal Bell and applies to PSN/BRN.", true);
} else {
battle.damage(battle.clampIntRange(Math.floor(pokemon.maxhp / 8), 1), pokemon);
}
}