pokemon-showdown/data/mods/gen1/conditions.ts
Guangcong Luo f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00

265 lines
7.2 KiB
TypeScript

/**
* Status worked very differently in Gen 1.
* - Sleep lasted longer, had no reset on switch and took a whole turn to wake up.
* - Frozen only thaws when hit by fire or Haze.
*
* Stat boosts (-speed, -atk) also worked differently, so they are
* separated as volatile statuses that are applied on switch in, removed
* under certain conditions and re-applied under other conditions.
*/
export const Conditions: {[id: string]: ModdedConditionData} = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'brn');
target.addVolatile('brnattackdrop');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
if (pokemon.volatiles['residualdmg']) {
this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
}
},
onSwitchIn(pokemon) {
pokemon.addVolatile('brnattackdrop');
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'par');
target.addVolatile('parspeeddrop');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon) {
if (this.randomChance(63, 256)) {
this.add('cant', pokemon, 'par');
pokemon.removeVolatile('bide');
pokemon.removeVolatile('twoturnmove');
pokemon.removeVolatile('fly');
pokemon.removeVolatile('dig');
pokemon.removeVolatile('solarbeam');
pokemon.removeVolatile('skullbash');
pokemon.removeVolatile('partialtrappinglock');
return false;
}
},
onSwitchIn(pokemon) {
pokemon.addVolatile('parspeeddrop');
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', '[from] move: ' + sourceEffect.name);
} else {
this.add('-status', target, 'slp');
}
// 1-7 turns
this.effectState.startTime = this.random(1, 8);
this.effectState.time = this.effectState.startTime;
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
pokemon.statusState.time--;
if (pokemon.statusState.time > 0) {
this.add('cant', pokemon, 'slp');
}
pokemon.lastMove = null;
return false;
},
onAfterMoveSelf(pokemon) {
if (pokemon.statusState.time <= 0) pokemon.cureStatus();
},
},
frz: {
name: 'frz',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'frz');
},
onBeforeMovePriority: 12,
onBeforeMove(pokemon, target, move) {
this.add('cant', pokemon, 'frz');
pokemon.lastMove = null;
return false;
},
onAfterMoveSecondary(target, source, move) {
if (move.secondary && move.secondary.status === 'brn') {
target.cureStatus();
}
},
},
psn: {
name: 'psn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'psn');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
if (pokemon.volatiles['residualdmg']) {
this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
}
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
tox: {
inherit: true,
onAfterMoveSelfPriority: 2,
},
confusion: {
name: 'confusion',
// this is a volatile status
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[silent]');
} else {
this.add('-start', target, 'confusion');
}
this.effectState.time = this.random(2, 6);
},
onEnd(target) {
this.add('-end', target, 'confusion');
},
onBeforeMovePriority: 3,
onBeforeMove(pokemon, target) {
pokemon.volatiles['confusion'].time--;
if (!pokemon.volatiles['confusion'].time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (!this.randomChance(128, 256)) {
const damage = Math.floor(Math.floor((
(Math.floor(2 * pokemon.level / 5) + 2) * pokemon.getStat('atk') * 40
) / pokemon.getStat('def', false)) / 50) + 2;
this.directDamage(damage, pokemon, target);
pokemon.removeVolatile('bide');
pokemon.removeVolatile('twoturnmove');
pokemon.removeVolatile('fly');
pokemon.removeVolatile('dig');
pokemon.removeVolatile('solarbeam');
pokemon.removeVolatile('skullbash');
pokemon.removeVolatile('partialtrappinglock');
return false;
}
return;
},
},
flinch: {
name: 'flinch',
duration: 1,
onBeforeMovePriority: 4,
onBeforeMove(pokemon) {
if (!this.runEvent('Flinch', pokemon)) {
return;
}
this.add('cant', pokemon, 'flinch');
return false;
},
},
trapped: {
name: 'trapped',
noCopy: true,
onTrapPokemon(pokemon) {
if (!this.effectState.source?.isActive) {
delete pokemon.volatiles['trapped'];
return;
}
pokemon.trapped = true;
},
},
partiallytrapped: {
name: 'partiallytrapped',
duration: 2,
onBeforeMovePriority: 4,
onBeforeMove(pokemon) {
this.add('cant', pokemon, 'partiallytrapped');
return false;
},
},
partialtrappinglock: {
name: 'partialtrappinglock',
durationCallback() {
const duration = this.sample([2, 2, 2, 3, 3, 3, 4, 5]);
return duration;
},
onResidual(target) {
if (target.lastMove && target.lastMove.id === 'struggle' || target.status === 'slp') {
delete target.volatiles['partialtrappinglock'];
}
},
onStart(target, source, effect) {
this.effectState.move = effect.id;
},
onDisableMove(pokemon) {
if (!pokemon.hasMove(this.effectState.move)) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
mustrecharge: {
inherit: true,
duration: 0,
onStart() {},
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
inherit: true,
durationCallback() {
return this.random(3, 5);
},
onEnd(target) {
// Confusion begins even if already confused
delete target.volatiles['confusion'];
target.addVolatile('confusion');
},
},
stall: {
name: 'stall',
// Protect, Detect, Endure counter
duration: 2,
counterMax: 256,
onStart() {
this.effectState.counter = 2;
},
onStallMove() {
// this.effectState.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
const counter = this.effectState.counter || 1;
if (counter >= 256) {
// 2^32 - special-cased because Battle.random(n) can't handle n > 2^16 - 1
return (this.random() * 4294967296 < 1);
}
this.debug("Success chance: " + Math.round(100 / counter) + "%");
return this.randomChance(1, counter);
},
onRestart() {
if (this.effectState.counter < (this.effect as Condition).counterMax!) {
this.effectState.counter *= 2;
}
this.effectState.duration = 2;
},
},
};