pokemon-showdown/test/sim/items/whiteherb.js
Leonard Craft III bed1f4ac99
Add various mechanics tests (#7857)
* Improve Volcalith tests readability

* Add G-Max Volcalith recoil damage order test

* Add 1 HP priority tests

* Add charge move targeting test

* Correct assertions of Ripen / Sturdy

* Skip failing tests

* Add Volcalith Black Sludge test

* Add Pressure Max / Z-move tests

* Add Pressure submove test

* Add NGas speed test

* Skip NGas speed test

* Add White Herb double Intimidate test

* Remove debug log

* Remove duplicate Pressure test

* Improve White Herb Intimidate test title

* Add Rollout Storage tests

* Add spread move Rollout storage test

* Add Magician Weakness Policy test

* Add Sleep tests

* Add Shell Bell spread move test

* Add Synchronize Lum Berry test

* oh yeah it doesn't work

* Remove duplicate test

* Add Sunsteel Strike tests

* Add Leech Seed ally switch test

* Add Primal weather Natural Gift test

* Add Emergency Exit hazards test

* Add generic hazards tests

* Add and standardize Arceus tests

* Add Transform ability test

* Add and standardize Parting Shot tests

* Add Memento tests

* Add Me First test

* Add Cursed Body Z-move test

* Add Assurance targeting test

* Clarify Assurance test description

* Add double faint switch test

* Add Receiver KO boost ability

* Add double Unnerve test

* Add Dynamax Eject Pack test

* Improve Dynamax forced switchout test

* Add Protective Pads Perish Body test

* Add Sticky Web Pressure test

* Add Speed modifier lower bound test

* Add Cloud Nine Hydration test

* Correct Cursed Body test

* Add Grassy Terrain Leftovers test

* Remove leftover debug

* Add additional Receiver and Soul-Heart tests

* Add Spite tests

* mish

* Add Shell Bell multihit test

* Add WP Dragon Tail test

Co-authored-by: The Immortal <the_immortal123@live.com>
2021-01-04 23:47:10 -08:00

64 lines
2.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe("White Herb", function () {
afterEach(function () {
battle.destroy();
});
it('should activate after Parting Shot drops both stats, but before the switch is resolved', function () {
battle = common.createBattle([[
{species: 'torracat', moves: ['partingshot']},
{species: 'litten', moves: ['sleeptalk']},
], [
{species: 'wynaut', item: 'whiteherb', moves: ['sleeptalk']},
]]);
battle.makeChoices();
const wynaut = battle.p2.active[0];
assert.false.holdsItem(wynaut);
assert.statStage(wynaut, 'atk', 0);
assert.statStage(wynaut, 'spa', 0);
});
it.skip('should activate after Abilities that boost stats on KOs', function () {
battle = common.createBattle([[
{species: 'litten', level: 1, ability: 'noguard', moves: ['sleeptalk']},
{species: 'torracat', moves: ['partingshot']},
], [
{species: 'wynaut', item: 'whiteherb', ability: 'grimneigh', moves: ['dracometeor']},
]]);
battle.makeChoices();
const wynaut = battle.p2.active[0];
assert.false.holdsItem(wynaut);
assert.statStage(wynaut, 'spa', 0);
});
it.skip('should activate after two Intimidate switch in at the same time', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'litten', ability: 'intimidate', moves: ['sleeptalk']},
{species: 'torracat', ability: 'intimidate', moves: ['sleeptalk', 'finalgambit']},
{species: 'litten', ability: 'intimidate', moves: ['sleeptalk']},
{species: 'landorustherian', ability: 'intimidate', moves: ['sleeptalk']},
], [
{species: 'wynaut', item: 'whiteherb', moves: ['sleeptalk', 'recycle']},
{species: 'fraxure', moves: ['sleeptalk']},
]]);
// Leads
battle.makeChoices();
const wynaut = battle.p2.active[0];
assert.false.holdsItem(wynaut);
assert.statStage(wynaut, 'atk', 0);
// After a double KO
battle.makeChoices('move sleeptalk, move finalgambit -1', 'move recycle, move sleeptalk');
battle.makeChoices('switch 3, switch 4');
assert.false.holdsItem(wynaut);
assert.statStage(wynaut, 'atk', 0);
});
});