pokemon-showdown/test/sim/items/lansatberry.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

44 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Lansat Berry', function () {
afterEach(function () {
battle.destroy();
});
it('should apply a Focus Energy effect when consumed', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Aggron', ability: 'sturdy', item: 'lansatberry', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Lucario', ability: 'adaptability', moves: ['aurasphere']}]});
const holder = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move aurasphere');
assert.false.holdsItem(holder);
assert('focusenergy' in holder.volatiles);
});
it('should start to apply the effect even in middle of an attack', function () {
battle = common.createBattle([
[{species: 'Makuhita', ability: 'guts', item: 'lansatberry', moves: ['triplekick']}],
[{species: 'Muk', ability: 'noguard', item: 'rockyhelmet', moves: ['acidarmor']}],
]);
const holder = battle.p1.active[0];
let i = 0;
const expectedRatio = [1, 1, 1, 1, 1, 3];
battle.onEvent('ModifyCritRatio', battle.format, -99, function (critRatio, pokemon) {
assert.equal(critRatio, expectedRatio[i++]);
});
battle.makeChoices('move triplekick', 'move acidarmor');
battle.makeChoices('move triplekick', 'move acidarmor');
assert.false.holdsItem(holder);
assert.equal(holder.hp, 3);
assert.equal(i, 6);
});
});