mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-04 08:05:35 -05:00
405 lines
16 KiB
JavaScript
405 lines
16 KiB
JavaScript
'use strict';
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const assert = require('./../assert');
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const common = require('./../common');
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let battle;
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describe('Choice parser', function () {
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afterEach(() => battle.destroy());
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describe('Team Preview requests', function () {
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it('should accept only `team` choices', function () {
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battle = common.createBattle({preview: true}, [
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[{species: "Mew", ability: 'synchronize', moves: ['recover']}],
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[{species: "Rhydon", ability: 'prankster', moves: ['splash']}],
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]);
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const validChoice = 'team 1';
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assert(battle.choose('p1', validChoice));
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battle.p1.clearChoice();
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assert(battle.choose('p2', validChoice));
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battle.p1.clearChoice();
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const badChoices = ['move 1', 'move 2 mega', 'switch 1', 'pass', 'shift'];
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for (const badChoice of badChoices) {
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assert.throws(() => battle.choose('p1', badChoice));
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}
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});
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it('should reject non-numerical choice details', function () {
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battle = common.createBattle({preview: true}, [
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[{species: "Mew", ability: 'synchronize', moves: ['recover']}],
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[{species: "Rhydon", ability: 'prankster', moves: ['splash']}],
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]);
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for (const side of battle.sides) {
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assert.throws(() => battle.choose(side.id, 'team Rhydon'));
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assert.throws(() => battle.choose(side.id, 'team Mew'));
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assert.throws(() => battle.choose(side.id, 'team first'));
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}
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});
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it('should reject zero-based choice details', function () {
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battle = common.createBattle({preview: true}, [
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[{species: "Mew", ability: 'synchronize', moves: ['recover']}],
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[{species: "Rhydon", ability: 'prankster', moves: ['splash']}],
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]);
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for (const side of battle.sides) {
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assert.throws(
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() => battle.choose(side.id, 'team 0'),
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new RegExp(`\\[Invalid choice\\] Can't choose for Team Preview:`, 'i'),
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`Input should have been rejected`
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);
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}
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});
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});
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describe('Switch requests', function () {
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describe('Generic', function () {
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it('should reject non-numerical input for `switch` choices', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Mew", ability: 'synchronize', moves: ['lunardance']},
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{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']},
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]});
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battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['splash']}]});
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battle.makeChoices('move lunardance', 'move splash');
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assert.throws(() => battle.choose('p1', 'switch first'));
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assert.throws(() => battle.choose('p1', 'switch second'));
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});
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});
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describe('Singles', function () {
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it('should accept only `switch` choices', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Mew", ability: 'synchronize', moves: ['lunardance']},
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{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']},
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]});
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battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['splash']}]});
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battle.makeChoices('move lunardance', 'move splash');
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const badChoices = ['move 1', 'move 2 mega', 'team 1', 'pass', 'shift'];
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for (const badChoice of badChoices) {
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assert.throws(() => battle.p1.choose(badChoice));
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}
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const validChoice = 'switch Bulbasaur';
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assert(battle.p1.choose(validChoice));
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battle.p1.clearChoice();
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});
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});
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describe('Doubles/Triples', function () {
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it('should accept only `switch` and `pass` choices', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Koffing", ability: 'levitate', moves: ['smog']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Ekans", ability: 'shedskin', moves: ['wrap']},
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]});
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battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense'); // Both p1 active Pokémon faint
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const badChoices = ['move 1', 'move 2 mega', 'team 1', 'shift'];
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for (const badChoice of badChoices) {
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assert.throws(() => battle.p1.choose(badChoice));
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}
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assert(battle.p1.choose(`pass, switch 3`), `Choice 'pass, switch 3' should be valid`);
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});
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it('should reject choice details for `pass` choices', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Koffing", ability: 'levitate', moves: ['smog']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Ekans", ability: 'shedskin', moves: ['wrap']},
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]});
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battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense'); // Both p1 active Pokémon faint
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const switchChoice = 'switch 3';
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const passChoice = 'pass';
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assert.throws(() => battle.choose('p1', `${switchChoice}, ${passChoice} 1`));
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assert.throws(() => battle.choose('p1', `${passChoice} 1, ${switchChoice}`));
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assert.throws(() => battle.choose('p1', `${switchChoice}, ${passChoice} a`));
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assert.throws(() => battle.choose('p1', `${passChoice} a, ${switchChoice}`));
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});
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it.skip(`should only allow switching to left slots on double KOs with only one Pokemon remaining`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'tornadus', moves: ['sleeptalk']},
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{species: 'landorus', moves: ['earthquake']},
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], [
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{species: 'roggenrola', level: 1, moves: ['sleeptalk']},
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{species: 'aron', level: 1, moves: ['sleeptalk']},
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{species: 'wynaut', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.throws(() => battle.choose('p2', 'pass, switch 3'), 'Wynaut should only be able to switch on the left.');
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});
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});
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});
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describe('Move requests', function () {
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describe('Generic', function () {
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it('should reject `pass` choices for non-fainted Pokémon', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['recover']}]});
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battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['splash']}]});
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for (const side of battle.sides) {
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assert.throws(() => battle.choose(side.id, 'pass'));
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}
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});
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it('should allow mega evolving and targeting in the same move in either order', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Gengar", ability: 'cursedbody', item: 'gengarite', moves: ['shadowball']},
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{species: "Zigzagoon", ability: 'pickup', moves: ['tackle']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Blaziken", ability: 'blaze', item: 'firiumz', moves: ['blazekick']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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]});
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const badChoices = [`move 1 1 2`, `move 1 1 mega ultra`, `move 1 mega zmove 2`];
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for (const badChoice of badChoices) {
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const choice = `${badChoice}, move tackle 1`;
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assert.throws(() => battle.choose('p1', choice));
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}
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assert(battle.choose('p1', `move 1 +1 mega, move tackle 1`));
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assert(battle.choose('p2', `move Blaze Kick zmove 1, move irondefense`));
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});
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it('should allow Dynamax use in multiple possible formats', function () {
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battle = common.gen(8).createBattle([[
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{species: "Mew", moves: ['psychic']},
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], [
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{species: "Mew", moves: ['psychic']},
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]]);
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battle.makeChoices(`move max mindstorm`, `move psychic max`);
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assert(battle.p1.active[0].volatiles['dynamax']);
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assert(battle.p2.active[0].volatiles['dynamax']);
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});
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it('should handle Conversion 2', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Porygon-Z", ability: 'adaptability', item: 'normaliumz', moves: ['conversion', 'conversion2']},
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{species: "Porygon", ability: 'download', moves: ['conversion', 'conversion2']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Gengar", ability: 'cursedbody', moves: ['lick']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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]});
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assert(battle.choose('p1', `move 1, move Conversion 2 2`));
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assert.equal(battle.p1.getChoice(), `move conversion, move conversion2 +2`);
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battle.p1.clearChoice();
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assert.throws(() => battle.choose('p1', `move 1, move Conversion -2`));
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battle.p1.clearChoice();
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assert(battle.choose('p1', `move Conversion 2 zmove 2, move 1`));
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assert.equal(battle.p1.getChoice(), `move conversion2 +2 zmove, move conversion`);
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battle.p1.clearChoice();
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});
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});
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describe('Singles', function () {
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it('should accept only `move` and `switch` choices', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Mew", ability: 'synchronize', moves: ['lunardance', 'recover']},
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{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Rhydon", ability: 'prankster', moves: ['splash', 'horndrill']},
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{species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl']},
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]});
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const validChoices = ['move 1', 'move 2', 'switch 2'];
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for (const action of validChoices) {
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assert(battle.choose('p1', action), `Choice '${action}' should be valid`);
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battle.p1.clearChoice();
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}
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const badChoices = ['move 1 zmove', 'move 2 mega', 'team 1', 'pass', 'shift'];
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for (const badChoice of badChoices) {
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assert.throws(() => battle.choose('p1', badChoice));
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}
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});
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});
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describe('Doubles', function () {
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it('should enforce `pass` choices for fainted Pokémon', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Koffing", ability: 'levitate', moves: ['smog']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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]});
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const p1 = battle.p1;
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battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense'); // Both p1 active Pokémon faint
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battle.makeChoices('pass, switch 3', ''); // Koffing switches in at slot #2
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assert.fainted(p1.active[0]);
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assert.species(p1.active[1], 'Koffing');
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assert.false.fainted(p1.active[1]);
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assert(battle.choose('p1', 'move smog 2'));
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assert.equal(battle.p1.getChoice(), `pass, move smog +2`, `Choice mismatch`);
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});
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});
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describe('Triples', function () {
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it('should accept only `move` and `switch` choices for a healthy Pokémon on the center', function () {
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Gastly", ability: 'levitate', moves: ['lick']},
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{species: "Forretress", ability: 'levitate', moves: ['spikes']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
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]});
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const validChoices = ['move 1', 'switch 4'];
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for (const action of validChoices) {
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const choiceString = `move 1, ${action}, move 1 1`;
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assert(battle.choose('p1', choiceString), `Choice '${choiceString}' should be valid`);
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battle.p1.clearChoice();
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}
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const badChoices = ['move 1 zmove', 'move 2 mega', 'team 1', 'pass', 'shift'];
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for (const badChoice of badChoices) {
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const choiceString = `move 1, ${badChoice}, move 1 1`;
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assert.throws(() => battle.choose('p1', choiceString));
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}
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});
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it('should accept only `move`, `switch` and `shift` choices for a healthy Pokémon on the left', function () {
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Gastly", ability: 'levitate', moves: ['lick']},
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{species: "Forretress", ability: 'levitate', moves: ['spikes']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
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{species: "Magnezone", ability: 'magnetpull', moves: ['discharge']},
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]});
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const validChoices = ['move 1', 'switch 4', 'shift'];
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for (const action of validChoices) {
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const choiceString = `${action}, move 1, move 1 1`;
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assert(battle.choose('p1', choiceString), `Choice '${choiceString}' should be valid`);
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battle.p1.clearChoice();
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}
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const badChoices = ['move 1 zmove', 'move 2 mega', 'team 1', 'pass'];
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for (const badChoice of badChoices) {
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const choiceString = `${badChoice}, move 1, move 1 1`;
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assert.throws(() => battle.choose('p1', choiceString));
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}
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});
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it('should accept only `move`, `switch` and `shift` choices for a healthy Pokémon on the right', function () {
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Gastly", ability: 'levitate', moves: ['lick']},
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{species: "Forretress", ability: 'levitate', moves: ['spikes']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
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{species: "Magnezone", ability: 'magnetpull', moves: ['discharge']},
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]});
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const validChoices = ['move 1 1', 'switch 4', 'shift'];
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for (const action of validChoices) {
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const choiceString = `move 1, move 1, ${action}`;
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assert(battle.choose('p1', choiceString), `Choice '${choiceString}' should be valid`);
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battle.p1.clearChoice();
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}
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const badChoices = ['move 1 zmove', 'move 2 mega', 'team 1', 'pass', 'shift blah'];
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for (const badChoice of badChoices) {
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const choiceString = `move 1, move 1, ${badChoice}`;
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assert.throws(() => battle.choose('p1', choiceString));
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}
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});
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it('should enforce `pass` choices for fainted Pokémon', function () {
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
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{species: "Gastly", ability: 'levitate', moves: ['lunardance']},
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{species: "Forretress", ability: 'levitate', moves: ['spikes']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
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{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
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{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
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]});
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const p1 = battle.p1;
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battle.makeChoices('move selfdestruct, move selfdestruct, move lunardance', 'move roost, move irondefense, move defensecurl'); // All p1 active Pokémon faint
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battle.makeChoices('pass, switch 4, default', ''); // Forretress switches in to slot #2
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assert.species(p1.active[1], 'Forretress');
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const validChoices = ['move spikes', 'move 1'];
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for (const action of validChoices) {
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battle.choose('p1', action);
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assert.equal(battle.p1.getChoice(), `pass, move spikes, pass`);
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battle.p1.clearChoice();
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battle.choose('p1', `pass, ${action}, pass`);
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assert.equal(battle.p1.getChoice(), `pass, move spikes, pass`);
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battle.p1.clearChoice();
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battle.choose('p1', `pass, ${action}`);
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assert.equal(battle.p1.getChoice(), `pass, move spikes, pass`);
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battle.p1.clearChoice();
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battle.choose('p1', `${action}, pass`);
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assert.equal(battle.p1.getChoice(), `pass, move spikes, pass`);
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battle.p1.clearChoice();
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}
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});
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});
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});
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});
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