pokemon-showdown/test/sim/abilities/iceface.js
Alexander B 667c3fa072
Unit Tests: Transition to Gen 9 (#9009)
* Fix Tera STAB test

* Remove old comments
2022-11-18 21:34:40 -08:00

58 lines
2.3 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Ice Face', function () {
afterEach(() => battle.destroy());
it(`should block damage from one physical move per Hail`, function () {
battle = common.createBattle([[
{species: 'Eiscue', ability: 'iceface', moves: ['splash']},
], [
{species: 'Mewtwo', ability: 'pressure', moves: ['tackle', 'watergun', 'hail']},
]]);
const eiscue = battle.p1.active[0];
assert.hurts(eiscue, () => battle.makeChoices('auto', 'move watergun'));
assert.false.hurts(eiscue, () => battle.makeChoices());
assert.hurts(eiscue, () => battle.makeChoices());
assert.false.hurts(eiscue, () => battle.makeChoices('auto', 'move hail'));
assert.false.hurts(eiscue, () => battle.makeChoices());
assert.hurts(eiscue, () => battle.makeChoices());
});
it(`should not trigger if the Pokemon was KOed`, function () {
// TODO: Make compatible with gen 9
battle = common.gen(8).createBattle([[
{species: 'Eiscue', level: 1, ability: 'iceface', moves: ['sleeptalk']},
], [
{species: 'Weavile', moves: ['icepunch']},
]]);
battle.makeChoices();
battle.makeChoices('auto', 'move icepunch dynamax');
const activate = '|-activate';
const battleLog = battle.log.join('\n');
const firstIndex = battleLog.indexOf(activate);
const hasMultipleActivates = (firstIndex !== -1) && (firstIndex !== battleLog.lastIndexOf(activate));
assert.false(hasMultipleActivates, "Ice Face should not trigger when being KOed. Only one |-activate| should exist in this test.");
});
it.skip(`should reform Ice Face on switchin after all entrance Abilities occur`, function () {
battle = common.createBattle([[
{species: 'Eiscue', ability: 'iceface', moves: ['sleeptalk']},
{species: 'Abomasnow', ability: 'snowwarning', moves: ['sleeptalk']},
], [
{species: 'Guzzlord', moves: ['tackle', 'finalgambit']},
{species: 'Torkoal', ability: 'drought', moves: ['sleeptalk']},
]]);
const eiscue = battle.p1.active[0];
battle.makeChoices();
battle.makeChoices('switch 2', 'move finalgambit'); // hail activates
battle.makeChoices('switch 2', 'switch 2'); // sun should activate first, even though Torkoal is slower, so Ice Face misses the timing
assert.species(eiscue, 'Eiscue-Noice');
});
});