pokemon-showdown/test/sim/abilities/aftermath.js

24 lines
621 B
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Aftermath', function () {
afterEach(function () {
battle.destroy();
});
it("should hurt attackers by 1/4 their max HP when this Pokemon is KOed by a contact move", function () {
battle = common.createBattle([[
{species: 'galvantula', moves: ['lunge']},
], [
{species: 'shiftry', ability: 'aftermath', moves: ['sleeptalk']},
]]);
battle.makeChoices();
const attacker = battle.p1.active[0];
assert.equal(attacker.hp, attacker.maxhp - Math.floor(attacker.maxhp / 4));
});
});