pokemon-showdown/sim/examples/battle-stream-example.ts
Guangcong Luo 13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00

51 lines
1.3 KiB
TypeScript

/**
* Battle Stream Example
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Example of how to create AIs battling against each other.
* Run this using `node build && node .sim-dist/examples/battle-stream-example`.
*
* @license MIT
* @author Guangcong Luo <guangcongluo@gmail.com>
*/
import {BattleStream, getPlayerStreams, Teams} from '..';
import {RandomPlayerAI} from '../tools/random-player-ai';
/*********************************************************************
* Run AI
*********************************************************************/
const streams = getPlayerStreams(new BattleStream());
const spec = {
formatid: "gen7customgame",
};
const p1spec = {
name: "Bot 1",
team: Teams.pack(Teams.generate('gen7randombattle')),
};
const p2spec = {
name: "Bot 2",
team: Teams.pack(Teams.generate('gen7randombattle')),
};
const p1 = new RandomPlayerAI(streams.p1);
const p2 = new RandomPlayerAI(streams.p2);
console.log("p1 is " + p1.constructor.name);
console.log("p2 is " + p2.constructor.name);
void p1.start();
void p2.start();
void (async () => {
for await (const chunk of streams.omniscient) {
console.log(chunk);
}
})();
void streams.omniscient.write(`>start ${JSON.stringify(spec)}
>player p1 ${JSON.stringify(p1spec)}
>player p2 ${JSON.stringify(p2spec)}`);