mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-01 14:46:04 -05:00
This is the change that renames: - `Dex.getMove` -> `Dex.moves.get` - `Dex.getAbility` -> `Dex.abilities.get` - `Dex.getItem` -> `Dex.items.get` - `Dex.getSpecies` -> `Dex.species.get` - `Dex.getEffect` -> `Dex.conditions.get` - `Dex.getNature` -> `Dex.natures.get` - `Dex.getType` -> `Dex.types.get` - `Dex.getFormat` -> `Dex.formats.get` In addition, some other APIs have been updated: - `getByID` methods have also been added to every other table. - `Dex.moves.all()` now gets an array of all moves - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types` - Note: there's no `Dex.conditions.all()` - new API: `Dex.stats` for naming/iterating stats - `Dex.getEffectByID` -> `Dex.conditions.getByID` - `Dex.getType` -> `Dex.types.get` - `Dex.data.Formats` -> `Dex.data.Rulesets` - `Dex.formats` -> now an array `Dex.formats.all()` - `Dex.getRuleTable` -> `Dex.formats.getRuleTable` - `Dex.validateFormat` -> `Dex.formats.validate` Team functions have been split off into a new `sim/teams` package: - `Dex.packTeam` -> `Teams.pack` - `Dex.fastUnpackTeam` -> `Teams.unpack` - `Dex.generateTeam` -> `Teams.generate` - `Dex.stringifyTeam` -> `Teams.export` `Teams.export` has also been rewritten to better match how it works in client. This implements #8178
51 lines
1.3 KiB
TypeScript
51 lines
1.3 KiB
TypeScript
/**
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* Battle Stream Example
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* Example of how to create AIs battling against each other.
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* Run this using `node build && node .sim-dist/examples/battle-stream-example`.
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*
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* @license MIT
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* @author Guangcong Luo <guangcongluo@gmail.com>
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*/
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import {BattleStream, getPlayerStreams, Teams} from '..';
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import {RandomPlayerAI} from '../tools/random-player-ai';
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/*********************************************************************
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* Run AI
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*********************************************************************/
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const streams = getPlayerStreams(new BattleStream());
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const spec = {
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formatid: "gen7customgame",
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};
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const p1spec = {
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name: "Bot 1",
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team: Teams.pack(Teams.generate('gen7randombattle')),
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};
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const p2spec = {
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name: "Bot 2",
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team: Teams.pack(Teams.generate('gen7randombattle')),
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};
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const p1 = new RandomPlayerAI(streams.p1);
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const p2 = new RandomPlayerAI(streams.p2);
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console.log("p1 is " + p1.constructor.name);
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console.log("p2 is " + p2.constructor.name);
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void p1.start();
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void p2.start();
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void (async () => {
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for await (const chunk of streams.omniscient) {
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console.log(chunk);
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}
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})();
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void streams.omniscient.write(`>start ${JSON.stringify(spec)}
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>player p1 ${JSON.stringify(p1spec)}
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>player p2 ${JSON.stringify(p2spec)}`);
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