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We're hunting ~~wabbits~~ validator bugs. Honestly, this has been a long time coming, but Object.freeze perf used to not be good enough for us to use it here. Here's hoping!
219 lines
6.4 KiB
TypeScript
219 lines
6.4 KiB
TypeScript
import {PokemonEventMethods} from './dex-conditions';
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import {BasicEffect, toID} from './dex-data';
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interface FlingData {
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basePower: number;
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status?: string;
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volatileStatus?: string;
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effect?: CommonHandlers['ResultMove'];
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}
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export interface ItemData extends Partial<Item>, PokemonEventMethods {
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name: string;
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}
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export type ModdedItemData = ItemData | Partial<Omit<ItemData, 'name'>> & {
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inherit: true,
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onCustap?: (this: Battle, pokemon: Pokemon) => void,
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};
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export class Item extends BasicEffect implements Readonly<BasicEffect> {
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declare readonly effectType: 'Item';
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/** just controls location on the item spritesheet */
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declare readonly num: number;
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/**
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* A Move-like object depicting what happens when Fling is used on
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* this item.
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*/
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readonly fling?: FlingData;
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/**
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* If this is a Drive: The type it turns Techno Blast into.
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* undefined, if not a Drive.
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*/
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readonly onDrive?: string;
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/**
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* If this is a Memory: The type it turns Multi-Attack into.
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* undefined, if not a Memory.
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*/
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readonly onMemory?: string;
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/**
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* If this is a mega stone: The name (e.g. Charizard-Mega-X) of the
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* forme this allows transformation into.
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* undefined, if not a mega stone.
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*/
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readonly megaStone?: string;
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/**
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* If this is a mega stone: The name (e.g. Charizard) of the
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* forme this allows transformation from.
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* undefined, if not a mega stone.
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*/
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readonly megaEvolves?: string;
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/**
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* If this is a Z crystal: true if the Z Crystal is generic
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* (e.g. Firium Z). If species-specific, the name
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* (e.g. Inferno Overdrive) of the Z Move this crystal allows
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* the use of.
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* undefined, if not a Z crystal.
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*/
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readonly zMove?: true | string;
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/**
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* If this is a generic Z crystal: The type (e.g. Fire) of the
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* Z Move this crystal allows the use of (e.g. Fire)
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* undefined, if not a generic Z crystal
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*/
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readonly zMoveType?: string;
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/**
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* If this is a species-specific Z crystal: The name
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* (e.g. Play Rough) of the move this crystal requires its
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* holder to know to use its Z move.
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* undefined, if not a species-specific Z crystal
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*/
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readonly zMoveFrom?: string;
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/**
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* If this is a species-specific Z crystal: An array of the
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* species of Pokemon that can use this crystal's Z move.
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* Note that these are the full names, e.g. 'Mimikyu-Busted'
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* undefined, if not a species-specific Z crystal
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*/
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readonly itemUser?: string[];
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/** Is this item a Berry? */
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readonly isBerry: boolean;
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/** Whether or not this item ignores the Klutz ability. */
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readonly ignoreKlutz: boolean;
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/** The type the holder will change into if it is an Arceus. */
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readonly onPlate?: string;
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/** Is this item a Gem? */
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readonly isGem: boolean;
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/** Is this item a Pokeball? */
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readonly isPokeball: boolean;
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declare readonly condition?: ConditionData;
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declare readonly forcedForme?: string;
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declare readonly isChoice?: boolean;
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declare readonly naturalGift?: {basePower: number, type: string};
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declare readonly spritenum?: number;
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declare readonly boosts?: SparseBoostsTable | false;
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declare readonly onEat?: ((this: Battle, pokemon: Pokemon) => void) | false;
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declare readonly onPrimal?: (this: Battle, pokemon: Pokemon) => void;
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declare readonly onStart?: (this: Battle, target: Pokemon) => void;
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declare readonly onEnd?: (this: Battle, target: Pokemon) => void;
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constructor(data: AnyObject) {
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super(data);
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// eslint-disable-next-line @typescript-eslint/no-this-alias
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data = this;
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this.fullname = `item: ${this.name}`;
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this.effectType = 'Item';
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this.fling = data.fling || undefined;
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this.onDrive = data.onDrive || undefined;
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this.onMemory = data.onMemory || undefined;
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this.megaStone = data.megaStone || undefined;
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this.megaEvolves = data.megaEvolves || undefined;
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this.zMove = data.zMove || undefined;
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this.zMoveType = data.zMoveType || undefined;
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this.zMoveFrom = data.zMoveFrom || undefined;
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this.itemUser = data.itemUser || undefined;
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this.isBerry = !!data.isBerry;
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this.ignoreKlutz = !!data.ignoreKlutz;
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this.onPlate = data.onPlate || undefined;
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this.isGem = !!data.isGem;
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this.isPokeball = !!data.isPokeball;
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if (!this.gen) {
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if (this.num >= 1124) {
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this.gen = 9;
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} else if (this.num >= 927) {
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this.gen = 8;
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} else if (this.num >= 689) {
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this.gen = 7;
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} else if (this.num >= 577) {
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this.gen = 6;
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} else if (this.num >= 537) {
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this.gen = 5;
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} else if (this.num >= 377) {
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this.gen = 4;
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} else {
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this.gen = 3;
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}
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// Due to difference in gen 2 item numbering, gen 2 items must be
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// specified manually
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}
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if (this.isBerry) this.fling = {basePower: 10};
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if (this.id.endsWith('plate')) this.fling = {basePower: 90};
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if (this.onDrive) this.fling = {basePower: 70};
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if (this.megaStone) this.fling = {basePower: 80};
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if (this.onMemory) this.fling = {basePower: 50};
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}
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}
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export class DexItems {
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readonly dex: ModdedDex;
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readonly itemCache = new Map<ID, Item>();
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allCache: readonly Item[] | null = null;
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constructor(dex: ModdedDex) {
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this.dex = dex;
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}
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get(name?: string | Item): Item {
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if (name && typeof name !== 'string') return name;
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name = (name || '').trim();
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const id = toID(name);
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return this.getByID(id);
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}
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getByID(id: ID): Item {
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let item = this.itemCache.get(id);
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if (item) return item;
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if (this.dex.data.Aliases.hasOwnProperty(id)) {
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item = this.get(this.dex.data.Aliases[id]);
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if (item.exists) {
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this.itemCache.set(id, item);
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}
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return item;
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}
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if (id && !this.dex.data.Items[id] && this.dex.data.Items[id + 'berry']) {
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item = this.getByID(id + 'berry' as ID);
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this.itemCache.set(id, item);
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return item;
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}
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if (id && this.dex.data.Items.hasOwnProperty(id)) {
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const itemData = this.dex.data.Items[id] as any;
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const itemTextData = this.dex.getDescs('Items', id, itemData);
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item = new Item({
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name: id,
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...itemData,
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...itemTextData,
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});
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if (item.gen > this.dex.gen) {
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(item as any).isNonstandard = 'Future';
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}
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// hack for allowing mega evolution in LGPE
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if (this.dex.currentMod === 'gen7letsgo' && !item.isNonstandard && !item.megaStone) {
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(item as any).isNonstandard = 'Past';
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}
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} else {
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item = new Item({name: id, exists: false});
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}
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if (item.exists) this.itemCache.set(id, this.dex.deepFreeze(item));
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return item;
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}
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all(): readonly Item[] {
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if (this.allCache) return this.allCache;
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const items = [];
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for (const id in this.dex.data.Items) {
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items.push(this.getByID(id as ID));
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}
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this.allCache = Object.freeze(items);
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return this.allCache;
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}
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}
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