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* Prevent guessing words with incorrect already revealed indexes * Clarify hint length and use consts * Escape HTML on words * lint * Hangman: Better testing for invalid guesses * Hangman: Escape HTML characters Co-authored-by: Leonard Craft III <leonardcraft64@gmail.com>
616 lines
22 KiB
TypeScript
616 lines
22 KiB
TypeScript
/*
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* Hangman chat plugin
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* By bumbadadabum and Zarel. Art by crobat.
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*/
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import {FS, Utils} from '../../lib';
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const HANGMAN_FILE = 'config/chat-plugins/hangman.json';
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const DIACRITICS_AFTER_UNDERSCORE = /_[\u0300-\u036f\u0483-\u0489\u0610-\u0615\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06ED\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]+/g;
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const MAX_HANGMAN_LENGTH = 30;
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const MAX_INDIVIDUAL_WORD_LENGTH = 20;
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const MAX_HINT_LENGTH = 150;
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interface HangmanEntry {
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hints: string[];
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tags?: string[];
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}
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// futureproofing this into one single object so that new params can be added
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// more easily
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interface HangmanOptions {
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allowCreator?: boolean;
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}
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export let hangmanData: {[roomid: string]: {[phrase: string]: HangmanEntry}} = {};
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try {
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hangmanData = JSON.parse(FS(HANGMAN_FILE).readSync());
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let save = false;
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for (const roomid in hangmanData) {
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const roomData = hangmanData[roomid] || {};
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const roomKeys = Object.keys(roomData);
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if (roomKeys.length && !roomData[roomKeys[0]].hints) {
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save = true;
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for (const key of roomKeys) {
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roomData[key] = {hints: roomData[key] as any};
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}
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}
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}
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if (save) {
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FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData));
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}
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} catch {}
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const maxMistakes = 6;
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export class Hangman extends Rooms.SimpleRoomGame {
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gameNumber: number;
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creator: ID;
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word: string;
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hint: string;
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incorrectGuesses: number;
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options: HangmanOptions;
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guesses: string[];
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letterGuesses: string[];
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lastGuesser: string;
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wordSoFar: string[];
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readonly checkChat = true;
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constructor(
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room: Room,
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user: User,
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word: string,
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hint = '',
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gameOptions: HangmanOptions = {}
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) {
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super(room);
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this.gameNumber = room.nextGameNumber();
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this.gameid = 'hangman' as ID;
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this.title = 'Hangman';
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this.creator = user.id;
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this.word = word;
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this.hint = hint;
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this.incorrectGuesses = 0;
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this.options = gameOptions;
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this.guesses = [];
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this.letterGuesses = [];
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this.lastGuesser = '';
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this.wordSoFar = [];
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for (const letter of word) {
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if (/[a-zA-Z]/.test(letter)) {
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this.wordSoFar.push('_');
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} else {
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this.wordSoFar.push(letter);
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}
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}
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}
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choose(user: User, word: string) {
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if (user.id === this.creator && !this.options.allowCreator) {
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throw new Chat.ErrorMessage("You can't guess in your own hangman game.");
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}
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const sanitized = word.replace(/[^A-Za-z ]/g, '');
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const normalized = toID(sanitized);
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if (normalized.length < 1) {
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throw new Chat.ErrorMessage(`Use "/guess [letter]" to guess a letter, or "/guess [phrase]" to guess the entire Hangman phrase.`);
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}
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if (sanitized.length > MAX_HANGMAN_LENGTH) {
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throw new Chat.ErrorMessage(`Guesses must be ${MAX_HANGMAN_LENGTH} or fewer letters – "${word}" is too long.`);
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}
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for (const guessid of this.guesses) {
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if (normalized === toID(guessid)) throw new Chat.ErrorMessage(`Your guess "${word}" has already been guessed.`);
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}
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if (sanitized.length > 1) {
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if (!this.guessWord(sanitized, user.name)) {
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throw new Chat.ErrorMessage(`Your guess "${sanitized}" is invalid.`);
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} else {
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this.room.addByUser(user, `${user.name} guessed "${sanitized}"!`);
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}
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} else {
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if (!this.guessLetter(sanitized, user.name)) {
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throw new Chat.ErrorMessage(`Your guess "${sanitized}" is not a valid letter.`);
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}
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}
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}
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guessLetter(letter: string, guesser: string) {
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letter = letter.toUpperCase();
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if (this.guesses.includes(letter)) return false;
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if (this.word.toUpperCase().includes(letter)) {
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for (let i = 0; i < this.word.length; i++) {
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if (this.word[i].toUpperCase() === letter) {
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this.wordSoFar[i] = this.word[i];
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}
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}
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if (!this.wordSoFar.includes('_')) {
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this.incorrectGuesses = -1;
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this.guesses.push(letter);
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this.letterGuesses.push(`${letter}1`);
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this.lastGuesser = guesser;
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this.finish();
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return true;
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}
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this.letterGuesses.push(`${letter}1`);
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} else {
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this.incorrectGuesses++;
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this.letterGuesses.push(`${letter}0`);
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}
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this.guesses.push(letter);
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this.lastGuesser = guesser;
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this.update();
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return true;
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}
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guessWord(word: string, guesser: string) {
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const ourWord = toID(this.word.replace(/[0-9]+/g, ''));
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const guessedWord = toID(word.replace(/[0-9]+/g, ''));
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const wordSoFar = this.wordSoFar.filter(letter => /[a-zA-Z_]/.test(letter)).join('').toLowerCase();
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// Can't be a correct guess if the lengths don't match
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if (ourWord.length !== guessedWord.length) return false;
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for (let i = 0; i < ourWord.length; i++) {
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if (wordSoFar.charAt(i) === '_') {
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// Can't be a correct guess if it contains letters already guessed
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if (this.letterGuesses.some(guess => guess.toLowerCase().startsWith(guessedWord.charAt(i)))) return false;
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} else if (wordSoFar.charAt(i) !== guessedWord.charAt(i)) {
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// Can't be a correct guess if the guess has incorrect letters in already guessed indexes
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return false;
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}
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}
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if (ourWord === guessedWord) {
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for (const [i, letter] of this.wordSoFar.entries()) {
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if (letter === '_') {
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this.wordSoFar[i] = this.word[i];
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}
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}
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this.incorrectGuesses = -1;
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this.guesses.push(word);
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this.lastGuesser = guesser;
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this.finish();
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} else {
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this.incorrectGuesses++;
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this.guesses.push(word);
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this.lastGuesser = guesser;
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this.update();
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}
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return true;
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}
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hangingMan() {
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return `<img width="120" height="120" src="//${Config.routes.client}/fx/hangman${this.incorrectGuesses === -1 ? 7 : this.incorrectGuesses}.png" />`;
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}
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generateWindow() {
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let result = 0;
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if (this.incorrectGuesses === maxMistakes) {
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result = 1;
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} else if (!this.wordSoFar.includes('_')) {
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result = 2;
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}
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const color = result === 1 ? 'red' : (result === 2 ? 'green' : 'blue');
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const message = `${result === 1 ? 'Too bad! The mon has been hanged.' : (result === 2 ? 'The word has been guessed. Congratulations!' : 'Hangman')}`;
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let output = `<div class="broadcast-${color}">`;
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output += `<p style="text-align:left;font-weight:bold;font-size:10pt;margin:5px 0 0 15px">${message}</p>`;
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output += `<table><tr><td style="text-align:center;">${this.hangingMan()}</td><td style="text-align:center;width:100%;word-wrap:break-word">`;
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let escapedWord = this.wordSoFar.map(Utils.escapeHTML);
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if (result === 1) {
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const word = this.word;
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escapedWord = escapedWord.map((letter, index) =>
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letter === '_' ? `<font color="#7af87a">${word.charAt(index)}</font>` : letter);
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}
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const wordString = escapedWord.join('').replace(DIACRITICS_AFTER_UNDERSCORE, '_');
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if (this.hint) output += Utils.html`<div>(Hint: ${this.hint})</div>`;
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output += `<p style="font-weight:bold;font-size:12pt;letter-spacing:3pt">${wordString}</p>`;
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if (this.guesses.length) {
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if (this.letterGuesses.length) {
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output += 'Letters: ' + this.letterGuesses.map(
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g => `<strong${g[1] === '1' ? '' : ' style="color: #DBA"'}>${g[0]}</strong>`
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).join(', ');
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}
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if (result === 2) {
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output += Utils.html`<br />Winner: ${this.lastGuesser}`;
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} else if (this.guesses[this.guesses.length - 1].length === 1) {
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// last guess was a letter
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output += Utils.html` <small>– ${this.lastGuesser}</small>`;
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} else {
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output += Utils.html`<br />Guessed: ${this.guesses[this.guesses.length - 1]} ` +
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`<small>– ${this.lastGuesser}</small>`;
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}
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}
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output += '</td></tr></table></div>';
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return output;
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}
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display(user: User, broadcast = false) {
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if (broadcast) {
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this.room.add(`|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`);
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} else {
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user.sendTo(this.room, `|uhtml|hangman${this.gameNumber}|${this.generateWindow()}`);
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}
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}
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update() {
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this.room.uhtmlchange(`hangman${this.gameNumber}`, this.generateWindow());
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if (this.incorrectGuesses === maxMistakes) {
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this.finish();
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}
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}
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end() {
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this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman was ended.)</div>');
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this.room.add("The game of hangman was ended.");
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this.room.game = null;
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}
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finish() {
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this.room.uhtmlchange(`hangman${this.gameNumber}`, '<div class="infobox">(The game of hangman has ended – scroll down to see the results)</div>');
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this.room.add(`|html|${this.generateWindow()}`);
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this.room.game = null;
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}
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static save() {
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FS(HANGMAN_FILE).writeUpdate(() => JSON.stringify(hangmanData));
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}
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static getRandom(room: RoomID, tag?: string) {
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if (!hangmanData[room]) {
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hangmanData[room] = {};
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this.save();
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}
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let phrases = Object.keys(hangmanData[room]);
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if (!phrases.length) throw new Chat.ErrorMessage(`The room ${room} has no saved hangman words.`);
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if (tag) {
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tag = toID(tag);
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phrases = phrases.filter(key => hangmanData[room][key].tags?.map(toID).includes(tag as ID));
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if (!phrases.length) {
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throw new Chat.ErrorMessage(`No terms found with tag ${tag}`);
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}
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}
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const shuffled = Utils.randomElement(phrases);
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const entry = hangmanData[room][shuffled];
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return {
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question: shuffled,
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hint: Utils.randomElement(entry.hints),
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};
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}
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static validateParams(params: string[]) {
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// NFD splits diacritics apart from letters, allowing the letters to be guessed
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// underscore is used to signal "letter hasn't been guessed yet", so replace it with Japanese underscore as a workaround
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const phrase = params[0].normalize('NFD').trim().replace(/_/g, '\uFF3F');
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if (!phrase.length) throw new Chat.ErrorMessage("Enter a valid word");
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if (phrase.length > MAX_HANGMAN_LENGTH) {
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throw new Chat.ErrorMessage(`Phrase must be less than ${MAX_HANGMAN_LENGTH} characters long.`);
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}
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if (phrase.split(' ').some(w => w.length > MAX_INDIVIDUAL_WORD_LENGTH)) {
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throw new Chat.ErrorMessage(`Each word in the phrase must be less than ${MAX_INDIVIDUAL_WORD_LENGTH} characters long.`);
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}
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if (!/[a-zA-Z]/.test(phrase)) throw new Chat.ErrorMessage("Word must contain at least one letter.");
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let hint;
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if (params.length > 1) {
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hint = params.slice(1).join(',').trim();
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if (hint.length > MAX_HINT_LENGTH) {
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throw new Chat.ErrorMessage(`Hint must be less than ${MAX_HINT_LENGTH} characters long.`);
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}
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}
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return {phrase, hint};
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}
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}
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export const commands: Chat.ChatCommands = {
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hangman: {
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create: 'new',
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new(target, room, user, connection) {
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room = this.requireRoom();
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target = target.trim();
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const text = this.filter(target);
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if (target !== text) return this.errorReply("You are not allowed to use filtered words in hangmans.");
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const params = text.split(',');
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this.checkCan('minigame', null, room);
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if (room.settings.hangmanDisabled) return this.errorReply("Hangman is disabled for this room.");
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this.checkChat();
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if (room.game) return this.errorReply(`There is already a game of ${room.game.title} in progress in this room.`);
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if (!params) return this.errorReply("No word entered.");
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const {phrase, hint} = Hangman.validateParams(params);
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const game = new Hangman(room, user, phrase, hint);
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room.game = game;
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game.display(user, true);
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this.modlog('HANGMAN');
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return this.addModAction(`A game of hangman was started by ${user.name} – use /guess to play!`);
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},
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createhelp: ["/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # &"],
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guess(target, room, user) {
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const word = this.filter(target);
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if (word !== target) return this.errorReply(`You may not use filtered words in guesses.`);
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this.parse(`/choose ${target}`);
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},
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guesshelp: [
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`/guess [letter] - Makes a guess for the letter entered.`,
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`/guess [word] - Same as a letter, but guesses an entire word.`,
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],
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stop: 'end',
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end(target, room, user) {
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room = this.requireRoom();
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this.checkCan('minigame', null, room);
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this.checkChat();
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const game = this.requireGame(Hangman);
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game.end();
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this.modlog('ENDHANGMAN');
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return this.privateModAction(`The game of hangman was ended by ${user.name}.`);
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},
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endhelp: ["/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # &"],
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disable(target, room, user) {
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room = this.requireRoom();
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this.checkCan('gamemanagement', null, room);
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if (room.settings.hangmanDisabled) {
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return this.errorReply("Hangman is already disabled.");
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}
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room.settings.hangmanDisabled = true;
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room.saveSettings();
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return this.sendReply("Hangman has been disabled for this room.");
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},
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enable(target, room, user) {
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room = this.requireRoom();
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this.checkCan('gamemanagement', null, room);
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if (!room.settings.hangmanDisabled) {
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return this.errorReply("Hangman is already enabled.");
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}
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delete room.settings.hangmanDisabled;
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room.saveSettings();
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return this.sendReply("Hangman has been enabled for this room.");
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},
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display(target, room, user) {
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room = this.requireRoom();
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const game = this.requireGame(Hangman);
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if (!this.runBroadcast()) return;
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room.update();
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game.display(user, this.broadcasting);
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},
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''(target, room, user) {
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return this.parse('/help hangman');
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},
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random(target, room, user) {
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room = this.requireRoom();
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this.checkCan('mute', null, room);
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if (room.game) {
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throw new Chat.ErrorMessage(`There is already a game of ${room.game.title} running.`);
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}
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target = toID(target);
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const {question, hint} = Hangman.getRandom(room.roomid, target);
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const game = new Hangman(room, user, question, hint, {allowCreator: true});
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room.game = game;
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this.addModAction(`${user.name} started a random game of hangman - use /guess to play!`);
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game.display(user, true);
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this.modlog(`HANGMAN RANDOM`, null, target ? `tag: ${target}` : '');
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},
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addrandom(target, room, user) {
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room = this.requireRoom();
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this.checkCan('mute', null, room);
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if (!hangmanData[room.roomid]) hangmanData[room.roomid] = {};
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if (!target) return this.parse('/help hangman');
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// validation
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const args = target.split(target.includes('|') ? '|' : ',');
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const {phrase} = Hangman.validateParams(args);
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if (!hangmanData[room.roomid][phrase]) hangmanData[room.roomid][phrase] = {hints: []};
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args.shift();
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hangmanData[room.roomid][phrase].hints.push(...args);
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Hangman.save();
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this.privateModAction(`${user.name} added a random hangman with ${Chat.count(args.length, 'hints')}.`);
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this.modlog(`HANGMAN ADDRANDOM`, null, `${phrase}: ${args.join(', ')}`);
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},
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rr: 'removerandom',
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removerandom(target, room, user) {
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room = this.requireRoom();
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this.checkCan('mute', null, room);
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let [word, ...hints] = target.split(',');
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if (!toID(target) || !word) return this.parse('/help hangman');
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for (const [i, hint] of hints.entries()) {
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if (hint.startsWith('room:')) {
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const newID = hint.slice(5);
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const targetRoom = Rooms.search(newID);
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if (!targetRoom) {
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return this.errorReply(`Invalid room: ${newID}`);
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}
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this.room = targetRoom;
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room = targetRoom;
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hints.splice(i, 1);
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}
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}
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if (!hangmanData[room.roomid]) {
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return this.errorReply("There are no hangman words for this room.");
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}
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const roomKeys = Object.keys(hangmanData[room.roomid]);
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const roomKeyIDs = roomKeys.map(toID);
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const index = roomKeyIDs.indexOf(toID(word));
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if (index < 0) {
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return this.errorReply(`That word is not a saved hangman.`);
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}
|
||
word = roomKeys[index];
|
||
hints = hints.map(toID);
|
||
|
||
if (!hints.length) {
|
||
delete hangmanData[room.roomid][word];
|
||
this.privateModAction(`${user.name} deleted the hangman entry for '${word}'`);
|
||
this.modlog(`HANGMAN REMOVERANDOM`, null, word);
|
||
} else {
|
||
hangmanData[room.roomid][word].hints = hangmanData[room.roomid][word].hints.filter(item => !hints.includes(toID(item)));
|
||
if (!hangmanData[room.roomid][word].hints.length) {
|
||
delete hangmanData[room.roomid][word];
|
||
}
|
||
this.privateModAction(`${user.name} deleted ${Chat.count(hints, 'hints')} for the hangman term '${word}'`);
|
||
this.modlog(`HANGMAN REMOVERANDOM`, null, `${word}: ${hints.join(', ')}`);
|
||
}
|
||
this.refreshPage(`hangman-${room.roomid}`);
|
||
Hangman.save();
|
||
},
|
||
addtag(target, room, user) {
|
||
room = this.requireRoom();
|
||
this.checkCan('mute', null, room);
|
||
let [term, ...tags] = target.split(',');
|
||
// only a .trim() because toID will make it unable to find the term if it has caps
|
||
term = term.trim();
|
||
tags = tags.map(i => toID(i)).filter(Boolean);
|
||
if (!term || !tags || !tags.length) {
|
||
return this.parse('/help hangman');
|
||
}
|
||
if (!hangmanData[room.roomid]) {
|
||
hangmanData[room.roomid] = {};
|
||
}
|
||
if (!hangmanData[room.roomid][term]) {
|
||
return this.errorReply(`Term ${term} not found.`);
|
||
}
|
||
if (!hangmanData[room.roomid][term].tags) hangmanData[room.roomid][term].tags = [];
|
||
for (const [i, tag] of tags.entries()) {
|
||
if (hangmanData[room.roomid][term].tags!.includes(tag)) {
|
||
this.errorReply(`The tag ${tag} is already on the term ${term} and has been skipped.`);
|
||
tags.splice(i, 1);
|
||
}
|
||
}
|
||
if (!tags.length) {
|
||
this.errorReply(`Specify at least one valid tag.`);
|
||
return this.parse(`/help hangman`);
|
||
}
|
||
hangmanData[room.roomid][term].tags!.push(...tags);
|
||
Hangman.save();
|
||
this.privateModAction(`${user.name} added ${Chat.count(tags, "tags")} to the hangman term ${term}`);
|
||
this.modlog(`HANGMAN ADDTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`);
|
||
this.refreshPage(`hangman-${room.roomid}`);
|
||
},
|
||
untag(target, room, user) {
|
||
room = this.requireRoom();
|
||
this.checkCan('mute', null, room);
|
||
if (!toID(target)) {
|
||
return this.parse(`/help hangman`);
|
||
}
|
||
let [term, ...tags] = target.split(',');
|
||
tags = tags.map(i => toID(i)).filter(Boolean);
|
||
if (!term || !tags) {
|
||
return this.parse('/help hangman');
|
||
}
|
||
if (!hangmanData[room.roomid]) {
|
||
return this.errorReply(`This room has no hangman terms.`);
|
||
}
|
||
if (!hangmanData[room.roomid][term]) {
|
||
return this.errorReply(`That term was not found.`);
|
||
}
|
||
if (!hangmanData[room.roomid][term].tags) {
|
||
return this.errorReply(`That term has no tags.`);
|
||
}
|
||
if (tags.length) {
|
||
this.privateModAction(`${user.name} removed ${Chat.count(tags, "tags")} from the hangman term ${term}`);
|
||
this.modlog(`HANGMAN UNTAG`, null, `${term}: ${tags.map(Utils.escapeHTML).join(', ')}`);
|
||
hangmanData[room.roomid][term].tags = hangmanData[room.roomid][term].tags?.filter(t => !tags.includes(t));
|
||
} else {
|
||
this.privateModAction(`${user.name} removed all tags from the hangman term ${term}`);
|
||
this.modlog(`HANGMAN UNTAG`, null, `${term}`);
|
||
hangmanData[room.roomid][term].tags = [];
|
||
}
|
||
|
||
if (!hangmanData[room.roomid][term].tags!.length) {
|
||
delete hangmanData[room.roomid][term].tags;
|
||
}
|
||
Hangman.save();
|
||
this.refreshPage(`hangman-${room.roomid}`);
|
||
},
|
||
view: 'terms',
|
||
terms(target, room, user) {
|
||
room = this.requireRoom();
|
||
return this.parse(`/j view-hangman-${target || room.roomid}`);
|
||
},
|
||
},
|
||
|
||
hangmanhelp: [
|
||
`/hangman allows users to play the popular game hangman in PS rooms.`,
|
||
`Accepts the following commands:`,
|
||
`/hangman create [word], [hint] - Makes a new hangman game. Requires: % @ # &`,
|
||
`/hangman guess [letter] - Makes a guess for the letter entered.`,
|
||
`/hangman guess [word] - Same as a letter, but guesses an entire word.`,
|
||
`/hangman display - Displays the game.`,
|
||
`/hangman end - Ends the game of hangman before the man is hanged or word is guessed. Requires: % @ # &`,
|
||
`/hangman [enable/disable] - Enables or disables hangman from being started in a room. Requires: # &`,
|
||
`/hangman random [tag]- Runs a random hangman, if the room has any added. `,
|
||
`If a tag is given, randomizes from only terms with those tags. Requires: % @ # &`,
|
||
`/hangman addrandom [word], [...hints] - Adds an entry for [word] with the [hints] provided to the room's hangman pool. Requires: % @ # &`,
|
||
`/hangman removerandom [word][, hints] - Removes data from the hangman entry for [word]. If hints are given, removes only those hints.` +
|
||
` Otherwise it removes the entire entry. Requires: % @ & #`,
|
||
`/hangman addtag [word], [...tags] - Adds tags to the hangman term matching [word]. Requires: % @ & #`,
|
||
`/hangman untag [term][, ...tags] - Removes tags from the hangman [term]. If tags are given, removes only those tags. Requires: % @ # * `,
|
||
`/hangman terms - Displays all random hangman in a room. Requires: % @ # &`,
|
||
],
|
||
};
|
||
|
||
export const pages: Chat.PageTable = {
|
||
hangman(args, user) {
|
||
const room = this.requireRoom();
|
||
this.title = `[Hangman]`;
|
||
this.checkCan('mute', null, room);
|
||
let buf = `<div class="pad"><button style="float:right;" class="button" name="send" value="/join view-hangman-${room.roomid}"><i class="fa fa-refresh"></i> Refresh</button>`;
|
||
buf += `<div class="pad"><h2>Hangman entries on ${room.title}</h2>`;
|
||
const roomTerms = hangmanData[room.roomid];
|
||
if (!roomTerms) {
|
||
return this.errorReply(`No hangman terms found for ${room.title}.`);
|
||
}
|
||
for (const t in roomTerms) {
|
||
buf += `<div class="infobox">`;
|
||
buf += `<h3>${t}</h3><hr />`;
|
||
if (user.can('mute', null, room, 'hangman addrandom')) {
|
||
buf += `<strong>Hints:</strong> `;
|
||
buf += roomTerms[t].hints.map(
|
||
hint => `${hint} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t},${hint}" aria-label="Delete"><i class="fa fa-trash"></i></button>`
|
||
).join(', ');
|
||
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman rr ${t}"><i class="fa fa-trash"></i> Delete all terms</button>`;
|
||
if (roomTerms[t].tags) {
|
||
buf += `<br /><strong>Tags: </strong> `;
|
||
buf += roomTerms[t].tags?.map(
|
||
tag => `${tag} <button class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t},${tag}" aria-label="Delete"><i class="fa fa-trash"></i></button>`
|
||
).join(', ');
|
||
buf += `<button style="float:right;" class="button" name="send" value="/msgroom ${room.roomid}, /hangman untag ${t}"><i class="fa fa-trash"></i> Delete all tags</button>`;
|
||
}
|
||
}
|
||
buf += `</div><br />`;
|
||
}
|
||
buf += `</div>`;
|
||
return buf;
|
||
},
|
||
};
|
||
|
||
export const roomSettings: Chat.SettingsHandler = room => ({
|
||
label: "Hangman",
|
||
permission: 'editroom',
|
||
options: [
|
||
[`disabled`, room.settings.hangmanDisabled || 'hangman disable'],
|
||
[`enabled`, !room.settings.hangmanDisabled || 'hangman enable'],
|
||
],
|
||
});
|