pokemon-showdown/data/mods/gen7/random-teams.ts
2021-07-09 19:59:22 -07:00

2110 lines
78 KiB
TypeScript

import {MoveCounter, RandomTeams, TeamData} from '../../random-teams';
import {PRNG, PRNGSeed} from '../../../sim/prng';
import {Utils} from '../../../lib';
import {toID} from '../../../sim/dex';
export class RandomGen7Teams extends RandomTeams {
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.moveEnforcementCheckers = {
Bug: movePool => movePool.includes('megahorn') || movePool.includes('pinmissile'),
Dark: (movePool, moves, abilities, types, counter) => !counter.get('Dark') && !abilities.has('Protean'),
Dragon: (movePool, moves, abilities, types, counter) => (
!counter.get('Dragon') &&
!abilities.has('Aerilate') && !abilities.has('Pixilate') &&
!moves.has('fly') && !moves.has('rest') && !moves.has('sleeptalk')
),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'),
Fairy: (movePool, moves, abilities, types, counter) => (
!counter.get('Fairy') && !types.has('Flying') && !abilities.has('Pixilate')
),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting') || !counter.get('stab'),
Fire: (movePool, moves, abilities, types, counter) => (
!counter.get('Fire') || movePool.includes('flareblitz') || movePool.includes('quiverdance')
),
Flying: (movePool, moves, abilities, types, counter) => (
!counter.get('Flying') && (
abilities.has('Gale Wings') ||
abilities.has('Serene Grace') || (
types.has('Normal') && (movePool.includes('beakblast') || movePool.includes('bravebird'))
)
)
),
Ghost: (movePool, moves, abilities, types, counter) => (
(!counter.get('Ghost') || movePool.includes('spectralthief')) &&
!types.has('Dark') &&
!abilities.has('Steelworker')
),
Grass: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Grass') && (species.baseStats.atk >= 100 || movePool.includes('leafstorm'))
),
Ground: (movePool, moves, abilities, types, counter) => (
!counter.get('Ground') && !moves.has('rest') && !moves.has('sleeptalk')
),
Ice: (movePool, moves, abilities, types, counter) => (
!abilities.has('Refrigerate') && (
!counter.get('Ice') ||
movePool.includes('iciclecrash') ||
(abilities.has('Snow Warning') && movePool.includes('blizzard'))
)
),
Normal: movePool => movePool.includes('facade'),
Poison: (movePool, moves, abilities, types, counter) => (
!counter.get('Poison') &&
(!!counter.setupType || abilities.has('Adaptability') || abilities.has('Sheer Force') || movePool.includes('gunkshot'))
),
Psychic: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Psychic') && (
abilities.has('Psychic Surge') ||
movePool.includes('psychicfangs') ||
(!types.has('Flying') && !abilities.has('Pixilate') && counter.get('stab') < species.types.length)
)
),
Rock: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Rock') &&
!types.has('Fairy') &&
(counter.setupType === 'Physical' || species.baseStats.atk >= 105 || abilities.has('Rock Head'))
),
Steel: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Steel') && (species.baseStats.atk >= 100 || abilities.has('Steelworker'))
),
Water: (movePool, moves, abilities, types, counter, species) => (
(!counter.get('Water') && !abilities.has('Protean')) ||
!counter.get('stab') ||
movePool.includes('crabhammer')
),
Adaptability: (movePool, moves, abilities, types, counter, species) => (
!counter.setupType &&
species.types.length > 1 &&
(!counter.get(species.types[0]) || !counter.get(species.types[1]))
),
Contrary: (movePool, moves, abilities, types, counter, species) => (
!counter.get('contrary') && species.name !== 'Shuckle'
),
'Slow Start': movePool => movePool.includes('substitute'),
};
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
): {cull: boolean, isSetup?: boolean} {
const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
switch (move.id) {
// Not very useful without their supporting moves
case 'clangingscales': case 'electricterrain': case 'happyhour': case 'holdhands':
return {
cull: !!teamDetails.zMove || hasRestTalk,
isSetup: move.id === 'happyhour' || move.id === 'holdhands',
};
case 'cottonguard': case 'defendorder':
return {cull: !counter.get('recovery') && !moves.has('rest')};
case 'bounce': case 'dig': case 'fly':
return {cull: !!teamDetails.zMove || counter.setupType !== 'Physical'};
case 'focuspunch':
return {cull: !moves.has('substitute') || counter.damagingMoves.size < 2};
case 'icebeam':
return {cull: abilities.has('Tinted Lens') && !!counter.get('Status')};
case 'perishsong':
return {cull: !moves.has('protect')};
case 'reflect':
if (movePool.length > 1) {
const screen = movePool.indexOf('lightscreen');
if (screen >= 0) this.fastPop(movePool, screen);
}
return {cull: !moves.has('calmmind') && !moves.has('lightscreen')};
case 'rest':
return {cull: movePool.includes('sleeptalk')};
case 'sleeptalk':
if (movePool.length > 1) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
return {cull: !moves.has('rest')};
case 'storedpower':
return {cull: !counter.setupType};
case 'switcheroo': case 'trick':
return {cull: (
counter.get('Physical') + counter.get('Special') < 3 ||
['electroweb', 'snarl', 'suckerpunch'].some(m => moves.has(m))
)};
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
return {cull: (
counter.setupType !== 'Physical' ||
counter.get('physicalsetup') > 1 ||
(counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) ||
(move.id === 'bulkup' && hasRestTalk) ||
(move.id === 'bellydrum' && !abilities.has('Unburden') && !counter.get('priority'))
), isSetup: true};
case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
if (types.has('Dark') && moves.has('darkpulse')) {
counter.setupType = 'Special';
return {cull: false, isSetup: true};
}
return {cull: (
counter.setupType !== 'Special' ||
counter.get('specialsetup') > 1 ||
(counter.get('Special') + counter.get('specialpool') < 2 && !hasRestTalk)
), isSetup: true};
case 'growth': case 'shellsmash': case 'workup':
return {cull: (
counter.setupType !== 'Mixed' ||
counter.get('mixedsetup') > 1 ||
counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2 ||
(move.id === 'growth' && !moves.has('sunnyday'))
), isSetup: true};
case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
return {cull: counter.damagingMoves.size < 2 || hasRestTalk, isSetup: !counter.setupType};
case 'flamecharge':
return {cull: (
moves.has('dracometeor') ||
moves.has('overheat') ||
(counter.damagingMoves.size < 3 && !counter.setupType)
)};
// Bad after setup
case 'circlethrow': case 'dragontail':
return {cull: (
!!counter.get('speedsetup') ||
(isDoubles && moves.has('superpower')) ||
(!!counter.setupType && ((!moves.has('rest') && !moves.has('sleeptalk')) || moves.has('stormthrow'))) ||
['encore', 'raindance', 'roar', 'trickroom', 'whirlwind'].some(m => moves.has(m)) ||
(counter.get(move.type) > 1 && counter.get('Status') > 1) ||
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
)};
case 'defog':
return {cull: !!counter.setupType || moves.has('spikes') || moves.has('stealthrock') || !!teamDetails.defog};
case 'fakeout': case 'tailwind':
return {cull: !!counter.setupType || ['substitute', 'switcheroo', 'trick'].some(m => moves.has(m))};
case 'foulplay':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
counter.get('Dark') > 2 ||
moves.has('clearsmog') ||
counter.damagingMoves.size - 1 === counter.get('priority') ||
hasRestTalk
)};
case 'haze': case 'spikes':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('trickroom')};
case 'healbell': case 'technoblast':
return {cull: !!counter.get('speedsetup')};
case 'healingwish': case 'memento':
return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute')};
case 'helpinghand': case 'yawn':
return {cull: !!counter.setupType};
case 'icywind': case 'stringshot':
return {cull: !!counter.get('speedsetup') || moves.has('trickroom')};
case 'leechseed': case 'roar': case 'whirlwind':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
moves.has('dragontail') ||
(isDoubles && (movePool.includes('protect') || movePool.includes('spikyshield')))
)};
case 'protect':
const doublesCondition = (
moves.has('fakeout') ||
(moves.has('tailwind') && moves.has('roost')) ||
movePool.includes('bellydrum') ||
movePool.includes('shellsmash')
);
const singlesCondition = counter.setupType && !moves.has('wish');
return {cull: (
(isDoubles ? doublesCondition : singlesCondition) ||
!!counter.get('speedsetup') ||
moves.has('rest') || moves.has('roar') || moves.has('whirlwind') ||
(moves.has('lightscreen') && moves.has('reflect'))
)};
case 'pursuit':
return {cull: (
!!counter.setupType ||
counter.get('Status') > 1 ||
counter.get('Dark') > 2 ||
(moves.has('knockoff') && !types.has('Dark'))
)};
case 'rapidspin':
return {cull: !!counter.setupType || !!teamDetails.rapidSpin};
case 'reversal':
return {cull: moves.has('substitute') && !!teamDetails.zMove};
case 'seismictoss': case 'superfang':
return {cull: !abilities.has('Parental Bond') && (counter.damagingMoves.size > 1 || !!counter.setupType)};
case 'stealthrock':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
['rest', 'substitute', 'trickroom'].some(m => moves.has(m)) ||
!!teamDetails.stealthRock
)};
case 'stickyweb':
return {cull: !!teamDetails.stickyWeb};
case 'toxicspikes':
return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
case 'trickroom':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
counter.damagingMoves.size < 2 ||
moves.has('lightscreen') ||
moves.has('reflect')
)};
case 'uturn':
return {cull: (
(abilities.has('Speed Boost') && moves.has('protect')) ||
(abilities.has('Protean') && counter.get('Status') > 2) ||
!!counter.setupType ||
!!counter.get('speedsetup') || (
types.has('Bug') &&
counter.get('stab') < 2 &&
counter.damagingMoves.size > 2 &&
!abilities.has('Adaptability') &&
!abilities.has('Download')
)
)};
case 'voltswitch':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
['electricterrain', 'raindance', 'uturn'].some(m => moves.has(m))
)};
// Bit redundant to have both
// Attacks:
case 'bugbite': case 'bugbuzz': case 'infestation': case 'signalbeam':
return {cull: moves.has('uturn') && !counter.setupType && !abilities.has('Tinted Lens')};
case 'darkestlariat': case 'nightslash':
return {cull: moves.has('knockoff') || moves.has('pursuit')};
case 'darkpulse':
return {cull: ['crunch', 'knockoff', 'hyperspacefury'].some(m => moves.has(m)) && counter.setupType !== 'Special'};
case 'suckerpunch':
return {cull: counter.damagingMoves.size < 2 || moves.has('glare') || !types.has('Dark') && counter.get('Dark') > 1};
case 'dracometeor':
return {cull: hasRestTalk};
case 'dragonpulse': case 'spacialrend':
return {cull: moves.has('dracometeor') || moves.has('outrage') || (moves.has('dragontail') && !counter.setupType)};
case 'outrage':
return {cull: (
moves.has('dragonclaw') ||
(moves.has('dracometeor') && counter.damagingMoves.size < 3) ||
(moves.has('clangingscales') && !teamDetails.zMove)
)};
case 'thunderbolt':
return {cull: moves.has('discharge') || (moves.has('voltswitch') && moves.has('wildcharge'))};
case 'moonblast':
return {cull: isDoubles && moves.has('dazzlinggleam')};
case 'aurasphere': case 'focusblast':
return {cull: (
hasRestTalk ||
((moves.has('closecombat') || moves.has('superpower')) && counter.setupType !== 'Special')
)};
case 'drainpunch':
return {cull: (
(!moves.has('bulkup') && (moves.has('closecombat') || moves.has('highjumpkick'))) ||
((moves.has('focusblast') || moves.has('superpower')) && counter.setupType !== 'Physical')
)};
case 'closecombat': case 'highjumpkick':
return {cull: (
(moves.has('bulkup') && moves.has('drainpunch')) ||
(counter.setupType === 'Special' && ['aurasphere', 'focusblast'].some(m => moves.has(m) || movePool.includes(m)))
)};
case 'dynamicpunch': case 'vacuumwave':
return {cull: (moves.has('closecombat') || moves.has('facade')) && counter.setupType !== 'Special'};
case 'stormthrow':
return {cull: moves.has('circlethrow') && hasRestTalk};
case 'superpower':
return {
cull: (counter.get('Fighting') > 1 && !!counter.setupType) || (hasRestTalk && !abilities.has('Contrary')),
isSetup: abilities.has('Contrary'),
};
case 'fierydance': case 'heatwave':
return {cull: moves.has('fireblast') && (!!counter.get('Status') || isDoubles)};
case 'firefang': case 'firepunch': case 'flamethrower':
return {cull: (
['blazekick', 'heatwave', 'overheat'].some(m => moves.has(m)) ||
((moves.has('fireblast') || moves.has('lavaplume')) && counter.setupType !== 'Physical')
)};
case 'fireblast': case 'magmastorm':
return {cull: (
(moves.has('flareblitz') && counter.setupType !== 'Special') ||
(moves.has('lavaplume') && !counter.setupType && !counter.get('speedsetup'))
)};
case 'lavaplume':
return {cull: moves.has('firepunch') || moves.has('fireblast') && (!!counter.setupType || !!counter.get('speedsetup'))};
case 'overheat':
return {cull: ['fireblast', 'flareblitz', 'lavaplume'].some(m => moves.has(m))};
case 'hurricane':
return {cull: moves.has('bravebird') || moves.has('airslash') && !!counter.get('Status')};
case 'hex':
return {cull: !moves.has('thunderwave') && !moves.has('willowisp')};
case 'shadowball':
return {cull: moves.has('darkpulse') || (moves.has('hex') && moves.has('willowisp'))};
case 'shadowclaw':
return {cull: (
moves.has('shadowforce') ||
moves.has('shadowsneak') ||
(moves.has('shadowball') && counter.setupType !== 'Physical')
)};
case 'shadowsneak':
return {cull: (
moves.has('trick') ||
hasRestTalk ||
(types.has('Ghost') && species.types.length > 1 && counter.get('stab') < 2)
)};
case 'gigadrain':
return {cull: (
moves.has('petaldance') ||
moves.has('powerwhip') ||
(!isDoubles && moves.has('seedbomb')) ||
(moves.has('leafstorm') && counter.get('Special') < 4 && !counter.setupType && !moves.has('trickroom'))
)};
case 'leafblade': case 'woodhammer':
return {cull: (
(moves.has('gigadrain') && counter.setupType !== 'Physical') ||
(moves.has('hornleech') && !!counter.setupType)
)};
case 'leafstorm':
return {cull: (
moves.has('trickroom') ||
(isDoubles && moves.has('energyball')) ||
(counter.get('Grass') > 1 && !!counter.setupType)
)};
case 'seedbomb':
return {cull: moves.has('leafstorm') || isDoubles && moves.has('gigadrain')};
case 'solarbeam':
return {cull: (
(!abilities.has('Drought') && !moves.has('sunnyday')) ||
moves.has('gigadrain') ||
moves.has('leafstorm')
)};
case 'bonemerang': case 'precipiceblades':
return {cull: moves.has('earthquake')};
case 'earthpower':
return {cull: moves.has('earthquake') && counter.setupType !== 'Special'};
case 'earthquake':
return {cull: isDoubles && moves.has('highhorsepower')};
case 'freezedry':
return {cull: moves.has('icebeam') || moves.has('icywind') || counter.get('stab') < 2};
case 'bodyslam': case 'return':
return {cull: (
moves.has('doubleedge') ||
(moves.has('glare') && moves.has('headbutt')) ||
(move.id === 'return' && moves.has('bodyslam'))
)};
case 'endeavor':
return {cull: !isLead && !abilities.has('Defeatist')};
case 'explosion':
return {cull: !!counter.setupType || moves.has('wish') || abilities.has('Refrigerate') && moves.has('freezedry')};
case 'extremespeed': case 'skyattack':
return {cull: moves.has('substitute') || counter.setupType !== 'Physical' && moves.has('vacuumwave')};
case 'facade':
return {cull: moves.has('bulkup') || hasRestTalk};
case 'hiddenpower':
return {cull: moves.has('rest') || !counter.get('stab') && counter.damagingMoves.size < 2};
case 'hypervoice':
return {cull: moves.has('blizzard')};
case 'judgment':
return {cull: counter.setupType !== 'Special' && counter.get('stab') > 1};
case 'quickattack':
return {cull: (
!!counter.get('speedsetup') ||
(types.has('Rock') && !!counter.get('Status')) ||
moves.has('feint') ||
(types.has('Normal') && !counter.get('stab'))
)};
case 'weatherball':
return {cull: !moves.has('raindance') && !moves.has('sunnyday')};
case 'poisonjab':
return {cull: moves.has('gunkshot')};
case 'acidspray': case 'sludgewave':
return {cull: moves.has('poisonjab') || moves.has('sludgebomb')};
case 'psychic':
return {cull: moves.has('psyshock')};
case 'psychocut': case 'zenheadbutt':
return {cull: (
((moves.has('psychic') || moves.has('psyshock')) && counter.setupType !== 'Physical') ||
(abilities.has('Contrary') && !counter.setupType && !!counter.get('physicalpool'))
)};
case 'psyshock':
const psychic = movePool.indexOf('psychic');
if (psychic >= 0) this.fastPop(movePool, psychic);
return {cull: false};
case 'headsmash':
return {cull: moves.has('stoneedge') || isDoubles && moves.has('rockslide')};
case 'rockblast': case 'rockslide':
return {cull: (moves.has('headsmash') || moves.has('stoneedge')) && !isDoubles};
case 'stoneedge':
return {cull: (
moves.has('rockslide') ||
(abilities.has('Guts') && !moves.has('dynamicpunch')) ||
(isDoubles && moves.has('rockslide'))
)};
case 'bulletpunch':
return {cull: types.has('Steel') && counter.get('stab') < 2 && !abilities.has('Technician')};
case 'flashcannon':
return {cull: (moves.has('ironhead') || moves.has('meteormash')) && counter.setupType !== 'Special'};
case 'hydropump':
return {cull: (
moves.has('liquidation') ||
moves.has('waterfall') ||
hasRestTalk || (
moves.has('scald') &&
((counter.get('Special') < 4 && !moves.has('uturn')) || (species.types.length > 1 && counter.get('stab') < 3))
)
)};
case 'muddywater':
return {cull: isDoubles && (moves.has('scald') || moves.has('hydropump'))};
case 'originpulse': case 'surf':
return {cull: moves.has('hydropump') || moves.has('scald')};
case 'scald':
return {cull: ['liquidation', 'waterfall', 'waterpulse'].some(m => moves.has(m))};
// Status:
case 'electroweb': case 'stunspore': case 'thunderwave':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
hasRestTalk ||
['discharge', 'spore', 'toxic', 'trickroom', 'yawn'].some(m => moves.has(m))
)};
case 'glare': case 'headbutt':
return {cull: moves.has('bodyslam') || !moves.has('glare')};
case 'toxic':
const otherStatus = ['hypnosis', 'sleeppowder', 'toxicspikes', 'willowisp', 'yawn'].some(m => moves.has(m));
return {cull: otherStatus || !!counter.setupType || moves.has('flamecharge') || moves.has('raindance')};
case 'willowisp':
return {cull: moves.has('scald')};
case 'raindance':
return {cull: (
counter.get('Physical') + counter.get('Special') < 2 ||
hasRestTalk ||
(!types.has('Water') && !counter.get('Water'))
)};
case 'sunnyday':
const cull = (
counter.get('Physical') + counter.get('Special') < 2 ||
(!abilities.has('Chlorophyll') && !abilities.has('Flower Gift') && !moves.has('solarbeam')) ||
hasRestTalk
);
if (cull && movePool.length > 1) {
const solarbeam = movePool.indexOf('solarbeam');
if (solarbeam >= 0) this.fastPop(movePool, solarbeam);
if (movePool.length > 1) {
const weatherball = movePool.indexOf('weatherball');
if (weatherball >= 0) this.fastPop(movePool, weatherball);
}
}
return {cull};
case 'painsplit': case 'recover': case 'roost': case 'synthesis':
return {cull: moves.has('leechseed') || moves.has('rest')};
case 'substitute':
return {cull: (
moves.has('dracometeor') ||
(moves.has('leafstorm') && !abilities.has('Contrary')) ||
['encore', 'pursuit', 'rest', 'taunt', 'uturn', 'voltswitch', 'whirlwind'].some(m => moves.has(m)) ||
movePool.includes('copycat')
)};
case 'powersplit':
return {cull: moves.has('guardsplit')};
case 'wideguard':
return {cull: moves.has('protect')};
case 'bravebird':
// Hurricane > Brave Bird in the rain
return {cull: (moves.has('raindance') || abilities.has('Drizzle')) && movePool.includes('hurricane')};
}
return {cull: false};
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isDoubles: boolean
): boolean {
switch (ability) {
case 'Battle Bond': case 'Dazzling': case 'Flare Boost': case 'Hyper Cutter':
case 'Ice Body': case 'Innards Out': case 'Moody': case 'Steadfast':
return true;
case 'Aerilate': case 'Galvanize': case 'Pixilate': case 'Refrigerate':
return !counter.get('Normal');
case 'Analytic': case 'Download':
return species.nfe;
case 'Battle Armor': case 'Sturdy':
return (!!counter.get('recoil') && !counter.get('recovery'));
case 'Chlorophyll': case 'Leaf Guard':
return (
species.baseStats.spe > 100 ||
abilities.has('Harvest') ||
(!moves.has('sunnyday') && !teamDetails.sun)
);
case 'Competitive':
return (!counter.get('Special') || moves.has('sleeptalk') && moves.has('rest'));
case 'Compound Eyes': case 'No Guard':
return !counter.get('inaccurate');
case 'Contrary': case 'Iron Fist': case 'Skill Link': case 'Strong Jaw':
return !counter.get(toID(ability));
case 'Defiant': case 'Justified': case 'Moxie':
return !counter.get('Physical') || moves.has('dragontail');
case 'Flash Fire':
return abilities.has('Drought');
case 'Gluttony':
return !moves.has('bellydrum');
case 'Harvest':
return abilities.has('Frisk');
case 'Hustle':
return counter.get('Physical') < 2;
case 'Hydration': case 'Rain Dish': case 'Swift Swim':
return (species.baseStats.spe > 100 || !moves.has('raindance') && !teamDetails.rain);
case 'Slush Rush': case 'Snow Cloak':
return !teamDetails.hail;
case 'Immunity': case 'Snow Warning':
return (moves.has('facade') || moves.has('hypervoice'));
case 'Intimidate':
return (moves.has('bodyslam') || moves.has('rest') || abilities.has('Reckless') && counter.get('recoil') > 1);
case 'Lightning Rod':
return species.types.includes('Ground');
case 'Limber':
return species.types.includes('Electric');
case 'Liquid Voice':
return !counter.get('sound');
case 'Magic Guard': case 'Speed Boost':
return (abilities.has('Tinted Lens') && (!counter.get('Status') || moves.has('uturn')));
case 'Magician':
return moves.has('switcheroo');
case 'Magnet Pull':
return (!!counter.get('Normal') || !types.has('Electric') && !moves.has('earthpower'));
case 'Mold Breaker':
return (
moves.has('acrobatics') || moves.has('sleeptalk') ||
abilities.has('Adaptability') || abilities.has('Iron Fist') ||
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
);
case 'Overgrow':
return !counter.get('Grass');
case 'Poison Heal':
return (abilities.has('Technician') && !!counter.get('technician'));
case 'Power Construct':
return species.forme === '10%';
case 'Prankster':
return !counter.get('Status');
case 'Pressure': case 'Synchronize':
return (counter.get('Status') < 2 || !!counter.get('recoil') || !!species.isMega);
case 'Regenerator':
return abilities.has('Magic Guard');
case 'Quick Feet':
return moves.has('bellydrum');
case 'Reckless': case 'Rock Head':
return (!counter.get('recoil') || !!species.isMega);
case 'Sand Force': case 'Sand Rush': case 'Sand Veil':
return !teamDetails.sand;
case 'Scrappy':
return !species.types.includes('Normal');
case 'Serene Grace':
return (!counter.get('serenegrace') || species.name === 'Blissey');
case 'Sheer Force':
return (!counter.get('sheerforce') || moves.has('doubleedge') || abilities.has('Guts') || !!species.isMega);
case 'Simple':
return (!counter.setupType && !moves.has('flamecharge'));
case 'Solar Power':
return (!counter.get('Special') || !teamDetails.sun || !!species.isMega);
case 'Swarm':
return (!counter.get('Bug') || !!species.isMega);
case 'Sweet Veil':
return types.has('Grass');
case 'Technician':
return (!counter.get('technician') || moves.has('tailslap') || !!species.isMega);
case 'Tinted Lens':
return (
moves.has('protect') || !!counter.get('damage') ||
(counter.get('Status') > 2 && !counter.setupType) ||
abilities.has('Prankster') ||
(abilities.has('Magic Guard') && !!counter.get('Status'))
);
case 'Torrent':
return (!counter.get('Water') || !!species.isMega);
case 'Unaware':
return (!!counter.setupType || abilities.has('Magic Guard'));
case 'Unburden':
return (!!species.isMega || abilities.has('Prankster') || !counter.setupType && !moves.has('acrobatics'));
case 'Water Absorb':
return moves.has('raindance') || ['Drizzle', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil));
case 'Weak Armor':
return counter.setupType !== 'Physical';
}
return false;
}
getHighPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
): string | undefined {
if (species.requiredItems) {
if (
species.baseSpecies === 'Arceus' &&
(moves.has('judgment') || !counter.get(species.types[0]) || teamDetails.zMove)
) {
// Judgment doesn't change type with Z-Crystals
return species.requiredItems[0];
}
return this.sample(species.requiredItems);
}
// First, the extra high-priority items
if (species.name === 'Dedenne') return moves.has('substitute') ? 'Petaya Berry' : 'Sitrus Berry';
if (species.name === 'Deoxys-Attack') return (isLead && moves.has('stealthrock')) ? 'Focus Sash' : 'Life Orb';
if (species.name === 'Farfetch\u2019d') return 'Stick';
if (species.name === 'Genesect' && moves.has('technoblast')) return 'Douse Drive';
if (species.baseSpecies === 'Marowak') return 'Thick Club';
if (species.name === 'Pikachu') return 'Light Ball';
if (species.name === 'Shedinja' || species.name === 'Smeargle') return 'Focus Sash';
if (species.name === 'Unfezant' && counter.get('Physical') >= 2) return 'Scope Lens';
if (species.name === 'Unown') return 'Choice Specs';
if (species.name === 'Wobbuffet') return 'Custap Berry';
if (ability === 'Harvest' || ability === 'Emergency Exit' && !!counter.get('Status')) return 'Sitrus Berry';
if (ability === 'Imposter') return 'Choice Scarf';
if (ability === 'Poison Heal') return 'Toxic Orb';
if (species.evos.length) return (ability === 'Technician' && counter.get('Physical') >= 4) ? 'Choice Band' : 'Eviolite';
if (moves.has('switcheroo') || moves.has('trick')) {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108) {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (moves.has('bellydrum')) {
if (ability === 'Gluttony') {
return `${this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'])} Berry`;
} else if (species.baseStats.spe <= 50 && !teamDetails.zMove && this.randomChance(1, 2)) {
return 'Normalium Z';
} else {
return 'Sitrus Berry';
}
}
if (moves.has('copycat') && counter.get('Physical') >= 3) return 'Choice Band';
if (moves.has('geomancy') || moves.has('skyattack')) return 'Power Herb';
if (moves.has('shellsmash')) {
return (ability === 'Solid Rock' && !!counter.get('priority')) ? 'Weakness Policy' : 'White Herb';
}
if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk')) {
return (types.has('Fire') || ability === 'Quick Feet' || ability === 'Toxic Boost') ? 'Toxic Orb' : 'Flame Orb';
}
if (
(ability === 'Magic Guard' && counter.damagingMoves.size > 1) ||
(ability === 'Sheer Force' && counter.get('sheerforce'))
) {
return 'Life Orb';
}
if (ability === 'Unburden') return moves.has('fakeout') ? 'Normal Gem' : 'Sitrus Berry';
if (moves.has('acrobatics')) return '';
if (moves.has('electricterrain') || ability === 'Electric Surge' && moves.has('thunderbolt')) return 'Electrium Z';
if (
moves.has('happyhour') ||
moves.has('holdhands') ||
(moves.has('encore') && ability === 'Contrary')
) return 'Normalium Z';
if (moves.has('raindance')) {
if (species.baseSpecies === 'Castform' && !teamDetails.zMove) {
return 'Waterium Z';
} else {
return (ability === 'Forecast') ? 'Damp Rock' : 'Life Orb';
}
}
if (moves.has('sunnyday')) {
if ((species.baseSpecies === 'Castform' || species.baseSpecies === 'Cherrim') && !teamDetails.zMove) {
return 'Firium Z';
} else {
return (ability === 'Forecast') ? 'Heat Rock' : 'Life Orb';
}
}
if (moves.has('solarbeam') && ability !== 'Drought' && !moves.has('sunnyday') && !teamDetails.sun) {
return !teamDetails.zMove ? 'Grassium Z' : 'Power Herb';
}
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (
moves.has('rest') && !moves.has('sleeptalk') &&
ability !== 'Natural Cure' && ability !== 'Shed Skin' && ability !== 'Shadow Tag'
) {
return 'Chesto Berry';
}
// Z-Moves
if (!teamDetails.zMove) {
if (species.name === 'Decidueye' && moves.has('spiritshackle') && counter.setupType) {
return 'Decidium Z';
}
if (species.name === 'Kommo-o') return moves.has('clangingscales') ? 'Kommonium Z' : 'Dragonium Z';
if (species.baseSpecies === 'Lycanroc' && moves.has('stoneedge') && counter.setupType) {
return 'Lycanium Z';
}
if (species.name === 'Marshadow' && moves.has('spectralthief') && counter.setupType) {
return 'Marshadium Z';
}
if (species.name === 'Necrozma-Dusk-Mane' || species.name === 'Necrozma-Dawn-Wings') {
if (moves.has('autotomize') && moves.has('sunsteelstrike')) {
return 'Solganium Z';
} else if (moves.has('trickroom') && moves.has('moongeistbeam')) {
return 'Lunalium Z';
} else {
return 'Ultranecrozium Z';
}
}
if (species.name === 'Mimikyu' && moves.has('playrough') && counter.setupType) return 'Mimikium Z';
if (species.name === 'Raichu-Alola' && moves.has('thunderbolt') && counter.setupType) return 'Aloraichium Z';
if (moves.has('bugbuzz') && counter.setupType && species.baseStats.spa > 100) return 'Buginium Z';
if (
(moves.has('darkpulse') && ability === 'Fur Coat' && counter.setupType) ||
(moves.has('suckerpunch') && ability === 'Moxie' && counter.get('Dark') < 2)
) {
return 'Darkinium Z';
}
if (moves.has('outrage') && counter.setupType && !moves.has('fly')) return 'Dragonium Z';
if (moves.has('fleurcannon') && !!counter.get('speedsetup')) return 'Fairium Z';
if (
(moves.has('focusblast') && types.has('Fighting') && counter.setupType) ||
(moves.has('reversal') && moves.has('substitute'))
) {
return 'Fightinium Z';
}
if (
moves.has('fly') ||
(moves.has('hurricane') && species.baseStats.spa >= 125 && (!!counter.get('Status') || moves.has('superpower'))) ||
((moves.has('bounce') || moves.has('bravebird')) && counter.setupType)
) {
return 'Flyinium Z';
}
if (moves.has('shadowball') && counter.setupType && ability === 'Beast Boost') return 'Ghostium Z';
if (
moves.has('sleeppowder') && types.has('Grass') &&
counter.setupType && species.baseStats.spe <= 70
) {
return 'Grassium Z';
}
if (moves.has('magmastorm')) return 'Firium Z';
if (moves.has('dig')) return 'Groundium Z';
if (moves.has('photongeyser') && counter.setupType) return 'Psychium Z';
if (moves.has('stoneedge') && types.has('Rock') && moves.has('swordsdance')) return 'Rockium Z';
if (moves.has('hydropump') && ability === 'Battle Bond' && moves.has('uturn')) return 'Waterium Z';
if ((moves.has('hail') || (moves.has('blizzard') && ability !== 'Snow Warning'))) return 'Icium Z';
}
}
getMediumPriorityItem(
ability: string,
moves: Set<string>,
counter: MoveCounter,
species: Species,
isDoubles: boolean,
isLead: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
(ability === 'Speed Boost' || ability === 'Stance Change' || species.name === 'Pheromosa') &&
counter.get('Physical') + counter.get('Special') > 2 &&
!moves.has('uturn')
) {
return 'Life Orb';
}
if (isDoubles && moves.has('uturn') && counter.get('Physical') === 4 && !moves.has('fakeout')) {
return (
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority') && this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Band';
}
if (isDoubles && counter.get('Special') === 4 && (moves.has('waterspout') || moves.has('eruption'))) {
return 'Choice Scarf';
}
if (
!isDoubles &&
counter.get('Physical') >= 4 &&
['bodyslam', 'dragontail', 'fakeout', 'flamecharge', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m))
) {
return (
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority') &&
this.randomChance(2, 3)
) ? 'Choice Scarf' : 'Choice Band';
}
if (
!isDoubles &&
(counter.get('Special') >= 4 || (counter.get('Special') >= 3 && moves.has('uturn'))) &&
!moves.has('acidspray') && !moves.has('clearsmog')
) {
return (
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Tinted Lens' &&
!counter.get('Physical') && !counter.get('priority') &&
this.randomChance(2, 3)
) ? 'Choice Scarf' : 'Choice Specs';
}
if (
!isDoubles &&
counter.get('Physical') >= 3 &&
moves.has('defog') &&
!moves.has('foulplay') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
!counter.get('priority')
) {
return 'Choice Scarf';
}
if (!isDoubles && (
ability === 'Drizzle' ||
ability === 'Slow Start' ||
species.name.includes('Rotom-') ||
['aromatherapy', 'bite', 'clearsmog', 'curse', 'protect', 'sleeptalk'].some(m => moves.has(m)))
) {
return 'Leftovers';
}
if (['endeavor', 'flail', 'reversal'].some(m => moves.has(m)) && ability !== 'Sturdy') {
return (ability === 'Defeatist') ? 'Expert Belt' : 'Focus Sash';
}
if (moves.has('outrage') && counter.setupType) return 'Lum Berry';
if (
isDoubles &&
counter.damagingMoves.size >= 3 &&
species.baseStats.spe >= 70 &&
ability !== 'Multiscale' && ability !== 'Sturdy' && [
'acidspray', 'electroweb', 'fakeout', 'feint', 'flamecharge', 'icywind',
'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'suckerpunch', 'uturn',
].every(m => !moves.has(m))
) {
return defensiveStatTotal >= 275 ? 'Sitrus Berry' : 'Life Orb';
}
if (moves.has('substitute')) return counter.damagingMoves.size > 2 && !!counter.get('drain') ? 'Life Orb' : 'Leftovers';
if (
!isDoubles &&
this.dex.getEffectiveness('Ground', species) >= 2 &&
ability !== 'Levitate' &&
!moves.has('magnetrise')
) {
return 'Air Balloon';
}
if ((ability === 'Iron Barbs' || ability === 'Rough Skin') && this.randomChance(1, 2)) return 'Rocky Helmet';
if (
counter.get('Physical') + counter.get('Special') >= 4 &&
species.baseStats.spd >= 50 && defensiveStatTotal >= 235
) {
return 'Assault Vest';
}
if (species.name === 'Palkia' && (moves.has('dracometeor') || moves.has('spacialrend')) && moves.has('hydropump')) {
return 'Lustrous Orb';
}
if (counter.damagingMoves.size >= 4) {
return (counter.get('Dragon') || counter.get('Dark') || counter.get('Normal')) ? 'Life Orb' : 'Expert Belt';
}
if (counter.damagingMoves.size >= 3 && !!counter.get('speedsetup') && defensiveStatTotal >= 300) {
return 'Weakness Policy';
}
if (
!isDoubles && isLead &&
!['Regenerator', 'Sturdy'].includes(ability) &&
!counter.get('recoil') && !counter.get('recovery') &&
defensiveStatTotal < 255
) {
return 'Focus Sash';
}
}
getLowPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
): string | undefined {
// This is the "REALLY can't think of a good item" cutoff
if (moves.has('stickyweb') && ability === 'Sturdy') return 'Mental Herb';
if (ability === 'Serene Grace' && moves.has('airslash') && species.baseStats.spe > 100) return 'Metronome';
if (ability === 'Sturdy' && moves.has('explosion') && !counter.get('speedsetup')) return 'Custap Berry';
if (ability === 'Super Luck') return 'Scope Lens';
if (
!isDoubles &&
counter.damagingMoves.size >= 3 &&
ability !== 'Sturdy' &&
['acidspray', 'dragontail', 'foulplay', 'rapidspin', 'superfang', 'uturn'].every(m => !moves.has(m)) && (
counter.get('speedsetup') ||
moves.has('trickroom') ||
(species.baseStats.spe > 40 && species.baseStats.hp + species.baseStats.def + species.baseStats.spd < 275)
)
) {
return 'Life Orb';
}
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
forme = species.battleOnly;
}
if (species.cosmeticFormes) {
forme = this.sample([species.name].concat(species.cosmeticFormes));
}
const randMoves = isDoubles ?
(species.randomDoubleBattleMoves || species.randomBattleMoves) :
species.randomBattleMoves;
const movePool = (randMoves || Object.keys(Dex.species.getLearnset(species.id)!)).slice();
if (this.format.gameType === 'multi') {
// Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles
const allySwitch = movePool.indexOf('allyswitch');
if (allySwitch > -1) {
if (movePool.length > 4) {
this.fastPop(movePool, allySwitch);
} else {
// Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does
movePool[allySwitch] = 'sleeptalk';
}
}
}
const rejectedPool = [];
const moves = new Set<string>();
let ability = '';
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
const types = new Set(species.types);
const abilities = new Set<string>();
for (const abilityName of Object.values(species.abilities)) {
if (abilityName === species.abilities.S || (species.unreleasedHidden && abilityName === species.abilities.H)) continue;
abilities.add(abilityName);
}
let availableHP = 0;
for (const moveid of movePool) {
if (moveid.startsWith('hiddenpower')) availableHP++;
}
// These moves can be used even if we aren't setting up to use them:
const SetupException = ['closecombat', 'diamondstorm', 'extremespeed', 'superpower', 'clangingscales'];
let counter: MoveCounter;
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.size < 4 && movePool.length) {
const moveid = this.sampleNoReplace(movePool);
if (moveid.startsWith('hiddenpower')) {
availableHP--;
if (hasHiddenPower) continue;
hasHiddenPower = true;
}
moves.add(moveid);
}
while (moves.size < 4 && rejectedPool.length) {
const moveid = this.sampleNoReplace(rejectedPool);
if (moveid.startsWith('hiddenpower')) {
if (hasHiddenPower) continue;
hasHiddenPower = true;
}
moves.add(moveid);
}
counter = this.queryMoves(moves, species.types, abilities, movePool);
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, types, counter, species as Species, teamDetails
);
};
// Iterate through the moves again, this time to cull them:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
let {cull, isSetup} = this.shouldCullMove(
move, types, moves, abilities, counter, movePool, teamDetails,
species, isLead, isDoubles
);
// This move doesn't satisfy our setup requirements:
if (
(move.category === 'Physical' && counter.setupType === 'Special') ||
(move.category === 'Special' && counter.setupType === 'Physical')
) {
// Reject STABs last in case the setup type changes later on
const stabs = counter.get(species.types[0]) + (counter.get(species.types[1]) || 0);
if (
!SetupException.includes(moveid) &&
(!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2)
) cull = true;
}
// Hidden Power isn't good enough
if (
counter.setupType === 'Special' &&
moveid === 'hiddenpower' &&
species.types.length > 1 &&
counter.get('Special') <= 2 &&
!types.has(move.type) &&
!counter.get('Physical') &&
counter.get('specialpool')
) {
cull = true;
}
const singlesEnforcement = (
!['judgment', 'lightscreen', 'reflect', 'sleeptalk', 'toxic'].includes(moveid) && (
move.category !== 'Status' ||
// should allow Meganium to cull a recovery move for the sake of STAB
!(move.flags.heal && species.id !== 'meganium')
)
);
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
if (
!cull &&
!move.damage &&
!isSetup &&
!move.weather &&
!move.stallingMove &&
(isDoubles || singlesEnforcement) && (
!counter.setupType || counter.setupType === 'Mixed' ||
(move.category !== counter.setupType && move.category !== 'Status') ||
(counter.get(counter.setupType) + counter.get('Status') > 3 && !counter.get('hazards'))
) && (
move.category === 'Status' ||
!types.has(move.type) ||
(move.basePower && move.basePower < 40 && !move.multihit)
)
) {
if (
(!counter.get('stab') && !moves.has('nightshade') && !moves.has('seismictoss') && (
species.types.length > 1 ||
(species.types[0] !== 'Normal' && species.types[0] !== 'Psychic') ||
!moves.has('icebeam') ||
species.baseStats.spa >= species.baseStats.spd
)) || (
moves.has('suckerpunch') && !abilities.has('Contrary') && counter.get('stab') < species.types.length
) || (
(['recover', 'roost', 'slackoff', 'softboiled'].some(m => movePool.includes(m))) &&
counter.get('Status') &&
!counter.setupType &&
['healingwish', 'trick', 'trickroom'].every(m => !moves.has(m))
) || (
movePool.includes('milkdrink') ||
movePool.includes('shoreup') ||
(movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb)
) || (
isLead &&
movePool.includes('stealthrock') &&
counter.get('Status') && !counter.setupType &&
!counter.get('speedsetup') && !moves.has('substitute')
) || (
species.requiredMove && movePool.includes(toID(species.requiredMove))
) || (
!counter.get('Normal') &&
(abilities.has('Aerilate') || abilities.has('Pixilate') || (abilities.has('Refrigerate') && !moves.has('blizzard')))
)
) {
cull = true;
} else {
for (const type of types) {
if (runEnforcementChecker(type)) {
cull = true;
}
}
for (const abil of abilities) {
if (runEnforcementChecker(abil)) {
cull = true;
}
}
}
}
// Sleep Talk shouldn't be selected without Rest
if (moveid === 'rest' && cull) {
const sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
cull = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
const moveIsHP = moveid.startsWith('hiddenpower');
if (cull && (
movePool.length - availableHP ||
(availableHP && (moveIsHP || !hasHiddenPower))
)) {
if (
move.category !== 'Status' &&
!move.damage &&
!move.flags.charge &&
(!moveIsHP || !availableHP)
) {
rejectedPool.push(moveid);
}
if (moveIsHP) hasHiddenPower = false;
moves.delete(moveid);
break;
}
if (cull && rejectedPool.length) {
if (moveIsHP) hasHiddenPower = false;
moves.delete(moveid);
break;
}
}
} while (moves.size < 4 && (movePool.length || rejectedPool.length));
// Moveset modifications
if (moves.has('autotomize') && moves.has('heavyslam')) {
if (species.id === 'celesteela') {
moves.delete('heavyslam');
moves.add('flashcannon');
} else {
moves.delete('autotomize');
moves.add('rockpolish');
}
}
if (moves.has('raindance') && moves.has('thunderbolt') && !isDoubles) {
moves.delete('thunderbolt');
moves.add('thunder');
}
if (moves.has('workup') && !counter.get('Special') && species.id === 'zeraora') {
moves.delete('workup');
moves.add('bulkup');
}
const battleOnly = species.battleOnly && !species.requiredAbility;
const baseSpecies: Species = battleOnly ? this.dex.species.get(species.battleOnly as string) : species;
const abilityData = Object.values(baseSpecies.abilities).map(a => this.dex.abilities.get(a));
Utils.sortBy(abilityData, abil => -abil.rating);
if (abilityData[1]) {
// Sort abilities by rating with an element of randomness
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
}
if (abilityData[0].rating <= abilityData[1].rating && this.randomChance(1, 2)) {
[abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating && this.randomChance(2, 3)) {
[abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
}
ability = abilityData[0].name;
while (this.shouldCullAbility(
ability, types, moves, abilities, counter, movePool, teamDetails, species, isDoubles
)) {
if (ability === abilityData[0].name && abilityData[1].rating >= 1) {
ability = abilityData[1].name;
} else if (ability === abilityData[1].name && abilityData[2] && abilityData[2].rating >= 1) {
ability = abilityData[2].name;
} else {
// Default to the highest rated ability if all are rejected
ability = abilityData[0].name;
break;
}
}
if (
abilities.has('Guts') &&
ability !== 'Quick Feet' &&
(moves.has('facade') || (moves.has('protect') && !isDoubles) || (moves.has('sleeptalk') && moves.has('rest')))
) {
ability = 'Guts';
} else if (abilities.has('Moxie') && (counter.get('Physical') > 3 || moves.has('bounce')) && !isDoubles) {
ability = 'Moxie';
} else if (isDoubles) {
if (abilities.has('Intimidate')) ability = 'Intimidate';
if (abilities.has('Guts') && ability !== 'Intimidate') ability = 'Guts';
if (abilities.has('Storm Drain')) ability = 'Storm Drain';
if (abilities.has('Harvest')) ability = 'Harvest';
if (abilities.has('Unburden') && ability !== 'Prankster' && !species.isMega) ability = 'Unburden';
}
if (species.name === 'Ambipom' && !counter.get('technician')) {
// If it doesn't qualify for Technician, Skill Link is useless on it
ability = 'Pickup';
}
if (species.name === 'Raticate-Alola') ability = 'Hustle';
if (species.name === 'Altaria') ability = 'Natural Cure';
} else {
ability = abilityData[0].name;
}
if (species.name === 'Genesect' && moves.has('technoblast')) forme = 'Genesect-Douse';
if (!isDoubles && species.id === 'pikachu') {
const pikachuForme = this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner']);
forme = `Pikachu${pikachuForme}`;
if (forme !== 'Pikachu') ability = 'Static';
}
if (
!moves.has('photongeyser') &&
!teamDetails.zMove &&
(species.name === 'Necrozma-Dusk-Mane' || species.name === 'Necrozma-Dawn-Wings')
) {
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
if (move.category === 'Status' || types.has(move.type)) continue;
moves.delete(moveid);
moves.add('photongeyser');
break;
}
}
let item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles);
if (item === undefined) item = this.getMediumPriorityItem(ability, moves, counter, species, isDoubles, isLead);
if (item === undefined) {
item = this.getLowPriorityItem(ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles);
}
// fallback
if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers';
// For Trick / Switcheroo
if (item === 'Leftovers' && types.has('Poison')) {
item = 'Black Sludge';
}
let level: number;
if (!isDoubles) {
const levelScale: {[k: string]: number} = {uber: 76, ou: 80, uu: 82, ru: 84, nu: 86, pu: 88};
const customScale: {[k: string]: number} = {
// Banned Ability
Dugtrio: 82, Gothitelle: 82, Pelipper: 84, Politoed: 84, Torkoal: 84, Wobbuffet: 82,
// Holistic judgement
'Castform-Rainy': 100, 'Castform-Snowy': 100, 'Castform-Sunny': 100, Delibird: 100, Spinda: 100, Unown: 100,
};
const tier = toID(species.tier).replace('bl', '');
level = levelScale[tier] || (species.nfe ? 90 : 80);
if (customScale[species.name]) level = customScale[species.name];
} else {
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
// Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
const baseStats = species.baseStats;
let bst = species.bst;
// If Wishiwashi, use the school-forme's much higher stats
if (species.baseSpecies === 'Wishiwashi') bst = this.dex.species.get('wishiwashischool').bst;
// Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite
// For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.)
const speciesAbility = (baseSpecies === species ? ability : species.abilities[0]);
if (speciesAbility === 'Huge Power' || speciesAbility === 'Pure Power') {
bst += baseStats.atk;
} else if (speciesAbility === 'Parental Bond') {
bst += 0.25 * (counter.get('Physical') > counter.get('Special') ? baseStats.atk : baseStats.spa);
} else if (speciesAbility === 'Protean') {
bst += 0.3 * (counter.get('Physical') > counter.get('Special') ? baseStats.atk : baseStats.spa);
} else if (speciesAbility === 'Fur Coat') {
bst += baseStats.def;
} else if (speciesAbility === 'Slow Start') {
bst -= baseStats.atk / 2 + baseStats.spe / 2;
} else if (speciesAbility === 'Truant') {
bst *= 2 / 3;
}
if (item === 'Eviolite') {
bst += 0.5 * (baseStats.def + baseStats.spd);
} else if (item === 'Light Ball') {
bst += baseStats.atk + baseStats.spa;
}
level = 70 + Math.floor(((600 - Utils.clampIntRange(bst, 300, 600)) / 10.34));
}
// Prepare optimal HP
const srWeakness = this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && moves.has('reversal')) {
// Reversal users should be able to use four Substitutes
if (hp % 4 > 0) break;
} else if (moves.has('substitute') && (
item === 'Petaya Berry' || item === 'Sitrus Berry' ||
(ability === 'Power Construct' && item !== 'Leftovers')
)) {
// Three Substitutes should activate Petaya Berry for Dedenne
// Two Substitutes should activate Sitrus Berry or Power Construct
if (hp % 4 === 0) break;
} else if (moves.has('bellydrum') && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('copycat') && !moves.has('transform')) {
evs.atk = 0;
ivs.atk = 0;
}
if (ability === 'Beast Boost' && counter.get('Special') < 1) {
evs.spa = 0;
ivs.spa = 0;
}
if (['gyroball', 'metalburst', 'trickroom'].some(m => moves.has(m))) {
evs.spe = 0;
ivs.spe = 0;
}
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
moves: Array.from(moves),
ability,
evs,
ivs,
item,
level,
};
}
randomTeam() {
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: {[k: string]: number} = {};
let hasMega = false;
const tierCount: {[k: string]: number} = {};
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
// We make at most two passes through the potential Pokemon pool when creating a team - if the first pass doesn't
// result in a team of six Pokemon we perform a second iteration relaxing as many restrictions as possible.
for (const restrict of [true, false]) {
if (pokemon.length >= this.maxTeamSize) break;
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
// Check if the forme has moves for random battle
if (this.format.gameType === 'singles') {
if (!species.randomBattleMoves) continue;
} else {
if (!species.randomDoubleBattleMoves) continue;
}
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Limit one Mega per team
if (hasMega && species.isMega) continue;
// Adjust rate for species with multiple sets
switch (species.baseSpecies) {
case 'Arceus': case 'Silvally':
if (this.randomChance(8, 9) && !isMonotype) continue;
break;
case 'Oricorio':
if (this.randomChance(3, 4)) continue;
break;
case 'Castform': case 'Floette':
if (this.randomChance(2, 3)) continue;
break;
case 'Aegislash': case 'Basculin': case 'Cherrim': case 'Gourgeist': case 'Groudon': case 'Kyogre': case 'Meloetta':
if (this.randomChance(1, 2)) continue;
break;
case 'Greninja':
if (this.gen >= 7 && this.randomChance(1, 2)) continue;
break;
}
if (species.otherFormes && !hasMega && (
species.otherFormes.includes(species.name + '-Mega') ||
species.otherFormes.includes(species.name + '-Mega-X')
)) {
continue;
}
const tier = species.tier;
const types = species.types;
const typeCombo = types.slice().sort().join();
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (restrict && !species.isMega) {
// Limit one Pokemon per tier, two for Monotype
if (
(tierCount[tier] >= (isMonotype || this.forceMonotype ? 2 : 1) * limitFactor) &&
!this.randomChance(1, Math.pow(5, tierCount[tier]))
) {
continue;
}
if (!isMonotype && !this.forceMonotype) {
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
}
// Limit one of any type combination, two in Monotype
if (!this.forceMonotype && typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue;
}
const set = this.randomSet(
species,
teamDetails,
pokemon.length === this.maxTeamSize - 1,
this.format.gameType !== 'singles'
);
const item = this.dex.items.get(set.item);
// Limit one Z-Move per team
if (item.zMove && teamDetails.zMove) continue;
// Zoroark copies the last Pokemon
if (set.ability === 'Illusion') {
if (pokemon.length < 1) continue;
set.level = pokemon[pokemon.length - 1].level;
}
// Okay, the set passes, add it to our team
pokemon.unshift(set);
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment tier counter
if (tierCount[tier]) {
tierCount[tier]++;
} else {
tierCount[tier] = 1;
}
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Track what the team has
if (item.megaStone) hasMega = true;
if (item.zMove) teamDetails.zMove = 1;
if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails.hail = 1;
if (set.moves.includes('raindance') || set.ability === 'Drizzle' && !item.onPrimal) teamDetails.rain = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.moves.includes('sunnyday') || set.ability === 'Drought' && !item.onPrimal) teamDetails.sun = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
}
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
randomFactorySets: AnyObject = require('./factory-sets.json');
randomFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
const setList = this.randomFactorySets[tier][id].sets;
const itemsMax: {[k: string]: number} = {
choicespecs: 1,
choiceband: 1,
choicescarf: 1,
};
const movesMax: {[k: string]: number} = {
rapidspin: 1,
batonpass: 1,
stealthrock: 1,
defog: 1,
spikes: 1,
toxicspikes: 1,
};
const requiredMoves: {[k: string]: string} = {
stealthrock: 'hazardSet',
rapidspin: 'hazardClear',
defog: 'hazardClear',
};
const weatherAbilitiesRequire: {[k: string]: string} = {
hydration: 'raindance', swiftswim: 'raindance',
leafguard: 'sunnyday', solarpower: 'sunnyday', chlorophyll: 'sunnyday',
sandforce: 'sandstorm', sandrush: 'sandstorm', sandveil: 'sandstorm',
slushrush: 'hail', snowcloak: 'hail',
};
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
let effectivePool: {set: AnyObject, moveVariants?: number[]}[] = [];
const priorityPool = [];
for (const curSet of setList) {
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
const item = this.dex.items.get(curSet.item);
if (teamData.megaCount && teamData.megaCount > 0 && item.megaStone) continue; // reject 2+ mega stones
if (teamData.zCount && teamData.zCount > 0 && item.zMove) continue; // reject 2+ Z stones
if (itemsMax[item.id] && teamData.has[item.id] >= itemsMax[item.id]) continue;
const ability = this.dex.abilities.get(curSet.ability);
if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue;
if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters
let reject = false;
let hasRequiredMove = false;
const curSetVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = toID(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject) continue;
effectivePool.push({set: curSet, moveVariants: curSetVariants});
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
const item = this.sampleIfArray(setData.set.item);
const ability = this.sampleIfArray(setData.set.ability);
const nature = this.sampleIfArray(setData.set.nature);
const level = setData.set.level || (tier === "LC" ? 5 : 100);
return {
name: setData.set.name || species.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: item || '',
ability: ability || species.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
nature: nature || 'Serious',
moves,
};
}
randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
const forceResult = (depth >= 4);
// The teams generated depend on the tier choice in such a way that
// no exploitable information is leaked from rolling the tier in getTeam(p1).
const availableTiers = ['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC', 'Mono'];
if (!this.factoryTier) this.factoryTier = this.sample(availableTiers);
const chosenTier = this.factoryTier;
const tierValues: {[k: string]: number} = {
Uber: 5,
OU: 4, UUBL: 4,
UU: 3, RUBL: 3,
RU: 2, NUBL: 2,
NU: 1, PUBL: 1,
PU: 0,
};
const pokemon = [];
const pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
const typePool = this.dex.types.names();
const type = this.sample(typePool);
const teamData: TeamData = {
typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0,
has: {}, forceResult: forceResult, weaknesses: {}, resistances: {},
};
const requiredMoveFamilies = ['hazardSet', 'hazardClear'];
const requiredMoves: {[k: string]: string} = {
stealthrock: 'hazardSet',
rapidspin: 'hazardClear',
defog: 'hazardClear',
};
const weatherAbilitiesSet: {[k: string]: string} = {
drizzle: 'raindance',
drought: 'sunnyday',
snowwarning: 'hail',
sandstream: 'sandstorm',
};
const resistanceAbilities: {[k: string]: string[]} = {
dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'],
flashfire: ['Fire'], heatproof: ['Fire'],
lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'],
sapsipper: ['Grass'],
thickfat: ['Ice', 'Fire'],
levitate: ['Ground'],
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) continue;
// Lessen the need of deleting sets of Pokemon after tier shifts
if (
chosenTier in tierValues && species.tier in tierValues &&
tierValues[species.tier] > tierValues[chosenTier]
) continue;
const speciesFlags = this.randomFactorySets[chosenTier][species.id].flags;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit the number of Megas to one
if (!teamData.megaCount) teamData.megaCount = 0;
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
const set = this.randomFactorySet(species, teamData, chosenTier);
if (!set) continue;
const itemData = this.dex.items.get(set.item);
// Actually limit the number of Megas to one
if (teamData.megaCount >= 1 && itemData.megaStone) continue;
// Limit the number of Z moves to one
if (teamData.zCount && teamData.zCount >= 1 && itemData.zMove) continue;
let types = species.types;
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
// Enforce Monotype
if (chosenTier === 'Mono') {
// Prevents Mega Evolutions from breaking the type limits
if (itemData.megaStone) {
const megaSpecies = this.dex.species.get(itemData.megaStone);
if (types.length > megaSpecies.types.length) types = [species.types[0]];
// Only check the second type because a Mega Evolution should always share the first type with its base forme.
if (megaSpecies.types[1] && types[1] && megaSpecies.types[1] !== types[1]) {
types = [megaSpecies.types[0]];
}
}
if (!types.includes(type)) continue;
} else {
// If not Monotype, limit to two of each type
let skip = false;
for (const typeName of types) {
if (teamData.typeCount[typeName] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability + '' === 'Drought' || set.ability + '' === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability + '';
}
if (teamData.typeComboCount[typeCombo] >= 1 * limitFactor) continue;
}
// Okay, the set passes, add it to our team
pokemon.push(set);
const typeCombo = types.slice().sort().join();
// Now that our Pokemon has passed all checks, we can update team data:
for (const typeName of types) {
if (typeName in teamData.typeCount) {
teamData.typeCount[typeName]++;
} else {
teamData.typeCount[typeName] = 1;
}
}
teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1;
teamData.baseFormes[species.baseSpecies] = 1;
if (itemData.megaStone) teamData.megaCount++;
if (itemData.zMove) {
if (!teamData.zCount) teamData.zCount = 0;
teamData.zCount++;
}
if (itemData.id in teamData.has) {
teamData.has[itemData.id]++;
} else {
teamData.has[itemData.id] = 1;
}
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = toID(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth);
}
for (const typeName in teamData.weaknesses) {
if (teamData.weaknesses[typeName] >= 3) return this.randomFactoryTeam(side, ++depth);
}
}
return pokemon;
}
randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json');
randomBSSFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
// const flags = this.randomBSSFactorySets[tier][id].flags;
const setList = this.randomBSSFactorySets[id].sets;
const movesMax: {[k: string]: number} = {
batonpass: 1,
stealthrock: 1,
spikes: 1,
toxicspikes: 1,
doubleedge: 1,
trickroom: 1,
};
const requiredMoves: {[k: string]: number} = {};
const weatherAbilitiesRequire: {[k: string]: string} = {
swiftswim: 'raindance',
sandrush: 'sandstorm', sandveil: 'sandstorm',
};
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
const priorityPool = [];
for (const curSet of setList) {
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
const item = this.dex.items.get(curSet.item);
if (teamData.megaCount && teamData.megaCount > 1 && item.megaStone) continue; // reject 3+ mega stones
if (teamData.zCount && teamData.zCount > 1 && item.zMove) continue; // reject 3+ Z stones
if (teamData.has[item.id]) continue; // Item clause
const ability = this.dex.abilities.get(curSet.ability);
if (weatherAbilitiesRequire[ability.id] && teamData.weather !== weatherAbilitiesRequire[ability.id]) continue;
if (teamData.weather && weatherAbilities.includes(ability.id)) continue; // reject 2+ weather setters
if (curSet.species === 'Aron' && teamData.weather !== 'sandstorm') continue; // reject Aron without a Sand Stream user
let reject = false;
let hasRequiredMove = false;
const curSetVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = toID(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetVariants.push(variantIndex);
}
if (reject) continue;
effectivePool.push({set: curSet, moveVariants: curSetVariants});
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
return {
name: setData.set.nickname || setData.set.name || species.baseSpecies,
species: setData.set.species,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: this.sampleIfArray(setData.set.item) || '',
ability: setData.set.ability || species.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level || 50,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
nature: setData.set.nature || 'Serious',
moves,
};
}
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
const forceResult = (depth >= 4);
const pokemon = [];
const pokemonPool = Object.keys(this.randomBSSFactorySets);
const teamData: TeamData = {
typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0,
eeveeLimCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {},
};
const requiredMoveFamilies: string[] = [];
const requiredMoves: {[k: string]: string} = {};
const weatherAbilitiesSet: {[k: string]: string} = {
drizzle: 'raindance',
drought: 'sunnyday',
snowwarning: 'hail',
sandstream: 'sandstorm',
};
const resistanceAbilities: {[k: string]: string[]} = {
waterabsorb: ['Water'],
flashfire: ['Fire'],
lightningrod: ['Electric'], voltabsorb: ['Electric'],
thickfat: ['Ice', 'Fire'],
levitate: ['Ground'],
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) continue;
const speciesFlags = this.randomBSSFactorySets[species.id].flags;
if (!teamData.megaCount) teamData.megaCount = 0;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit the number of Megas + Z-moves to 3
if (teamData.megaCount + (teamData.zCount ? teamData.zCount : 0) >= 3 && speciesFlags.megaOnly) continue;
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
// Limit 2 of any type
const types = species.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
// Restrict Eevee with certain Pokemon
if (speciesFlags.limEevee) {
if (!teamData.eeveeLimCount) teamData.eeveeLimCount = 0;
teamData.eeveeLimCount++;
}
if (teamData.eeveeLimCount && teamData.eeveeLimCount >= 1 && speciesFlags.limEevee) continue;
const set = this.randomBSSFactorySet(species, teamData);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (teamData.typeComboCount[typeCombo] >= 1 * limitFactor) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = (teamData.typeComboCount[typeCombo] + 1) || 1;
teamData.baseFormes[species.baseSpecies] = 1;
// Limit Mega and Z-move
const itemData = this.dex.items.get(set.item);
if (itemData.megaStone) teamData.megaCount++;
if (itemData.zMove) {
if (!teamData.zCount) teamData.zCount = 0;
teamData.zCount++;
}
teamData.has[itemData.id] = 1;
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = toID(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth);
}
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth);
}
}
return pokemon;
}
}
export default RandomGen7Teams;