* Improve Volcalith tests readability * Add G-Max Volcalith recoil damage order test * Add 1 HP priority tests * Add charge move targeting test * Correct assertions of Ripen / Sturdy * Skip failing tests * Add Volcalith Black Sludge test * Add Pressure Max / Z-move tests * Add Pressure submove test * Add NGas speed test * Skip NGas speed test * Add White Herb double Intimidate test * Remove debug log * Remove duplicate Pressure test * Improve White Herb Intimidate test title * Add Rollout Storage tests * Add spread move Rollout storage test * Add Magician Weakness Policy test * Add Sleep tests * Add Shell Bell spread move test * Add Synchronize Lum Berry test * oh yeah it doesn't work * Remove duplicate test * Add Sunsteel Strike tests * Add Leech Seed ally switch test * Add Primal weather Natural Gift test * Add Emergency Exit hazards test * Add generic hazards tests * Add and standardize Arceus tests * Add Transform ability test * Add and standardize Parting Shot tests * Add Memento tests * Add Me First test * Add Cursed Body Z-move test * Add Assurance targeting test * Clarify Assurance test description * Add double faint switch test * Add Receiver KO boost ability * Add double Unnerve test * Add Dynamax Eject Pack test * Improve Dynamax forced switchout test * Add Protective Pads Perish Body test * Add Sticky Web Pressure test * Add Speed modifier lower bound test * Add Cloud Nine Hydration test * Correct Cursed Body test * Add Grassy Terrain Leftovers test * Remove leftover debug * Add additional Receiver and Soul-Heart tests * Add Spite tests * mish * Add Shell Bell multihit test * Add WP Dragon Tail test Co-authored-by: The Immortal <the_immortal123@live.com> |
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| .github/workflows | ||
| .vscode | ||
| config | ||
| data | ||
| databases/schemas | ||
| lib | ||
| logs | ||
| server | ||
| sim | ||
| test | ||
| tools | ||
| translations | ||
| .editorconfig | ||
| .eslintrc-no-types.json | ||
| .eslintrc.json | ||
| .gitattributes | ||
| .gitignore | ||
| .mocharc.json | ||
| .npmignore | ||
| .npmrc | ||
| build | ||
| CODEOWNERS | ||
| COMMANDLINE.md | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| old-simulator-doc.txt | ||
| package.json | ||
| pokemon-showdown | ||
| Procfile | ||
| PROTOCOL.md | ||
| README.md | ||
| simulator-doc.txt | ||
| tsconfig.json | ||
Pokémon Showdown
Navigation: Website | Server repository | Client repository | Dex repository
Introduction
Pokémon Showdown is many things:
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A web site you can use for Pokémon battling
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A JavaScript library for simulating Pokémon battles and getting Pokédex data
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Some command-line tools for simulating Pokémon battles (which can be used in non-JavaScript programs)
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A game server for hosting your own Pokémon Showdown community and game modes
Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).
Documentation quick links
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PROTOCOL.md - The protocol used by the server to communicate with clients.
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SIM-PROTOCOL.md - The protocol used for battles and battle messages.
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CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).
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Bot FAQ - An FAQ compiled by Kaiepi [Kaiepi] regarding making Pokemon Showdown bots - mainly chatbots and battle bots.
Community
PS has a built-in chat service. Join our main server to talk to us!
You can also visit the Pokémon Showdown forums for discussion and help.
If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.
License
Pokémon Showdown's server is distributed under the terms of the MIT License.
Credits
Owner
- Guangcong Luo [Zarel] - Development, Design, Sysadmin
Staff
- Andrew Werner [HoeenHero] - Development
- Annika L. [Annika] - Development
- Chris Monsanto [chaos] - Development, Sysadmin
- Leonard Craft III - Research (game mechanics)
- Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development
- [The Immortal] - Development
Contributors