pokemon-showdown/test/simulator/moves/haze.js
Ivo Julca 67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00

89 lines
2.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Haze - RBY', function () {
afterEach(function () {
battle.destroy();
});
it('should remove stat changes', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['agility', 'haze']}],
[{species: "Mewtwo", moves: ['swordsdance', 'splash']}],
]);
battle.commitDecisions();
assert.strictEqual(battle.p1.active[0].boosts.spe, 2);
assert.strictEqual(battle.p2.active[0].boosts.atk, 2);
battle.choose('p1', 'move 2');
battle.choose('p2', 'move 2');
assert.strictEqual(battle.p1.active[0].boosts.spe, 0);
assert.strictEqual(battle.p2.active[0].boosts.atk, 0);
});
it('should remove opponent\'s status', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['thunderwave', 'haze']}],
[{species: "Mewtwo", moves: ['splash']}],
]);
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].status, 'par');
battle.choose('p1', 'move 2');
battle.commitDecisions();
assert.notStrictEqual(battle.p2.active[0].status, 'par');
});
it('should not remove user\'s status', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['thunderwave']}],
[{species: "Mewtwo", moves: ['haze']}],
]);
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].status, 'par');
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].status, 'par');
});
it('should remove focus energy', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['splash']}],
[{species: "Mewtwo", moves: ['focusenergy', 'haze']}],
]);
battle.commitDecisions();
assert.ok(battle.p2.active[0].volatiles['focusenergy']);
battle.choose('p2', 'move 2');
battle.commitDecisions();
assert.strictEqual(typeof battle.p2.active[0].volatiles['focusenergy'], 'undefined');
});
it('should remove reflect and light screen', function () {
battle = common.gen(1).createBattle([
[{species: "Mew", moves: ['reflect', 'lightscreen', 'haze']}],
[{species: "Mewtwo", moves: ['splash']}],
]);
battle.commitDecisions();
assert.ok(battle.p1.active[0].volatiles['reflect']);
battle.choose('p1', 'move 2');
battle.commitDecisions();
assert.ok(battle.p1.active[0].volatiles['lightscreen']);
battle.choose('p1', 'move 3');
battle.commitDecisions();
assert.strictEqual(typeof battle.p1.active[0].volatiles['reflect'], 'undefined');
assert.strictEqual(typeof battle.p1.active[0].volatiles['lightscreen'], 'undefined');
});
});