pokemon-showdown/test/simulator/abilities/wonderguard.js
Ivo Julca 67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00

50 lines
2.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Wonder Guard', function () {
afterEach(function () {
battle.destroy();
});
it('should make the user immune to damaging attacks that are not super effective', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Aerodactyl", ability: 'wonderguard', moves: ['sleeptalk']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Smeargle", ability: 'owntempo', moves: ['knockoff', 'flamethrower', 'thousandarrows', 'moonblast']}]);
for (let i = 1; i <= 4; i++) {
battle.choose('p2', 'move ' + i);
battle.commitDecisions();
assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
}
// Thousand Arrows shouldn't add the Smack Down volatile if blocked by Wonder Guard
battle.p2.chooseMove('thousandarrows');
assert.false.hurts(battle.p1.active[0], () => battle.commitDecisions());
});
it('should not make the user immune to status moves', function () {
battle = common.createBattle();
const p1 = battle.join('p1', 'Guest 1', 1, [{species: "Abra", ability: 'wonderguard', moves: ['teleport']}]);
const p2 = battle.join('p2', 'Guest 2', 1, [{species: "Smeargle", ability: 'noguard', moves: ['poisongas', 'screech', 'healpulse', 'gastroacid']}]);
const target = p1.active[0];
battle.commitDecisions();
assert.strictEqual(target.status, 'psn');
p2.chooseMove(2).foe.chooseDefault();
assert.statStage(target, 'def', -2);
p2.chooseMove('healpulse');
assert.hurtsBy(target, -Math.floor(target.maxhp / 8), () => battle.commitDecisions());
p2.chooseMove('gastroacid').foe.chooseDefault();
assert.ok(battle.p1.active[0].volatiles['gastroacid']);
assert.false(battle.p1.active[0].hasAbility('wonderguard'));
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Zekrom", ability: 'wonderguard', moves: ['sleeptalk']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Reshiram", ability: 'turboblaze', moves: ['fusionflare']}]);
assert.hurts(battle.p1.active[0], () => battle.commitDecisions());
});
});