pokemon-showdown/mods/gen1/rulesets.js
Quinton Lee 55fa6c630e Rulesets: standardize types and names (#2838)
Rules that affect validation are now typed ValidatorRule and rule
names are no longer affected by Tools.getFormat input.
2016-10-12 14:24:53 -05:00

114 lines
3.4 KiB
JavaScript

'use strict';
exports.BattleFormats = {
pokemon: {
effectType: 'ValidatorRule',
name: 'Pokemon',
onValidateSet: function (set, format) {
let template = this.getTemplate(set.species);
let problems = [];
if (set.species === set.name) delete set.name;
if (template.gen > this.gen) {
problems.push(set.species + ' does not exist in gen ' + this.gen + '.');
} else if (template.isNonstandard) {
problems.push(set.species + ' is not a real Pokemon.');
}
if (set.moves) {
for (let i = 0; i < set.moves.length; i++) {
let move = this.getMove(set.moves[i]);
if (move.gen > this.gen) {
problems.push(move.name + ' does not exist in gen ' + this.gen + '.');
} else if (move.isNonstandard) {
problems.push(move.name + ' is not a real move.');
}
}
}
if (set.moves && set.moves.length > 4) {
problems.push((set.name || set.species) + ' has more than four moves.');
}
// Let's manually delete items.
set.item = '';
// Automatically set ability to None
set.ability = 'None';
// Maximise EVs by default
if (!set.evs) {
set.evs = {hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255};
} else {
// If EVs are set manually to lower attack for confusion damage, make attack minimum possible.
// Each EV is 257 Stat points, that is, 30 EVs.
// Minimum attack you can have at level 100 is 30.
set.evs.hp = 255;
set.evs.def = 255;
set.evs.spa = 255;
set.evs.spd = 255;
set.evs.spe = 255;
if (set.evs.atk < 30) {
set.evs.atk = 30;
} else {
set.evs.atk = 255;
}
}
// IVs worked different (DVs, 0 to 15, 2 points each) so we put all IVs to 30
if (!set.ivs) {
set.ivs = {hp: 30, atk: 30, def: 30, spa: 30, spd: 30, spe: 30};
} else {
// Unless minimising Attack DV for confusion damage.
set.ivs.hp = 30;
set.ivs.def = 30;
set.ivs.spa = 30;
set.ivs.spd = 30;
set.ivs.spe = 30;
if (set.ivs.atk < 30) {
// Make it odd DVs (1 DV = 2 IV) so we still have max HP.
set.ivs.atk = 2;
} else {
set.ivs.atk = 30;
}
}
// They also get a useless nature, since that didn't exist
set.nature = 'Serious';
// No shinies
set.shiny = false;
return problems;
},
},
standard: {
effectType: 'ValidatorRule',
name: 'Standard',
ruleset: ['Sleep Clause Mod', 'Freeze Clause Mod', 'Species Clause', 'OHKO Clause', 'Evasion Moves Clause', 'HP Percentage Mod', 'Cancel Mod'],
banlist: ['Unreleased', 'Illegal', 'Dig', 'Fly',
'Kakuna + Poison Sting + Harden', 'Kakuna + String Shot + Harden',
'Beedrill + Poison Sting + Harden', 'Beedrill + String Shot + Harden',
'Nidoking + Fury Attack + Thrash',
'Exeggutor + Poison Powder + Stomp', 'Exeggutor + Sleep Powder + Stomp', 'Exeggutor + Stun Spore + Stomp',
'Eevee + Tackle + Growl',
'Vaporeon + Tackle + Growl',
'Jolteon + Tackle + Growl', 'Jolteon + Focus Energy + Thunder Shock',
'Flareon + Tackle + Growl', 'Flareon + Focus Energy + Ember',
],
onValidateSet: function (set) {
// limit one of each move in Standard
let moves = [];
if (set.moves) {
let hasMove = {};
for (let i = 0; i < set.moves.length; i++) {
let move = this.getMove(set.moves[i]);
let moveid = move.id;
if (hasMove[moveid]) continue;
hasMove[moveid] = true;
moves.push(set.moves[i]);
}
}
set.moves = moves;
},
},
};