mirror of
https://github.com/smogon/pokemon-showdown.git
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304 lines
16 KiB
JavaScript
304 lines
16 KiB
JavaScript
/**
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* Chat plug-ins
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* These are chat plugins - small programs to enhance the chat rooms on Pokemon Showdown.
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* Plugins are objects inside the plugins object. The objects are expected to have data values and a commands object inside.
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* The data object saves the data relevant to the plugin, like scores.
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* The commands object is used to import the commands onto the chat commands.
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* It's very important not to add plug-in commands with the same name as existing commands.
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*
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* @license MIT license
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*/
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var plugins = exports.plugins = {
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/**
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* Scavenger hunts plugin. Only works in a room with the id 'scavengers'.
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* This game shows a hint. Once a player submits the correct answer, they move on to the next hint.
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* You finish upon correctly answering the third hint.
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* In an official hunt, the first three to finish within 60 seconds achieve blitz.
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*/
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scavengers: {
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status: 'off',
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blitz: null,
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hintOne: '',
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answerOne: '',
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hintTwo: '',
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answerTwo: '',
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hintThree: '',
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answerThree: '',
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participants: {},
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finished: [],
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result: null,
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commands: {
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scavenger: 'scavengers',
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scavengers: function (target, room, user) {
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return this.parse('/join scavengers');
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},
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startofficialhunt: 'starthunt',
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starthunt: function (target, room, user, connection, cmd) {
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if (room.id !== 'scavengers') return;
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if (!this.can('mute', null, room)) return false;
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if (plugins.scavengers.status === 'on') return this.sendReply('There is already an active scavenger hunt.');
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var targets = target.split(',');
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if (!targets[0] || !targets[1] || !targets[2] || !targets[3] || !targets[4] || !targets[5] || targets[6]) {
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return this.sendReply('You must specify three hints and three answers.');
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}
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plugins.scavengers.status = 'on';
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if (cmd === 'startofficialhunt') {
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if (!this.can('ban', null, room)) return false;
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plugins.scavengers.blitz = setTimeout(function () {
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plugins.scavengers.blitz = null;
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}, 60000);
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}
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plugins.scavengers.hintOne = targets[0].trim();
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plugins.scavengers.answerOne = toId(targets[1]);
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plugins.scavengers.hintTwo = targets[2].trim();
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plugins.scavengers.answerTwo = toId(targets[3]);
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plugins.scavengers.hintThree = targets[4].trim();
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plugins.scavengers.answerThree = toId(targets[5]);
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var result = (cmd === 'startofficialhunt' ? 'An official' : 'A new') + ' Scavenger Hunt has been started by <em> ' + Tools.escapeHTML(user.name) + '</em>! The first hint is: ' + Tools.escapeHTML(plugins.scavengers.hintOne);
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + result + '</strong></div>');
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},
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joinhunt: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (plugins.scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (user.userid in plugins.scavengers.participants) return this.sendReply('You are already participating in the current scavenger hunt.');
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plugins.scavengers.participants[user.userid] = {room: 0};
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this.sendReply('You joined the scavenger hunt! Use the command /scavenge to answer. The first hint is: ' + plugins.scavengers.hintOne);
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},
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scavenge: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (plugins.scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (!plugins.scavengers.participants[user.userid]) return this.sendReply('You are not participating in the current scavenger hunt. Use the command /joinhunt to participate.');
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if (plugins.scavengers.participants[user.userid].room >= 3) return this.sendReply('You have already finished!');
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target = toId(target);
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var room = plugins.scavengers.participants[user.userid].room;
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if (plugins.scavengers[{0:'answerOne', 1:'answerTwo', 2:'answerThree'}[room]] === target) {
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plugins.scavengers.participants[user.userid].room++;
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room++;
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if (room < 3) {
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var hints = {1:'hintTwo', 2:'hintThree'};
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this.sendReply('Well done! Your ' + (room === 1 ? 'second' : 'final') + ' hint is: ' + plugins.scavengers[hints[room]]);
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} else {
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plugins.scavengers.finished.push(user.name);
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var position = plugins.scavengers.finished.length;
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var result = '<em>' + Tools.escapeHTML(user.name) + '</em> has finished the hunt ';
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result += (position === 1) ? 'and is the winner!' : (position === 2) ? 'in 2nd place!' : (position === 3) ? 'in 3rd place!' : 'in ' + position + 'th place!';
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result += (position < 4 && plugins.scavengers.blitz ? ' [BLITZ]' : '');
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + result + '</strong></div>');
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}
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} else {
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this.sendReply('That is not the answer - try again!');
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}
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},
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scavengerhint: 'scavengerstatus',
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scavengerstatus: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (plugins.scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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if (!plugins.scavengers.participants[user.userid]) return this.sendReply('You are not participating in the current scavenger hunt. Use the command /joinhunt to participate.');
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if (plugins.scavengers.participants[user.userid].room >= 3) return this.sendReply('You have finished the current scavenger hunt.');
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var hints = {0:'hintOne', 1:'hintTwo', 2:'hintThree'};
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var room = plugins.scavengers.participants[user.userid].room;
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this.sendReply('You are on hint number ' + (room + 1) + ': ' + plugins.scavengers[hints[room]]);
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},
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endhunt: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (!this.can('mute', null, room)) return false;
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if (plugins.scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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var winner = plugins.scavengers.finished[0];
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var second = plugins.scavengers.finished[1];
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var third = plugins.scavengers.finished[2];
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var consolation = plugins.scavengers.finished.slice(3).join(', ');
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var result = 'The Scavenger Hunt was ended by <em>' + Tools.escapeHTML(user.name) + '</em>. ';
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if (winner) {
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result += '<br />Winner: <em>' + Tools.escapeHTML(winner) + '</em>.';
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if (second) result += ' Second place: <em>' + Tools.escapeHTML(second) + '</em>.';
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if (third) result += ' Third place: <em>' + Tools.escapeHTML(third) + '</em>.';
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if (consolation) result += ' Consolation prize to: ' + Tools.escapeHTML(consolation) + '.';
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} else {
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result += 'No user has completed the hunt.';
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}
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result += '<br />Solution: ' + Tools.escapeHTML(plugins.scavengers.answerOne) + ', ' + Tools.escapeHTML(plugins.scavengers.answerTwo) + ', ' + Tools.escapeHTML(plugins.scavengers.answerThree) + '.';
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plugins.scavengers.result = result;
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this.parse('/resethunt');
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},
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resethunt: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (!this.can('mute', null, room)) return false;
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if (plugins.scavengers.status !== 'on') return this.sendReply('There is no active scavenger hunt.');
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plugins.scavengers.status = 'off';
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if (plugins.scavengers.blitz) clearTimeout(plugins.scavengers.blitz);
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plugins.scavengers.blitz = null;
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plugins.scavengers.hintOne = '';
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plugins.scavengers.answerOne = '';
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plugins.scavengers.hintTwo = '';
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plugins.scavengers.answerTwo = '';
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plugins.scavengers.hintThree = '';
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plugins.scavengers.answerThree = '';
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plugins.scavengers.participants = {};
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plugins.scavengers.finished = [];
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if (plugins.scavengers.result) {
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>' + plugins.scavengers.result + '</strong></div>');
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} else {
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Rooms.rooms.scavengers.addRaw('<div class="broadcast-blue"><strong>The Scavenger Hunt was reset by <em>' + Tools.escapeHTML(user.name) + '</em>.</strong></div>');
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}
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plugins.scavengers.result = null;
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},
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scavengershelp: 'scavengerhelp',
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scavengerhelp: function (target, room, user) {
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if (room.id !== 'scavengers') return;
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if (!this.canBroadcast()) return;
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this.sendReplyBox(
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'<strong>Player commands:</strong><br />' +
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'- /scavengers - Join the scavengers room<br />' +
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'- /joinhunt - Join the current scavenger hunt<br />' +
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'- /scavenge <em>guess</em> - Attempt to answer the hint<br />' +
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'- /scavengerstatus - Get your current game status<br />' +
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'<br />' +
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'<strong>Staff commands:</strong><br />' +
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'- /starthunt <em>hint, answer, hint, answer, hint, answer</em> - Start a new scavenger hunt (Requires: % @ # & ~)<br />' +
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'- /startofficialhunt <em>hint, answer, hint, answer, hint, answer</em> - Start an official hunt with 60 seconds blitz period (Requires: @ # & ~)<br />' +
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'- /endhunt - Finish the current hunt and announce the winners (Requires: % @ # & ~)<br />' +
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'- /resethunt - Reset the scavenger hunt to mint status (Requires: % @ # & ~)'
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);
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}
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}
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},
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/**
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* The Studio: Artist of the Day Plugin
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* This is a daily activity where users get to nominate an artist to be Artist of the day, and it's randomly selected
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* Only works in a room with the id "The Studio"
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*/
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studio: {
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commands: {
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startaotd: function (target, room, user) {
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if (!this.canTalk()) return;
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return this.parse('/toggleaotd on');
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},
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endaotd: function (target, room, user) {
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if (!this.canTalk()) return;
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return this.parse('/toggleaotd off');
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},
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taotd: 'toggleaotd',
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toggleaotd: function (target, room, user) {
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if (room.id !== 'thestudio') return this.sendReply("This command can only be used in The Studio.");
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if (!this.canTalk()) return;
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if (!this.can('mute', null, room)) return;
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if (!target) {
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return this.sendReply("/toggleaotd [on / off] - If on, this will start AOTD, if off, this will no longer allow people to use /naotd.");
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}
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if (target === 'on') {
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if (room.aotdOn == true) return this.sendReply("The Artist of the Day has already started.");
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room.addRaw(
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'<div class=\"broadcast-blue\"><font size="3"><center><b>Artist of the Day has started!</b><br />' +
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'</font><center>(Started by ' + Tools.escapeHTML(user.name) + ')<br />' +
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'Use <b>/naotd</b> [artist] to nominate an artist!</center>'
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);
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room.aotdOn = true;
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this.logModCommand("Artist of the Day was started by " + Tools.escapeHTML(user.name) + ".");
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}
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if (target === 'off') {
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if (!room.aotdOn) return this.sendReply("The Artist of the Day has already ended.");
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room.addRaw("<b>Nominations are over!</b> (Turned off by " + Tools.escapeHTML(user.name) + ")");
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room.aotdOn = false;
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}
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},
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aotdfaq: 'aotdhelp',
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aotdhelp: function (target, room, user) {
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if (!this.canBroadcast()) return;
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if (room.id !== 'thestudio') return this.sendReply("This command can only be used in The Studio.");
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this.sendReplyBox(
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'<b>Artist of the Day:</b><br />' +
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'This is a room activity for The Studio where users nominate artists for the title of "Artist of the Day".<br> <br />' +
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'Command List:<br />' +
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'/naotd (artist) - This will nominate your artist of the day; only do this once, please. <br />' +
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'/aotd - This allows you to see who the current Artist of the Day is. <br/>' +
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'/aotd (artist) - Sets an artist of the day. (requires %, @, #) <br />' +
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'/startaotd - Will start AOTD (requires %, @, #) <br />' +
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'/endaotd - Will turn off the use of /naotd, ending AOTD (requires %, @, #) <br />' +
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'-- <i>For more information on Artist of the Day, click <a href="http://thepsstudioroom.weebly.com/artist-of-the-day.html">here</a>.</i> <br />' +
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'-- <i>For more information on these commands, click <a href="http://thepsstudioroom.weebly.com/commands.html">here</a>.</i>'
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);
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},
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nominateartistoftheday: 'naotd',
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naotd: function (target, room, user) {
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if (room.id !== 'thestudio') return this.sendReply("This command can only be used in The Studio.");
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if (!room.aotdOn) {
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return this.sendReply("The Artist of the Day has already been chosen.");
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}
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if (!target) return this.sendReply("/naotd [artist] - Nominates an artist for Artist of the Day.");
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if (target.length > 25) {
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return this.sendReply("This Artist\'s name is too long; it cannot exceed 25 characters.");
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}
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if (!this.canTalk()) return;
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room.addRaw(Tools.escapeHTML(user.name) + "\'s nomination for Artist of the Day is: <b><i>" + Tools.escapeHTML(target) + "</i></b>");
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},
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artistoftheday: 'aotd',
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aotd: function (target, room, user) {
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if (room.id !== 'thestudio') return this.sendReply("This command can only be used in The Studio.");
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if (!target) {
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if (!this.canBroadcast()) return;
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this.sendReplyBox("The current Artist of the Day is: <b>" + Tools.escapeHTML(room.aotd) + "</b>");
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return;
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}
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if (!this.canTalk()) return;
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if (target.length > 25) {
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return this.sendReply("This Artist\'s name is too long; it cannot exceed 25 characters.");
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}
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if (!this.can('mute', null, room)) return;
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room.aotd = target;
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room.addRaw(
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'<div class=\"broadcast-green\"><font size="2"><b>The Artist of the Day is now </font><b><font color="black" size="2">' + Tools.escapeHTML(target) + '</font></b><br />' +
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'(Set by ' + Tools.escapeHTML(user.name) + '.)<br />' +
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'This Artist will be posted on our <a href="http://thepsstudioroom.weebly.com/artist-of-the-day.html">Artist of the Day page</a>.</div>'
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);
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room.aotdOn = false;
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this.logModCommand("The Artist of the Day was changed to " + Tools.escapeHTML(target) + " by " + Tools.escapeHTML(user.name) + ".");
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}
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}
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},
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/**
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* The Happy Place: Quote of the Day Plugin
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* This is a command that allows a room owner to set an inspirational "quote" of the day.
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* Others may braodcast this at any time to remind the room of such.
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* Only works in a room with the id "The Happy Place"
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* Credits: panpawn, TalkTakesTime, Morfent, and sirDonovan
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*/
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happy: {
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quote: '',
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commands: {
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quoteoftheday: 'qotd',
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qotd: function (target, room, user) {
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if (room.id !== 'thehappyplace') return this.sendReply("This command can only be used in The Happy Place.");
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if (!this.canBroadcast()) return;
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if (!target) {
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if (!plugins.happy.quote) return this.sendReplyBox("The Quote of the Day has not been set.");
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return this.sendReplyBox("The current <b>\"Inspirational Quote of the Day\"</b> is: <br /> " + plugins.happy.quote + "");
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}
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if (!this.can('declare', null, room)) return false;
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if (target === 'off' || target === 'disable' || target === 'reset') {
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if (!plugins.happy.quote) return this.sendReply("The Quote of the Day has already been reset.");
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plugins.happy.quote = '';
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this.sendReply("The Quote of the Day was reset by " + Tools.escapeHTML(user.name) + ".");
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this.logModCommand(user.name + " has reset the Quote of the Day.");
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return;
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}
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plugins.happy.quote = Tools.escapeHTML(target);
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room.addRaw(
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'<div class=\"broadcast-green\"><b>The "Inspirational Quote of the Day" has been updated by ' + Tools.escapeHTML(user.name) + '.</b><br />' +
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'Quote: ' + plugins.happy.quote + '</div>'
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);
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this.logModCommand(Tools.escapeHTML(user.name) + " has updated the quote of the day to: " + plugins.happy.quote + "");
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}
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}
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}
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};
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