pokemon-showdown/test/simulator/misc
Guangcong Luo 02055d3d17 Fix mod loading order
Sometimes mods would mess up if they were loaded in the wrong order.
Specifically, some autogenerated properties of e.g. moves need to be
recalculated for mods.

Anyway, the entire cache system is replaced with a newer, faster,
slightly-more-memory-intensive-but-only-slightly cache system, which
no longer has these kinds of loading order issues.
2016-10-23 14:17:13 -05:00
..
choice-parser.js Move text processing from Tools to CommandParser 2016-09-30 18:04:13 -07:00
decisions.js Fix typing information leak 2016-06-20 11:38:06 -05:00
dex.js Fix mod loading order 2016-10-23 14:17:13 -05:00
eventemitter.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
inversebattle.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
statuses.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
statusmoves.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
trapmoves.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
typechange.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
weather.js Tests: Update Weather tests for clarity and readability (#2596) 2016-06-24 20:11:03 -07:00
weight.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00