pokemon-showdown/test/common.js
Guangcong Luo b9fb3e3a0a Refactor test formats
`Dex.installFormat` has been deprecated and removed. Formats are now
directly created and cached by our unit test framework. This should
lead to fewer weird bugs.
2019-12-11 03:41:36 +09:00

134 lines
3.3 KiB
JavaScript

'use strict';
const assert = require('assert');
const Sim = require('./../.sim-dist');
const Dex = Sim.Dex;
const cache = new Map();
const formatsCache = new Map();
const RULE_FLAGS = {
pokemon: 1,
legality: 2,
preview: 4,
sleepClause: 8,
cancel: 16,
endlessBattleClause: 32,
inverseMod: 64,
};
function capitalize(word) {
return word.charAt(0).toUpperCase() + word.slice(1);
}
/**
* The default random number generator seed used if one is not given.
*/
const DEFAULT_SEED = [0x09917, 0x06924, 0x0e1c8, 0x06af0];
class TestTools {
constructor(mod = 'base') {
this.currentMod = mod;
this.dex = Dex.mod(mod);
this.modPrefix = this.dex.isBase ? `` : `[${mod}]`;
}
mod(mod) {
if (cache.has(mod)) return cache.get(mod);
if (typeof mod !== 'string') throw new Error("This only supports strings");
if (!Dex.dexes[mod]) throw new Error(`Mod ${mod} does not exist`);
const moddedTestTools = new TestTools(mod);
cache.set(mod, moddedTestTools);
return moddedTestTools;
}
gen(genNum) {
return this.mod('gen' + genNum);
}
getFormat(options) {
if (options.formatid) return Dex.getFormat(options.formatid);
let mask = 0;
for (let property in options) {
if (property === 'gameType' || !options[property]) continue;
mask |= RULE_FLAGS[property];
}
const gameType = Dex.getId(options.gameType || 'singles');
const gameTypePrefix = gameType === 'singles' ? '' : capitalize(gameType);
const formatName = [this.modPrefix, gameTypePrefix, "Custom Game", '' + mask].filter(part => part).join(" ");
const formatId = Dex.getId(formatName);
let format = formatsCache.get(formatId);
if (format) return format;
format = new Dex.Data.Format({
id: formatId,
name: formatName,
mod: this.currentMod,
mask: mask,
gameType: options.gameType || 'singles',
isCustomGameFormat: true,
ruleset: [
options.pokemon && '-Nonexistent',
options.legality && 'Obtainable',
options.preview && 'Team Preview',
options.sleepClause && 'Sleep Clause Mod',
options.cancel && 'Cancel Mod',
options.endlessBattleClause && 'Endless Battle Clause',
options.inverseMod && 'Inverse Mod',
].filter(Boolean),
rated: false,
effectType: 'Format',
});
formatsCache.set(formatId, format);
return format;
}
/**
* Creates a new Battle and returns it.
*
* @param {Object} [options]
* @param {Team[]} [teams]
* @returns {Sim.Battle} A battle.
*/
createBattle(options, teams) {
if (Array.isArray(options)) {
teams = options;
options = {};
}
if (!options) options = {};
const format = this.getFormat(options);
const battleOptions = {
format: format,
// If a seed for the pseudo-random number generator is not provided,
// a default seed (guaranteed to be the same across test executions)
// will be used.
seed: options.seed || DEFAULT_SEED,
strictChoices: options.strictChoices !== false,
};
if (!teams) return new Sim.Battle(battleOptions);
for (let i = 0; i < teams.length; i++) {
assert(Array.isArray(teams[i]), `Team provided is not an array`);
const playerSlot = `p${i + 1}`;
battleOptions[playerSlot] = {team: teams[i]};
}
return new Sim.Battle(battleOptions);
}
}
const common = exports = module.exports = new TestTools();
cache.set('base', common);
cache.set('gen8', common);