mirror of
https://github.com/smogon/pokemon-showdown.git
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109 lines
4.2 KiB
JavaScript
109 lines
4.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Future Sight', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should damage in two turns, ignoring Protect, affected by Dark immunities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", ability: 'innerfocus', moves: ['odorsleuth', 'futuresight', 'protect']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", ability: 'innerfocus', moves: ['odorsleuth', 'futuresight', 'protect']}]});
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battle.makeChoices('move Future Sight', 'move Future Sight');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'auto');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'move Protect');
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assert.equal(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it(`should fail when already active for the target's position`, function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", ability: 'innerfocus', moves: ['odorsleuth']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", ability: 'innerfocus', moves: ['futuresight']}]});
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battle.makeChoices('auto', 'move futuresight');
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battle.makeChoices('auto', 'move futuresight');
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assert(battle.log[battle.lastMoveLine + 1].startsWith('|-fail|'));
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});
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it('[Gen 2] should damage in two turns, ignoring Protect', function () {
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battle = common.gen(2).createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", moves: ['odorsleuth', 'futuresight', 'protect', 'sweetscent']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", moves: ['odorsleuth', 'futuresight', 'protect', 'sweetscent']}]});
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battle.makeChoices('move Sweet Scent', 'move Sweet Scent'); // counteract imperfect accuracy
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battle.makeChoices('move Future Sight', 'move Future Sight');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'auto');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'move Protect');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it.skip(`should not double Stomping Tantrum for exiting normally`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['futuresight', 'stompingtantrum']},
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], [
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{species: "Scizor", ability: 'shellarmor', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices('move stompingtantrum', 'move sleeptalk');
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const scizor = battle.p2.active[0];
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const damage = scizor.maxhp - scizor.hp;
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assert.bounded(damage, [19, 23]); // If it were doubled, would be 38-45
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});
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it.skip(`should not trigger Eject Button`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['futuresight']},
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], [
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{species: "Scizor", item: 'ejectbutton', moves: ['sleeptalk']},
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{species: "Roggenrola", moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices();
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battle.makeChoices();
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assert.equal(battle.requestState, 'move');
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});
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it.skip(`should be able to set Future Sight against an empty target slot`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['futuresight']},
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], [
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{species: "Shedinja", moves: ['finalgambit']},
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{species: "Roggenrola", moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices();
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battle.makeChoices();
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const roggenrola = battle.p2.active[0];
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assert.false.fullHP(roggenrola);
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});
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it.skip(`its damaging hit should not count as copyable for Copycat`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['sleeptalk', 'futuresight']},
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], [
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{species: "Liepard", moves: ['sleeptalk', 'copycat']},
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]]);
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battle.makeChoices('move futuresight', 'auto');
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battle.makeChoices();
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battle.makeChoices();
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battle.makeChoices('auto', 'move copycat'); // Should fail due to last move being Sleep Talk
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battle.makeChoices();
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battle.makeChoices();
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const wynaut = battle.p1.active[0];
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assert.fullHP(wynaut);
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});
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});
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