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60 lines
1.6 KiB
JavaScript
60 lines
1.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Fling', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should consume the user\'s item after being flung', function () {
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battle = common.createBattle([[
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{species: 'wynaut', item: 'ironball', moves: ['fling']},
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], [
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{species: 'cleffa', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p1.active[0].item, '');
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});
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it('should apply custom effects when certain items are flung', function () {
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battle = common.createBattle([[
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{species: 'wynaut', item: 'flameorb', moves: ['fling']},
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], [
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{species: 'cleffa', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p2.active[0].status, 'brn');
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});
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it('should not be usuable in Magic Room', function () {
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battle = common.createBattle([[
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{species: 'wynaut', item: 'ironball', moves: ['fling']},
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], [
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{species: 'cleffa', moves: ['magicroom']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p1.active[0].item, 'ironball');
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});
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it.skip('should use its item to be flung in damage calculations', function () {
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battle = common.createBattle([[
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{species: 'wynaut', item: 'lifeorb', moves: ['fling']},
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], [
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{species: 'cleffa', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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// Fling's damage should be boosted by Life Orb
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const cleffa = battle.p2.active[0];
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const damage = cleffa.maxhp - cleffa.hp;
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assert.bounded(damage, [13, 16]);
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// Wynaut should not have taken Life Orb recoil
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assert.fullHP(battle.p1.active[0]);
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});
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});
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