pokemon-showdown/test/sim/misc
Kris Johnson d0fd8ac8e0 Fix build
2021-04-16 21:47:38 -06:00
..
accuracy.js Update accuracy calculation for latest Gen 7 research (#7806) 2020-12-15 18:37:24 -05:00
arceus.js Revelation Dance should use Arceus's real type 2021-01-05 16:59:08 +00:00
critical.js
dynamax.js Expand G-Max Steelsurge test 2021-04-03 19:02:50 -05:00
endlessbattleclause.js
faint-order.js
fusion-combo.js
hazards.js Fix hazards not applying if the target side is fainted (#8171) 2021-04-03 15:15:13 -07:00
inversebattle.js Fix Magnet Rise in Inverse Battles (#7943) 2021-01-26 20:08:50 -06:00
megaevolution.js Fix repeate mega evolution bug 2021-03-31 22:16:06 -07:00
mixandmega.js
multi-battle.js Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
overflowstatmod.js Fix Overflow Stat Clause and turn it into a mod (#7604) 2020-10-30 10:59:38 +04:00
pledgemoves.js
prng.js
random-teams.js Fix build 2021-04-16 21:47:38 -06:00
recoil.js
silvally.js
sleepclausemod.js
speed.js Add various mechanics tests (#7857) 2021-01-04 23:47:10 -08:00
state.js
statuses.js Stadium: Apply BRN Atk drop once instead of 5x (#8139) 2021-03-25 23:38:55 -07:00
statusmoves.js
target-resolution.js Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
trapmoves.js
turn-order.js Fix deterministic speed ties 2021-04-10 09:41:22 -07:00
typechange.js
weather.js Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
weight.js
zmoves.js Refactor scripts to battle-actions (#8138) 2021-03-28 12:01:38 -07:00