mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-25 07:22:09 -05:00
2498 lines
97 KiB
TypeScript
2498 lines
97 KiB
TypeScript
import {Dex, toID} from '../sim/dex';
|
|
import {Utils} from '../lib';
|
|
import {PRNG, PRNGSeed} from '../sim/prng';
|
|
|
|
export interface TeamData {
|
|
typeCount: {[k: string]: number};
|
|
typeComboCount: {[k: string]: number};
|
|
baseFormes: {[k: string]: number};
|
|
megaCount?: number;
|
|
zCount?: number;
|
|
has: {[k: string]: number};
|
|
forceResult: boolean;
|
|
weaknesses: {[k: string]: number};
|
|
resistances: {[k: string]: number};
|
|
weather?: string;
|
|
eeveeLimCount?: number;
|
|
gigantamax?: boolean;
|
|
}
|
|
export class MoveCounter extends Utils.Multiset<string> {
|
|
damagingMoves: Set<Move>;
|
|
setupType: string;
|
|
|
|
constructor() {
|
|
super();
|
|
this.damagingMoves = new Set();
|
|
this.setupType = '';
|
|
}
|
|
|
|
get(key: string): number {
|
|
return super.get(key) || 0;
|
|
}
|
|
}
|
|
|
|
type MoveEnforcementChecker = (
|
|
movePool: string[], moves: Set<string>, abilities: Set<string>, types: Set<string>,
|
|
counter: MoveCounter, species: Species, teamDetails: RandomTeamsTypes.TeamDetails
|
|
) => boolean;
|
|
|
|
// Moves that restore HP:
|
|
const RecoveryMove = [
|
|
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
|
|
];
|
|
// Moves that drop stats:
|
|
const ContraryMoves = [
|
|
'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate',
|
|
];
|
|
// Moves that boost Attack:
|
|
const PhysicalSetup = [
|
|
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'swordsdance',
|
|
];
|
|
// Moves which boost Special Attack:
|
|
const SpecialSetup = [
|
|
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
|
|
];
|
|
// Moves that boost Attack AND Special Attack:
|
|
const MixedSetup = [
|
|
'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
|
|
];
|
|
// Some moves that only boost Speed:
|
|
const SpeedSetup = [
|
|
'agility', 'autotomize', 'flamecharge', 'rockpolish',
|
|
];
|
|
// Moves that shouldn't be the only STAB moves:
|
|
const NoStab = [
|
|
'accelerock', 'aquajet', 'beakblast', 'bounce', 'breakingswipe', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion',
|
|
'fakeout', 'firstimpression', 'flamecharge', 'flipturn', 'iceshard', 'icywind', 'incinerate', 'machpunch',
|
|
'meteorbeam', 'pluck', 'pursuit', 'quickattack', 'reversal', 'selfdestruct', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken',
|
|
'vacuumwave', 'voltswitch', 'waterspout',
|
|
];
|
|
// Hazard-setting moves
|
|
const Hazards = [
|
|
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
|
|
];
|
|
|
|
export class RandomTeams {
|
|
dex: ModdedDex;
|
|
gen: number;
|
|
factoryTier: string;
|
|
format: Format;
|
|
prng: PRNG;
|
|
noStab: string[];
|
|
readonly maxTeamSize: number;
|
|
readonly forceMonotype: string | undefined;
|
|
|
|
/**
|
|
* Checkers for move enforcement based on a Pokémon's types or other factors
|
|
*
|
|
* returns true to reject one of its other moves to try to roll the forced move, false otherwise.
|
|
*/
|
|
moveEnforcementCheckers: {[k: string]: MoveEnforcementChecker};
|
|
|
|
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
|
|
format = Dex.formats.get(format);
|
|
this.dex = Dex.forFormat(format);
|
|
this.gen = this.dex.gen;
|
|
this.noStab = NoStab;
|
|
|
|
const ruleTable = Dex.formats.getRuleTable(format);
|
|
this.maxTeamSize = ruleTable.maxTeamSize;
|
|
const forceMonotype = ruleTable.valueRules.get('forcemonotype');
|
|
this.forceMonotype = forceMonotype && this.dex.types.get(forceMonotype).exists ?
|
|
this.dex.types.get(forceMonotype).name : undefined;
|
|
|
|
this.factoryTier = '';
|
|
this.format = format;
|
|
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
|
|
|
|
this.moveEnforcementCheckers = {
|
|
screens: (movePool, moves, abilities, types, counter, species, teamDetails) => {
|
|
if (teamDetails.screens) return false;
|
|
return (
|
|
(moves.has('lightscreen') && movePool.includes('reflect')) ||
|
|
(moves.has('reflect') && movePool.includes('lightscreen'))
|
|
);
|
|
},
|
|
recovery: (movePool, moves, abilities, types, counter, species, teamDetails) => (
|
|
!!counter.get('Status') &&
|
|
!counter.setupType &&
|
|
['morningsun', 'recover', 'roost', 'slackoff', 'softboiled'].some(moveid => movePool.includes(moveid)) &&
|
|
['healingwish', 'switcheroo', 'trick', 'trickroom'].every(moveid => !moves.has(moveid))
|
|
),
|
|
misc: (movePool, moves, abilities, types, counter, species, teamDetails) => {
|
|
if (movePool.includes('milkdrink') || movePool.includes('quiverdance')) return true;
|
|
return movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb;
|
|
},
|
|
lead: (movePool, moves, abilities, types, counter) => (
|
|
movePool.includes('stealthrock') &&
|
|
!!counter.get('Status') &&
|
|
!counter.setupType &&
|
|
!counter.get('speedsetup') &&
|
|
!moves.has('substitute')
|
|
),
|
|
leechseed: (movePool, moves) => (
|
|
!moves.has('calmmind') &&
|
|
['protect', 'substitute', 'spikyshield'].some(m => movePool.includes(m))
|
|
),
|
|
Bug: (movePool) => movePool.includes('megahorn'),
|
|
Dark: (movePool, moves, abilities, types, counter) => {
|
|
if (!counter.get('Dark')) return true;
|
|
return moves.has('suckerpunch') && (movePool.includes('knockoff') || movePool.includes('wickedblow'));
|
|
},
|
|
Dragon: (movePool, moves, abilities, types, counter) => (
|
|
!counter.get('Dragon') &&
|
|
!moves.has('dragonascent') &&
|
|
!moves.has('substitute') &&
|
|
!(moves.has('rest') && moves.has('sleeptalk'))
|
|
),
|
|
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'),
|
|
Fairy: (movePool, moves, abilities, types, counter) => (
|
|
!counter.get('Fairy') &&
|
|
['dazzlinggleam', 'moonblast', 'fleurcannon', 'playrough', 'strangesteam'].some(moveid => movePool.includes(moveid))
|
|
),
|
|
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting') || !counter.get('stab'),
|
|
Fire: (movePool, moves, abilities, types, counter, species) => {
|
|
// Entei should never reject Extreme Speed even if Flare Blitz could be rolled instead
|
|
const enteiException = moves.has('extremespeed') && species.id === 'entei';
|
|
return !moves.has('bellydrum') && (!counter.get('Fire') || (!enteiException && movePool.includes('flareblitz')));
|
|
},
|
|
Flying: (movePool, moves, abilities, types, counter) => (
|
|
!counter.get('Flying') && !types.has('Dragon') && [
|
|
'airslash', 'bravebird', 'dualwingbeat', 'oblivionwing',
|
|
].some(moveid => movePool.includes(moveid))
|
|
),
|
|
Ghost: (movePool, moves, abilities, types, counter) => {
|
|
if (!counter.get('Ghost') && !types.has('Dark')) return true;
|
|
if (movePool.includes('poltergeist')) return true;
|
|
return movePool.includes('spectralthief') && !counter.get('Dark');
|
|
},
|
|
Grass: (movePool, moves, abilities, types, counter, species) => {
|
|
if (movePool.includes('leafstorm') || movePool.includes('grassyglide')) return true;
|
|
return !counter.get('Grass') && species.baseStats.atk >= 100;
|
|
},
|
|
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
|
|
Ice: (movePool, moves, abilities, types, counter) => {
|
|
if (!counter.get('Ice')) return true;
|
|
if (movePool.includes('iciclecrash')) return true;
|
|
return abilities.has('Snow Warning') && movePool.includes('blizzard');
|
|
},
|
|
Normal: (movePool, moves, abilities, types, counter) => (
|
|
(abilities.has('Guts') && movePool.includes('facade')) || (abilities.has('Pixilate') && !counter.get('Normal'))
|
|
),
|
|
Poison: (movePool, moves, abilities, types, counter) => {
|
|
if (counter.get('Poison')) return false;
|
|
return types.has('Ground') || types.has('Psychic') || types.has('Grass') || !!counter.setupType || movePool.includes('gunkshot');
|
|
},
|
|
Psychic: (movePool, moves, abilities, types, counter) => {
|
|
if (counter.get('Psychic')) return false;
|
|
if (types.has('Ghost') || types.has('Steel')) return false;
|
|
return abilities.has('Psychic Surge') || !!counter.setupType || movePool.includes('psychicfangs');
|
|
},
|
|
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
|
|
Steel: (movePool, moves, abilities, types, counter, species) => {
|
|
if (species.baseStats.atk < 95) return false;
|
|
if (movePool.includes('meteormash')) return true;
|
|
return !counter.get('Steel');
|
|
},
|
|
Water: (movePool, moves, abilities, types, counter, species) => {
|
|
if (!counter.get('Water') && !moves.has('hypervoice')) return true;
|
|
if (['hypervoice', 'liquidation', 'surgingstrikes'].some(m => movePool.includes(m))) return true;
|
|
return abilities.has('Huge Power') && movePool.includes('aquajet');
|
|
},
|
|
};
|
|
}
|
|
|
|
setSeed(prng?: PRNG | PRNGSeed) {
|
|
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
|
|
}
|
|
|
|
getTeam(options?: PlayerOptions | null): PokemonSet[] {
|
|
const generatorName = (
|
|
typeof this.format.team === 'string' && this.format.team.startsWith('random')
|
|
) ? this.format.team + 'Team' : '';
|
|
// @ts-ignore
|
|
return this[generatorName || 'randomTeam'](options);
|
|
}
|
|
|
|
randomChance(numerator: number, denominator: number) {
|
|
return this.prng.randomChance(numerator, denominator);
|
|
}
|
|
|
|
sample<T>(items: readonly T[]): T {
|
|
return this.prng.sample(items);
|
|
}
|
|
|
|
sampleIfArray<T>(item: T | T[]): T {
|
|
if (Array.isArray(item)) {
|
|
return this.sample(item);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
random(m?: number, n?: number) {
|
|
return this.prng.next(m, n);
|
|
}
|
|
|
|
/**
|
|
* Remove an element from an unsorted array significantly faster
|
|
* than .splice
|
|
*/
|
|
fastPop(list: any[], index: number) {
|
|
// If an array doesn't need to be in order, replacing the
|
|
// element at the given index with the removed element
|
|
// is much, much faster than using list.splice(index, 1).
|
|
const length = list.length;
|
|
if (index < 0 || index >= list.length) {
|
|
// sanity check
|
|
throw new Error(`Index ${index} out of bounds for given array`);
|
|
}
|
|
|
|
const element = list[index];
|
|
list[index] = list[length - 1];
|
|
list.pop();
|
|
return element;
|
|
}
|
|
|
|
/**
|
|
* Remove a random element from an unsorted array and return it.
|
|
* Uses the battle's RNG if in a battle.
|
|
*/
|
|
sampleNoReplace(list: any[]) {
|
|
const length = list.length;
|
|
const index = this.random(length);
|
|
return this.fastPop(list, index);
|
|
}
|
|
|
|
/**
|
|
* Removes n random elements from an unsorted array and returns them.
|
|
* If n is less than the array's length, randomly removes and returns all the elements
|
|
* in the array (so the returned array could have length < n).
|
|
*/
|
|
multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
|
|
const samples = [];
|
|
while (samples.length < n && list.length) {
|
|
samples.push(this.sampleNoReplace(list));
|
|
}
|
|
|
|
return samples;
|
|
}
|
|
|
|
unrejectableMovesInSingles(move: Move) {
|
|
// These moves cannot be rejected in favor of a forced move in singles
|
|
return (move.category !== 'Status' || !move.flags.heal) && ![
|
|
'facade', 'leechseed', 'lightscreen', 'reflect', 'sleeptalk', 'spore', 'substitute', 'switcheroo',
|
|
'teleport', 'toxic', 'trick',
|
|
].includes(move.id);
|
|
}
|
|
|
|
unrejectableMovesInDoubles(move: Move) {
|
|
// These moves cannot be rejected in favor of a forced move in doubles
|
|
return move.id !== 'bodypress';
|
|
}
|
|
|
|
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
|
|
const dex = this.dex;
|
|
const team = [];
|
|
|
|
const natures = Object.keys(this.dex.data.Natures);
|
|
const items = Object.keys(this.dex.data.Items);
|
|
|
|
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype);
|
|
|
|
for (let forme of randomN) {
|
|
let species = dex.species.get(forme);
|
|
if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
|
|
|
|
// Random legal item
|
|
let item = '';
|
|
if (this.gen >= 2) {
|
|
do {
|
|
item = this.sample(items);
|
|
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
|
|
}
|
|
|
|
// Make sure forme is legal
|
|
if (species.battleOnly) {
|
|
if (typeof species.battleOnly === 'string') {
|
|
species = dex.species.get(species.battleOnly);
|
|
} else {
|
|
species = dex.species.get(this.sample(species.battleOnly));
|
|
}
|
|
forme = species.name;
|
|
} else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
|
|
if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
|
|
species = dex.species.get(species.changesFrom);
|
|
forme = species.name;
|
|
}
|
|
|
|
// Make sure that a base forme does not hold any forme-modifier items.
|
|
let itemData = this.dex.items.get(item);
|
|
if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
|
|
do {
|
|
item = this.sample(items);
|
|
itemData = this.dex.items.get(item);
|
|
} while (
|
|
itemData.gen > this.gen ||
|
|
itemData.isNonstandard ||
|
|
(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
|
|
);
|
|
}
|
|
|
|
// Random legal ability
|
|
const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
|
|
const ability: string = this.gen <= 2 ? 'None' : this.sample(abilities);
|
|
|
|
// Four random unique moves from the movepool
|
|
let pool = ['struggle'];
|
|
if (forme === 'Smeargle') {
|
|
pool = Object.keys(this.dex.data.Moves).filter(moveid => {
|
|
const move = this.dex.data.Moves[moveid];
|
|
return !(move.isNonstandard || move.isZ || move.isMax || move.realMove);
|
|
});
|
|
} else {
|
|
const formes = ['gastrodoneast', 'pumpkaboosuper', 'zygarde10'];
|
|
let learnset = this.dex.data.Learnsets[species.id]?.learnset && !formes.includes(species.id) ?
|
|
this.dex.data.Learnsets[species.id].learnset :
|
|
this.dex.data.Learnsets[this.dex.species.get(species.baseSpecies).id].learnset;
|
|
if (learnset) {
|
|
pool = Object.keys(learnset).filter(
|
|
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
|
|
);
|
|
}
|
|
if (species.changesFrom) {
|
|
learnset = this.dex.data.Learnsets[toID(species.changesFrom)].learnset;
|
|
const basePool = Object.keys(learnset!).filter(
|
|
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
|
|
);
|
|
pool = [...new Set(pool.concat(basePool))];
|
|
}
|
|
}
|
|
|
|
const moves = this.multipleSamplesNoReplace(pool, 4);
|
|
|
|
// Random EVs
|
|
const evs: StatsTable = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
|
|
const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
|
|
let evpool = 510;
|
|
do {
|
|
const x = this.sample(s);
|
|
const y = this.random(Math.min(256 - evs[x], evpool + 1));
|
|
evs[x] += y;
|
|
evpool -= y;
|
|
} while (evpool > 0);
|
|
|
|
// Random IVs
|
|
const ivs = {
|
|
hp: this.random(32),
|
|
atk: this.random(32),
|
|
def: this.random(32),
|
|
spa: this.random(32),
|
|
spd: this.random(32),
|
|
spe: this.random(32),
|
|
};
|
|
|
|
// Random nature
|
|
const nature = this.sample(natures);
|
|
|
|
// Level balance--calculate directly from stats rather than using some silly lookup table
|
|
const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
|
|
|
|
let stats = species.baseStats;
|
|
// If Wishiwashi, use the school-forme's much higher stats
|
|
if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
|
|
|
|
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
|
|
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
|
|
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
|
|
|
|
let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
|
|
|
|
while (level < 100) {
|
|
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
|
// Since damage is roughly proportional to level
|
|
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
|
|
if (mbst >= mbstmin) break;
|
|
level++;
|
|
}
|
|
|
|
// Random happiness
|
|
const happiness = this.random(256);
|
|
|
|
// Random shininess
|
|
const shiny = this.randomChance(1, 1024);
|
|
|
|
team.push({
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender,
|
|
item: item,
|
|
ability: ability,
|
|
moves: moves,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
nature: nature,
|
|
level,
|
|
happiness: happiness,
|
|
shiny: shiny,
|
|
});
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
randomNPokemon(n: number, requiredType?: string, minSourceGen?: number) {
|
|
// Picks `n` random pokemon--no repeats, even among formes
|
|
// Also need to either normalize for formes or select formes at random
|
|
// Unreleased are okay but no CAP
|
|
const last = [0, 151, 251, 386, 493, 649, 721, 807, 890][this.gen];
|
|
|
|
if (n <= 0 || n > last) throw new Error(`n must be a number between 1 and ${last} (got ${n})`);
|
|
if (requiredType && !this.dex.types.get(requiredType).exists) {
|
|
throw new Error(`"${requiredType}" is not a valid type.`);
|
|
}
|
|
|
|
const pool: number[] = [];
|
|
for (const id in this.dex.data.FormatsData) {
|
|
if (
|
|
!this.dex.data.Pokedex[id] ||
|
|
(this.dex.data.FormatsData[id].isNonstandard && this.dex.data.FormatsData[id].isNonstandard !== 'Unobtainable')
|
|
) continue;
|
|
if (requiredType && !this.dex.data.Pokedex[id].types.includes(requiredType)) continue;
|
|
if (minSourceGen && (this.dex.data.Pokedex[id].gen || 8) < minSourceGen) continue;
|
|
const num = this.dex.data.Pokedex[id].num;
|
|
if (num <= 0 || pool.includes(num)) continue;
|
|
if (num > last) break;
|
|
pool.push(num);
|
|
}
|
|
|
|
const hasDexNumber: {[k: string]: number} = {};
|
|
for (let i = 0; i < n; i++) {
|
|
const num = this.sampleNoReplace(pool);
|
|
hasDexNumber[num] = i;
|
|
}
|
|
|
|
const formes: string[][] = [];
|
|
for (const id in this.dex.data.Pokedex) {
|
|
if (!(this.dex.data.Pokedex[id].num in hasDexNumber)) continue;
|
|
const species = this.dex.species.get(id);
|
|
if (species.gen <= this.gen && (!species.isNonstandard || species.isNonstandard === 'Unobtainable')) {
|
|
if (!formes[hasDexNumber[species.num]]) formes[hasDexNumber[species.num]] = [];
|
|
formes[hasDexNumber[species.num]].push(species.name);
|
|
}
|
|
}
|
|
|
|
const nPokemon = [];
|
|
for (let i = 0; i < n; i++) {
|
|
if (!formes[i].length) {
|
|
throw new Error(`Invalid pokemon gen ${this.gen}: ${JSON.stringify(formes)} numbers ${JSON.stringify(hasDexNumber)}`);
|
|
}
|
|
nPokemon.push(this.sample(formes[i]));
|
|
}
|
|
return nPokemon;
|
|
}
|
|
|
|
randomHCTeam(): PokemonSet[] {
|
|
const team = [];
|
|
|
|
const itemPool = Object.keys(this.dex.data.Items);
|
|
const abilityPool = Object.keys(this.dex.data.Abilities);
|
|
const movePool = Object.keys(this.dex.data.Moves);
|
|
const naturePool = Object.keys(this.dex.data.Natures);
|
|
|
|
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype);
|
|
|
|
for (const forme of randomN) {
|
|
// Choose forme
|
|
const species = this.dex.species.get(forme);
|
|
|
|
// Random unique item
|
|
let item = '';
|
|
if (this.gen >= 2) {
|
|
do {
|
|
item = this.sampleNoReplace(itemPool);
|
|
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
|
|
}
|
|
|
|
// Random unique ability
|
|
let ability = 'None';
|
|
if (this.gen >= 3) {
|
|
do {
|
|
ability = this.sampleNoReplace(abilityPool);
|
|
} while (this.dex.abilities.get(ability).gen > this.gen || this.dex.data.Abilities[ability].isNonstandard);
|
|
}
|
|
|
|
// Random unique moves
|
|
const m = [];
|
|
do {
|
|
const moveid = this.sampleNoReplace(movePool);
|
|
const move = this.dex.moves.get(moveid);
|
|
if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith('Hidden Power ')) {
|
|
m.push(moveid);
|
|
}
|
|
} while (m.length < 4);
|
|
|
|
// Random EVs
|
|
const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
|
|
if (this.gen === 6) {
|
|
let evpool = 510;
|
|
do {
|
|
const x = this.sample(Dex.stats.ids());
|
|
const y = this.random(Math.min(256 - evs[x], evpool + 1));
|
|
evs[x] += y;
|
|
evpool -= y;
|
|
} while (evpool > 0);
|
|
} else {
|
|
for (const x of Dex.stats.ids()) {
|
|
evs[x] = this.random(256);
|
|
}
|
|
}
|
|
|
|
// Random IVs
|
|
const ivs: StatsTable = {
|
|
hp: this.random(32),
|
|
atk: this.random(32),
|
|
def: this.random(32),
|
|
spa: this.random(32),
|
|
spd: this.random(32),
|
|
spe: this.random(32),
|
|
};
|
|
|
|
// Random nature
|
|
const nature = this.sample(naturePool);
|
|
|
|
// Level balance
|
|
const mbstmin = 1307;
|
|
const stats = species.baseStats;
|
|
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
|
|
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
|
|
let level = Math.floor(100 * mbstmin / mbst);
|
|
while (level < 100) {
|
|
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
|
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
if (mbst >= mbstmin) break;
|
|
level++;
|
|
}
|
|
|
|
// Random happiness
|
|
const happiness = this.random(256);
|
|
|
|
// Random shininess
|
|
const shiny = this.randomChance(1, 1024);
|
|
|
|
team.push({
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender,
|
|
item: item,
|
|
ability: ability,
|
|
moves: m,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
nature: nature,
|
|
level,
|
|
happiness: happiness,
|
|
shiny: shiny,
|
|
});
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
queryMoves(
|
|
moves: Set<string> | null,
|
|
types: string[],
|
|
abilities: Set<string> = new Set(),
|
|
movePool: string[] = []
|
|
): MoveCounter {
|
|
// This is primarily a helper function for random setbuilder functions.
|
|
const counter = new MoveCounter();
|
|
|
|
if (!moves?.size) return counter;
|
|
|
|
const categories = {Physical: 0, Special: 0, Status: 0};
|
|
|
|
// Iterate through all moves we've chosen so far and keep track of what they do:
|
|
for (const moveid of moves) {
|
|
let move = this.dex.moves.get(moveid);
|
|
if (move.id === 'naturepower') {
|
|
if (this.gen === 5) move = this.dex.moves.get('earthquake');
|
|
}
|
|
|
|
let moveType = move.type;
|
|
if (['judgment', 'multiattack', 'revelationdance'].includes(moveid)) moveType = types[0];
|
|
if (move.damage || move.damageCallback) {
|
|
// Moves that do a set amount of damage:
|
|
counter.add('damage');
|
|
counter.damagingMoves.add(move);
|
|
} else {
|
|
// Are Physical/Special/Status moves:
|
|
categories[move.category]++;
|
|
}
|
|
// Moves that have a low base power:
|
|
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) {
|
|
counter.add('technician');
|
|
}
|
|
// Moves that hit up to 5 times:
|
|
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.add('skilllink');
|
|
if (move.recoil || move.hasCrashDamage) counter.add('recoil');
|
|
if (move.drain) counter.add('drain');
|
|
// Moves which have a base power, but aren't super-weak like Rapid Spin:
|
|
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'infestation') {
|
|
counter.add(moveType);
|
|
if (types.includes(moveType)) {
|
|
// STAB:
|
|
// Certain moves aren't acceptable as a Pokemon's only STAB attack
|
|
if (!this.noStab.includes(moveid) && (!moveid.startsWith('hiddenpower') || types.length === 1)) {
|
|
counter.add('stab');
|
|
// Ties between Physical and Special setup should broken in favor of STABs
|
|
categories[move.category] += 0.1;
|
|
}
|
|
} else if (
|
|
// Less obvious forms of STAB
|
|
(moveType === 'Normal' && (['Aerilate', 'Galvanize', 'Pixilate', 'Refrigerate'].some(abil => abilities.has(abil)))) ||
|
|
(move.priority === 0 && (abilities.has('Libero') || abilities.has('Protean')) && !this.noStab.includes(moveid)) ||
|
|
(moveType === 'Steel' && abilities.has('Steelworker'))
|
|
) {
|
|
counter.add('stab');
|
|
}
|
|
|
|
if (move.flags['bite']) counter.add('strongjaw');
|
|
if (move.flags['punch']) counter.add('ironfist');
|
|
if (move.flags['sound']) counter.add('sound');
|
|
if (move.priority !== 0 || (moveid === 'grassyglide' && abilities.has('Grassy Surge'))) {
|
|
counter.add('priority');
|
|
}
|
|
counter.damagingMoves.add(move);
|
|
}
|
|
// Moves with secondary effects:
|
|
if (move.secondary) {
|
|
counter.add('sheerforce');
|
|
if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) {
|
|
counter.add('serenegrace');
|
|
}
|
|
}
|
|
// Moves with low accuracy:
|
|
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.add('inaccurate');
|
|
|
|
// Moves that change stats:
|
|
if (RecoveryMove.includes(moveid)) counter.add('recovery');
|
|
if (ContraryMoves.includes(moveid)) counter.add('contrary');
|
|
if (PhysicalSetup.includes(moveid)) {
|
|
counter.add('physicalsetup');
|
|
counter.setupType = 'Physical';
|
|
} else if (SpecialSetup.includes(moveid)) {
|
|
counter.add('specialsetup');
|
|
counter.setupType = 'Special';
|
|
}
|
|
|
|
if (MixedSetup.includes(moveid)) counter.add('mixedsetup');
|
|
if (SpeedSetup.includes(moveid)) counter.add('speedsetup');
|
|
if (Hazards.includes(moveid)) counter.add('hazards');
|
|
}
|
|
|
|
// Keep track of the available moves
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
if (move.damageCallback) continue;
|
|
if (move.category === 'Physical') counter.add('physicalpool');
|
|
if (move.category === 'Special') counter.add('specialpool');
|
|
}
|
|
|
|
// Choose a setup type:
|
|
if (counter.get('mixedsetup')) {
|
|
counter.setupType = 'Mixed';
|
|
} else if (counter.get('physicalsetup') && counter.get('specialsetup')) {
|
|
const pool = {
|
|
Physical: categories['Physical'] + counter.get('physicalpool'),
|
|
Special: categories['Special'] + counter.get('specialpool'),
|
|
};
|
|
if (pool.Physical === pool.Special) {
|
|
if (categories['Physical'] > categories['Special']) counter.setupType = 'Physical';
|
|
if (categories['Special'] > categories['Physical']) counter.setupType = 'Special';
|
|
} else {
|
|
counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special';
|
|
}
|
|
} else if (counter.setupType === 'Physical') {
|
|
if (
|
|
(categories['Physical'] < 2 && (!counter.get('stab') || !counter.get('physicalpool'))) &&
|
|
!(moves.has('rest') && moves.has('sleeptalk'))
|
|
) {
|
|
counter.setupType = '';
|
|
}
|
|
} else if (counter.setupType === 'Special') {
|
|
if (
|
|
(categories['Special'] < 2 && (!counter.get('stab') || !counter.get('specialpool'))) &&
|
|
!(moves.has('rest') && moves.has('sleeptalk')) &&
|
|
!(moves.has('wish') && moves.has('protect'))
|
|
) {
|
|
counter.setupType = '';
|
|
}
|
|
}
|
|
|
|
counter.set('Physical', Math.floor(categories['Physical']));
|
|
counter.set('Special', Math.floor(categories['Special']));
|
|
counter.set('Status', categories['Status']);
|
|
|
|
return counter;
|
|
}
|
|
|
|
shouldCullMove(
|
|
move: Move,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean,
|
|
): {cull: boolean, isSetup?: boolean} {
|
|
if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) {
|
|
// In Doubles, Pokémon with Defense stats >= 140 should always have body press
|
|
return {cull: true};
|
|
}
|
|
if (
|
|
(species.id === 'doublade' && movePool.includes('swordsdance')) ||
|
|
(species.id === 'entei' && movePool.includes('extremespeed')) ||
|
|
(species.id === 'genesectdouse' && movePool.includes('technoblast')) ||
|
|
(species.id === 'golisopod' && movePool.includes('leechlife') && movePool.includes('firstimpression'))
|
|
) {
|
|
// Entei should always have Extreme Speed, and Genesect-Douse should always have Techno Blast
|
|
// Golisopod should always have one of its bug moves (Leech Life or First Impression)
|
|
return {cull: true};
|
|
}
|
|
|
|
const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
|
|
|
|
// Reject moves that need support
|
|
switch (move.id) {
|
|
case 'acrobatics': case 'junglehealing':
|
|
// Special case to prevent lead Acrobatics Rillaboom
|
|
return {cull: (species.id.startsWith('rillaboom') && isLead) || (!isDoubles && !counter.setupType)};
|
|
case 'dualwingbeat': case 'fly':
|
|
return {cull: !types.has(move.type) && !counter.setupType && !!counter.get('Status')};
|
|
case 'healbell':
|
|
return {cull: movePool.includes('protect') || movePool.includes('wish')};
|
|
case 'fireblast':
|
|
// Special case for Togekiss, which always wants Aura Sphere
|
|
return {cull: abilities.has('Serene Grace') && (!moves.has('trick') || counter.get('Status') > 1)};
|
|
case 'firepunch':
|
|
// Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch
|
|
return {cull: movePool.includes('bellydrum') || (moves.has('earthquake') && movePool.includes('substitute'))};
|
|
case 'flamecharge':
|
|
return {cull: movePool.includes('swordsdance')};
|
|
case 'hypervoice':
|
|
// Special case for Heliolisk, which always wants Thunderbolt
|
|
return {cull: types.has('Electric') && movePool.includes('thunderbolt')};
|
|
case 'payback': case 'psychocut':
|
|
// Special case for Type: Null and Malamar, which don't want these + RestTalk
|
|
return {cull: !counter.get('Status') || hasRestTalk};
|
|
case 'rest':
|
|
const bulkySetup = !moves.has('sleeptalk') && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m));
|
|
// Registeel would otherwise get Curse sets without Rest, which are very bad generally
|
|
return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)};
|
|
case 'sleeptalk':
|
|
if (!moves.has('rest')) return {cull: true};
|
|
if (movePool.length > 1 && !abilities.has('Contrary')) {
|
|
const rest = movePool.indexOf('rest');
|
|
if (rest >= 0) this.fastPop(movePool, rest);
|
|
}
|
|
break;
|
|
case 'storedpower':
|
|
return {cull: !counter.setupType};
|
|
case 'switcheroo': case 'trick':
|
|
return {cull: counter.get('Physical') + counter.get('Special') < 3 || moves.has('rapidspin')};
|
|
case 'trickroom':
|
|
const webs = !!teamDetails.stickyWeb;
|
|
return {cull:
|
|
isLead || webs || !!counter.get('speedsetup') ||
|
|
counter.damagingMoves.size < 2 || movePool.includes('nastyplot'),
|
|
};
|
|
case 'zenheadbutt':
|
|
// Special case for Victini, which should prefer Bolt Strike to Zen Headbutt
|
|
return {cull: movePool.includes('boltstrike') || (species.id === 'eiscue' && moves.has('substitute'))};
|
|
|
|
// Set up once and only if we have the moves for it
|
|
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
|
|
if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless
|
|
if (counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) return {cull: true};
|
|
|
|
// First Impression + setup is undesirable in Doubles
|
|
if (isDoubles && moves.has('firstimpression')) return {cull: true};
|
|
if (move.id === 'swordsdance' && moves.has('dragondance')) return {cull: true}; // Dragon Dance is judged as better
|
|
|
|
return {cull: false, isSetup: true};
|
|
case 'calmmind': case 'nastyplot':
|
|
if (counter.setupType !== 'Special') return {cull: true};
|
|
if (
|
|
(counter.get('Special') + counter.get('specialpool')) < 2 &&
|
|
!hasRestTalk &&
|
|
!(moves.has('wish') && moves.has('protect'))
|
|
) return {cull: true};
|
|
if (moves.has('healpulse') || move.id === 'calmmind' && moves.has('trickroom')) return {cull: true};
|
|
return {cull: false, isSetup: true};
|
|
case 'quiverdance':
|
|
return {cull: false, isSetup: true};
|
|
case 'clangoroussoul': case 'shellsmash': case 'workup':
|
|
if (counter.setupType !== 'Mixed') return {cull: true};
|
|
if (counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2) return {cull: true};
|
|
return {cull: false, isSetup: true};
|
|
case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
|
|
if (counter.damagingMoves.size < 2 || moves.has('rest')) return {cull: true};
|
|
if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true};
|
|
return {cull: false, isSetup: !counter.setupType};
|
|
|
|
// Bad after setup
|
|
case 'coaching': case 'counter': case 'reversal':
|
|
// Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot
|
|
return {cull: !!counter.setupType};
|
|
case 'bulletpunch': case 'extremespeed': case 'rockblast':
|
|
return {cull: (
|
|
!!counter.get('speedsetup') ||
|
|
(!isDoubles && moves.has('dragondance')) ||
|
|
counter.damagingMoves.size < 2
|
|
)};
|
|
case 'closecombat': case 'flashcannon': case 'pollenpuff':
|
|
const substituteCullCondition = (
|
|
(moves.has('substitute') && !types.has('Fighting')) ||
|
|
(moves.has('toxic') && movePool.includes('substitute'))
|
|
);
|
|
const preferHJKOverCCCullCondition = (
|
|
move.id === 'closecombat' &&
|
|
!counter.setupType &&
|
|
(moves.has('highjumpkick') || movePool.includes('highjumpkick'))
|
|
);
|
|
return {cull: substituteCullCondition || preferHJKOverCCCullCondition};
|
|
case 'defog':
|
|
return {cull: !!counter.setupType || moves.has('healbell') || moves.has('toxicspikes') || !!teamDetails.defog};
|
|
case 'fakeout':
|
|
return {cull: !!counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => moves.has(m))};
|
|
case 'firstimpression': case 'glare': case 'icywind': case 'tailwind': case 'waterspout':
|
|
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest')};
|
|
case 'healingwish': case 'memento':
|
|
return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute') || moves.has('uturn')};
|
|
case 'highjumpkick':
|
|
// Special case for Hitmonlee to prevent non-Unburden Curse
|
|
return {cull: moves.has('curse')};
|
|
case 'partingshot':
|
|
return {cull: !!counter.get('speedsetup') || moves.has('bulkup') || moves.has('uturn')};
|
|
case 'protect':
|
|
if (!isDoubles && ((counter.setupType && !moves.has('wish')) || moves.has('rest'))) return {cull: true};
|
|
if (
|
|
!isDoubles &&
|
|
counter.get('Status') < 2 &&
|
|
['Hunger Switch', 'Speed Boost', 'Moody'].every(m => !abilities.has(m))
|
|
) return {cull: true};
|
|
if (movePool.includes('leechseed') || (movePool.includes('toxic') && !moves.has('wish'))) return {cull: true};
|
|
if (isDoubles && (
|
|
['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) ||
|
|
moves.has('tailwind') || moves.has('waterspout')
|
|
)) return {cull: true};
|
|
return {cull: false};
|
|
case 'rapidspin':
|
|
const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => moves.has(m));
|
|
return {cull: !!teamDetails.rapidSpin || setup || (!!counter.setupType && counter.get('Fighting') >= 2)};
|
|
case 'shadowsneak':
|
|
const sneakIncompatible = ['substitute', 'trickroom', 'dualwingbeat', 'toxic'].some(m => moves.has(m));
|
|
return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'};
|
|
case 'spikes':
|
|
return {cull: !!counter.setupType || (!!teamDetails.spikes && teamDetails.spikes > 1)};
|
|
case 'stealthrock':
|
|
return {cull:
|
|
!!counter.setupType ||
|
|
!!counter.get('speedsetup') ||
|
|
!!teamDetails.stealthRock ||
|
|
['rest', 'substitute', 'trickroom', 'teleport'].some(m => moves.has(m)),
|
|
};
|
|
case 'stickyweb':
|
|
return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb};
|
|
case 'taunt':
|
|
return {cull: moves.has('encore') || moves.has('nastyplot') || moves.has('swordsdance')};
|
|
case 'thunderwave': case 'voltswitch':
|
|
const cullInDoubles = isDoubles && (moves.has('electroweb') || moves.has('nuzzle'));
|
|
return {cull: (
|
|
!!counter.setupType ||
|
|
!!counter.get('speedsetup') ||
|
|
moves.has('shiftgear') ||
|
|
moves.has('raindance') ||
|
|
cullInDoubles
|
|
)};
|
|
case 'toxic':
|
|
return {cull: !!counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => moves.has(m))};
|
|
case 'toxicspikes':
|
|
return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
|
|
case 'uturn':
|
|
const bugSwordsDanceCase = types.has('Bug') && counter.get('recovery') && moves.has('swordsdance');
|
|
return {cull: (
|
|
!!counter.get('speedsetup') ||
|
|
(counter.setupType && !bugSwordsDanceCase) ||
|
|
(isDoubles && moves.has('leechlife')) ||
|
|
moves.has('shiftgear')
|
|
)};
|
|
|
|
/**
|
|
* Ineffective to have both moves together
|
|
*
|
|
* These are sorted in order of:
|
|
* Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy
|
|
* and then subsorted alphabetically.
|
|
* This type order is arbitrary and referenced from https://pokemondb.net/type.
|
|
*/
|
|
case 'explosion':
|
|
// Rock Blast: Special case for Gigalith to prevent Stone Edge-less Choice Band sets
|
|
const otherMoves = ['curse', 'stompingtantrum', 'rockblast', 'painsplit', 'wish'].some(m => moves.has(m));
|
|
return {cull: !!counter.get('speedsetup') || !!counter.get('recovery') || otherMoves};
|
|
case 'facade':
|
|
// Special cases for Braviary and regular Snorlax, respectively
|
|
return {cull: !!counter.get('recovery') || movePool.includes('doubleedge')};
|
|
case 'quickattack':
|
|
// Diggersby wants U-turn on Choiced sets
|
|
const diggersbyCull = counter.get('Physical') > 3 && movePool.includes('uturn');
|
|
return {cull: !!counter.get('speedsetup') || (types.has('Rock') && !!counter.get('Status')) || diggersbyCull};
|
|
case 'blazekick':
|
|
return {cull: species.id === 'genesect' && counter.get('Special') >= 1};
|
|
case 'blueflare':
|
|
return {cull: moves.has('vcreate')};
|
|
case 'firefang': case 'flamethrower':
|
|
// Fire Fang: Special case for Garchomp, which doesn't want Fire Fang w/o Swords Dance
|
|
const otherFireMoves = ['heatwave', 'overheat'].some(m => moves.has(m));
|
|
return {cull: (moves.has('fireblast') && counter.setupType !== 'Physical') || otherFireMoves};
|
|
case 'flareblitz':
|
|
// Special case for Solgaleo to prevent Flame Charge + Flare Blitz
|
|
return {cull: species.id === 'solgaleo' && moves.has('flamecharge')};
|
|
case 'overheat':
|
|
return {cull: moves.has('flareblitz') || (isDoubles && moves.has('calmmind'))};
|
|
case 'aquatail': case 'flipturn': case 'retaliate':
|
|
// Retaliate: Special case for Braviary to prevent Retaliate on non-Choice
|
|
return {cull: moves.has('aquajet') || !!counter.get('Status')};
|
|
case 'hydropump':
|
|
return {cull: moves.has('scald') && (
|
|
(counter.get('Special') < 4 && !moves.has('uturn')) ||
|
|
(species.types.length > 1 && counter.get('stab') < 3)
|
|
)};
|
|
case 'scald':
|
|
// Special case for Clawitzer
|
|
return {cull: moves.has('waterpulse')};
|
|
case 'thunderbolt':
|
|
// Special case for Goodra, which only wants one move to hit Water-types
|
|
return {cull: moves.has('powerwhip')};
|
|
case 'energyball':
|
|
// Special case to prevent Shiinotic with four Grass moves and no Moonblast
|
|
return {cull: species.id === 'shiinotic' && !moves.has('moonblast')};
|
|
case 'gigadrain':
|
|
// Celebi always wants Leaf Storm on its more pivoting-focused non-Nasty Plot sets
|
|
const celebiPreferLeafStorm = species.id === 'celebi' && !counter.setupType && moves.has('uturn');
|
|
return {cull: celebiPreferLeafStorm || (types.has('Poison') && !counter.get('Poison'))};
|
|
case 'leafblade':
|
|
// Special case for Virizion to prevent Leaf Blade on Assault Vest sets
|
|
return {cull: (moves.has('leafstorm') || movePool.includes('leafstorm')) && counter.setupType !== 'Physical'};
|
|
case 'leafstorm':
|
|
const leafBladePossible = movePool.includes('leafblade') || moves.has('leafblade');
|
|
return {cull:
|
|
// Virizion should always prefer Leaf Blade to Leaf Storm on Physical sets
|
|
(counter.setupType === 'Physical' && (species.id === 'virizion' || leafBladePossible)) ||
|
|
(moves.has('gigadrain') && !!counter.get('Status')) ||
|
|
(isDoubles && moves.has('energyball')),
|
|
};
|
|
case 'powerwhip':
|
|
// Special case for Centiskorch, which doesn't want Assault Vest
|
|
return {cull: moves.has('leechlife')};
|
|
case 'woodhammer':
|
|
return {cull: moves.has('hornleech') && counter.get('Physical') < 4};
|
|
case 'freezedry':
|
|
const betterIceMove = (
|
|
(moves.has('blizzard') && !!counter.setupType) ||
|
|
(moves.has('icebeam') && counter.get('Special') < 4)
|
|
);
|
|
const preferThunderWave = movePool.includes('thunderwave') && types.has('Electric');
|
|
return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')};
|
|
case 'bodypress':
|
|
// Turtonator never wants Earthquake + Body Press, and wants EQ+Smash or Press+No Smash
|
|
const turtonatorPressCull = species.id === 'turtonator' && moves.has('earthquake') && movePool.includes('shellsmash');
|
|
const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => moves.has(m));
|
|
return {cull: turtonatorPressCull || pressIncompatible || counter.setupType === 'Special'};
|
|
case 'circlethrow':
|
|
// Part of a special case for Throh to pick one specific Fighting move depending on its set
|
|
return {cull: moves.has('stormthrow') && !moves.has('rest')};
|
|
case 'drainpunch':
|
|
return {cull: moves.has('closecombat') || (!types.has('Fighting') && movePool.includes('swordsdance'))};
|
|
case 'dynamicpunch': case 'thunderouskick':
|
|
// Dynamic Punch: Special case for Machamp to better split Guts and No Guard sets
|
|
return {cull: moves.has('closecombat') || moves.has('facade')};
|
|
case 'focusblast':
|
|
// Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt
|
|
return {cull: movePool.includes('shellsmash') || hasRestTalk};
|
|
case 'hammerarm':
|
|
// Special case for Kangaskhan, which always wants Sucker Punch
|
|
return {cull: moves.has('fakeout')};
|
|
case 'stormthrow':
|
|
// Part of a special case for Throh to pick one specific Fighting move depending on its set
|
|
return {cull: hasRestTalk};
|
|
case 'superpower':
|
|
return {
|
|
cull: moves.has('hydropump') ||
|
|
(counter.get('Physical') >= 4 && movePool.includes('uturn')) ||
|
|
(moves.has('substitute') && !abilities.has('Contrary')),
|
|
isSetup: abilities.has('Contrary'),
|
|
};
|
|
case 'poisonjab':
|
|
return {cull: !types.has('Poison') && counter.get('Status') >= 2};
|
|
case 'earthquake':
|
|
const doublesCull = moves.has('earthpower') || moves.has('highhorsepower');
|
|
// Turtonator wants Body Press when it doesn't have Shell Smash
|
|
const turtQuakeCull = species.id === 'turtonator' && movePool.includes('bodypress') && movePool.includes('shellsmash');
|
|
const subToxicPossible = moves.has('substitute') && movePool.includes('toxic');
|
|
return {cull: turtQuakeCull || (isDoubles && doublesCull) || subToxicPossible || moves.has('bonemerang')};
|
|
case 'scorchingsands':
|
|
// Special cases for Ninetales and Palossand; prevents status redundancy
|
|
return {cull: (
|
|
moves.has('willowisp') ||
|
|
moves.has('earthpower') ||
|
|
(moves.has('toxic') && movePool.includes('earthpower'))
|
|
)};
|
|
case 'airslash':
|
|
return {cull:
|
|
(species.id === 'naganadel' && moves.has('nastyplot')) ||
|
|
// I'm told that Nasty Plot Noctowl wants Air Slash (presumably for consistent damage),
|
|
// and Defog Noctowl wants Hurricane—presumably for a high-risk, high-reward damaging move
|
|
// after its main job of removing hazards is done.
|
|
(species.id === 'noctowl' && !counter.setupType) ||
|
|
hasRestTalk ||
|
|
(abilities.has('Simple') && !!counter.get('recovery')) ||
|
|
counter.setupType === 'Physical',
|
|
};
|
|
case 'bravebird':
|
|
// Special case for Mew, which only wants Brave Bird with Swords Dance
|
|
return {cull: moves.has('dragondance')};
|
|
case 'hurricane':
|
|
// Special case for Noctowl, which wants Air Slash if Nasty Plot instead
|
|
const noctowlCase = (!isNoDynamax && !isDoubles && species.id === 'noctowl' && !!counter.setupType);
|
|
return {cull: counter.setupType === 'Physical' || noctowlCase};
|
|
case 'futuresight':
|
|
return {cull: moves.has('psyshock') || moves.has('trick') || movePool.includes('teleport')};
|
|
case 'photongeyser':
|
|
// Special case for Necrozma-DM, which always wants Dragon Dance
|
|
return {cull: moves.has('morningsun')};
|
|
case 'psychic':
|
|
const alcremieCase = species.id === 'alcremiegmax' && counter.get('Status') < 2;
|
|
return {cull: alcremieCase || (moves.has('psyshock') && (!!counter.setupType || isDoubles))};
|
|
case 'psychicfangs':
|
|
// Special case for Morpeko, which doesn't want 4 attacks Leftovers
|
|
return {cull: moves.has('rapidspin')};
|
|
case 'psyshock':
|
|
// Special case for Sylveon which only wants Psyshock if it gets a Choice item
|
|
const sylveonCase = abilities.has('Pixilate') && counter.get('Special') < 4;
|
|
return {cull: moves.has('psychic') || (!counter.setupType && sylveonCase) || (isDoubles && moves.has('psychic'))};
|
|
case 'bugbuzz':
|
|
return {cull: moves.has('uturn') && !counter.setupType};
|
|
case 'leechlife':
|
|
return {cull:
|
|
(isDoubles && moves.has('lunge')) ||
|
|
(moves.has('uturn') && !counter.setupType) ||
|
|
movePool.includes('spikes'),
|
|
};
|
|
case 'stoneedge':
|
|
const gutsCullCondition = abilities.has('Guts') && (!moves.has('dynamicpunch') || moves.has('spikes'));
|
|
const rockSlidePlusStatusPossible = counter.get('Status') && movePool.includes('rockslide');
|
|
const otherRockMove = moves.has('rockblast') || moves.has('rockslide');
|
|
const lucarioCull = species.id === 'lucario' && !!counter.setupType;
|
|
return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove || lucarioCull};
|
|
case 'poltergeist':
|
|
// Special case for Dhelmise in Doubles, which doesn't want both
|
|
return {cull: moves.has('knockoff')};
|
|
case 'shadowball':
|
|
return {cull:
|
|
(isDoubles && moves.has('phantomforce')) ||
|
|
// Special case for Sylveon, which never wants Shadow Ball as its only coverage move
|
|
(abilities.has('Pixilate') && (!!counter.setupType || counter.get('Status') > 1)) ||
|
|
(!types.has('Ghost') && movePool.includes('focusblast')),
|
|
};
|
|
case 'shadowclaw':
|
|
return {cull: types.has('Steel') && moves.has('shadowsneak') && counter.get('Physical') < 4};
|
|
case 'dragonpulse': case 'spacialrend':
|
|
return {cull: moves.has('dracometeor') && counter.get('Special') < 4};
|
|
case 'darkpulse':
|
|
const pulseIncompatible = ['foulplay', 'knockoff'].some(m => moves.has(m)) || (
|
|
species.id === 'shiftry' && (moves.has('defog') || moves.has('suckerpunch'))
|
|
);
|
|
// Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot
|
|
const shiftryCase = movePool.includes('nastyplot') && !moves.has('defog');
|
|
return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'};
|
|
case 'suckerpunch':
|
|
return {cull:
|
|
// Shiftry in No Dynamax would otherwise get Choice Scarf Sucker Punch sometimes.
|
|
(isNoDynamax && species.id === 'shiftry' && moves.has('defog')) ||
|
|
moves.has('rest') ||
|
|
counter.damagingMoves.size < 2 ||
|
|
(counter.setupType === 'Special') ||
|
|
(counter.get('Dark') > 1 && !types.has('Dark')),
|
|
};
|
|
case 'dazzlinggleam':
|
|
return {cull: ['fleurcannon', 'moonblast', 'petaldance'].some(m => moves.has(m))};
|
|
|
|
// Status:
|
|
case 'bodyslam': case 'clearsmog':
|
|
const toxicCullCondition = moves.has('toxic') && !types.has('Normal');
|
|
return {cull: moves.has('sludgebomb') || moves.has('trick') || movePool.includes('recover') || toxicCullCondition};
|
|
case 'haze':
|
|
// Special case for Corsola-Galar, which always wants Will-O-Wisp
|
|
return {cull: !teamDetails.stealthRock && (moves.has('stealthrock') || movePool.includes('stealthrock'))};
|
|
case 'hypnosis':
|
|
// Special case for Xurkitree to properly split Blunder Policy and Choice item sets
|
|
return {cull: moves.has('voltswitch')};
|
|
case 'willowisp': case 'yawn':
|
|
// Swords Dance is a special case for Rapidash
|
|
return {cull: moves.has('thunderwave') || moves.has('toxic') || moves.has('swordsdance')};
|
|
case 'painsplit': case 'recover': case 'synthesis':
|
|
return {cull: moves.has('rest') || moves.has('wish') || (move.id === 'synthesis' && moves.has('gigadrain'))};
|
|
case 'roost':
|
|
return {cull:
|
|
moves.has('throatchop') ||
|
|
// Hawlucha doesn't want Roost + 3 attacks
|
|
(moves.has('stoneedge') && species.id === 'hawlucha') ||
|
|
// Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup.
|
|
(moves.has('dualwingbeat') && (moves.has('outrage') || species.id === 'scizor')),
|
|
};
|
|
case 'reflect': case 'lightscreen':
|
|
return {cull: !!teamDetails.screens};
|
|
case 'slackoff':
|
|
// Special case to prevent Scaldless Slowking
|
|
return {cull: species.id === 'slowking' && !moves.has('scald')};
|
|
case 'substitute':
|
|
const moveBasedCull = ['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m));
|
|
// Smaller formes of Gourgeist in Doubles don't want Poltergeist as their only attack
|
|
const doublesGourgeist = isDoubles && movePool.includes('powerwhip');
|
|
// Calyrex wants Substitute + Leech Seed not Calm Mind + Leech Seed
|
|
const calmMindCullCondition = !counter.get('recovery') && movePool.includes('calmmind') && species.id !== 'calyrex';
|
|
// Eiscue wants to always have Liquidation and Belly Drum
|
|
const eiscue = species.id === 'eiscue' && moves.has('zenheadbutt');
|
|
return {cull: moves.has('rest') || moveBasedCull || doublesGourgeist || calmMindCullCondition || eiscue};
|
|
case 'helpinghand':
|
|
// Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes
|
|
return {cull: moves.has('acupressure')};
|
|
case 'wideguard':
|
|
return {cull: moves.has('protect')};
|
|
case 'grassknot':
|
|
// Special case for Raichu and Heliolisk
|
|
return {cull: moves.has('surf')};
|
|
case 'icepunch':
|
|
// Special case for Marshadow
|
|
return {cull: moves.has('rocktomb')};
|
|
case 'leechseed':
|
|
// Special case for Calyrex to prevent Leech Seed + Calm Mind
|
|
return {cull: !!counter.setupType};
|
|
}
|
|
|
|
return {cull: false};
|
|
}
|
|
|
|
shouldCullAbility(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): boolean {
|
|
if ([
|
|
'Flare Boost', 'Hydration', 'Ice Body', 'Innards Out', 'Insomnia', 'Misty Surge',
|
|
'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', 'Steam Engine',
|
|
].includes(ability)) return true;
|
|
|
|
switch (ability) {
|
|
// Abilities which are primarily useful for certain moves
|
|
case 'Contrary': case 'Serene Grace': case 'Skill Link': case 'Strong Jaw':
|
|
return !counter.get(toID(ability));
|
|
case 'Analytic':
|
|
return (moves.has('rapidspin') || species.nfe || isDoubles);
|
|
case 'Blaze':
|
|
return (isDoubles && abilities.has('Solar Power')) || (!isDoubles && !isNoDynamax && species.id === 'charizard');
|
|
// case 'Bulletproof': case 'Overcoat':
|
|
// return !!counter.setupType;
|
|
case 'Chlorophyll':
|
|
return (species.baseStats.spe > 100 || !counter.get('Fire') && !moves.has('sunnyday') && !teamDetails.sun);
|
|
case 'Cloud Nine':
|
|
return (!isNoDynamax || species.id !== 'golduck');
|
|
case 'Competitive':
|
|
return (counter.get('Special') < 2 || (moves.has('rest') && moves.has('sleeptalk')));
|
|
case 'Compound Eyes': case 'No Guard':
|
|
return !counter.get('inaccurate');
|
|
case 'Cursed Body':
|
|
return abilities.has('Infiltrator');
|
|
case 'Defiant':
|
|
return !counter.get('Physical');
|
|
case 'Download':
|
|
return (counter.damagingMoves.size < 3 || moves.has('trick'));
|
|
case 'Early Bird':
|
|
return (types.has('Grass') && isDoubles);
|
|
case 'Flash Fire':
|
|
return (this.dex.getEffectiveness('Fire', species) < -1 || abilities.has('Drought'));
|
|
case 'Gluttony':
|
|
return !moves.has('bellydrum');
|
|
case 'Guts':
|
|
return (!moves.has('facade') && !moves.has('sleeptalk') && !species.nfe);
|
|
case 'Harvest':
|
|
return (abilities.has('Frisk') && !isDoubles);
|
|
case 'Hustle': case 'Inner Focus':
|
|
return (counter.get('Physical') < 2 || abilities.has('Iron Fist'));
|
|
case 'Infiltrator':
|
|
return (moves.has('rest') && moves.has('sleeptalk')) || (isDoubles && abilities.has('Clear Body'));
|
|
case 'Intimidate':
|
|
if (species.id === 'salamence' && moves.has('dragondance')) return true;
|
|
return ['bodyslam', 'bounce', 'tripleaxel'].some(m => moves.has(m));
|
|
case 'Iron Fist':
|
|
return (counter.get('ironfist') < 2 || moves.has('dynamicpunch'));
|
|
case 'Justified':
|
|
return (isDoubles && abilities.has('Inner Focus'));
|
|
case 'Lightning Rod':
|
|
return (species.types.includes('Ground') || (!isNoDynamax && counter.setupType === 'Physical'));
|
|
case 'Limber':
|
|
return species.types.includes('Electric') || moves.has('facade');
|
|
case 'Liquid Voice':
|
|
return !moves.has('hypervoice');
|
|
case 'Magic Guard':
|
|
// For Sigilyph
|
|
return (abilities.has('Tinted Lens') && !counter.get('Status') && !isDoubles);
|
|
case 'Mold Breaker':
|
|
return (
|
|
abilities.has('Adaptability') || abilities.has('Scrappy') || (abilities.has('Unburden') && !!counter.setupType) ||
|
|
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
|
|
);
|
|
case 'Moxie':
|
|
return (counter.get('Physical') < 2 || moves.has('stealthrock') || moves.has('defog'));
|
|
case 'Overgrow':
|
|
return !counter.get('Grass');
|
|
case 'Own Tempo':
|
|
return !moves.has('petaldance');
|
|
case 'Power Construct':
|
|
return (species.forme === '10%' && !isDoubles);
|
|
case 'Prankster':
|
|
return !counter.get('Status');
|
|
case 'Pressure':
|
|
return (!!counter.setupType || counter.get('Status') < 2 || isDoubles);
|
|
case 'Refrigerate':
|
|
return !counter.get('Normal');
|
|
case 'Regenerator':
|
|
// For Reuniclus
|
|
return abilities.has('Magic Guard');
|
|
case 'Reckless':
|
|
return !counter.get('recoil') || moves.has('curse');
|
|
case 'Rock Head':
|
|
return !counter.get('recoil');
|
|
case 'Sand Force': case 'Sand Veil':
|
|
return !teamDetails.sand;
|
|
case 'Sand Rush':
|
|
return (!teamDetails.sand && (isNoDynamax || !counter.setupType || !counter.get('Rock') || moves.has('rapidspin')));
|
|
case 'Sap Sipper':
|
|
// For Drampa, which wants Berserk with Roost
|
|
return moves.has('roost');
|
|
case 'Scrappy':
|
|
return (moves.has('earthquake') && species.id === 'miltank');
|
|
case 'Screen Cleaner':
|
|
return !!teamDetails.screens;
|
|
case 'Shed Skin':
|
|
// For Scrafty
|
|
return moves.has('dragondance');
|
|
case 'Sheer Force':
|
|
return (!counter.get('sheerforce') || abilities.has('Guts'));
|
|
case 'Shell Armor':
|
|
return (species.id === 'omastar' && (moves.has('spikes') || moves.has('stealthrock')));
|
|
case 'Slush Rush':
|
|
return (!teamDetails.hail && !abilities.has('Swift Swim'));
|
|
case 'Sniper':
|
|
// Inteleon wants Torrent unless it is Gmax
|
|
return (species.name === 'Inteleon' || (counter.get('Water') > 1 && !moves.has('focusenergy')));
|
|
case 'Solar Power':
|
|
return (isNoDynamax && !teamDetails.sun);
|
|
case 'Speed Boost':
|
|
return (isNoDynamax && species.id === 'ninjask');
|
|
case 'Steely Spirit':
|
|
return (moves.has('fakeout') && !isDoubles);
|
|
case 'Sturdy':
|
|
return (moves.has('bulkup') || !!counter.get('recoil') || (!isNoDynamax && abilities.has('Solid Rock')));
|
|
case 'Swarm':
|
|
return (!counter.get('Bug') || !!counter.get('recovery'));
|
|
case 'Sweet Veil':
|
|
return types.has('Grass');
|
|
case 'Swift Swim':
|
|
if (isNoDynamax) {
|
|
const neverWantsSwim = !moves.has('raindance') && [
|
|
'Intimidate', 'Rock Head', 'Water Absorb',
|
|
].some(m => abilities.has(m));
|
|
const noSwimIfNoRain = !moves.has('raindance') && [
|
|
'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor',
|
|
].some(m => abilities.has(m));
|
|
return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain;
|
|
}
|
|
return (!moves.has('raindance') && (
|
|
['Intimidate', 'Rock Head', 'Slush Rush', 'Water Absorb'].some(abil => abilities.has(abil)) ||
|
|
(abilities.has('Lightning Rod') && !counter.setupType)
|
|
));
|
|
case 'Synchronize':
|
|
return counter.get('Status') < 3;
|
|
case 'Technician':
|
|
return (
|
|
!counter.get('technician') ||
|
|
moves.has('tailslap') ||
|
|
abilities.has('Punk Rock') ||
|
|
// For Doubles Alolan Persian
|
|
movePool.includes('snarl')
|
|
);
|
|
case 'Tinted Lens':
|
|
return (
|
|
// For Sigilyph
|
|
moves.has('defog') ||
|
|
// For Butterfree
|
|
(moves.has('hurricane') && abilities.has('Compound Eyes')) ||
|
|
(counter.get('Status') > 2 && !counter.setupType)
|
|
);
|
|
case 'Torrent':
|
|
// For Inteleon-Gmax and Primarina
|
|
return (moves.has('focusenergy') || moves.has('hypervoice'));
|
|
case 'Tough Claws':
|
|
// For Perrserker
|
|
return (types.has('Steel') && !moves.has('fakeout'));
|
|
case 'Unaware':
|
|
// For Swoobat and Clefable
|
|
return (!!counter.setupType || moves.has('fireblast'));
|
|
case 'Unburden':
|
|
return (abilities.has('Prankster') || !counter.setupType && !isDoubles);
|
|
case 'Volt Absorb':
|
|
return (this.dex.getEffectiveness('Electric', species) < -1);
|
|
case 'Water Absorb':
|
|
return (
|
|
moves.has('raindance') ||
|
|
['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil))
|
|
);
|
|
case 'Weak Armor':
|
|
// The Speed less than 50 case is intended for Cursola, but could apply to any slow Pokémon.
|
|
return (
|
|
(!isNoDynamax && species.baseStats.spe > 50) ||
|
|
species.id === 'skarmory' ||
|
|
moves.has('shellsmash') || moves.has('rapidspin')
|
|
);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getHighPriorityItem(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean
|
|
) {
|
|
// not undefined — we want "no item" not "go find a different item"
|
|
if (moves.has('acrobatics') && ability !== 'Ripen') return ability === 'Grassy Surge' ? 'Grassy Seed' : '';
|
|
if (moves.has('geomancy') || moves.has('meteorbeam')) return 'Power Herb';
|
|
if (moves.has('shellsmash')) {
|
|
if (ability === 'Sturdy' && !isLead && !isDoubles) return 'Heavy-Duty Boots';
|
|
// Shell Smash + Solid Rock is intended for Carracosta, but I think
|
|
// any Pokémon which can take a SE hit via Solid Rock deserves to have
|
|
// its Shell Smash considered a good enough speed setup move for WP.
|
|
if (ability === 'Solid Rock') return 'Weakness Policy';
|
|
return 'White Herb';
|
|
}
|
|
// Techno Blast should always be Water-type
|
|
if (moves.has('technoblast')) return 'Douse Drive';
|
|
// Species-specific logic
|
|
if (
|
|
['Corsola', 'Garchomp', 'Tangrowth'].includes(species.name) &&
|
|
counter.get('Status') &&
|
|
!counter.setupType &&
|
|
!isDoubles
|
|
) return 'Rocky Helmet';
|
|
if (species.name === 'Eternatus' && counter.get('Status') < 2) return 'Metronome';
|
|
if (species.name === 'Farfetch\u2019d') return 'Leek';
|
|
if (species.name === 'Froslass' && !isDoubles) return 'Wide Lens';
|
|
if (species.name === 'Latios' && counter.get('Special') === 2 && !isDoubles) return 'Soul Dew';
|
|
if (species.name === 'Lopunny') return isDoubles ? 'Iron Ball' : 'Toxic Orb';
|
|
if (species.baseSpecies === 'Marowak') return 'Thick Club';
|
|
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
|
|
if (species.name === 'Regieleki' && !isDoubles) return 'Magnet';
|
|
if (species.name === 'Shedinja') {
|
|
const noSash = !teamDetails.defog && !teamDetails.rapidSpin && !isDoubles;
|
|
return noSash ? 'Heavy-Duty Boots' : 'Focus Sash';
|
|
}
|
|
if (species.name === 'Shuckle' && moves.has('stickyweb')) return 'Mental Herb';
|
|
if (species.name === 'Unfezant' || moves.has('focusenergy')) return 'Scope Lens';
|
|
if (species.name === 'Pincurchin') return 'Shuca Berry';
|
|
if (species.name === 'Wobbuffet' && moves.has('destinybond')) return 'Custap Berry';
|
|
if (species.name === 'Scyther' && counter.damagingMoves.size > 3) return 'Choice Band';
|
|
if (species.name === 'Cinccino' && !moves.has('uturn')) return 'Life Orb';
|
|
if (moves.has('bellydrum') && moves.has('substitute')) return 'Salac Berry';
|
|
|
|
// Misc item generation logic
|
|
const HDBBetterThanEviolite = (
|
|
!isLead &&
|
|
this.dex.getEffectiveness('Rock', species) >= 2 &&
|
|
!isDoubles
|
|
);
|
|
if (species.evos.length && !HDBBetterThanEviolite) return 'Eviolite';
|
|
|
|
// Ability based logic and miscellaneous logic
|
|
if (species.name === 'Wobbuffet' || ['Cheek Pouch', 'Harvest', 'Ripen'].includes(ability)) return 'Sitrus Berry';
|
|
if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
|
|
if (
|
|
ability === 'Imposter' ||
|
|
(ability === 'Magnet Pull' && moves.has('bodypress') && !isDoubles)
|
|
) return 'Choice Scarf';
|
|
if (
|
|
ability === 'Guts' &&
|
|
(counter.get('Physical') > 2 || isDoubles)
|
|
) {
|
|
return types.has('Fire') ? 'Toxic Orb' : 'Flame Orb';
|
|
}
|
|
if (ability === 'Magic Guard' && counter.damagingMoves.size > 1) {
|
|
return moves.has('counter') ? 'Focus Sash' : 'Life Orb';
|
|
}
|
|
if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb';
|
|
if (ability === 'Unburden') return (moves.has('closecombat') || moves.has('curse')) ? 'White Herb' : 'Sitrus Berry';
|
|
|
|
if (moves.has('trick') || (moves.has('switcheroo') && !isDoubles) || ability === 'Gorilla Tactics') {
|
|
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && ability !== 'Triage') {
|
|
return 'Choice Scarf';
|
|
} else {
|
|
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
}
|
|
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
|
|
if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Shed Skin') return 'Chesto Berry';
|
|
if (moves.has('hypnosis') && ability === 'Beast Boost') return 'Blunder Policy';
|
|
if (moves.has('bellydrum')) return 'Sitrus Berry';
|
|
|
|
if (this.dex.getEffectiveness('Rock', species) >= 2 && !isDoubles) return 'Heavy-Duty Boots';
|
|
}
|
|
|
|
/** Item generation specific to Random Doubles */
|
|
getDoublesItem(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
) {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
if (
|
|
(['dragonenergy', 'eruption', 'waterspout'].some(m => moves.has(m))) &&
|
|
counter.damagingMoves.size >= 4
|
|
) return 'Choice Scarf';
|
|
if (moves.has('blizzard') && ability !== 'Snow Warning' && !teamDetails.hail) return 'Blunder Policy';
|
|
if (this.dex.getEffectiveness('Rock', species) >= 2 && !types.has('Flying')) return 'Heavy-Duty Boots';
|
|
if (counter.get('Physical') >= 4 && ['fakeout', 'feint', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m)) && (
|
|
types.has('Dragon') || types.has('Fighting') || types.has('Rock') ||
|
|
moves.has('flipturn') || moves.has('uturn')
|
|
)) {
|
|
return (
|
|
!counter.get('priority') && !abilities.has('Speed Boost') &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 &&
|
|
this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (
|
|
(
|
|
counter.get('Special') >= 4 &&
|
|
(types.has('Dragon') || types.has('Fighting') || types.has('Rock') || moves.has('voltswitch'))
|
|
) || (
|
|
(counter.get('Special') >= 3 && (moves.has('flipturn') || moves.has('uturn'))) &&
|
|
!moves.has('acidspray') && !moves.has('electroweb')
|
|
)
|
|
) {
|
|
return (
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)
|
|
) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (counter.damagingMoves.size >= 4 && defensiveStatTotal >= 280) return 'Assault Vest';
|
|
if (
|
|
counter.damagingMoves.size >= 3 &&
|
|
species.baseStats.spe >= 60 &&
|
|
ability !== 'Multiscale' && ability !== 'Sturdy' &&
|
|
[
|
|
'acidspray', 'clearsmog', 'electroweb', 'fakeout', 'feint', 'icywind',
|
|
'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'uturn',
|
|
].every(m => !moves.has(m))
|
|
) return (ability === 'Defeatist' || defensiveStatTotal >= 275) ? 'Sitrus Berry' : 'Life Orb';
|
|
}
|
|
|
|
getMediumPriorityItem(
|
|
ability: string,
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
// Choice items
|
|
if (
|
|
!isDoubles && counter.get('Physical') >= 4 && ability !== 'Serene Grace' &&
|
|
['fakeout', 'flamecharge', 'rapidspin'].every(m => !moves.has(m))
|
|
) {
|
|
const scarfReqs = (
|
|
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Speed Boost' && !counter.get('priority') &&
|
|
(isNoDynamax || ['bounce', 'dualwingbeat'].every(m => !moves.has(m)))
|
|
);
|
|
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (!isDoubles && (
|
|
(counter.get('Special') >= 4 && !moves.has('futuresight')) ||
|
|
(counter.get('Special') >= 3 && ['flipturn', 'partingshot', 'uturn'].some(m => moves.has(m)))
|
|
)) {
|
|
const scarfReqs = (
|
|
species.baseStats.spa >= 100 &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Tinted Lens' && !counter.get('Physical')
|
|
);
|
|
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (
|
|
!isDoubles &&
|
|
counter.get('Physical') >= 3 &&
|
|
!moves.has('rapidspin') &&
|
|
['copycat', 'memento', 'partingshot'].some(m => moves.has(m))
|
|
) return 'Choice Band';
|
|
if (
|
|
!isDoubles &&
|
|
((counter.get('Physical') >= 3 && moves.has('defog')) || (counter.get('Special') >= 3 && moves.has('healingwish'))) &&
|
|
!counter.get('priority') && !moves.has('uturn')
|
|
) return 'Choice Scarf';
|
|
|
|
// Other items
|
|
if (
|
|
moves.has('raindance') || moves.has('sunnyday') ||
|
|
(ability === 'Speed Boost' && !counter.get('hazards')) ||
|
|
(ability === 'Stance Change' && counter.damagingMoves.size >= 3)
|
|
) return 'Life Orb';
|
|
if (
|
|
!isDoubles &&
|
|
this.dex.getEffectiveness('Rock', species) >= 1 && (
|
|
['Defeatist', 'Emergency Exit', 'Multiscale'].includes(ability) ||
|
|
['courtchange', 'defog', 'rapidspin'].some(m => moves.has(m))
|
|
)
|
|
) return 'Heavy-Duty Boots';
|
|
if (species.name === 'Necrozma-Dusk-Mane' || (
|
|
this.dex.getEffectiveness('Ground', species) < 2 &&
|
|
counter.get('speedsetup') &&
|
|
counter.damagingMoves.size >= 3 &&
|
|
defensiveStatTotal >= 300
|
|
)) return 'Weakness Policy';
|
|
if (counter.damagingMoves.size >= 4 && defensiveStatTotal >= 235) return 'Assault Vest';
|
|
if (
|
|
['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk', 'strangesteam'].some(m => moves.has(m)) &&
|
|
(ability === 'Moody' || !isDoubles)
|
|
) return 'Leftovers';
|
|
}
|
|
|
|
getLowPriorityItem(
|
|
ability: string,
|
|
types: Set<string>,
|
|
moves: Set<string>,
|
|
abilities: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
isNoDynamax: boolean
|
|
): string | undefined {
|
|
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
|
|
|
|
if (
|
|
isLead && !isDoubles &&
|
|
!['Disguise', 'Sturdy'].includes(ability) && !moves.has('substitute') &&
|
|
!counter.get('drain') && !counter.get('recoil') && !counter.get('recovery') &&
|
|
((defensiveStatTotal <= 250 && counter.get('hazards')) || defensiveStatTotal <= 210)
|
|
) return 'Focus Sash';
|
|
if (!isDoubles && ability === 'Water Bubble') return 'Mystic Water';
|
|
if (
|
|
moves.has('clangoroussoul') ||
|
|
// We manually check for speed-boosting moves, rather than using `counter.get('speedsetup')`,
|
|
// because we want to check for ANY speed boosting move.
|
|
// In particular, Shift Gear + Boomburst Toxtricity should get Throat Spray.
|
|
(moves.has('boomburst') && Array.from(moves).some(m => Dex.moves.get(m).boosts?.spe))
|
|
) return 'Throat Spray';
|
|
|
|
const rockWeaknessCase = (
|
|
this.dex.getEffectiveness('Rock', species) >= 1 &&
|
|
(!teamDetails.defog || ability === 'Intimidate' || moves.has('uturn') || moves.has('voltswitch'))
|
|
);
|
|
const spinnerCase = (moves.has('rapidspin') && (ability === 'Regenerator' || !!counter.get('recovery')));
|
|
// Glalie prefers Leftovers
|
|
if (!isDoubles && (rockWeaknessCase || spinnerCase) && species.id !== 'glalie') return 'Heavy-Duty Boots';
|
|
|
|
if (
|
|
!isDoubles && this.dex.getEffectiveness('Ground', species) >= 2 && !types.has('Poison') &&
|
|
ability !== 'Levitate' && !abilities.has('Iron Barbs')
|
|
) return 'Air Balloon';
|
|
if (
|
|
!isDoubles &&
|
|
counter.damagingMoves.size >= 3 &&
|
|
!counter.get('damage') &&
|
|
ability !== 'Sturdy' &&
|
|
(species.baseStats.spe >= 90 || !moves.has('voltswitch')) &&
|
|
['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !moves.has(m)) && (
|
|
counter.get('speedsetup') ||
|
|
// No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks
|
|
(counter.get('drain') && (!isNoDynamax || species.id !== 'buzzwole' || moves.has('roost'))) ||
|
|
moves.has('trickroom') || moves.has('psystrike') ||
|
|
(species.baseStats.spe > 40 && defensiveStatTotal < 275)
|
|
)
|
|
) return 'Life Orb';
|
|
if (
|
|
!isDoubles &&
|
|
counter.damagingMoves.size >= 4 &&
|
|
!counter.get('Dragon') &&
|
|
!counter.get('Normal')
|
|
) {
|
|
return 'Expert Belt';
|
|
}
|
|
if (
|
|
!isDoubles &&
|
|
!moves.has('substitute') &&
|
|
(moves.has('dragondance') || moves.has('swordsdance')) &&
|
|
(moves.has('outrage') || (
|
|
['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !types.has(type)) &&
|
|
!['Pastel Veil', 'Storm Drain'].includes(ability)
|
|
))
|
|
) return 'Lum Berry';
|
|
}
|
|
|
|
randomSet(
|
|
species: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false,
|
|
isDoubles = false,
|
|
isNoDynamax = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
species = this.dex.species.get(species);
|
|
let forme = species.name;
|
|
let gmax = false;
|
|
|
|
if (typeof species.battleOnly === 'string') {
|
|
// Only change the forme. The species has custom moves, and may have different typing and requirements.
|
|
forme = species.battleOnly;
|
|
}
|
|
if (species.cosmeticFormes) {
|
|
forme = this.sample([species.name].concat(species.cosmeticFormes));
|
|
}
|
|
if (species.name.endsWith('-Gmax')) {
|
|
forme = species.name.slice(0, -5);
|
|
gmax = true;
|
|
}
|
|
|
|
const randMoves =
|
|
(isDoubles && species.randomDoubleBattleMoves) ||
|
|
(isNoDynamax && species.randomBattleNoDynamaxMoves) ||
|
|
species.randomBattleMoves;
|
|
const movePool = (randMoves || Object.keys(this.dex.data.Learnsets[species.id]!.learnset!)).slice();
|
|
if (this.format.gameType === 'multi' || this.format.gameType === 'freeforall') {
|
|
// Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles
|
|
// Random Free-For-All also uses doubles move pools, for now
|
|
const allySwitch = movePool.indexOf('allyswitch');
|
|
if (allySwitch > -1) {
|
|
if (movePool.length > 4) {
|
|
this.fastPop(movePool, allySwitch);
|
|
} else {
|
|
// Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does
|
|
movePool[allySwitch] = 'sleeptalk';
|
|
}
|
|
}
|
|
}
|
|
const rejectedPool = [];
|
|
let ability = '';
|
|
let item = undefined;
|
|
|
|
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
|
|
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
|
|
|
|
const types = new Set(species.types);
|
|
const abilities = new Set(Object.values(species.abilities));
|
|
if (species.unreleasedHidden) abilities.delete(species.abilities.H);
|
|
|
|
const moves = new Set<string>();
|
|
let counter: MoveCounter;
|
|
|
|
do {
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
const pool = (movePool.length ? movePool : rejectedPool);
|
|
while (moves.size < 4 && pool.length) {
|
|
const moveid = this.sampleNoReplace(pool);
|
|
moves.add(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, species.types, abilities, movePool);
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, types, counter, species as Species, teamDetails
|
|
);
|
|
};
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (const moveid of moves) {
|
|
const move = this.dex.moves.get(moveid);
|
|
|
|
let {cull, isSetup} = this.shouldCullMove(
|
|
move, types, moves, abilities, counter,
|
|
movePool, teamDetails, species, isLead, isDoubles, isNoDynamax
|
|
);
|
|
|
|
if (move.id !== 'photongeyser' && (
|
|
(move.category === 'Physical' && counter.setupType === 'Special') ||
|
|
(move.category === 'Special' && counter.setupType === 'Physical')
|
|
)) {
|
|
// Reject STABs last in case the setup type changes later on
|
|
const stabs = counter.get(species.types[0]) + (species.types[1] ? counter.get(species.types[1]) : 0);
|
|
if (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) cull = true;
|
|
}
|
|
|
|
// Pokemon should have moves that benefit their types, stats, or ability
|
|
const isLowBP = move.basePower && move.basePower < 50;
|
|
|
|
// Genesect-Douse should never reject Techno Blast
|
|
const moveIsRejectable = !(species.id === 'genesectdouse' && move.id === 'technoblast') && (
|
|
move.category === 'Status' ||
|
|
!types.has(move.type) ||
|
|
(isLowBP && !move.multihit && !abilities.has('Technician'))
|
|
);
|
|
// Setup-supported moves should only be rejected under specific circumstances
|
|
const notImportantSetup = (
|
|
!counter.setupType ||
|
|
counter.setupType === 'Mixed' ||
|
|
(counter.get(counter.setupType) + counter.get('Status') > 3 && !counter.get('hazards')) ||
|
|
(move.category !== counter.setupType && move.category !== 'Status')
|
|
);
|
|
|
|
if (moveIsRejectable && (
|
|
!cull && !isSetup && !move.weather && !move.stallingMove && notImportantSetup && !move.damage &&
|
|
(isDoubles ? this.unrejectableMovesInDoubles(move) : this.unrejectableMovesInSingles(move))
|
|
)) {
|
|
// There may be more important moves that this Pokemon needs
|
|
if (
|
|
// Pokemon should have at least one STAB move
|
|
(!counter.get('stab') && counter.get('physicalpool') + counter.get('specialpool') > 0 && move.id !== 'stickyweb') ||
|
|
// Swords Dance Mew should have Brave Bird
|
|
(moves.has('swordsdance') && species.id === 'mew' && runEnforcementChecker('Flying')) ||
|
|
// Dhelmise should have Anchor Shot
|
|
(abilities.has('Steelworker') && runEnforcementChecker('Steel')) ||
|
|
// Check for miscellaneous important moves
|
|
(!isDoubles && runEnforcementChecker('recovery') && move.id !== 'stickyweb') ||
|
|
runEnforcementChecker('screens') ||
|
|
runEnforcementChecker('misc') ||
|
|
(isLead && runEnforcementChecker('lead')) ||
|
|
(moves.has('leechseed') && runEnforcementChecker('leechseed'))
|
|
) {
|
|
cull = true;
|
|
// Pokemon should have moves that benefit their typing
|
|
} else if (move.id !== 'stickyweb') { // Don't cull Sticky Web in type-based enforcement
|
|
for (const type of types) {
|
|
if (runEnforcementChecker(type)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (move.id === 'rest' && cull) {
|
|
const sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
cull = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
if (cull && movePool.length) {
|
|
if (move.category !== 'Status' && !move.damage) rejectedPool.push(moveid);
|
|
moves.delete(moveid);
|
|
break;
|
|
}
|
|
if (cull && rejectedPool.length) {
|
|
moves.delete(moveid);
|
|
break;
|
|
}
|
|
}
|
|
} while (moves.size < 4 && (movePool.length || rejectedPool.length));
|
|
|
|
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a));
|
|
Utils.sortBy(abilityData, abil => -abil.rating);
|
|
|
|
if (abilityData[1]) {
|
|
// Sort abilities by rating with an element of randomness
|
|
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
|
|
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
|
|
}
|
|
if (abilityData[0].rating <= abilityData[1].rating) {
|
|
if (this.randomChance(1, 2)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating) {
|
|
if (this.randomChance(2, 3)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
|
|
}
|
|
|
|
// Start with the first abiility and work our way through, culling as we go
|
|
ability = abilityData[0].name;
|
|
let rejectAbility = false;
|
|
do {
|
|
rejectAbility = this.shouldCullAbility(
|
|
ability, types, moves, abilities, counter, movePool, teamDetails, species, isDoubles, isNoDynamax
|
|
);
|
|
|
|
if (rejectAbility) {
|
|
// Lopunny, and other Facade users, don't want Limber, even if other abilities are poorly rated,
|
|
// since paralysis would arguably be good for them.
|
|
const limberFacade = moves.has('facade') && ability === 'Limber';
|
|
|
|
if (ability === abilityData[0].name && (abilityData[1].rating >= 1 || limberFacade)) {
|
|
ability = abilityData[1].name;
|
|
} else if (ability === abilityData[1].name && abilityData[2] && (abilityData[2].rating >= 1 || limberFacade)) {
|
|
ability = abilityData[2].name;
|
|
} else {
|
|
// Default to the highest rated ability if all are rejected
|
|
ability = abilityData[0].name;
|
|
rejectAbility = false;
|
|
}
|
|
}
|
|
} while (rejectAbility);
|
|
|
|
// Hardcoded abilities for certain contexts
|
|
if (forme === 'Copperajah' && gmax) {
|
|
ability = 'Heavy Metal';
|
|
} else if (abilities.has('Guts') && (
|
|
species.id === 'gurdurr' || species.id === 'throh' ||
|
|
moves.has('facade') || (moves.has('rest') && moves.has('sleeptalk'))
|
|
)) {
|
|
ability = 'Guts';
|
|
} else if (abilities.has('Moxie') && (counter.get('Physical') > 3 || moves.has('bounce')) && !isDoubles) {
|
|
ability = 'Moxie';
|
|
} else if (isDoubles) {
|
|
if (abilities.has('Competitive') && ability !== 'Shadow Tag' && ability !== 'Strong Jaw') ability = 'Competitive';
|
|
if (abilities.has('Friend Guard')) ability = 'Friend Guard';
|
|
if (abilities.has('Gluttony') && moves.has('recycle')) ability = 'Gluttony';
|
|
if (abilities.has('Guts')) ability = 'Guts';
|
|
if (abilities.has('Harvest')) ability = 'Harvest';
|
|
if (abilities.has('Healer') && (
|
|
abilities.has('Natural Cure') ||
|
|
(abilities.has('Aroma Veil') && this.randomChance(1, 2))
|
|
)) ability = 'Healer';
|
|
if (abilities.has('Intimidate')) ability = 'Intimidate';
|
|
if (abilities.has('Klutz') && ability === 'Limber') ability = 'Klutz';
|
|
if (abilities.has('Magic Guard') && ability !== 'Friend Guard' && ability !== 'Unaware') ability = 'Magic Guard';
|
|
if (abilities.has('Ripen')) ability = 'Ripen';
|
|
if (abilities.has('Stalwart')) ability = 'Stalwart';
|
|
if (abilities.has('Storm Drain')) ability = 'Storm Drain';
|
|
if (abilities.has('Telepathy') && (ability === 'Pressure' || abilities.has('Analytic'))) ability = 'Telepathy';
|
|
}
|
|
} else {
|
|
ability = abilityData[0].name;
|
|
}
|
|
|
|
// item = !isDoubles ? 'Leftovers' : 'Sitrus Berry';
|
|
if (species.requiredItems) {
|
|
item = this.sample(species.requiredItems);
|
|
// First, the extra high-priority items
|
|
} else {
|
|
item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles);
|
|
if (item === undefined && isDoubles) {
|
|
item = this.getDoublesItem(ability, types, moves, abilities, counter, teamDetails, species);
|
|
}
|
|
if (item === undefined) {
|
|
item = this.getMediumPriorityItem(ability, moves, counter, species, isLead, isDoubles, isNoDynamax);
|
|
}
|
|
if (item === undefined) {
|
|
item = this.getLowPriorityItem(
|
|
ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, isNoDynamax
|
|
);
|
|
}
|
|
|
|
// fallback
|
|
if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers';
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && types.has('Poison')) {
|
|
item = 'Black Sludge';
|
|
}
|
|
if (species.baseSpecies === 'Pikachu' && !gmax) {
|
|
forme = 'Pikachu' + this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']);
|
|
}
|
|
|
|
let level: number;
|
|
if (isDoubles && species.randomDoubleBattleLevel) {
|
|
level = species.randomDoubleBattleLevel;
|
|
} else if (isNoDynamax) {
|
|
const tier = species.name.endsWith('-Gmax') ? this.dex.species.get(species.changesFrom).tier : species.tier;
|
|
const tierScale: {[k: string]: number} = {
|
|
Uber: 76,
|
|
OU: 80,
|
|
UUBL: 81,
|
|
UU: 82,
|
|
RUBL: 83,
|
|
RU: 84,
|
|
NUBL: 85,
|
|
NU: 86,
|
|
PUBL: 87,
|
|
PU: 88, "(PU)": 88, NFE: 88,
|
|
};
|
|
const customScale: {[k: string]: number} = {
|
|
// These Pokemon are too strong and need a lower level
|
|
zaciancrowned: 65, calyrexshadow: 68, xerneas: 70, necrozmaduskmane: 72, zacian: 72, kyogre: 73, eternatus: 73,
|
|
zekrom: 74, marshadow: 75, glalie: 78, urshifurapidstrike: 79, haxorus: 80, inteleon: 80,
|
|
cresselia: 83, octillery: 84, jolteon: 84, swoobat: 84, dugtrio: 84, slurpuff: 84, polteageist: 84,
|
|
wobbuffet: 86, scrafty: 86,
|
|
// These Pokemon are too weak and need a higher level
|
|
delibird: 100, vespiquen: 96, pikachu: 92, shedinja: 92, solrock: 90, arctozolt: 88, reuniclus: 87,
|
|
decidueye: 87, noivern: 85, magnezone: 82, slowking: 81,
|
|
};
|
|
level = customScale[species.id] || tierScale[tier];
|
|
} else if (species.randomBattleLevel) {
|
|
level = species.randomBattleLevel;
|
|
} else {
|
|
level = 80;
|
|
}
|
|
|
|
|
|
// Prepare optimal HP
|
|
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
|
|
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
const multipleOfFourNecessary = (moves.has('substitute') && !['Leftovers', 'Black Sludge'].includes(item) && (
|
|
item === 'Sitrus Berry' ||
|
|
item === 'Salac Berry' ||
|
|
ability === 'Power Construct'
|
|
));
|
|
if (multipleOfFourNecessary) {
|
|
// Two Substitutes should activate Sitrus Berry
|
|
if (hp % 4 === 0) break;
|
|
} else if (moves.has('bellydrum') && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else if (moves.has('substitute') && moves.has('reversal')) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 > 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
if (moves.has('shellsidearm') && item === 'Choice Specs') evs.atk -= 8;
|
|
|
|
// Minimize confusion damage
|
|
const noAttackStatMoves = [...moves].every(m => {
|
|
const move = this.dex.moves.get(m);
|
|
if (move.damageCallback || move.damage) return false;
|
|
return move.category !== 'Physical' || move.id === 'bodypress';
|
|
});
|
|
if (noAttackStatMoves && !moves.has('transform') && (!moves.has('shellsidearm') || !counter.get('Status'))) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
|
|
// Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense
|
|
if (forme === 'Nihilego') evs.spd -= 32;
|
|
|
|
if (moves.has('gyroball') || moves.has('trickroom')) {
|
|
evs.spe = 0;
|
|
ivs.spe = 0;
|
|
}
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
shiny: this.randomChance(1, 1024),
|
|
gigantamax: gmax,
|
|
level,
|
|
moves: Array.from(moves),
|
|
ability,
|
|
evs,
|
|
ivs,
|
|
item,
|
|
};
|
|
}
|
|
|
|
getPokemonPool(
|
|
type: string,
|
|
pokemonToExclude: RandomTeamsTypes.RandomSet[] = [],
|
|
isMonotype = false,
|
|
) {
|
|
const exclude = pokemonToExclude.map(p => toID(p.species));
|
|
const pokemonPool = [];
|
|
for (const id in this.dex.data.FormatsData) {
|
|
let species = this.dex.species.get(id);
|
|
if (species.gen > this.gen || exclude.includes(species.id)) continue;
|
|
if (isMonotype) {
|
|
if (!species.types.includes(type)) continue;
|
|
if (typeof species.battleOnly === 'string') {
|
|
species = this.dex.species.get(species.battleOnly);
|
|
if (!species.types.includes(type)) continue;
|
|
}
|
|
}
|
|
pokemonPool.push(id);
|
|
}
|
|
return pokemonPool;
|
|
}
|
|
|
|
randomTeam() {
|
|
const seed = this.prng.seed;
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const pokemon: RandomTeamsTypes.RandomSet[] = [];
|
|
|
|
// For Monotype
|
|
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
|
|
const typePool = this.dex.types.names();
|
|
const type = this.forceMonotype || this.sample(typePool);
|
|
|
|
// PotD stuff
|
|
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
|
|
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
|
|
|
|
const baseFormes: {[k: string]: number} = {};
|
|
|
|
const tierCount: {[k: string]: number} = {};
|
|
const typeCount: {[k: string]: number} = {};
|
|
const typeComboCount: {[k: string]: number} = {};
|
|
const teamDetails: RandomTeamsTypes.TeamDetails = {};
|
|
|
|
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
let species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) continue;
|
|
|
|
// Check if the forme has moves for random battle
|
|
if (this.format.gameType === 'singles') {
|
|
if (!species.randomBattleMoves) continue;
|
|
} else {
|
|
if (!species.randomDoubleBattleMoves) continue;
|
|
}
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Adjust rate for species with multiple sets
|
|
// TODO: investigate automating this by searching for Pokémon with multiple sets
|
|
switch (species.baseSpecies) {
|
|
case 'Arceus': case 'Silvally':
|
|
if (this.randomChance(8, 9) && !isMonotype) continue;
|
|
break;
|
|
case 'Aegislash': case 'Basculin': case 'Gourgeist': case 'Meloetta':
|
|
if (this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Greninja':
|
|
if (this.gen >= 7 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Darmanitan':
|
|
if (species.gen === 8 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
case 'Necrozma': case 'Calyrex':
|
|
if (this.randomChance(2, 3)) continue;
|
|
break;
|
|
case 'Magearna': case 'Toxtricity': case 'Zacian': case 'Zamazenta': case 'Zarude':
|
|
case 'Appletun': case 'Blastoise': case 'Butterfree': case 'Copperajah': case 'Grimmsnarl':
|
|
case 'Inteleon': case 'Rillaboom': case 'Snorlax': case 'Urshifu': case 'Giratina': case 'Genesect':
|
|
case 'Cinderace':
|
|
if (this.gen >= 8 && this.randomChance(1, 2)) continue;
|
|
break;
|
|
}
|
|
|
|
// Illusion shouldn't be on the last slot
|
|
if (species.name === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
|
|
// The sixth slot should not be Zacian/Zamazenta/Eternatus if a Zoroark is present
|
|
if (
|
|
pokemon.some(pkmn => pkmn.species === 'Zoroark') &&
|
|
['Zacian', 'Zacian-Crowned', 'Zamazenta', 'Zamazenta-Crowned', 'Eternatus'].includes(species.name)
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
const tier = species.tier;
|
|
const types = species.types;
|
|
const typeCombo = types.slice().sort().join();
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
|
|
// Limit one Pokemon per tier, two for Monotype
|
|
if (
|
|
(tierCount[tier] >= (this.forceMonotype || isMonotype ? 2 : 1) * limitFactor) &&
|
|
!this.randomChance(1, Math.pow(5, tierCount[tier]))
|
|
) {
|
|
continue;
|
|
}
|
|
|
|
if (!isMonotype && !this.forceMonotype) {
|
|
// Limit two of any type
|
|
let skip = false;
|
|
for (const typeName of types) {
|
|
if (typeCount[typeName] >= 2 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
}
|
|
|
|
// Limit one of any type combination, two in Monotype
|
|
if (!this.forceMonotype && typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue;
|
|
|
|
// The Pokemon of the Day
|
|
if (potd?.exists && (pokemon.length === 1 || this.maxTeamSize === 1)) species = potd;
|
|
|
|
const set = this.randomSet(species, teamDetails, pokemon.length === 0,
|
|
this.format.gameType !== 'singles', this.dex.formats.getRuleTable(this.format).has('dynamaxclause'));
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
if (pokemon.length === this.maxTeamSize) {
|
|
// Set Zoroark's level to be the same as the last Pokemon
|
|
const illusion = teamDetails.illusion;
|
|
if (illusion) pokemon[illusion - 1].level = pokemon[this.maxTeamSize - 1].level;
|
|
|
|
// Don't bother tracking details for the last Pokemon
|
|
break;
|
|
}
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[species.baseSpecies] = 1;
|
|
|
|
// Increment tier counter
|
|
if (tierCount[tier]) {
|
|
tierCount[tier]++;
|
|
} else {
|
|
tierCount[tier] = 1;
|
|
}
|
|
|
|
// Increment type counters
|
|
for (const typeName of types) {
|
|
if (typeName in typeCount) {
|
|
typeCount[typeName]++;
|
|
} else {
|
|
typeCount[typeName] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Track what the team has
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
|
|
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
|
|
if (set.ability === 'Snow Warning') teamDetails.hail = 1;
|
|
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
|
|
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
|
|
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
|
|
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
|
|
if (set.moves.includes('defog')) teamDetails.defog = 1;
|
|
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
|
|
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
|
|
teamDetails.screens = 1;
|
|
}
|
|
|
|
// For setting Zoroark's level
|
|
if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
|
|
}
|
|
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
|
|
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
|
|
randomCAP1v1Sets: AnyObject = require('./cap-1v1-sets.json');
|
|
|
|
randomCAP1v1Team() {
|
|
const pokemon = [];
|
|
const pokemonPool = Object.keys(this.randomCAP1v1Sets);
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists) throw new Error(`Invalid Pokemon "${species}" in ${this.format}`);
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
const setData: AnyObject = this.sample(this.randomCAP1v1Sets[species.name]);
|
|
const set = {
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender,
|
|
item: this.sampleIfArray(setData.item) || '',
|
|
ability: (this.sampleIfArray(setData.ability)),
|
|
shiny: this.randomChance(1, 1024),
|
|
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.evs},
|
|
nature: setData.nature,
|
|
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.ivs || {}},
|
|
moves: setData.moves.map((move: any) => this.sampleIfArray(move)),
|
|
};
|
|
pokemon.push(set);
|
|
}
|
|
return pokemon;
|
|
}
|
|
|
|
randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json');
|
|
|
|
randomBSSFactorySet(
|
|
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
const setList = this.randomBSSFactorySets[id].sets;
|
|
|
|
const movesMax: {[k: string]: number} = {
|
|
batonpass: 1,
|
|
stealthrock: 1,
|
|
toxicspikes: 1,
|
|
trickroom: 1,
|
|
auroraveil: 1,
|
|
};
|
|
|
|
const requiredMoves: {[k: string]: number} = {};
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
|
|
const priorityPool = [];
|
|
for (const curSet of setList) {
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
const curSetMoveVariants = [];
|
|
for (const move of curSet.moves) {
|
|
const variantIndex = this.random(move.length);
|
|
const moveId = toID(move[variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetMoveVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
const set = {set: curSet, moveVariants: curSetMoveVariants};
|
|
effectivePool.push(set);
|
|
if (hasRequiredMove) priorityPool.push(set);
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const curSet of setList) {
|
|
effectivePool.push({set: curSet});
|
|
}
|
|
}
|
|
|
|
const setData = this.sample(effectivePool);
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
|
|
}
|
|
|
|
const setDataAbility = this.sampleIfArray(setData.set.ability);
|
|
return {
|
|
name: setData.set.nickname || setData.set.name || species.baseSpecies,
|
|
species: setData.set.species,
|
|
gigantamax: setData.set.gigantamax,
|
|
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
|
|
item: this.sampleIfArray(setData.set.item) || '',
|
|
ability: setDataAbility || species.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
|
|
level: setData.set.level || 50,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
|
|
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
|
|
nature: setData.set.nature || 'Serious',
|
|
moves,
|
|
};
|
|
}
|
|
|
|
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
const forceResult = (depth >= 4);
|
|
|
|
const pokemon = [];
|
|
|
|
const pokemonPool = Object.keys(this.randomBSSFactorySets);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {}, typeComboCount: {}, baseFormes: {}, has: {}, forceResult: forceResult,
|
|
weaknesses: {}, resistances: {},
|
|
};
|
|
const requiredMoveFamilies: string[] = [];
|
|
const requiredMoves: {[k: string]: string} = {};
|
|
const weatherAbilitiesSet: {[k: string]: string} = {
|
|
drizzle: 'raindance',
|
|
drought: 'sunnyday',
|
|
snowwarning: 'hail',
|
|
sandstream: 'sandstorm',
|
|
};
|
|
const resistanceAbilities: {[k: string]: string[]} = {
|
|
waterabsorb: ['Water'],
|
|
flashfire: ['Fire'],
|
|
lightningrod: ['Electric'], voltabsorb: ['Electric'],
|
|
thickfat: ['Ice', 'Fire'],
|
|
levitate: ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
// Weighted random sampling
|
|
let maxUsage = 0;
|
|
const sets: {[k: string]: number} = {};
|
|
for (const specie of pokemonPool) {
|
|
if (teamData.baseFormes[this.dex.species.get(specie).baseSpecies]) continue; // Species Clause
|
|
const usage: number = this.randomBSSFactorySets[specie].usage;
|
|
sets[specie] = usage + maxUsage;
|
|
maxUsage += usage;
|
|
}
|
|
|
|
const usage = this.random(1, maxUsage);
|
|
let last = 0;
|
|
let specie;
|
|
for (const key of Object.keys(sets)) {
|
|
if (usage > last && usage <= sets[key]) {
|
|
specie = key;
|
|
break;
|
|
}
|
|
last = sets[key];
|
|
}
|
|
|
|
const species = this.dex.species.get(specie);
|
|
if (!species.exists) continue;
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit 2 of any type (most of the time)
|
|
const types = species.types;
|
|
let skip = false;
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomBSSFactorySet(species, teamData);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) continue;
|
|
|
|
const itemData = this.dex.items.get(set.item);
|
|
if (teamData.has[itemData.id]) continue; // Item Clause
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
|
|
teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
|
teamData.has[itemData.id] = 1;
|
|
|
|
const abilityState = this.dex.abilities.get(set.ability);
|
|
if (abilityState.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityState.id];
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (const requiredFamily of requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth);
|
|
}
|
|
for (const type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
export default RandomTeams;
|