pokemon-showdown/data/random-teams.ts
2021-10-02 14:50:11 -07:00

2498 lines
97 KiB
TypeScript

import {Dex, toID} from '../sim/dex';
import {Utils} from '../lib';
import {PRNG, PRNGSeed} from '../sim/prng';
export interface TeamData {
typeCount: {[k: string]: number};
typeComboCount: {[k: string]: number};
baseFormes: {[k: string]: number};
megaCount?: number;
zCount?: number;
has: {[k: string]: number};
forceResult: boolean;
weaknesses: {[k: string]: number};
resistances: {[k: string]: number};
weather?: string;
eeveeLimCount?: number;
gigantamax?: boolean;
}
export class MoveCounter extends Utils.Multiset<string> {
damagingMoves: Set<Move>;
setupType: string;
constructor() {
super();
this.damagingMoves = new Set();
this.setupType = '';
}
get(key: string): number {
return super.get(key) || 0;
}
}
type MoveEnforcementChecker = (
movePool: string[], moves: Set<string>, abilities: Set<string>, types: Set<string>,
counter: MoveCounter, species: Species, teamDetails: RandomTeamsTypes.TeamDetails
) => boolean;
// Moves that restore HP:
const RecoveryMove = [
'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
];
// Moves that drop stats:
const ContraryMoves = [
'closecombat', 'leafstorm', 'overheat', 'superpower', 'vcreate',
];
// Moves that boost Attack:
const PhysicalSetup = [
'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'poweruppunch', 'swordsdance',
];
// Moves which boost Special Attack:
const SpecialSetup = [
'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow',
];
// Moves that boost Attack AND Special Attack:
const MixedSetup = [
'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
];
// Some moves that only boost Speed:
const SpeedSetup = [
'agility', 'autotomize', 'flamecharge', 'rockpolish',
];
// Moves that shouldn't be the only STAB moves:
const NoStab = [
'accelerock', 'aquajet', 'beakblast', 'bounce', 'breakingswipe', 'chatter', 'clearsmog', 'dragontail', 'eruption', 'explosion',
'fakeout', 'firstimpression', 'flamecharge', 'flipturn', 'iceshard', 'icywind', 'incinerate', 'machpunch',
'meteorbeam', 'pluck', 'pursuit', 'quickattack', 'reversal', 'selfdestruct', 'skydrop', 'snarl', 'suckerpunch', 'uturn', 'watershuriken',
'vacuumwave', 'voltswitch', 'waterspout',
];
// Hazard-setting moves
const Hazards = [
'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
];
export class RandomTeams {
dex: ModdedDex;
gen: number;
factoryTier: string;
format: Format;
prng: PRNG;
noStab: string[];
readonly maxTeamSize: number;
readonly forceMonotype: string | undefined;
/**
* Checkers for move enforcement based on a Pokémon's types or other factors
*
* returns true to reject one of its other moves to try to roll the forced move, false otherwise.
*/
moveEnforcementCheckers: {[k: string]: MoveEnforcementChecker};
constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
format = Dex.formats.get(format);
this.dex = Dex.forFormat(format);
this.gen = this.dex.gen;
this.noStab = NoStab;
const ruleTable = Dex.formats.getRuleTable(format);
this.maxTeamSize = ruleTable.maxTeamSize;
const forceMonotype = ruleTable.valueRules.get('forcemonotype');
this.forceMonotype = forceMonotype && this.dex.types.get(forceMonotype).exists ?
this.dex.types.get(forceMonotype).name : undefined;
this.factoryTier = '';
this.format = format;
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
this.moveEnforcementCheckers = {
screens: (movePool, moves, abilities, types, counter, species, teamDetails) => {
if (teamDetails.screens) return false;
return (
(moves.has('lightscreen') && movePool.includes('reflect')) ||
(moves.has('reflect') && movePool.includes('lightscreen'))
);
},
recovery: (movePool, moves, abilities, types, counter, species, teamDetails) => (
!!counter.get('Status') &&
!counter.setupType &&
['morningsun', 'recover', 'roost', 'slackoff', 'softboiled'].some(moveid => movePool.includes(moveid)) &&
['healingwish', 'switcheroo', 'trick', 'trickroom'].every(moveid => !moves.has(moveid))
),
misc: (movePool, moves, abilities, types, counter, species, teamDetails) => {
if (movePool.includes('milkdrink') || movePool.includes('quiverdance')) return true;
return movePool.includes('stickyweb') && !counter.setupType && !teamDetails.stickyWeb;
},
lead: (movePool, moves, abilities, types, counter) => (
movePool.includes('stealthrock') &&
!!counter.get('Status') &&
!counter.setupType &&
!counter.get('speedsetup') &&
!moves.has('substitute')
),
leechseed: (movePool, moves) => (
!moves.has('calmmind') &&
['protect', 'substitute', 'spikyshield'].some(m => movePool.includes(m))
),
Bug: (movePool) => movePool.includes('megahorn'),
Dark: (movePool, moves, abilities, types, counter) => {
if (!counter.get('Dark')) return true;
return moves.has('suckerpunch') && (movePool.includes('knockoff') || movePool.includes('wickedblow'));
},
Dragon: (movePool, moves, abilities, types, counter) => (
!counter.get('Dragon') &&
!moves.has('dragonascent') &&
!moves.has('substitute') &&
!(moves.has('rest') && moves.has('sleeptalk'))
),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric') || movePool.includes('thunder'),
Fairy: (movePool, moves, abilities, types, counter) => (
!counter.get('Fairy') &&
['dazzlinggleam', 'moonblast', 'fleurcannon', 'playrough', 'strangesteam'].some(moveid => movePool.includes(moveid))
),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting') || !counter.get('stab'),
Fire: (movePool, moves, abilities, types, counter, species) => {
// Entei should never reject Extreme Speed even if Flare Blitz could be rolled instead
const enteiException = moves.has('extremespeed') && species.id === 'entei';
return !moves.has('bellydrum') && (!counter.get('Fire') || (!enteiException && movePool.includes('flareblitz')));
},
Flying: (movePool, moves, abilities, types, counter) => (
!counter.get('Flying') && !types.has('Dragon') && [
'airslash', 'bravebird', 'dualwingbeat', 'oblivionwing',
].some(moveid => movePool.includes(moveid))
),
Ghost: (movePool, moves, abilities, types, counter) => {
if (!counter.get('Ghost') && !types.has('Dark')) return true;
if (movePool.includes('poltergeist')) return true;
return movePool.includes('spectralthief') && !counter.get('Dark');
},
Grass: (movePool, moves, abilities, types, counter, species) => {
if (movePool.includes('leafstorm') || movePool.includes('grassyglide')) return true;
return !counter.get('Grass') && species.baseStats.atk >= 100;
},
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Ice: (movePool, moves, abilities, types, counter) => {
if (!counter.get('Ice')) return true;
if (movePool.includes('iciclecrash')) return true;
return abilities.has('Snow Warning') && movePool.includes('blizzard');
},
Normal: (movePool, moves, abilities, types, counter) => (
(abilities.has('Guts') && movePool.includes('facade')) || (abilities.has('Pixilate') && !counter.get('Normal'))
),
Poison: (movePool, moves, abilities, types, counter) => {
if (counter.get('Poison')) return false;
return types.has('Ground') || types.has('Psychic') || types.has('Grass') || !!counter.setupType || movePool.includes('gunkshot');
},
Psychic: (movePool, moves, abilities, types, counter) => {
if (counter.get('Psychic')) return false;
if (types.has('Ghost') || types.has('Steel')) return false;
return abilities.has('Psychic Surge') || !!counter.setupType || movePool.includes('psychicfangs');
},
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
Steel: (movePool, moves, abilities, types, counter, species) => {
if (species.baseStats.atk < 95) return false;
if (movePool.includes('meteormash')) return true;
return !counter.get('Steel');
},
Water: (movePool, moves, abilities, types, counter, species) => {
if (!counter.get('Water') && !moves.has('hypervoice')) return true;
if (['hypervoice', 'liquidation', 'surgingstrikes'].some(m => movePool.includes(m))) return true;
return abilities.has('Huge Power') && movePool.includes('aquajet');
},
};
}
setSeed(prng?: PRNG | PRNGSeed) {
this.prng = prng && !Array.isArray(prng) ? prng : new PRNG(prng);
}
getTeam(options?: PlayerOptions | null): PokemonSet[] {
const generatorName = (
typeof this.format.team === 'string' && this.format.team.startsWith('random')
) ? this.format.team + 'Team' : '';
// @ts-ignore
return this[generatorName || 'randomTeam'](options);
}
randomChance(numerator: number, denominator: number) {
return this.prng.randomChance(numerator, denominator);
}
sample<T>(items: readonly T[]): T {
return this.prng.sample(items);
}
sampleIfArray<T>(item: T | T[]): T {
if (Array.isArray(item)) {
return this.sample(item);
}
return item;
}
random(m?: number, n?: number) {
return this.prng.next(m, n);
}
/**
* Remove an element from an unsorted array significantly faster
* than .splice
*/
fastPop(list: any[], index: number) {
// If an array doesn't need to be in order, replacing the
// element at the given index with the removed element
// is much, much faster than using list.splice(index, 1).
const length = list.length;
if (index < 0 || index >= list.length) {
// sanity check
throw new Error(`Index ${index} out of bounds for given array`);
}
const element = list[index];
list[index] = list[length - 1];
list.pop();
return element;
}
/**
* Remove a random element from an unsorted array and return it.
* Uses the battle's RNG if in a battle.
*/
sampleNoReplace(list: any[]) {
const length = list.length;
const index = this.random(length);
return this.fastPop(list, index);
}
/**
* Removes n random elements from an unsorted array and returns them.
* If n is less than the array's length, randomly removes and returns all the elements
* in the array (so the returned array could have length < n).
*/
multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
const samples = [];
while (samples.length < n && list.length) {
samples.push(this.sampleNoReplace(list));
}
return samples;
}
unrejectableMovesInSingles(move: Move) {
// These moves cannot be rejected in favor of a forced move in singles
return (move.category !== 'Status' || !move.flags.heal) && ![
'facade', 'leechseed', 'lightscreen', 'reflect', 'sleeptalk', 'spore', 'substitute', 'switcheroo',
'teleport', 'toxic', 'trick',
].includes(move.id);
}
unrejectableMovesInDoubles(move: Move) {
// These moves cannot be rejected in favor of a forced move in doubles
return move.id !== 'bodypress';
}
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
const dex = this.dex;
const team = [];
const natures = Object.keys(this.dex.data.Natures);
const items = Object.keys(this.dex.data.Items);
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype);
for (let forme of randomN) {
let species = dex.species.get(forme);
if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
// Random legal item
let item = '';
if (this.gen >= 2) {
do {
item = this.sample(items);
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
}
// Make sure forme is legal
if (species.battleOnly) {
if (typeof species.battleOnly === 'string') {
species = dex.species.get(species.battleOnly);
} else {
species = dex.species.get(this.sample(species.battleOnly));
}
forme = species.name;
} else if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
species = dex.species.get(species.changesFrom);
forme = species.name;
}
// Make sure that a base forme does not hold any forme-modifier items.
let itemData = this.dex.items.get(item);
if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
do {
item = this.sample(items);
itemData = this.dex.items.get(item);
} while (
itemData.gen > this.gen ||
itemData.isNonstandard ||
(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
);
}
// Random legal ability
const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
const ability: string = this.gen <= 2 ? 'None' : this.sample(abilities);
// Four random unique moves from the movepool
let pool = ['struggle'];
if (forme === 'Smeargle') {
pool = Object.keys(this.dex.data.Moves).filter(moveid => {
const move = this.dex.data.Moves[moveid];
return !(move.isNonstandard || move.isZ || move.isMax || move.realMove);
});
} else {
const formes = ['gastrodoneast', 'pumpkaboosuper', 'zygarde10'];
let learnset = this.dex.data.Learnsets[species.id]?.learnset && !formes.includes(species.id) ?
this.dex.data.Learnsets[species.id].learnset :
this.dex.data.Learnsets[this.dex.species.get(species.baseSpecies).id].learnset;
if (learnset) {
pool = Object.keys(learnset).filter(
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
);
}
if (species.changesFrom) {
learnset = this.dex.data.Learnsets[toID(species.changesFrom)].learnset;
const basePool = Object.keys(learnset!).filter(
moveid => learnset![moveid].find(learned => learned.startsWith(String(this.gen)))
);
pool = [...new Set(pool.concat(basePool))];
}
}
const moves = this.multipleSamplesNoReplace(pool, 4);
// Random EVs
const evs: StatsTable = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
let evpool = 510;
do {
const x = this.sample(s);
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
// Random IVs
const ivs = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
const nature = this.sample(natures);
// Level balance--calculate directly from stats rather than using some silly lookup table
const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
let stats = species.baseStats;
// If Wishiwashi, use the school-forme's much higher stats
if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
// Since damage is roughly proportional to level
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
team.push({
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: item,
ability: ability,
moves: moves,
evs: evs,
ivs: ivs,
nature: nature,
level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
randomNPokemon(n: number, requiredType?: string, minSourceGen?: number) {
// Picks `n` random pokemon--no repeats, even among formes
// Also need to either normalize for formes or select formes at random
// Unreleased are okay but no CAP
const last = [0, 151, 251, 386, 493, 649, 721, 807, 890][this.gen];
if (n <= 0 || n > last) throw new Error(`n must be a number between 1 and ${last} (got ${n})`);
if (requiredType && !this.dex.types.get(requiredType).exists) {
throw new Error(`"${requiredType}" is not a valid type.`);
}
const pool: number[] = [];
for (const id in this.dex.data.FormatsData) {
if (
!this.dex.data.Pokedex[id] ||
(this.dex.data.FormatsData[id].isNonstandard && this.dex.data.FormatsData[id].isNonstandard !== 'Unobtainable')
) continue;
if (requiredType && !this.dex.data.Pokedex[id].types.includes(requiredType)) continue;
if (minSourceGen && (this.dex.data.Pokedex[id].gen || 8) < minSourceGen) continue;
const num = this.dex.data.Pokedex[id].num;
if (num <= 0 || pool.includes(num)) continue;
if (num > last) break;
pool.push(num);
}
const hasDexNumber: {[k: string]: number} = {};
for (let i = 0; i < n; i++) {
const num = this.sampleNoReplace(pool);
hasDexNumber[num] = i;
}
const formes: string[][] = [];
for (const id in this.dex.data.Pokedex) {
if (!(this.dex.data.Pokedex[id].num in hasDexNumber)) continue;
const species = this.dex.species.get(id);
if (species.gen <= this.gen && (!species.isNonstandard || species.isNonstandard === 'Unobtainable')) {
if (!formes[hasDexNumber[species.num]]) formes[hasDexNumber[species.num]] = [];
formes[hasDexNumber[species.num]].push(species.name);
}
}
const nPokemon = [];
for (let i = 0; i < n; i++) {
if (!formes[i].length) {
throw new Error(`Invalid pokemon gen ${this.gen}: ${JSON.stringify(formes)} numbers ${JSON.stringify(hasDexNumber)}`);
}
nPokemon.push(this.sample(formes[i]));
}
return nPokemon;
}
randomHCTeam(): PokemonSet[] {
const team = [];
const itemPool = Object.keys(this.dex.data.Items);
const abilityPool = Object.keys(this.dex.data.Abilities);
const movePool = Object.keys(this.dex.data.Moves);
const naturePool = Object.keys(this.dex.data.Natures);
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype);
for (const forme of randomN) {
// Choose forme
const species = this.dex.species.get(forme);
// Random unique item
let item = '';
if (this.gen >= 2) {
do {
item = this.sampleNoReplace(itemPool);
} while (this.dex.items.get(item).gen > this.gen || this.dex.data.Items[item].isNonstandard);
}
// Random unique ability
let ability = 'None';
if (this.gen >= 3) {
do {
ability = this.sampleNoReplace(abilityPool);
} while (this.dex.abilities.get(ability).gen > this.gen || this.dex.data.Abilities[ability].isNonstandard);
}
// Random unique moves
const m = [];
do {
const moveid = this.sampleNoReplace(movePool);
const move = this.dex.moves.get(moveid);
if (move.gen <= this.gen && !move.isNonstandard && !move.name.startsWith('Hidden Power ')) {
m.push(moveid);
}
} while (m.length < 4);
// Random EVs
const evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
if (this.gen === 6) {
let evpool = 510;
do {
const x = this.sample(Dex.stats.ids());
const y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
} else {
for (const x of Dex.stats.ids()) {
evs[x] = this.random(256);
}
}
// Random IVs
const ivs: StatsTable = {
hp: this.random(32),
atk: this.random(32),
def: this.random(32),
spa: this.random(32),
spd: this.random(32),
spe: this.random(32),
};
// Random nature
const nature = this.sample(naturePool);
// Level balance
const mbstmin = 1307;
const stats = species.baseStats;
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
let level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
const happiness = this.random(256);
// Random shininess
const shiny = this.randomChance(1, 1024);
team.push({
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: item,
ability: ability,
moves: m,
evs: evs,
ivs: ivs,
nature: nature,
level,
happiness: happiness,
shiny: shiny,
});
}
return team;
}
queryMoves(
moves: Set<string> | null,
types: string[],
abilities: Set<string> = new Set(),
movePool: string[] = []
): MoveCounter {
// This is primarily a helper function for random setbuilder functions.
const counter = new MoveCounter();
if (!moves?.size) return counter;
const categories = {Physical: 0, Special: 0, Status: 0};
// Iterate through all moves we've chosen so far and keep track of what they do:
for (const moveid of moves) {
let move = this.dex.moves.get(moveid);
if (move.id === 'naturepower') {
if (this.gen === 5) move = this.dex.moves.get('earthquake');
}
let moveType = move.type;
if (['judgment', 'multiattack', 'revelationdance'].includes(moveid)) moveType = types[0];
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter.add('damage');
counter.damagingMoves.add(move);
} else {
// Are Physical/Special/Status moves:
categories[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) {
counter.add('technician');
}
// Moves that hit up to 5 times:
if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.add('skilllink');
if (move.recoil || move.hasCrashDamage) counter.add('recoil');
if (move.drain) counter.add('drain');
// Moves which have a base power, but aren't super-weak like Rapid Spin:
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'infestation') {
counter.add(moveType);
if (types.includes(moveType)) {
// STAB:
// Certain moves aren't acceptable as a Pokemon's only STAB attack
if (!this.noStab.includes(moveid) && (!moveid.startsWith('hiddenpower') || types.length === 1)) {
counter.add('stab');
// Ties between Physical and Special setup should broken in favor of STABs
categories[move.category] += 0.1;
}
} else if (
// Less obvious forms of STAB
(moveType === 'Normal' && (['Aerilate', 'Galvanize', 'Pixilate', 'Refrigerate'].some(abil => abilities.has(abil)))) ||
(move.priority === 0 && (abilities.has('Libero') || abilities.has('Protean')) && !this.noStab.includes(moveid)) ||
(moveType === 'Steel' && abilities.has('Steelworker'))
) {
counter.add('stab');
}
if (move.flags['bite']) counter.add('strongjaw');
if (move.flags['punch']) counter.add('ironfist');
if (move.flags['sound']) counter.add('sound');
if (move.priority !== 0 || (moveid === 'grassyglide' && abilities.has('Grassy Surge'))) {
counter.add('priority');
}
counter.damagingMoves.add(move);
}
// Moves with secondary effects:
if (move.secondary) {
counter.add('sheerforce');
if (move.secondary.chance && move.secondary.chance >= 20 && move.secondary.chance < 100) {
counter.add('serenegrace');
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.add('inaccurate');
// Moves that change stats:
if (RecoveryMove.includes(moveid)) counter.add('recovery');
if (ContraryMoves.includes(moveid)) counter.add('contrary');
if (PhysicalSetup.includes(moveid)) {
counter.add('physicalsetup');
counter.setupType = 'Physical';
} else if (SpecialSetup.includes(moveid)) {
counter.add('specialsetup');
counter.setupType = 'Special';
}
if (MixedSetup.includes(moveid)) counter.add('mixedsetup');
if (SpeedSetup.includes(moveid)) counter.add('speedsetup');
if (Hazards.includes(moveid)) counter.add('hazards');
}
// Keep track of the available moves
for (const moveid of movePool) {
const move = this.dex.moves.get(moveid);
if (move.damageCallback) continue;
if (move.category === 'Physical') counter.add('physicalpool');
if (move.category === 'Special') counter.add('specialpool');
}
// Choose a setup type:
if (counter.get('mixedsetup')) {
counter.setupType = 'Mixed';
} else if (counter.get('physicalsetup') && counter.get('specialsetup')) {
const pool = {
Physical: categories['Physical'] + counter.get('physicalpool'),
Special: categories['Special'] + counter.get('specialpool'),
};
if (pool.Physical === pool.Special) {
if (categories['Physical'] > categories['Special']) counter.setupType = 'Physical';
if (categories['Special'] > categories['Physical']) counter.setupType = 'Special';
} else {
counter.setupType = pool.Physical > pool.Special ? 'Physical' : 'Special';
}
} else if (counter.setupType === 'Physical') {
if (
(categories['Physical'] < 2 && (!counter.get('stab') || !counter.get('physicalpool'))) &&
!(moves.has('rest') && moves.has('sleeptalk'))
) {
counter.setupType = '';
}
} else if (counter.setupType === 'Special') {
if (
(categories['Special'] < 2 && (!counter.get('stab') || !counter.get('specialpool'))) &&
!(moves.has('rest') && moves.has('sleeptalk')) &&
!(moves.has('wish') && moves.has('protect'))
) {
counter.setupType = '';
}
}
counter.set('Physical', Math.floor(categories['Physical']));
counter.set('Special', Math.floor(categories['Special']));
counter.set('Status', categories['Status']);
return counter;
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean,
): {cull: boolean, isSetup?: boolean} {
if (isDoubles && species.baseStats.def >= 140 && movePool.includes('bodypress')) {
// In Doubles, Pokémon with Defense stats >= 140 should always have body press
return {cull: true};
}
if (
(species.id === 'doublade' && movePool.includes('swordsdance')) ||
(species.id === 'entei' && movePool.includes('extremespeed')) ||
(species.id === 'genesectdouse' && movePool.includes('technoblast')) ||
(species.id === 'golisopod' && movePool.includes('leechlife') && movePool.includes('firstimpression'))
) {
// Entei should always have Extreme Speed, and Genesect-Douse should always have Techno Blast
// Golisopod should always have one of its bug moves (Leech Life or First Impression)
return {cull: true};
}
const hasRestTalk = moves.has('rest') && moves.has('sleeptalk');
// Reject moves that need support
switch (move.id) {
case 'acrobatics': case 'junglehealing':
// Special case to prevent lead Acrobatics Rillaboom
return {cull: (species.id.startsWith('rillaboom') && isLead) || (!isDoubles && !counter.setupType)};
case 'dualwingbeat': case 'fly':
return {cull: !types.has(move.type) && !counter.setupType && !!counter.get('Status')};
case 'healbell':
return {cull: movePool.includes('protect') || movePool.includes('wish')};
case 'fireblast':
// Special case for Togekiss, which always wants Aura Sphere
return {cull: abilities.has('Serene Grace') && (!moves.has('trick') || counter.get('Status') > 1)};
case 'firepunch':
// Special case for Darmanitan-Zen-Galar, which doesn't always want Fire Punch
return {cull: movePool.includes('bellydrum') || (moves.has('earthquake') && movePool.includes('substitute'))};
case 'flamecharge':
return {cull: movePool.includes('swordsdance')};
case 'hypervoice':
// Special case for Heliolisk, which always wants Thunderbolt
return {cull: types.has('Electric') && movePool.includes('thunderbolt')};
case 'payback': case 'psychocut':
// Special case for Type: Null and Malamar, which don't want these + RestTalk
return {cull: !counter.get('Status') || hasRestTalk};
case 'rest':
const bulkySetup = !moves.has('sleeptalk') && ['bulkup', 'calmmind', 'coil', 'curse'].some(m => movePool.includes(m));
// Registeel would otherwise get Curse sets without Rest, which are very bad generally
return {cull: species.id !== 'registeel' && (movePool.includes('sleeptalk') || bulkySetup)};
case 'sleeptalk':
if (!moves.has('rest')) return {cull: true};
if (movePool.length > 1 && !abilities.has('Contrary')) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'storedpower':
return {cull: !counter.setupType};
case 'switcheroo': case 'trick':
return {cull: counter.get('Physical') + counter.get('Special') < 3 || moves.has('rapidspin')};
case 'trickroom':
const webs = !!teamDetails.stickyWeb;
return {cull:
isLead || webs || !!counter.get('speedsetup') ||
counter.damagingMoves.size < 2 || movePool.includes('nastyplot'),
};
case 'zenheadbutt':
// Special case for Victini, which should prefer Bolt Strike to Zen Headbutt
return {cull: movePool.includes('boltstrike') || (species.id === 'eiscue' && moves.has('substitute'))};
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (counter.setupType !== 'Physical') return {cull: true}; // if we're not setting up physically this is pointless
if (counter.get('Physical') + counter.get('physicalpool') < 2 && !hasRestTalk) return {cull: true};
// First Impression + setup is undesirable in Doubles
if (isDoubles && moves.has('firstimpression')) return {cull: true};
if (move.id === 'swordsdance' && moves.has('dragondance')) return {cull: true}; // Dragon Dance is judged as better
return {cull: false, isSetup: true};
case 'calmmind': case 'nastyplot':
if (counter.setupType !== 'Special') return {cull: true};
if (
(counter.get('Special') + counter.get('specialpool')) < 2 &&
!hasRestTalk &&
!(moves.has('wish') && moves.has('protect'))
) return {cull: true};
if (moves.has('healpulse') || move.id === 'calmmind' && moves.has('trickroom')) return {cull: true};
return {cull: false, isSetup: true};
case 'quiverdance':
return {cull: false, isSetup: true};
case 'clangoroussoul': case 'shellsmash': case 'workup':
if (counter.setupType !== 'Mixed') return {cull: true};
if (counter.damagingMoves.size + counter.get('physicalpool') + counter.get('specialpool') < 2) return {cull: true};
return {cull: false, isSetup: true};
case 'agility': case 'autotomize': case 'rockpolish': case 'shiftgear':
if (counter.damagingMoves.size < 2 || moves.has('rest')) return {cull: true};
if (movePool.includes('calmmind') || movePool.includes('nastyplot')) return {cull: true};
return {cull: false, isSetup: !counter.setupType};
// Bad after setup
case 'coaching': case 'counter': case 'reversal':
// Counter: special case for Alakazam, which doesn't want Counter + Nasty Plot
return {cull: !!counter.setupType};
case 'bulletpunch': case 'extremespeed': case 'rockblast':
return {cull: (
!!counter.get('speedsetup') ||
(!isDoubles && moves.has('dragondance')) ||
counter.damagingMoves.size < 2
)};
case 'closecombat': case 'flashcannon': case 'pollenpuff':
const substituteCullCondition = (
(moves.has('substitute') && !types.has('Fighting')) ||
(moves.has('toxic') && movePool.includes('substitute'))
);
const preferHJKOverCCCullCondition = (
move.id === 'closecombat' &&
!counter.setupType &&
(moves.has('highjumpkick') || movePool.includes('highjumpkick'))
);
return {cull: substituteCullCondition || preferHJKOverCCCullCondition};
case 'defog':
return {cull: !!counter.setupType || moves.has('healbell') || moves.has('toxicspikes') || !!teamDetails.defog};
case 'fakeout':
return {cull: !!counter.setupType || ['protect', 'rapidspin', 'substitute', 'uturn'].some(m => moves.has(m))};
case 'firstimpression': case 'glare': case 'icywind': case 'tailwind': case 'waterspout':
return {cull: !!counter.setupType || !!counter.get('speedsetup') || moves.has('rest')};
case 'healingwish': case 'memento':
return {cull: !!counter.setupType || !!counter.get('recovery') || moves.has('substitute') || moves.has('uturn')};
case 'highjumpkick':
// Special case for Hitmonlee to prevent non-Unburden Curse
return {cull: moves.has('curse')};
case 'partingshot':
return {cull: !!counter.get('speedsetup') || moves.has('bulkup') || moves.has('uturn')};
case 'protect':
if (!isDoubles && ((counter.setupType && !moves.has('wish')) || moves.has('rest'))) return {cull: true};
if (
!isDoubles &&
counter.get('Status') < 2 &&
['Hunger Switch', 'Speed Boost', 'Moody'].every(m => !abilities.has(m))
) return {cull: true};
if (movePool.includes('leechseed') || (movePool.includes('toxic') && !moves.has('wish'))) return {cull: true};
if (isDoubles && (
['bellydrum', 'fakeout', 'shellsmash', 'spore'].some(m => movePool.includes(m)) ||
moves.has('tailwind') || moves.has('waterspout')
)) return {cull: true};
return {cull: false};
case 'rapidspin':
const setup = ['curse', 'nastyplot', 'shellsmash'].some(m => moves.has(m));
return {cull: !!teamDetails.rapidSpin || setup || (!!counter.setupType && counter.get('Fighting') >= 2)};
case 'shadowsneak':
const sneakIncompatible = ['substitute', 'trickroom', 'dualwingbeat', 'toxic'].some(m => moves.has(m));
return {cull: hasRestTalk || sneakIncompatible || counter.setupType === 'Special'};
case 'spikes':
return {cull: !!counter.setupType || (!!teamDetails.spikes && teamDetails.spikes > 1)};
case 'stealthrock':
return {cull:
!!counter.setupType ||
!!counter.get('speedsetup') ||
!!teamDetails.stealthRock ||
['rest', 'substitute', 'trickroom', 'teleport'].some(m => moves.has(m)),
};
case 'stickyweb':
return {cull: counter.setupType === 'Special' || !!teamDetails.stickyWeb};
case 'taunt':
return {cull: moves.has('encore') || moves.has('nastyplot') || moves.has('swordsdance')};
case 'thunderwave': case 'voltswitch':
const cullInDoubles = isDoubles && (moves.has('electroweb') || moves.has('nuzzle'));
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
moves.has('shiftgear') ||
moves.has('raindance') ||
cullInDoubles
)};
case 'toxic':
return {cull: !!counter.setupType || ['sludgewave', 'thunderwave', 'willowisp'].some(m => moves.has(m))};
case 'toxicspikes':
return {cull: !!counter.setupType || !!teamDetails.toxicSpikes};
case 'uturn':
const bugSwordsDanceCase = types.has('Bug') && counter.get('recovery') && moves.has('swordsdance');
return {cull: (
!!counter.get('speedsetup') ||
(counter.setupType && !bugSwordsDanceCase) ||
(isDoubles && moves.has('leechlife')) ||
moves.has('shiftgear')
)};
/**
* Ineffective to have both moves together
*
* These are sorted in order of:
* Normal>Fire>Water>Electric>Grass>Ice>Fighting>Poison>Ground>Flying>Psychic>Bug>Rock>Ghost>Dragon>Dark>Fairy
* and then subsorted alphabetically.
* This type order is arbitrary and referenced from https://pokemondb.net/type.
*/
case 'explosion':
// Rock Blast: Special case for Gigalith to prevent Stone Edge-less Choice Band sets
const otherMoves = ['curse', 'stompingtantrum', 'rockblast', 'painsplit', 'wish'].some(m => moves.has(m));
return {cull: !!counter.get('speedsetup') || !!counter.get('recovery') || otherMoves};
case 'facade':
// Special cases for Braviary and regular Snorlax, respectively
return {cull: !!counter.get('recovery') || movePool.includes('doubleedge')};
case 'quickattack':
// Diggersby wants U-turn on Choiced sets
const diggersbyCull = counter.get('Physical') > 3 && movePool.includes('uturn');
return {cull: !!counter.get('speedsetup') || (types.has('Rock') && !!counter.get('Status')) || diggersbyCull};
case 'blazekick':
return {cull: species.id === 'genesect' && counter.get('Special') >= 1};
case 'blueflare':
return {cull: moves.has('vcreate')};
case 'firefang': case 'flamethrower':
// Fire Fang: Special case for Garchomp, which doesn't want Fire Fang w/o Swords Dance
const otherFireMoves = ['heatwave', 'overheat'].some(m => moves.has(m));
return {cull: (moves.has('fireblast') && counter.setupType !== 'Physical') || otherFireMoves};
case 'flareblitz':
// Special case for Solgaleo to prevent Flame Charge + Flare Blitz
return {cull: species.id === 'solgaleo' && moves.has('flamecharge')};
case 'overheat':
return {cull: moves.has('flareblitz') || (isDoubles && moves.has('calmmind'))};
case 'aquatail': case 'flipturn': case 'retaliate':
// Retaliate: Special case for Braviary to prevent Retaliate on non-Choice
return {cull: moves.has('aquajet') || !!counter.get('Status')};
case 'hydropump':
return {cull: moves.has('scald') && (
(counter.get('Special') < 4 && !moves.has('uturn')) ||
(species.types.length > 1 && counter.get('stab') < 3)
)};
case 'scald':
// Special case for Clawitzer
return {cull: moves.has('waterpulse')};
case 'thunderbolt':
// Special case for Goodra, which only wants one move to hit Water-types
return {cull: moves.has('powerwhip')};
case 'energyball':
// Special case to prevent Shiinotic with four Grass moves and no Moonblast
return {cull: species.id === 'shiinotic' && !moves.has('moonblast')};
case 'gigadrain':
// Celebi always wants Leaf Storm on its more pivoting-focused non-Nasty Plot sets
const celebiPreferLeafStorm = species.id === 'celebi' && !counter.setupType && moves.has('uturn');
return {cull: celebiPreferLeafStorm || (types.has('Poison') && !counter.get('Poison'))};
case 'leafblade':
// Special case for Virizion to prevent Leaf Blade on Assault Vest sets
return {cull: (moves.has('leafstorm') || movePool.includes('leafstorm')) && counter.setupType !== 'Physical'};
case 'leafstorm':
const leafBladePossible = movePool.includes('leafblade') || moves.has('leafblade');
return {cull:
// Virizion should always prefer Leaf Blade to Leaf Storm on Physical sets
(counter.setupType === 'Physical' && (species.id === 'virizion' || leafBladePossible)) ||
(moves.has('gigadrain') && !!counter.get('Status')) ||
(isDoubles && moves.has('energyball')),
};
case 'powerwhip':
// Special case for Centiskorch, which doesn't want Assault Vest
return {cull: moves.has('leechlife')};
case 'woodhammer':
return {cull: moves.has('hornleech') && counter.get('Physical') < 4};
case 'freezedry':
const betterIceMove = (
(moves.has('blizzard') && !!counter.setupType) ||
(moves.has('icebeam') && counter.get('Special') < 4)
);
const preferThunderWave = movePool.includes('thunderwave') && types.has('Electric');
return {cull: betterIceMove || preferThunderWave || movePool.includes('bodyslam')};
case 'bodypress':
// Turtonator never wants Earthquake + Body Press, and wants EQ+Smash or Press+No Smash
const turtonatorPressCull = species.id === 'turtonator' && moves.has('earthquake') && movePool.includes('shellsmash');
const pressIncompatible = ['shellsmash', 'mirrorcoat', 'whirlwind'].some(m => moves.has(m));
return {cull: turtonatorPressCull || pressIncompatible || counter.setupType === 'Special'};
case 'circlethrow':
// Part of a special case for Throh to pick one specific Fighting move depending on its set
return {cull: moves.has('stormthrow') && !moves.has('rest')};
case 'drainpunch':
return {cull: moves.has('closecombat') || (!types.has('Fighting') && movePool.includes('swordsdance'))};
case 'dynamicpunch': case 'thunderouskick':
// Dynamic Punch: Special case for Machamp to better split Guts and No Guard sets
return {cull: moves.has('closecombat') || moves.has('facade')};
case 'focusblast':
// Special cases for Blastoise and Regice; Blastoise wants Shell Smash, and Regice wants Thunderbolt
return {cull: movePool.includes('shellsmash') || hasRestTalk};
case 'hammerarm':
// Special case for Kangaskhan, which always wants Sucker Punch
return {cull: moves.has('fakeout')};
case 'stormthrow':
// Part of a special case for Throh to pick one specific Fighting move depending on its set
return {cull: hasRestTalk};
case 'superpower':
return {
cull: moves.has('hydropump') ||
(counter.get('Physical') >= 4 && movePool.includes('uturn')) ||
(moves.has('substitute') && !abilities.has('Contrary')),
isSetup: abilities.has('Contrary'),
};
case 'poisonjab':
return {cull: !types.has('Poison') && counter.get('Status') >= 2};
case 'earthquake':
const doublesCull = moves.has('earthpower') || moves.has('highhorsepower');
// Turtonator wants Body Press when it doesn't have Shell Smash
const turtQuakeCull = species.id === 'turtonator' && movePool.includes('bodypress') && movePool.includes('shellsmash');
const subToxicPossible = moves.has('substitute') && movePool.includes('toxic');
return {cull: turtQuakeCull || (isDoubles && doublesCull) || subToxicPossible || moves.has('bonemerang')};
case 'scorchingsands':
// Special cases for Ninetales and Palossand; prevents status redundancy
return {cull: (
moves.has('willowisp') ||
moves.has('earthpower') ||
(moves.has('toxic') && movePool.includes('earthpower'))
)};
case 'airslash':
return {cull:
(species.id === 'naganadel' && moves.has('nastyplot')) ||
// I'm told that Nasty Plot Noctowl wants Air Slash (presumably for consistent damage),
// and Defog Noctowl wants Hurricane—presumably for a high-risk, high-reward damaging move
// after its main job of removing hazards is done.
(species.id === 'noctowl' && !counter.setupType) ||
hasRestTalk ||
(abilities.has('Simple') && !!counter.get('recovery')) ||
counter.setupType === 'Physical',
};
case 'bravebird':
// Special case for Mew, which only wants Brave Bird with Swords Dance
return {cull: moves.has('dragondance')};
case 'hurricane':
// Special case for Noctowl, which wants Air Slash if Nasty Plot instead
const noctowlCase = (!isNoDynamax && !isDoubles && species.id === 'noctowl' && !!counter.setupType);
return {cull: counter.setupType === 'Physical' || noctowlCase};
case 'futuresight':
return {cull: moves.has('psyshock') || moves.has('trick') || movePool.includes('teleport')};
case 'photongeyser':
// Special case for Necrozma-DM, which always wants Dragon Dance
return {cull: moves.has('morningsun')};
case 'psychic':
const alcremieCase = species.id === 'alcremiegmax' && counter.get('Status') < 2;
return {cull: alcremieCase || (moves.has('psyshock') && (!!counter.setupType || isDoubles))};
case 'psychicfangs':
// Special case for Morpeko, which doesn't want 4 attacks Leftovers
return {cull: moves.has('rapidspin')};
case 'psyshock':
// Special case for Sylveon which only wants Psyshock if it gets a Choice item
const sylveonCase = abilities.has('Pixilate') && counter.get('Special') < 4;
return {cull: moves.has('psychic') || (!counter.setupType && sylveonCase) || (isDoubles && moves.has('psychic'))};
case 'bugbuzz':
return {cull: moves.has('uturn') && !counter.setupType};
case 'leechlife':
return {cull:
(isDoubles && moves.has('lunge')) ||
(moves.has('uturn') && !counter.setupType) ||
movePool.includes('spikes'),
};
case 'stoneedge':
const gutsCullCondition = abilities.has('Guts') && (!moves.has('dynamicpunch') || moves.has('spikes'));
const rockSlidePlusStatusPossible = counter.get('Status') && movePool.includes('rockslide');
const otherRockMove = moves.has('rockblast') || moves.has('rockslide');
const lucarioCull = species.id === 'lucario' && !!counter.setupType;
return {cull: gutsCullCondition || (!isDoubles && rockSlidePlusStatusPossible) || otherRockMove || lucarioCull};
case 'poltergeist':
// Special case for Dhelmise in Doubles, which doesn't want both
return {cull: moves.has('knockoff')};
case 'shadowball':
return {cull:
(isDoubles && moves.has('phantomforce')) ||
// Special case for Sylveon, which never wants Shadow Ball as its only coverage move
(abilities.has('Pixilate') && (!!counter.setupType || counter.get('Status') > 1)) ||
(!types.has('Ghost') && movePool.includes('focusblast')),
};
case 'shadowclaw':
return {cull: types.has('Steel') && moves.has('shadowsneak') && counter.get('Physical') < 4};
case 'dragonpulse': case 'spacialrend':
return {cull: moves.has('dracometeor') && counter.get('Special') < 4};
case 'darkpulse':
const pulseIncompatible = ['foulplay', 'knockoff'].some(m => moves.has(m)) || (
species.id === 'shiftry' && (moves.has('defog') || moves.has('suckerpunch'))
);
// Special clause to prevent bugged Shiftry sets with Sucker Punch + Nasty Plot
const shiftryCase = movePool.includes('nastyplot') && !moves.has('defog');
return {cull: pulseIncompatible && !shiftryCase && counter.setupType !== 'Special'};
case 'suckerpunch':
return {cull:
// Shiftry in No Dynamax would otherwise get Choice Scarf Sucker Punch sometimes.
(isNoDynamax && species.id === 'shiftry' && moves.has('defog')) ||
moves.has('rest') ||
counter.damagingMoves.size < 2 ||
(counter.setupType === 'Special') ||
(counter.get('Dark') > 1 && !types.has('Dark')),
};
case 'dazzlinggleam':
return {cull: ['fleurcannon', 'moonblast', 'petaldance'].some(m => moves.has(m))};
// Status:
case 'bodyslam': case 'clearsmog':
const toxicCullCondition = moves.has('toxic') && !types.has('Normal');
return {cull: moves.has('sludgebomb') || moves.has('trick') || movePool.includes('recover') || toxicCullCondition};
case 'haze':
// Special case for Corsola-Galar, which always wants Will-O-Wisp
return {cull: !teamDetails.stealthRock && (moves.has('stealthrock') || movePool.includes('stealthrock'))};
case 'hypnosis':
// Special case for Xurkitree to properly split Blunder Policy and Choice item sets
return {cull: moves.has('voltswitch')};
case 'willowisp': case 'yawn':
// Swords Dance is a special case for Rapidash
return {cull: moves.has('thunderwave') || moves.has('toxic') || moves.has('swordsdance')};
case 'painsplit': case 'recover': case 'synthesis':
return {cull: moves.has('rest') || moves.has('wish') || (move.id === 'synthesis' && moves.has('gigadrain'))};
case 'roost':
return {cull:
moves.has('throatchop') ||
// Hawlucha doesn't want Roost + 3 attacks
(moves.has('stoneedge') && species.id === 'hawlucha') ||
// Special cases for Salamence, Dynaless Dragonite, and Scizor to help prevent sets with poor coverage or no setup.
(moves.has('dualwingbeat') && (moves.has('outrage') || species.id === 'scizor')),
};
case 'reflect': case 'lightscreen':
return {cull: !!teamDetails.screens};
case 'slackoff':
// Special case to prevent Scaldless Slowking
return {cull: species.id === 'slowking' && !moves.has('scald')};
case 'substitute':
const moveBasedCull = ['bulkup', 'nastyplot', 'painsplit', 'roost', 'swordsdance'].some(m => movePool.includes(m));
// Smaller formes of Gourgeist in Doubles don't want Poltergeist as their only attack
const doublesGourgeist = isDoubles && movePool.includes('powerwhip');
// Calyrex wants Substitute + Leech Seed not Calm Mind + Leech Seed
const calmMindCullCondition = !counter.get('recovery') && movePool.includes('calmmind') && species.id !== 'calyrex';
// Eiscue wants to always have Liquidation and Belly Drum
const eiscue = species.id === 'eiscue' && moves.has('zenheadbutt');
return {cull: moves.has('rest') || moveBasedCull || doublesGourgeist || calmMindCullCondition || eiscue};
case 'helpinghand':
// Special case for Shuckle in Doubles, which doesn't want sets with no method to harm foes
return {cull: moves.has('acupressure')};
case 'wideguard':
return {cull: moves.has('protect')};
case 'grassknot':
// Special case for Raichu and Heliolisk
return {cull: moves.has('surf')};
case 'icepunch':
// Special case for Marshadow
return {cull: moves.has('rocktomb')};
case 'leechseed':
// Special case for Calyrex to prevent Leech Seed + Calm Mind
return {cull: !!counter.setupType};
}
return {cull: false};
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isDoubles: boolean,
isNoDynamax: boolean
): boolean {
if ([
'Flare Boost', 'Hydration', 'Ice Body', 'Innards Out', 'Insomnia', 'Misty Surge',
'Quick Feet', 'Rain Dish', 'Snow Cloak', 'Steadfast', 'Steam Engine',
].includes(ability)) return true;
switch (ability) {
// Abilities which are primarily useful for certain moves
case 'Contrary': case 'Serene Grace': case 'Skill Link': case 'Strong Jaw':
return !counter.get(toID(ability));
case 'Analytic':
return (moves.has('rapidspin') || species.nfe || isDoubles);
case 'Blaze':
return (isDoubles && abilities.has('Solar Power')) || (!isDoubles && !isNoDynamax && species.id === 'charizard');
// case 'Bulletproof': case 'Overcoat':
// return !!counter.setupType;
case 'Chlorophyll':
return (species.baseStats.spe > 100 || !counter.get('Fire') && !moves.has('sunnyday') && !teamDetails.sun);
case 'Cloud Nine':
return (!isNoDynamax || species.id !== 'golduck');
case 'Competitive':
return (counter.get('Special') < 2 || (moves.has('rest') && moves.has('sleeptalk')));
case 'Compound Eyes': case 'No Guard':
return !counter.get('inaccurate');
case 'Cursed Body':
return abilities.has('Infiltrator');
case 'Defiant':
return !counter.get('Physical');
case 'Download':
return (counter.damagingMoves.size < 3 || moves.has('trick'));
case 'Early Bird':
return (types.has('Grass') && isDoubles);
case 'Flash Fire':
return (this.dex.getEffectiveness('Fire', species) < -1 || abilities.has('Drought'));
case 'Gluttony':
return !moves.has('bellydrum');
case 'Guts':
return (!moves.has('facade') && !moves.has('sleeptalk') && !species.nfe);
case 'Harvest':
return (abilities.has('Frisk') && !isDoubles);
case 'Hustle': case 'Inner Focus':
return (counter.get('Physical') < 2 || abilities.has('Iron Fist'));
case 'Infiltrator':
return (moves.has('rest') && moves.has('sleeptalk')) || (isDoubles && abilities.has('Clear Body'));
case 'Intimidate':
if (species.id === 'salamence' && moves.has('dragondance')) return true;
return ['bodyslam', 'bounce', 'tripleaxel'].some(m => moves.has(m));
case 'Iron Fist':
return (counter.get('ironfist') < 2 || moves.has('dynamicpunch'));
case 'Justified':
return (isDoubles && abilities.has('Inner Focus'));
case 'Lightning Rod':
return (species.types.includes('Ground') || (!isNoDynamax && counter.setupType === 'Physical'));
case 'Limber':
return species.types.includes('Electric') || moves.has('facade');
case 'Liquid Voice':
return !moves.has('hypervoice');
case 'Magic Guard':
// For Sigilyph
return (abilities.has('Tinted Lens') && !counter.get('Status') && !isDoubles);
case 'Mold Breaker':
return (
abilities.has('Adaptability') || abilities.has('Scrappy') || (abilities.has('Unburden') && !!counter.setupType) ||
(abilities.has('Sheer Force') && !!counter.get('sheerforce'))
);
case 'Moxie':
return (counter.get('Physical') < 2 || moves.has('stealthrock') || moves.has('defog'));
case 'Overgrow':
return !counter.get('Grass');
case 'Own Tempo':
return !moves.has('petaldance');
case 'Power Construct':
return (species.forme === '10%' && !isDoubles);
case 'Prankster':
return !counter.get('Status');
case 'Pressure':
return (!!counter.setupType || counter.get('Status') < 2 || isDoubles);
case 'Refrigerate':
return !counter.get('Normal');
case 'Regenerator':
// For Reuniclus
return abilities.has('Magic Guard');
case 'Reckless':
return !counter.get('recoil') || moves.has('curse');
case 'Rock Head':
return !counter.get('recoil');
case 'Sand Force': case 'Sand Veil':
return !teamDetails.sand;
case 'Sand Rush':
return (!teamDetails.sand && (isNoDynamax || !counter.setupType || !counter.get('Rock') || moves.has('rapidspin')));
case 'Sap Sipper':
// For Drampa, which wants Berserk with Roost
return moves.has('roost');
case 'Scrappy':
return (moves.has('earthquake') && species.id === 'miltank');
case 'Screen Cleaner':
return !!teamDetails.screens;
case 'Shed Skin':
// For Scrafty
return moves.has('dragondance');
case 'Sheer Force':
return (!counter.get('sheerforce') || abilities.has('Guts'));
case 'Shell Armor':
return (species.id === 'omastar' && (moves.has('spikes') || moves.has('stealthrock')));
case 'Slush Rush':
return (!teamDetails.hail && !abilities.has('Swift Swim'));
case 'Sniper':
// Inteleon wants Torrent unless it is Gmax
return (species.name === 'Inteleon' || (counter.get('Water') > 1 && !moves.has('focusenergy')));
case 'Solar Power':
return (isNoDynamax && !teamDetails.sun);
case 'Speed Boost':
return (isNoDynamax && species.id === 'ninjask');
case 'Steely Spirit':
return (moves.has('fakeout') && !isDoubles);
case 'Sturdy':
return (moves.has('bulkup') || !!counter.get('recoil') || (!isNoDynamax && abilities.has('Solid Rock')));
case 'Swarm':
return (!counter.get('Bug') || !!counter.get('recovery'));
case 'Sweet Veil':
return types.has('Grass');
case 'Swift Swim':
if (isNoDynamax) {
const neverWantsSwim = !moves.has('raindance') && [
'Intimidate', 'Rock Head', 'Water Absorb',
].some(m => abilities.has(m));
const noSwimIfNoRain = !moves.has('raindance') && [
'Cloud Nine', 'Lightning Rod', 'Intimidate', 'Rock Head', 'Sturdy', 'Water Absorb', 'Weak Armor',
].some(m => abilities.has(m));
return teamDetails.rain ? neverWantsSwim : noSwimIfNoRain;
}
return (!moves.has('raindance') && (
['Intimidate', 'Rock Head', 'Slush Rush', 'Water Absorb'].some(abil => abilities.has(abil)) ||
(abilities.has('Lightning Rod') && !counter.setupType)
));
case 'Synchronize':
return counter.get('Status') < 3;
case 'Technician':
return (
!counter.get('technician') ||
moves.has('tailslap') ||
abilities.has('Punk Rock') ||
// For Doubles Alolan Persian
movePool.includes('snarl')
);
case 'Tinted Lens':
return (
// For Sigilyph
moves.has('defog') ||
// For Butterfree
(moves.has('hurricane') && abilities.has('Compound Eyes')) ||
(counter.get('Status') > 2 && !counter.setupType)
);
case 'Torrent':
// For Inteleon-Gmax and Primarina
return (moves.has('focusenergy') || moves.has('hypervoice'));
case 'Tough Claws':
// For Perrserker
return (types.has('Steel') && !moves.has('fakeout'));
case 'Unaware':
// For Swoobat and Clefable
return (!!counter.setupType || moves.has('fireblast'));
case 'Unburden':
return (abilities.has('Prankster') || !counter.setupType && !isDoubles);
case 'Volt Absorb':
return (this.dex.getEffectiveness('Electric', species) < -1);
case 'Water Absorb':
return (
moves.has('raindance') ||
['Drizzle', 'Strong Jaw', 'Unaware', 'Volt Absorb'].some(abil => abilities.has(abil))
);
case 'Weak Armor':
// The Speed less than 50 case is intended for Cursola, but could apply to any slow Pokémon.
return (
(!isNoDynamax && species.baseStats.spe > 50) ||
species.id === 'skarmory' ||
moves.has('shellsmash') || moves.has('rapidspin')
);
}
return false;
}
getHighPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean
) {
// not undefined — we want "no item" not "go find a different item"
if (moves.has('acrobatics') && ability !== 'Ripen') return ability === 'Grassy Surge' ? 'Grassy Seed' : '';
if (moves.has('geomancy') || moves.has('meteorbeam')) return 'Power Herb';
if (moves.has('shellsmash')) {
if (ability === 'Sturdy' && !isLead && !isDoubles) return 'Heavy-Duty Boots';
// Shell Smash + Solid Rock is intended for Carracosta, but I think
// any Pokémon which can take a SE hit via Solid Rock deserves to have
// its Shell Smash considered a good enough speed setup move for WP.
if (ability === 'Solid Rock') return 'Weakness Policy';
return 'White Herb';
}
// Techno Blast should always be Water-type
if (moves.has('technoblast')) return 'Douse Drive';
// Species-specific logic
if (
['Corsola', 'Garchomp', 'Tangrowth'].includes(species.name) &&
counter.get('Status') &&
!counter.setupType &&
!isDoubles
) return 'Rocky Helmet';
if (species.name === 'Eternatus' && counter.get('Status') < 2) return 'Metronome';
if (species.name === 'Farfetch\u2019d') return 'Leek';
if (species.name === 'Froslass' && !isDoubles) return 'Wide Lens';
if (species.name === 'Latios' && counter.get('Special') === 2 && !isDoubles) return 'Soul Dew';
if (species.name === 'Lopunny') return isDoubles ? 'Iron Ball' : 'Toxic Orb';
if (species.baseSpecies === 'Marowak') return 'Thick Club';
if (species.baseSpecies === 'Pikachu') return 'Light Ball';
if (species.name === 'Regieleki' && !isDoubles) return 'Magnet';
if (species.name === 'Shedinja') {
const noSash = !teamDetails.defog && !teamDetails.rapidSpin && !isDoubles;
return noSash ? 'Heavy-Duty Boots' : 'Focus Sash';
}
if (species.name === 'Shuckle' && moves.has('stickyweb')) return 'Mental Herb';
if (species.name === 'Unfezant' || moves.has('focusenergy')) return 'Scope Lens';
if (species.name === 'Pincurchin') return 'Shuca Berry';
if (species.name === 'Wobbuffet' && moves.has('destinybond')) return 'Custap Berry';
if (species.name === 'Scyther' && counter.damagingMoves.size > 3) return 'Choice Band';
if (species.name === 'Cinccino' && !moves.has('uturn')) return 'Life Orb';
if (moves.has('bellydrum') && moves.has('substitute')) return 'Salac Berry';
// Misc item generation logic
const HDBBetterThanEviolite = (
!isLead &&
this.dex.getEffectiveness('Rock', species) >= 2 &&
!isDoubles
);
if (species.evos.length && !HDBBetterThanEviolite) return 'Eviolite';
// Ability based logic and miscellaneous logic
if (species.name === 'Wobbuffet' || ['Cheek Pouch', 'Harvest', 'Ripen'].includes(ability)) return 'Sitrus Berry';
if (ability === 'Gluttony') return this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki']) + ' Berry';
if (
ability === 'Imposter' ||
(ability === 'Magnet Pull' && moves.has('bodypress') && !isDoubles)
) return 'Choice Scarf';
if (
ability === 'Guts' &&
(counter.get('Physical') > 2 || isDoubles)
) {
return types.has('Fire') ? 'Toxic Orb' : 'Flame Orb';
}
if (ability === 'Magic Guard' && counter.damagingMoves.size > 1) {
return moves.has('counter') ? 'Focus Sash' : 'Life Orb';
}
if (ability === 'Sheer Force' && counter.get('sheerforce')) return 'Life Orb';
if (ability === 'Unburden') return (moves.has('closecombat') || moves.has('curse')) ? 'White Herb' : 'Sitrus Berry';
if (moves.has('trick') || (moves.has('switcheroo') && !isDoubles) || ability === 'Gorilla Tactics') {
if (species.baseStats.spe >= 60 && species.baseStats.spe <= 108 && !counter.get('priority') && ability !== 'Triage') {
return 'Choice Scarf';
} else {
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
}
}
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
if (moves.has('rest') && !moves.has('sleeptalk') && ability !== 'Shed Skin') return 'Chesto Berry';
if (moves.has('hypnosis') && ability === 'Beast Boost') return 'Blunder Policy';
if (moves.has('bellydrum')) return 'Sitrus Berry';
if (this.dex.getEffectiveness('Rock', species) >= 2 && !isDoubles) return 'Heavy-Duty Boots';
}
/** Item generation specific to Random Doubles */
getDoublesItem(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
) {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
(['dragonenergy', 'eruption', 'waterspout'].some(m => moves.has(m))) &&
counter.damagingMoves.size >= 4
) return 'Choice Scarf';
if (moves.has('blizzard') && ability !== 'Snow Warning' && !teamDetails.hail) return 'Blunder Policy';
if (this.dex.getEffectiveness('Rock', species) >= 2 && !types.has('Flying')) return 'Heavy-Duty Boots';
if (counter.get('Physical') >= 4 && ['fakeout', 'feint', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m)) && (
types.has('Dragon') || types.has('Fighting') || types.has('Rock') ||
moves.has('flipturn') || moves.has('uturn')
)) {
return (
!counter.get('priority') && !abilities.has('Speed Boost') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 &&
this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Band';
}
if (
(
counter.get('Special') >= 4 &&
(types.has('Dragon') || types.has('Fighting') || types.has('Rock') || moves.has('voltswitch'))
) || (
(counter.get('Special') >= 3 && (moves.has('flipturn') || moves.has('uturn'))) &&
!moves.has('acidspray') && !moves.has('electroweb')
)
) {
return (
species.baseStats.spe >= 60 && species.baseStats.spe <= 100 && this.randomChance(1, 2)
) ? 'Choice Scarf' : 'Choice Specs';
}
if (counter.damagingMoves.size >= 4 && defensiveStatTotal >= 280) return 'Assault Vest';
if (
counter.damagingMoves.size >= 3 &&
species.baseStats.spe >= 60 &&
ability !== 'Multiscale' && ability !== 'Sturdy' &&
[
'acidspray', 'clearsmog', 'electroweb', 'fakeout', 'feint', 'icywind',
'incinerate', 'naturesmadness', 'rapidspin', 'snarl', 'uturn',
].every(m => !moves.has(m))
) return (ability === 'Defeatist' || defensiveStatTotal >= 275) ? 'Sitrus Berry' : 'Life Orb';
}
getMediumPriorityItem(
ability: string,
moves: Set<string>,
counter: MoveCounter,
species: Species,
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
// Choice items
if (
!isDoubles && counter.get('Physical') >= 4 && ability !== 'Serene Grace' &&
['fakeout', 'flamecharge', 'rapidspin'].every(m => !moves.has(m))
) {
const scarfReqs = (
(species.baseStats.atk >= 100 || ability === 'Huge Power') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Speed Boost' && !counter.get('priority') &&
(isNoDynamax || ['bounce', 'dualwingbeat'].every(m => !moves.has(m)))
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Band';
}
if (!isDoubles && (
(counter.get('Special') >= 4 && !moves.has('futuresight')) ||
(counter.get('Special') >= 3 && ['flipturn', 'partingshot', 'uturn'].some(m => moves.has(m)))
)) {
const scarfReqs = (
species.baseStats.spa >= 100 &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
ability !== 'Tinted Lens' && !counter.get('Physical')
);
return (scarfReqs && this.randomChance(2, 3)) ? 'Choice Scarf' : 'Choice Specs';
}
if (
!isDoubles &&
counter.get('Physical') >= 3 &&
!moves.has('rapidspin') &&
['copycat', 'memento', 'partingshot'].some(m => moves.has(m))
) return 'Choice Band';
if (
!isDoubles &&
((counter.get('Physical') >= 3 && moves.has('defog')) || (counter.get('Special') >= 3 && moves.has('healingwish'))) &&
!counter.get('priority') && !moves.has('uturn')
) return 'Choice Scarf';
// Other items
if (
moves.has('raindance') || moves.has('sunnyday') ||
(ability === 'Speed Boost' && !counter.get('hazards')) ||
(ability === 'Stance Change' && counter.damagingMoves.size >= 3)
) return 'Life Orb';
if (
!isDoubles &&
this.dex.getEffectiveness('Rock', species) >= 1 && (
['Defeatist', 'Emergency Exit', 'Multiscale'].includes(ability) ||
['courtchange', 'defog', 'rapidspin'].some(m => moves.has(m))
)
) return 'Heavy-Duty Boots';
if (species.name === 'Necrozma-Dusk-Mane' || (
this.dex.getEffectiveness('Ground', species) < 2 &&
counter.get('speedsetup') &&
counter.damagingMoves.size >= 3 &&
defensiveStatTotal >= 300
)) return 'Weakness Policy';
if (counter.damagingMoves.size >= 4 && defensiveStatTotal >= 235) return 'Assault Vest';
if (
['clearsmog', 'curse', 'haze', 'healbell', 'protect', 'sleeptalk', 'strangesteam'].some(m => moves.has(m)) &&
(ability === 'Moody' || !isDoubles)
) return 'Leftovers';
}
getLowPriorityItem(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
isDoubles: boolean,
isNoDynamax: boolean
): string | undefined {
const defensiveStatTotal = species.baseStats.hp + species.baseStats.def + species.baseStats.spd;
if (
isLead && !isDoubles &&
!['Disguise', 'Sturdy'].includes(ability) && !moves.has('substitute') &&
!counter.get('drain') && !counter.get('recoil') && !counter.get('recovery') &&
((defensiveStatTotal <= 250 && counter.get('hazards')) || defensiveStatTotal <= 210)
) return 'Focus Sash';
if (!isDoubles && ability === 'Water Bubble') return 'Mystic Water';
if (
moves.has('clangoroussoul') ||
// We manually check for speed-boosting moves, rather than using `counter.get('speedsetup')`,
// because we want to check for ANY speed boosting move.
// In particular, Shift Gear + Boomburst Toxtricity should get Throat Spray.
(moves.has('boomburst') && Array.from(moves).some(m => Dex.moves.get(m).boosts?.spe))
) return 'Throat Spray';
const rockWeaknessCase = (
this.dex.getEffectiveness('Rock', species) >= 1 &&
(!teamDetails.defog || ability === 'Intimidate' || moves.has('uturn') || moves.has('voltswitch'))
);
const spinnerCase = (moves.has('rapidspin') && (ability === 'Regenerator' || !!counter.get('recovery')));
// Glalie prefers Leftovers
if (!isDoubles && (rockWeaknessCase || spinnerCase) && species.id !== 'glalie') return 'Heavy-Duty Boots';
if (
!isDoubles && this.dex.getEffectiveness('Ground', species) >= 2 && !types.has('Poison') &&
ability !== 'Levitate' && !abilities.has('Iron Barbs')
) return 'Air Balloon';
if (
!isDoubles &&
counter.damagingMoves.size >= 3 &&
!counter.get('damage') &&
ability !== 'Sturdy' &&
(species.baseStats.spe >= 90 || !moves.has('voltswitch')) &&
['foulplay', 'rapidspin', 'substitute', 'uturn'].every(m => !moves.has(m)) && (
counter.get('speedsetup') ||
// No Dynamax Buzzwole doesn't want Life Orb with Bulk Up + 3 attacks
(counter.get('drain') && (!isNoDynamax || species.id !== 'buzzwole' || moves.has('roost'))) ||
moves.has('trickroom') || moves.has('psystrike') ||
(species.baseStats.spe > 40 && defensiveStatTotal < 275)
)
) return 'Life Orb';
if (
!isDoubles &&
counter.damagingMoves.size >= 4 &&
!counter.get('Dragon') &&
!counter.get('Normal')
) {
return 'Expert Belt';
}
if (
!isDoubles &&
!moves.has('substitute') &&
(moves.has('dragondance') || moves.has('swordsdance')) &&
(moves.has('outrage') || (
['Bug', 'Fire', 'Ground', 'Normal', 'Poison'].every(type => !types.has(type)) &&
!['Pastel Veil', 'Storm Drain'].includes(ability)
))
) return 'Lum Berry';
}
randomSet(
species: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false,
isNoDynamax = false
): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
let gmax = false;
if (typeof species.battleOnly === 'string') {
// Only change the forme. The species has custom moves, and may have different typing and requirements.
forme = species.battleOnly;
}
if (species.cosmeticFormes) {
forme = this.sample([species.name].concat(species.cosmeticFormes));
}
if (species.name.endsWith('-Gmax')) {
forme = species.name.slice(0, -5);
gmax = true;
}
const randMoves =
(isDoubles && species.randomDoubleBattleMoves) ||
(isNoDynamax && species.randomBattleNoDynamaxMoves) ||
species.randomBattleMoves;
const movePool = (randMoves || Object.keys(this.dex.data.Learnsets[species.id]!.learnset!)).slice();
if (this.format.gameType === 'multi' || this.format.gameType === 'freeforall') {
// Random Multi Battle uses doubles move pools, but Ally Switch fails in multi battles
// Random Free-For-All also uses doubles move pools, for now
const allySwitch = movePool.indexOf('allyswitch');
if (allySwitch > -1) {
if (movePool.length > 4) {
this.fastPop(movePool, allySwitch);
} else {
// Ideally, we'll never get here, but better to have a move that usually does nothing than one that always does
movePool[allySwitch] = 'sleeptalk';
}
}
}
const rejectedPool = [];
let ability = '';
let item = undefined;
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
const types = new Set(species.types);
const abilities = new Set(Object.values(species.abilities));
if (species.unreleasedHidden) abilities.delete(species.abilities.H);
const moves = new Set<string>();
let counter: MoveCounter;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
const pool = (movePool.length ? movePool : rejectedPool);
while (moves.size < 4 && pool.length) {
const moveid = this.sampleNoReplace(pool);
moves.add(moveid);
}
counter = this.queryMoves(moves, species.types, abilities, movePool);
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, types, counter, species as Species, teamDetails
);
};
// Iterate through the moves again, this time to cull them:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
let {cull, isSetup} = this.shouldCullMove(
move, types, moves, abilities, counter,
movePool, teamDetails, species, isLead, isDoubles, isNoDynamax
);
if (move.id !== 'photongeyser' && (
(move.category === 'Physical' && counter.setupType === 'Special') ||
(move.category === 'Special' && counter.setupType === 'Physical')
)) {
// Reject STABs last in case the setup type changes later on
const stabs = counter.get(species.types[0]) + (species.types[1] ? counter.get(species.types[1]) : 0);
if (!types.has(move.type) || stabs > 1 || counter.get(move.category) < 2) cull = true;
}
// Pokemon should have moves that benefit their types, stats, or ability
const isLowBP = move.basePower && move.basePower < 50;
// Genesect-Douse should never reject Techno Blast
const moveIsRejectable = !(species.id === 'genesectdouse' && move.id === 'technoblast') && (
move.category === 'Status' ||
!types.has(move.type) ||
(isLowBP && !move.multihit && !abilities.has('Technician'))
);
// Setup-supported moves should only be rejected under specific circumstances
const notImportantSetup = (
!counter.setupType ||
counter.setupType === 'Mixed' ||
(counter.get(counter.setupType) + counter.get('Status') > 3 && !counter.get('hazards')) ||
(move.category !== counter.setupType && move.category !== 'Status')
);
if (moveIsRejectable && (
!cull && !isSetup && !move.weather && !move.stallingMove && notImportantSetup && !move.damage &&
(isDoubles ? this.unrejectableMovesInDoubles(move) : this.unrejectableMovesInSingles(move))
)) {
// There may be more important moves that this Pokemon needs
if (
// Pokemon should have at least one STAB move
(!counter.get('stab') && counter.get('physicalpool') + counter.get('specialpool') > 0 && move.id !== 'stickyweb') ||
// Swords Dance Mew should have Brave Bird
(moves.has('swordsdance') && species.id === 'mew' && runEnforcementChecker('Flying')) ||
// Dhelmise should have Anchor Shot
(abilities.has('Steelworker') && runEnforcementChecker('Steel')) ||
// Check for miscellaneous important moves
(!isDoubles && runEnforcementChecker('recovery') && move.id !== 'stickyweb') ||
runEnforcementChecker('screens') ||
runEnforcementChecker('misc') ||
(isLead && runEnforcementChecker('lead')) ||
(moves.has('leechseed') && runEnforcementChecker('leechseed'))
) {
cull = true;
// Pokemon should have moves that benefit their typing
} else if (move.id !== 'stickyweb') { // Don't cull Sticky Web in type-based enforcement
for (const type of types) {
if (runEnforcementChecker(type)) {
cull = true;
}
}
}
}
// Sleep Talk shouldn't be selected without Rest
if (move.id === 'rest' && cull) {
const sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
cull = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
if (cull && movePool.length) {
if (move.category !== 'Status' && !move.damage) rejectedPool.push(moveid);
moves.delete(moveid);
break;
}
if (cull && rejectedPool.length) {
moves.delete(moveid);
break;
}
}
} while (moves.size < 4 && (movePool.length || rejectedPool.length));
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a));
Utils.sortBy(abilityData, abil => -abil.rating);
if (abilityData[1]) {
// Sort abilities by rating with an element of randomness
if (abilityData[2] && abilityData[1].rating <= abilityData[2].rating && this.randomChance(1, 2)) {
[abilityData[1], abilityData[2]] = [abilityData[2], abilityData[1]];
}
if (abilityData[0].rating <= abilityData[1].rating) {
if (this.randomChance(1, 2)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
} else if (abilityData[0].rating - 0.6 <= abilityData[1].rating) {
if (this.randomChance(2, 3)) [abilityData[0], abilityData[1]] = [abilityData[1], abilityData[0]];
}
// Start with the first abiility and work our way through, culling as we go
ability = abilityData[0].name;
let rejectAbility = false;
do {
rejectAbility = this.shouldCullAbility(
ability, types, moves, abilities, counter, movePool, teamDetails, species, isDoubles, isNoDynamax
);
if (rejectAbility) {
// Lopunny, and other Facade users, don't want Limber, even if other abilities are poorly rated,
// since paralysis would arguably be good for them.
const limberFacade = moves.has('facade') && ability === 'Limber';
if (ability === abilityData[0].name && (abilityData[1].rating >= 1 || limberFacade)) {
ability = abilityData[1].name;
} else if (ability === abilityData[1].name && abilityData[2] && (abilityData[2].rating >= 1 || limberFacade)) {
ability = abilityData[2].name;
} else {
// Default to the highest rated ability if all are rejected
ability = abilityData[0].name;
rejectAbility = false;
}
}
} while (rejectAbility);
// Hardcoded abilities for certain contexts
if (forme === 'Copperajah' && gmax) {
ability = 'Heavy Metal';
} else if (abilities.has('Guts') && (
species.id === 'gurdurr' || species.id === 'throh' ||
moves.has('facade') || (moves.has('rest') && moves.has('sleeptalk'))
)) {
ability = 'Guts';
} else if (abilities.has('Moxie') && (counter.get('Physical') > 3 || moves.has('bounce')) && !isDoubles) {
ability = 'Moxie';
} else if (isDoubles) {
if (abilities.has('Competitive') && ability !== 'Shadow Tag' && ability !== 'Strong Jaw') ability = 'Competitive';
if (abilities.has('Friend Guard')) ability = 'Friend Guard';
if (abilities.has('Gluttony') && moves.has('recycle')) ability = 'Gluttony';
if (abilities.has('Guts')) ability = 'Guts';
if (abilities.has('Harvest')) ability = 'Harvest';
if (abilities.has('Healer') && (
abilities.has('Natural Cure') ||
(abilities.has('Aroma Veil') && this.randomChance(1, 2))
)) ability = 'Healer';
if (abilities.has('Intimidate')) ability = 'Intimidate';
if (abilities.has('Klutz') && ability === 'Limber') ability = 'Klutz';
if (abilities.has('Magic Guard') && ability !== 'Friend Guard' && ability !== 'Unaware') ability = 'Magic Guard';
if (abilities.has('Ripen')) ability = 'Ripen';
if (abilities.has('Stalwart')) ability = 'Stalwart';
if (abilities.has('Storm Drain')) ability = 'Storm Drain';
if (abilities.has('Telepathy') && (ability === 'Pressure' || abilities.has('Analytic'))) ability = 'Telepathy';
}
} else {
ability = abilityData[0].name;
}
// item = !isDoubles ? 'Leftovers' : 'Sitrus Berry';
if (species.requiredItems) {
item = this.sample(species.requiredItems);
// First, the extra high-priority items
} else {
item = this.getHighPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles);
if (item === undefined && isDoubles) {
item = this.getDoublesItem(ability, types, moves, abilities, counter, teamDetails, species);
}
if (item === undefined) {
item = this.getMediumPriorityItem(ability, moves, counter, species, isLead, isDoubles, isNoDynamax);
}
if (item === undefined) {
item = this.getLowPriorityItem(
ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, isNoDynamax
);
}
// fallback
if (item === undefined) item = isDoubles ? 'Sitrus Berry' : 'Leftovers';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && types.has('Poison')) {
item = 'Black Sludge';
}
if (species.baseSpecies === 'Pikachu' && !gmax) {
forme = 'Pikachu' + this.sample(['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']);
}
let level: number;
if (isDoubles && species.randomDoubleBattleLevel) {
level = species.randomDoubleBattleLevel;
} else if (isNoDynamax) {
const tier = species.name.endsWith('-Gmax') ? this.dex.species.get(species.changesFrom).tier : species.tier;
const tierScale: {[k: string]: number} = {
Uber: 76,
OU: 80,
UUBL: 81,
UU: 82,
RUBL: 83,
RU: 84,
NUBL: 85,
NU: 86,
PUBL: 87,
PU: 88, "(PU)": 88, NFE: 88,
};
const customScale: {[k: string]: number} = {
// These Pokemon are too strong and need a lower level
zaciancrowned: 65, calyrexshadow: 68, xerneas: 70, necrozmaduskmane: 72, zacian: 72, kyogre: 73, eternatus: 73,
zekrom: 74, marshadow: 75, glalie: 78, urshifurapidstrike: 79, haxorus: 80, inteleon: 80,
cresselia: 83, octillery: 84, jolteon: 84, swoobat: 84, dugtrio: 84, slurpuff: 84, polteageist: 84,
wobbuffet: 86, scrafty: 86,
// These Pokemon are too weak and need a higher level
delibird: 100, vespiquen: 96, pikachu: 92, shedinja: 92, solrock: 90, arctozolt: 88, reuniclus: 87,
decidueye: 87, noivern: 85, magnezone: 82, slowking: 81,
};
level = customScale[species.id] || tierScale[tier];
} else if (species.randomBattleLevel) {
level = species.randomBattleLevel;
} else {
level = 80;
}
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
const srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
const multipleOfFourNecessary = (moves.has('substitute') && !['Leftovers', 'Black Sludge'].includes(item) && (
item === 'Sitrus Berry' ||
item === 'Salac Berry' ||
ability === 'Power Construct'
));
if (multipleOfFourNecessary) {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else if (moves.has('bellydrum') && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (moves.has('substitute') && moves.has('reversal')) {
// Reversal users should be able to use four Substitutes
if (hp % 4 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || hp % (4 / srWeakness) > 0) break;
}
evs.hp -= 4;
}
if (moves.has('shellsidearm') && item === 'Choice Specs') evs.atk -= 8;
// Minimize confusion damage
const noAttackStatMoves = [...moves].every(m => {
const move = this.dex.moves.get(m);
if (move.damageCallback || move.damage) return false;
return move.category !== 'Physical' || move.id === 'bodypress';
});
if (noAttackStatMoves && !moves.has('transform') && (!moves.has('shellsidearm') || !counter.get('Status'))) {
evs.atk = 0;
ivs.atk = 0;
}
// Ensure Nihilego's Beast Boost gives it Special Attack boosts instead of Special Defense
if (forme === 'Nihilego') evs.spd -= 32;
if (moves.has('gyroball') || moves.has('trickroom')) {
evs.spe = 0;
ivs.spe = 0;
}
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
shiny: this.randomChance(1, 1024),
gigantamax: gmax,
level,
moves: Array.from(moves),
ability,
evs,
ivs,
item,
};
}
getPokemonPool(
type: string,
pokemonToExclude: RandomTeamsTypes.RandomSet[] = [],
isMonotype = false,
) {
const exclude = pokemonToExclude.map(p => toID(p.species));
const pokemonPool = [];
for (const id in this.dex.data.FormatsData) {
let species = this.dex.species.get(id);
if (species.gen > this.gen || exclude.includes(species.id)) continue;
if (isMonotype) {
if (!species.types.includes(type)) continue;
if (typeof species.battleOnly === 'string') {
species = this.dex.species.get(species.battleOnly);
if (!species.types.includes(type)) continue;
}
}
pokemonPool.push(id);
}
return pokemonPool;
}
randomTeam() {
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
// PotD stuff
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
const baseFormes: {[k: string]: number} = {};
const tierCount: {[k: string]: number} = {};
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
let species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) continue;
// Check if the forme has moves for random battle
if (this.format.gameType === 'singles') {
if (!species.randomBattleMoves) continue;
} else {
if (!species.randomDoubleBattleMoves) continue;
}
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Adjust rate for species with multiple sets
// TODO: investigate automating this by searching for Pokémon with multiple sets
switch (species.baseSpecies) {
case 'Arceus': case 'Silvally':
if (this.randomChance(8, 9) && !isMonotype) continue;
break;
case 'Aegislash': case 'Basculin': case 'Gourgeist': case 'Meloetta':
if (this.randomChance(1, 2)) continue;
break;
case 'Greninja':
if (this.gen >= 7 && this.randomChance(1, 2)) continue;
break;
case 'Darmanitan':
if (species.gen === 8 && this.randomChance(1, 2)) continue;
break;
case 'Necrozma': case 'Calyrex':
if (this.randomChance(2, 3)) continue;
break;
case 'Magearna': case 'Toxtricity': case 'Zacian': case 'Zamazenta': case 'Zarude':
case 'Appletun': case 'Blastoise': case 'Butterfree': case 'Copperajah': case 'Grimmsnarl':
case 'Inteleon': case 'Rillaboom': case 'Snorlax': case 'Urshifu': case 'Giratina': case 'Genesect':
case 'Cinderace':
if (this.gen >= 8 && this.randomChance(1, 2)) continue;
break;
}
// Illusion shouldn't be on the last slot
if (species.name === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
// The sixth slot should not be Zacian/Zamazenta/Eternatus if a Zoroark is present
if (
pokemon.some(pkmn => pkmn.species === 'Zoroark') &&
['Zacian', 'Zacian-Crowned', 'Zamazenta', 'Zamazenta-Crowned', 'Eternatus'].includes(species.name)
) {
continue;
}
const tier = species.tier;
const types = species.types;
const typeCombo = types.slice().sort().join();
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
// Limit one Pokemon per tier, two for Monotype
if (
(tierCount[tier] >= (this.forceMonotype || isMonotype ? 2 : 1) * limitFactor) &&
!this.randomChance(1, Math.pow(5, tierCount[tier]))
) {
continue;
}
if (!isMonotype && !this.forceMonotype) {
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
}
// Limit one of any type combination, two in Monotype
if (!this.forceMonotype && typeComboCount[typeCombo] >= (isMonotype ? 2 : 1) * limitFactor) continue;
// The Pokemon of the Day
if (potd?.exists && (pokemon.length === 1 || this.maxTeamSize === 1)) species = potd;
const set = this.randomSet(species, teamDetails, pokemon.length === 0,
this.format.gameType !== 'singles', this.dex.formats.getRuleTable(this.format).has('dynamaxclause'));
// Okay, the set passes, add it to our team
pokemon.push(set);
if (pokemon.length === this.maxTeamSize) {
// Set Zoroark's level to be the same as the last Pokemon
const illusion = teamDetails.illusion;
if (illusion) pokemon[illusion - 1].level = pokemon[this.maxTeamSize - 1].level;
// Don't bother tracking details for the last Pokemon
break;
}
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment tier counter
if (tierCount[tier]) {
tierCount[tier]++;
} else {
tierCount[tier] = 1;
}
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Track what the team has
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.moves.includes('sunnyday')) teamDetails.sun = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Snow Warning') teamDetails.hail = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = (teamDetails.spikes || 0) + 1;
if (set.moves.includes('stealthrock')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('toxicspikes')) teamDetails.toxicSpikes = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
teamDetails.screens = 1;
}
// For setting Zoroark's level
if (set.ability === 'Illusion') teamDetails.illusion = pokemon.length;
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
randomCAP1v1Sets: AnyObject = require('./cap-1v1-sets.json');
randomCAP1v1Team() {
const pokemon = [];
const pokemonPool = Object.keys(this.randomCAP1v1Sets);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists) throw new Error(`Invalid Pokemon "${species}" in ${this.format}`);
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
const setData: AnyObject = this.sample(this.randomCAP1v1Sets[species.name]);
const set = {
name: species.baseSpecies,
species: species.name,
gender: species.gender,
item: this.sampleIfArray(setData.item) || '',
ability: (this.sampleIfArray(setData.ability)),
shiny: this.randomChance(1, 1024),
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.evs},
nature: setData.nature,
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.ivs || {}},
moves: setData.moves.map((move: any) => this.sampleIfArray(move)),
};
pokemon.push(set);
}
return pokemon;
}
randomBSSFactorySets: AnyObject = require('./bss-factory-sets.json');
randomBSSFactorySet(
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
): RandomTeamsTypes.RandomFactorySet | null {
const id = toID(species.name);
const setList = this.randomBSSFactorySets[id].sets;
const movesMax: {[k: string]: number} = {
batonpass: 1,
stealthrock: 1,
toxicspikes: 1,
trickroom: 1,
auroraveil: 1,
};
const requiredMoves: {[k: string]: number} = {};
// Build a pool of eligible sets, given the team partners
// Also keep track of sets with moves the team requires
let effectivePool: {set: AnyObject, moveVariants?: number[], itemVariants?: number, abilityVariants?: number}[] = [];
const priorityPool = [];
for (const curSet of setList) {
let reject = false;
let hasRequiredMove = false;
const curSetMoveVariants = [];
for (const move of curSet.moves) {
const variantIndex = this.random(move.length);
const moveId = toID(move[variantIndex]);
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
reject = true;
break;
}
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
hasRequiredMove = true;
}
curSetMoveVariants.push(variantIndex);
}
if (reject) continue;
const set = {set: curSet, moveVariants: curSetMoveVariants};
effectivePool.push(set);
if (hasRequiredMove) priorityPool.push(set);
}
if (priorityPool.length) effectivePool = priorityPool;
if (!effectivePool.length) {
if (!teamData.forceResult) return null;
for (const curSet of setList) {
effectivePool.push({set: curSet});
}
}
const setData = this.sample(effectivePool);
const moves = [];
for (const [i, moveSlot] of setData.set.moves.entries()) {
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
}
const setDataAbility = this.sampleIfArray(setData.set.ability);
return {
name: setData.set.nickname || setData.set.name || species.baseSpecies,
species: setData.set.species,
gigantamax: setData.set.gigantamax,
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? 'M' : 'F'),
item: this.sampleIfArray(setData.set.item) || '',
ability: setDataAbility || species.abilities['0'],
shiny: typeof setData.set.shiny === 'undefined' ? this.randomChance(1, 1024) : setData.set.shiny,
level: setData.set.level || 50,
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
evs: {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs},
ivs: {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs},
nature: setData.set.nature || 'Serious',
moves,
};
}
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
const forceResult = (depth >= 4);
const pokemon = [];
const pokemonPool = Object.keys(this.randomBSSFactorySets);
const teamData: TeamData = {
typeCount: {}, typeComboCount: {}, baseFormes: {}, has: {}, forceResult: forceResult,
weaknesses: {}, resistances: {},
};
const requiredMoveFamilies: string[] = [];
const requiredMoves: {[k: string]: string} = {};
const weatherAbilitiesSet: {[k: string]: string} = {
drizzle: 'raindance',
drought: 'sunnyday',
snowwarning: 'hail',
sandstream: 'sandstorm',
};
const resistanceAbilities: {[k: string]: string[]} = {
waterabsorb: ['Water'],
flashfire: ['Fire'],
lightningrod: ['Electric'], voltabsorb: ['Electric'],
thickfat: ['Ice', 'Fire'],
levitate: ['Ground'],
};
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
// Weighted random sampling
let maxUsage = 0;
const sets: {[k: string]: number} = {};
for (const specie of pokemonPool) {
if (teamData.baseFormes[this.dex.species.get(specie).baseSpecies]) continue; // Species Clause
const usage: number = this.randomBSSFactorySets[specie].usage;
sets[specie] = usage + maxUsage;
maxUsage += usage;
}
const usage = this.random(1, maxUsage);
let last = 0;
let specie;
for (const key of Object.keys(sets)) {
if (usage > last && usage <= sets[key]) {
specie = key;
break;
}
last = sets[key];
}
const species = this.dex.species.get(specie);
if (!species.exists) continue;
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
// Limit to one of each species (Species Clause)
if (teamData.baseFormes[species.baseSpecies]) continue;
// Limit 2 of any type (most of the time)
const types = species.types;
let skip = false;
for (const type of types) {
if (teamData.typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
const set = this.randomBSSFactorySet(species, teamData);
if (!set) continue;
// Limit 1 of any type combination
let typeCombo = types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in teamData.typeComboCount) continue;
const itemData = this.dex.items.get(set.item);
if (teamData.has[itemData.id]) continue; // Item Clause
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can update team data:
for (const type of types) {
if (type in teamData.typeCount) {
teamData.typeCount[type]++;
} else {
teamData.typeCount[type] = 1;
}
}
teamData.typeComboCount[typeCombo] = 1;
teamData.baseFormes[species.baseSpecies] = 1;
teamData.has[itemData.id] = 1;
const abilityState = this.dex.abilities.get(set.ability);
if (abilityState.id in weatherAbilitiesSet) {
teamData.weather = weatherAbilitiesSet[abilityState.id];
}
for (const move of set.moves) {
const moveId = toID(move);
if (moveId in teamData.has) {
teamData.has[moveId]++;
} else {
teamData.has[moveId] = 1;
}
if (moveId in requiredMoves) {
teamData.has[requiredMoves[moveId]] = 1;
}
}
for (const typeName of this.dex.types.names()) {
// Cover any major weakness (3+) with at least one resistance
if (teamData.resistances[typeName] >= 1) continue;
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
continue;
}
const typeMod = this.dex.getEffectiveness(typeName, types);
if (typeMod < 0) {
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
} else if (typeMod > 0) {
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
}
}
}
if (pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth);
// Quality control
if (!teamData.forceResult) {
for (const requiredFamily of requiredMoveFamilies) {
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(side, ++depth);
}
for (const type in teamData.weaknesses) {
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(side, ++depth);
}
}
return pokemon;
}
}
export default RandomTeams;