pokemon-showdown/sim/global-types.ts
dot-Comfey b27ddb4ae2
Add BDSP HOME relearner and fix BDSP event legality (#11374)
* Allow BDSP moves to be learned via HOME relearner

* Update team-validator.ts

Commented out my changes to see if this was causing a test to fail; turns out my code isn't at fault.

* Update team-validator.ts

* Don't get learnset for Pokemon that don't exist in BDSP

Without the isNonstandard check, the learnset will be taken from the base learnsets.ts file, which could result in detecting moves that are actually not from BDSP.

* Fix BDSP legality

* Update team-validator.ts

* Fix test and learnsets

* Update data.js

* Prevent illegal transfers to/from BDSP

Nincada from outside BDSP cannot be sent to BDSP, Nincada from BDSP cannot be sent to other Switch games, and Spinda cannot be sent from or to BDSP. Currently this has no effect in regular Gen 9, but it technically does in Gen 9 Natdex (I have no idea if anything changes), and it may affect future generations.
2025-08-27 12:15:59 -06:00

566 lines
21 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-unused-vars */
type Mutable<T> = {
-readonly [P in keyof T]: T[P];
};
type Battle = import('./battle').Battle;
type BattleQueue = import('./battle-queue').BattleQueue;
type BattleActions = import('./battle-actions').BattleActions;
type Field = import('./field').Field;
type Action = import('./battle-queue').Action;
type MoveAction = import('./battle-queue').MoveAction;
type ActionChoice = import('./battle-queue').ActionChoice;
type ModdedDex = import('./dex').ModdedDex;
type Pokemon = import('./pokemon').Pokemon;
type PRNGSeed = import('./prng').PRNGSeed;
type Side = import('./side').Side;
type TeamValidator = import('./team-validator').TeamValidator;
type PokemonSources = import('./team-validator').PokemonSources;
/** An ID must be lowercase alphanumeric. */
type ID = '' | Lowercase<string> & { __isID: true };
/** Like ID, but doesn't require you to type `as ID` to define it. For data files and object keys. */
type IDEntry = Lowercase<string>;
type PokemonSlot = '' | IDEntry & { __isSlot: true };
interface AnyObject { [k: string]: any }
type GenderName = 'M' | 'F' | 'N' | '';
type StatIDExceptHP = 'atk' | 'def' | 'spa' | 'spd' | 'spe';
type StatID = 'hp' | StatIDExceptHP;
type StatsExceptHPTable = { [stat in StatIDExceptHP]: number };
type StatsTable = { [stat in StatID]: number };
type SparseStatsTable = Partial<StatsTable>;
type BoostID = StatIDExceptHP | 'accuracy' | 'evasion';
type BoostsTable = { [boost in BoostID]: number };
type SparseBoostsTable = Partial<BoostsTable>;
type Nonstandard = 'Past' | 'Future' | 'Unobtainable' | 'CAP' | 'LGPE' | 'Custom' | 'Gigantamax';
type PokemonSet = import('./teams').PokemonSet;
declare namespace TierTypes {
export type Singles = "AG" | "Uber" | "(Uber)" | "OU" | "(OU)" | "UUBL" | "UU" | "RUBL" | "RU" | "NUBL" | "NU" |
"(NU)" | "PUBL" | "PU" | "(PU)" | "ZUBL" | "ZU" | "NFE" | "LC";
export type Doubles = "DUber" | "(DUber)" | "DOU" | "(DOU)" | "DBL" | "DUU" | "(DUU)" | "NFE" | "LC";
export type Other = "Unreleased" | "Illegal" | "CAP" | "CAP NFE" | "CAP LC";
}
interface EventInfo {
generation: number;
level?: number;
/** true: always shiny, 1: sometimes shiny, false | undefined: never shiny */
shiny?: boolean | 1;
gender?: GenderName;
nature?: string;
ivs?: SparseStatsTable;
perfectIVs?: number;
/** true: has hidden ability, false | undefined: never has hidden ability */
isHidden?: boolean;
abilities?: IDEntry[];
maxEggMoves?: number;
moves?: IDEntry[];
pokeball?: IDEntry;
from?: string;
/** Japan-only events can't be transferred to international games in Gen 1 */
japan?: boolean;
/** For Emerald event eggs to allow Pomeg glitched moves */
emeraldEventEgg?: boolean;
source?: string;
}
type Effect = Ability | Item | ActiveMove | Species | Condition | Format;
interface CommonHandlers {
ModifierEffect: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, effect: Effect) => number | void;
ModifierMove: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, move: ActiveMove) => number | void;
ResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidEffect: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect) => void;
VoidMove: (this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => void;
ModifierSourceEffect: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, effect: Effect
) => number | void;
ModifierSourceMove: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, move: ActiveMove
) => number | void;
ResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidSourceEffect: (this: Battle, source: Pokemon, target: Pokemon, effect: Effect) => void;
VoidSourceMove: (this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => void;
}
interface EffectData {
name?: string;
desc?: string;
duration?: number;
durationCallback?: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect | null) => number;
effectType?: string;
infiltrates?: boolean;
isNonstandard?: Nonstandard | null;
shortDesc?: string;
}
type ModdedEffectData = EffectData | Partial<EffectData> & { inherit: true };
type EffectType =
'Condition' | 'Pokemon' | 'Move' | 'Item' | 'Ability' | 'Format' |
'Nature' | 'Ruleset' | 'Weather' | 'Status' | 'Terrain' | 'Rule' | 'ValidatorRule';
interface BasicEffect extends EffectData {
id: ID;
effectType: EffectType;
exists: boolean;
fullname: string;
gen: number;
sourceEffect: string;
toString: () => string;
}
type Condition = import('./dex-conditions').Condition;
type ActiveMove = import('./dex-moves').ActiveMove;
type Move = import('./dex-moves').Move;
type MoveTarget = import('./dex-moves').MoveTarget;
type Item = import('./dex-items').Item;
type Ability = import('./dex-abilities').Ability;
type Species = import('./dex-species').Species;
type Format = import('./dex-formats').Format;
type Nature = import('./dex-data').Nature;
type GameType = 'singles' | 'doubles' | 'triples' | 'rotation' | 'multi' | 'freeforall';
type SideID = 'p1' | 'p2' | 'p3' | 'p4';
type SpreadMoveTargets = (Pokemon | false | null)[];
type SpreadMoveDamage = (number | boolean | undefined)[];
type ZMoveOptions = ({ move: string, target: MoveTarget } | null)[];
interface BattleScriptsData {
gen: number;
}
interface ModdedBattleActions {
inherit?: true;
afterMoveSecondaryEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
calcRecoilDamage?: (this: BattleActions, damageDealt: number, move: Move, pokemon: Pokemon) => number;
canMegaEvo?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canTerastallize?: (this: BattleActions, pokemon: Pokemon) => string | null;
canUltraBurst?: (this: BattleActions, pokemon: Pokemon) => string | null;
canZMove?: (this: BattleActions, pokemon: Pokemon) => ZMoveOptions | void;
forceSwitch?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getActiveMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getActiveZMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => Move | undefined;
getSpreadDamage?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getZMove?: (this: BattleActions, move: Move, pokemon: Pokemon, skipChecks?: boolean) => string | true | undefined;
hitStepAccuracy?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepBreakProtect?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepMoveHitLoop?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => SpreadMoveDamage;
hitStepTryImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepStealBoosts?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepTryHitEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => (boolean | '')[];
hitStepInvulnerabilityEvent?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove
) => boolean[];
hitStepTypeImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
moveHit?: (
this: BattleActions, target: Pokemon | null, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => number | undefined | false;
runAction?: (this: BattleActions, action: Action) => void;
runMegaEvo?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMove?: (
this: BattleActions, moveOrMoveName: Move | string, pokemon: Pokemon, targetLoc: number, options?: {
sourceEffect?: Effect | null, zMove?: string, externalMove?: boolean,
maxMove?: string, originalTarget?: Pokemon,
}
) => void;
runMoveEffects?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
runSwitch?: (this: BattleActions, pokemon: Pokemon) => boolean;
runZPower?: (this: BattleActions, move: ActiveMove, pokemon: Pokemon) => void;
secondaries?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove,
moveData: ActiveMove, isSelf?: boolean
) => void;
selfDrops?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => void;
spreadMoveHit?: (
this: BattleActions, targets: SpreadMoveTargets, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => [SpreadMoveDamage, SpreadMoveTargets];
switchIn?: (
this: BattleActions, pokemon: Pokemon, pos: number, sourceEffect: Effect | null, isDrag?: boolean
) => boolean | "pursuitfaint";
targetTypeChoices?: (this: BattleActions, targetType: string) => boolean;
terastallize?: (this: BattleActions, pokemon: Pokemon) => void;
tryMoveHit?: (
this: BattleActions, target: Pokemon, pokemon: Pokemon, move: ActiveMove
) => number | undefined | false | '';
tryPrimaryHitEvent?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, pokemon: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => SpreadMoveDamage;
trySpreadMoveHit?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove, notActive?: boolean
) => boolean;
useMove?: (
this: BattleActions, move: Move, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
}
) => boolean;
useMoveInner?: (
this: BattleActions, move: Move, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
}
) => boolean;
getDamage?: (
this: BattleActions, pokemon: Pokemon, target: Pokemon, move: string | number | ActiveMove, suppressMessages: boolean
) => number | undefined | null | false;
modifyDamage?: (
this: BattleActions, baseDamage: number, pokemon: Pokemon, target: Pokemon, move: ActiveMove, suppressMessages?: boolean
) => void;
// oms
mutateOriginalSpecies?: (this: BattleActions, species: Species, deltas: AnyObject) => Species;
getFormeChangeDeltas?: (this: BattleActions, formeChangeSpecies: Species, pokemon?: Pokemon) => AnyObject;
getMixedSpecies?: (this: BattleActions, originalName: string, megaName: string, pokemon?: Pokemon) => Species;
}
interface ModdedBattleSide {
inherit?: true;
addSideCondition?: (
this: Side, status: string | Condition, source: Pokemon | 'debug' | null, sourceEffect: Effect | null
) => boolean;
allies?: (this: Side, all?: boolean) => Pokemon[];
canDynamaxNow?: (this: Side) => boolean;
chooseSwitch?: (this: Side, slotText?: string) => any;
getChoice?: (this: Side) => string;
getRequestData?: (this: Side, forAlly?: boolean) => { name: string, id: ID, pokemon: AnyObject[] };
}
interface ModdedBattlePokemon {
inherit?: true;
lostItemForDelibird?: Item | null;
boostBy?: (this: Pokemon, boost: SparseBoostsTable) => boolean | number;
clearBoosts?: (this: Pokemon) => void;
calculateStat?: (this: Pokemon, statName: StatIDExceptHP, boost: number, modifier?: number) => number;
cureStatus?: (this: Pokemon, silent?: boolean) => boolean;
deductPP?: (
this: Pokemon, move: string | Move, amount?: number | null, target?: Pokemon | null | false
) => number;
eatItem?: (this: Pokemon, force?: boolean, source?: Pokemon, sourceEffect?: Effect) => boolean;
effectiveWeather?: (this: Pokemon) => ID;
formeChange?: (
this: Pokemon, speciesId: string | Species, source: Effect, isPermanent?: boolean, message?: string
) => boolean;
hasType?: (this: Pokemon, type: string | string[]) => boolean;
getAbility?: (this: Pokemon) => Ability;
getActionSpeed?: (this: Pokemon) => number;
getItem?: (this: Pokemon) => Item;
getMoveRequestData?: (this: Pokemon) => {
moves: { move: string, id: ID, target?: string, disabled?: boolean }[],
maybeDisabled?: boolean, trapped?: boolean, maybeTrapped?: boolean,
canMegaEvo?: boolean, canUltraBurst?: boolean, canZMove?: ZMoveOptions,
};
getMoves?: (this: Pokemon, lockedMove?: string | null, restrictData?: boolean) => {
move: string, id: string, disabled?: string | boolean, disabledSource?: string,
target?: string, pp?: number, maxpp?: number,
}[];
getMoveTargets?: (this: Pokemon, move: ActiveMove, target: Pokemon) => {
targets: Pokemon[], pressureTargets: Pokemon[],
};
getStat?: (
this: Pokemon, statName: StatIDExceptHP, unboosted?: boolean, unmodified?: boolean, fastReturn?: boolean
) => number;
getTypes?: (this: Pokemon, excludeAdded?: boolean, preterastallized?: boolean) => string[];
getWeight?: (this: Pokemon) => number;
hasAbility?: (this: Pokemon, ability: string | string[]) => boolean;
hasItem?: (this: Pokemon, item: string | string[]) => boolean;
isGrounded?: (this: Pokemon, negateImmunity: boolean | undefined) => boolean | null;
modifyStat?: (this: Pokemon, statName: StatIDExceptHP, modifier: number) => void;
moveUsed?: (this: Pokemon, move: ActiveMove, targetLoc?: number) => void;
recalculateStats?: (this: Pokemon) => void;
runEffectiveness?: (this: Pokemon, move: ActiveMove) => number;
runImmunity?: (this: Pokemon, source: ActiveMove | string, message?: string | boolean) => boolean;
setAbility?: (
this: Pokemon, ability: string | Ability, source?: Pokemon | null, sourceEffect?: Effect | null,
isFromFormeChange?: boolean, isTransform?: boolean
) => ID | false | null;
setItem?: (this: Pokemon, item: string | Item, source?: Pokemon, effect?: Effect) => boolean;
setStatus?: (
this: Pokemon, status: string | Condition, source: Pokemon | null,
sourceEffect: Effect | null, ignoreImmunities: boolean
) => boolean;
takeItem?: (this: Pokemon, source: Pokemon | undefined) => boolean | Item;
transformInto?: (this: Pokemon, pokemon: Pokemon, effect: Effect | null) => boolean;
useItem?: (this: Pokemon, source?: Pokemon, sourceEffect?: Effect) => boolean;
ignoringAbility?: (this: Pokemon) => boolean;
ignoringItem?: (this: Pokemon) => boolean;
// OM
getLinkedMoves?: (this: Pokemon, ignoreDisabled?: boolean) => string[];
hasLinkedMove?: (this: Pokemon, moveid: string) => boolean;
}
interface ModdedBattleQueue extends Partial<BattleQueue> {
inherit?: true;
resolveAction?: (this: BattleQueue, action: ActionChoice, midTurn?: boolean) => Action[];
}
interface ModdedField extends Partial<Field> {
inherit?: true;
suppressingWeather?: (this: Field) => boolean;
addPseudoWeather?: (
this: Field, status: string | Condition, source: Pokemon | 'debug' | null, sourceEffect: Effect | null
) => boolean;
setWeather?: (
this: Field, status: string | Condition, source: Pokemon | 'debug' | null, sourceEffect: Effect | null
) => boolean | null;
setTerrain?: (
this: Field, status: string | Effect, source: Pokemon | 'debug' | null, sourceEffect: Effect | null
) => boolean;
}
interface ModdedBattleScriptsData extends Partial<BattleScriptsData> {
inherit?: string;
actions?: ModdedBattleActions;
pokemon?: ModdedBattlePokemon;
queue?: ModdedBattleQueue;
field?: ModdedField;
side?: ModdedBattleSide;
boost?: (
this: Battle, boost: SparseBoostsTable, target: Pokemon, source?: Pokemon | null,
effect?: Effect | null, isSecondary?: boolean, isSelf?: boolean
) => boolean | null | 0;
debug?: (this: Battle, activity: string) => void;
getActionSpeed?: (this: Battle, action: AnyObject) => void;
init?: (this: ModdedDex) => void;
maybeTriggerEndlessBattleClause?: (
this: Battle, trappedBySide: boolean[], stalenessBySide: ('internal' | 'external' | undefined)[]
) => boolean | undefined;
endTurn?: (this: Battle) => void;
runAction?: (this: Battle, action: Action) => void;
statModify?: (this: Battle, baseStats: StatsTable, set: PokemonSet, statName: StatID) => number;
start?: (this: Battle) => void;
runPickTeam?: () => void;
suppressingWeather?: (this: Battle) => boolean;
trunc?: (n: number) => number;
win?: (this: Battle, side?: SideID | '' | Side | null) => boolean;
faintMessages?: (this: Battle, lastFirst?: boolean, forceCheck?: boolean, checkWin?: boolean) => boolean | undefined;
tiebreak?: (this: Battle) => boolean;
checkMoveMakesContact?: (
this: Battle, move: ActiveMove, attacker: Pokemon, defender: Pokemon, announcePads?: boolean
) => boolean;
checkWin?: (this: Battle, faintQueue?: Battle['faintQueue'][0]) => true | undefined;
fieldEvent?: (this: Battle, eventid: string, targets?: Pokemon[]) => void;
getAllActive?: (this: Battle, includeFainted?: boolean, includeCommanding?: boolean) => Pokemon[];
}
type TypeInfo = import('./dex-data').TypeInfo;
interface PlayerOptions {
name?: string;
avatar?: string;
rating?: number;
team?: PokemonSet[] | string | null;
seed?: PRNGSeed;
}
interface BasicTextData {
desc?: string;
shortDesc?: string;
}
interface ConditionTextData extends BasicTextData {
activate?: string;
addItem?: string;
block?: string;
boost?: string;
cant?: string;
changeAbility?: string;
damage?: string;
end?: string;
heal?: string;
move?: string;
start?: string;
transform?: string;
}
interface MoveTextData extends ConditionTextData {
alreadyStarted?: string;
blockSelf?: string;
clearBoost?: string;
endFromItem?: string;
fail?: string;
failSelect?: string;
failTooHeavy?: string;
failWrongForme?: string;
megaNoItem?: string;
prepare?: string;
removeItem?: string;
startFromItem?: string;
startFromZEffect?: string;
switchOut?: string;
takeItem?: string;
typeChange?: string;
upkeep?: string;
}
type TextFile<T> = T & {
name: string,
gen1?: T,
gen2?: T,
gen3?: T,
gen4?: T,
gen5?: T,
gen6?: T,
gen7?: T,
gen8?: T,
};
type AbilityText = TextFile<ConditionTextData & {
activateFromItem?: string,
activateNoTarget?: string,
copyBoost?: string,
transformEnd?: string,
}>;
type MoveText = TextFile<MoveTextData>;
type ItemText = TextFile<ConditionTextData>;
type PokedexText = TextFile<BasicTextData>;
type DefaultText = AnyObject;
declare namespace RandomTeamsTypes {
export interface TeamDetails {
megaStone?: number;
zMove?: number;
snow?: number;
hail?: number;
rain?: number;
sand?: number;
sun?: number;
stealthRock?: number;
spikes?: number;
toxicSpikes?: number;
stickyWeb?: number;
rapidSpin?: number;
defog?: number;
screens?: number;
illusion?: number;
statusCure?: number;
teraBlast?: number;
}
export interface FactoryTeamDetails {
megaCount?: number;
zCount?: number;
wantsTeraCount?: number;
forceResult: boolean;
weather?: string;
terrain?: string[];
typeCount: { [k: string]: number };
typeComboCount: { [k: string]: number };
baseFormes: { [k: string]: number };
has: { [k: string]: number };
weaknesses: { [k: string]: number };
resistances: { [k: string]: number };
gigantamax?: boolean;
}
export interface RandomSet {
name: string;
species: string;
gender: string | boolean;
moves: string[];
ability: string;
evs: SparseStatsTable;
ivs: SparseStatsTable;
item: string;
level: number;
shiny: boolean;
nature?: string;
happiness?: number;
dynamaxLevel?: number;
gigantamax?: boolean;
teraType?: string;
role?: Role;
}
export interface RandomFactorySet {
name: string;
species: string;
gender: string;
item: string;
ability: string;
shiny: boolean;
level: number;
happiness: number;
evs: SparseStatsTable;
ivs: SparseStatsTable;
nature: string;
moves: string[];
dynamaxLevel?: number;
gigantamax?: boolean;
wantsTera?: boolean;
teraType?: string;
}
export interface RandomDraftFactorySet {
name: string;
species: string;
gender: string;
moves: string[];
ability: string;
evs: SparseStatsTable;
ivs: SparseStatsTable;
item: string;
level: number;
shiny: boolean;
nature?: string;
happiness?: number;
dynamaxLevel?: number;
gigantamax?: boolean;
teraType?: string;
teraCaptain?: boolean;
}
export interface RandomSetData {
role: Role;
movepool: string[];
abilities?: string[];
teraTypes?: string[];
preferredTypes?: string[];
}
export interface RandomSpeciesData {
level?: number;
sets: RandomSetData[];
}
export type Role = '' | 'Fast Attacker' | 'Setup Sweeper' | 'Wallbreaker' | 'Tera Blast user' |
'Bulky Attacker' | 'Bulky Setup' | 'Fast Bulky Setup' | 'Bulky Support' | 'Fast Support' | 'AV Pivot' |
'Doubles Fast Attacker' | 'Doubles Setup Sweeper' | 'Doubles Wallbreaker' | 'Doubles Bulky Attacker' |
'Doubles Bulky Setup' | 'Offensive Protect' | 'Bulky Protect' | 'Doubles Support' | 'Choice Item user' |
'Z-Move user' | 'Staller' | 'Spinner' | 'Generalist' | 'Berry Sweeper' | 'Thief user';
}