pokemon-showdown/users.js
Guangcong Luo af2026436a More style fixes and Gulpfile updates
JSHint is now a fair bit stricter, and is now correctly checking
files in `mods/`.

The code has been fixed to match the new stricter standards.

JSHint has now caught its second actual bug: Gen 5 Pinap Berry
was Ice instead of Grass.
2014-08-10 20:43:53 -04:00

1537 lines
46 KiB
JavaScript

/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* Get a user by username with Users.get
* (scroll down to its definition for details)
*
* @license MIT license
*/
const THROTTLE_DELAY = 600;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 4;
var fs = require('fs');
var dns = require('dns');
/* global Users: true */
var Users = module.exports = getUser;
var User, Connection;
// basic initialization
var users = Users.users = Object.create(null);
var prevUsers = Users.prevUsers = Object.create(null);
var numUsers = 0;
/**
* Get a user.
*
* Usage:
* Users.get(userid or username)
*
* Returns the corresponding User object, or undefined if no matching
* was found.
*
* By default, this function will track users across name changes.
* For instance, if "Some dude" changed their name to "Some guy",
* Users.get("Some dude") will give you "Some guy"s user object.
*
* If this behavior is undesirable, use Users.getExact.
*/
function getUser(name, exactName) {
if (!name || name === '!') return null;
if (name && name.userid) return name;
var userid = toId(name);
var i = 0;
while (!exactName && userid && !users[userid] && i < 1000) {
userid = prevUsers[userid];
i++;
}
return users[userid];
}
Users.get = getUser;
/**
* Get a user by their exact username.
*
* Usage:
* Users.getExact(userid or username)
*
* Like Users.get, but won't track across username changes.
*
* You can also pass a boolean as Users.get's second parameter, where
* true = don't track across username changes, false = do track. This
* is not recommended since it's less readable.
*/
var getExactUser = Users.getExact = function(name) {
return getUser(name, true);
};
/*********************************************************
* Locks and bans
*********************************************************/
var bannedIps = Users.bannedIps = Object.create(null);
var bannedUsers = Object.create(null);
var lockedIps = Users.lockedIps = Object.create(null);
var lockedUsers = Object.create(null);
/**
* Searches for IP in table.
*
* For instance, if IP is '1.2.3.4', will return the value corresponding
* to any of the keys in table match '1.2.3.4', '1.2.3.*', '1.2.*', or '1.*'
*/
function ipSearch(ip, table) {
if (table[ip]) return table[ip];
var dotIndex = ip.lastIndexOf('.');
for (var i = 0; i < 4 && dotIndex > 0; i++) {
ip = ip.substr(0, dotIndex);
if (table[ip + '.*']) return table[ip + '.*'];
dotIndex = ip.lastIndexOf('.');
}
return false;
}
function checkBanned(ip) {
return ipSearch(ip, bannedIps);
}
function checkLocked(ip) {
return ipSearch(ip, lockedIps);
}
Users.checkBanned = checkBanned;
Users.checkLocked = checkLocked;
// Defined in commands.js
Users.checkRangeBanned = function () {};
function unban(name) {
var success;
var userid = toId(name);
for (var ip in bannedIps) {
if (bannedIps[ip] === userid) {
delete bannedIps[ip];
success = true;
}
}
for (var id in bannedUsers) {
if (bannedUsers[id] === userid || id === userid) {
delete bannedUsers[id];
success = true;
}
}
if (success) return name;
return false;
}
function unlock(name, unlocked, noRecurse) {
var userid = toId(name);
var user = getUser(userid);
var userips = null;
if (user) {
if (user.userid === userid) name = user.name;
if (user.locked) {
user.locked = false;
user.updateIdentity();
unlocked = unlocked || {};
unlocked[name] = 1;
}
if (!noRecurse) userips = user.ips;
}
for (var ip in lockedIps) {
if (userips && (ip in user.ips) && Users.lockedIps[ip] !== userid) {
unlocked = unlock(Users.lockedIps[ip], unlocked, true); // avoid infinite recursion
}
if (Users.lockedIps[ip] === userid) {
delete Users.lockedIps[ip];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
for (var id in lockedUsers) {
if (lockedUsers[id] === userid || id === userid) {
delete lockedUsers[id];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
return unlocked;
}
Users.unban = unban;
Users.unlock = unlock;
/*********************************************************
* Routing
*********************************************************/
var connections = Users.connections = Object.create(null);
Users.socketConnect = function(worker, workerid, socketid, ip) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id] = new Connection(id, worker, socketid, null, ip);
if (ResourceMonitor.countConnection(ip)) {
connection.destroy();
bannedIps[ip] = '#cflood';
return;
}
var checkResult = Users.checkBanned(ip);
if (!checkResult && Users.checkRangeBanned(ip)) {
checkResult = '#ipban';
}
if (checkResult) {
console.log('CONNECT BLOCKED - IP BANNED: ' + ip + ' (' + checkResult + ')');
if (checkResult === '#ipban') {
connection.send("|popup|Your IP (" + ip + ") is not allowed to connect to PS, because it has been used to spam, hack, or otherwise attack our server.||Make sure you are not using any proxies to connect to PS.");
} else if (checkResult === '#cflood') {
connection.send("|popup|PS is under heavy load and cannot accommodate your connection right now.");
} else {
connection.send("|popup|Your IP (" + ip + ") used is banned under the username '" + checkResult + "'. Your ban will expire in a few days.||" + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
}
return connection.destroy();
}
// Emergency mode connections logging
if (Config.emergency) {
fs.appendFile('logs/cons.emergency.log', '[' + ip + ']\n', function (err){
if (err) {
console.log('!! Error in emergency conns log !!');
throw err;
}
});
}
var user = new User(connection);
connection.user = user;
// Generate 1024-bit challenge string.
require('crypto').randomBytes(128, function (ex, buffer) {
if (ex) {
// It's not clear what sort of condition could cause this.
// For now, we'll basically assume it can't happen.
console.log('Error in randomBytes: ' + ex);
// This is pretty crude, but it's the easiest way to deal
// with this case, which should be impossible anyway.
user.disconnectAll();
} else if (connection.user) { // if user is still connected
connection.challenge = buffer.toString('hex');
// console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
var keyid = Config.loginserverpublickeyid || 0;
connection.sendTo(null, '|challstr|' + keyid + '|' + connection.challenge);
}
});
dns.reverse(ip, function(err, hosts) {
if (hosts && hosts[0]) {
user.latestHost = hosts[0];
if (Config.hostfilter) Config.hostfilter(hosts[0], user);
}
});
user.joinRoom('global', connection);
Dnsbl.query(connection.ip, function (isBlocked) {
if (isBlocked) {
connection.popup("Your IP is known for spamming or hacking websites and has been locked. If you're using a proxy, don't.");
if (connection.user) {
connection.user.locked = true;
connection.user.updateIdentity();
}
}
});
};
Users.socketDisconnect = function(worker, workerid, socketid) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
connection.onDisconnect();
};
Users.socketReceive = function(worker, workerid, socketid, message) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
// Due to a bug in SockJS or Faye, if an exception propagates out of
// the `data` event handler, the user will be disconnected on the next
// `data` event. To prevent this, we log exceptions and prevent them
// from propagating out of this function.
// drop legacy JSON messages
if (message.substr(0, 1) === '{') return;
// drop invalid messages without a pipe character
var pipeIndex = message.indexOf('|');
if (pipeIndex < 0) return;
var roomid = message.substr(0, pipeIndex);
var lines = message.substr(pipeIndex + 1);
var room = Rooms.get(roomid);
if (!room) room = Rooms.lobby || Rooms.global;
var user = connection.user;
if (!user) return;
if (lines.substr(0, 3) === '>> ' || lines.substr(0, 4) === '>>> ') {
user.chat(lines, room, connection);
return;
}
lines = lines.split('\n');
if (lines.length >= THROTTLE_MULTILINE_WARN) {
connection.popup("You're sending too many lines at once. Try using a paste service like [[Pastebin]].");
return;
}
// Emergency logging
if (Config.emergency) {
fs.appendFile('logs/emergency.log', '['+ user + ' (' + connection.ip + ')] ' + message + '\n', function (err){
if (err) {
console.log('!! Error in emergency log !!');
throw err;
}
});
}
for (var i = 0; i < lines.length; i++) {
if (user.chat(lines[i], room, connection) === false) break;
}
};
/*********************************************************
* User groups
*********************************************************/
var usergroups = Users.usergroups = Object.create(null);
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (var i in usergroups) delete usergroups[i];
fs.readFile('config/usergroups.csv', function (err, data) {
if (err) return;
data = ('' + data).split("\n");
for (var i = 0; i < data.length; i++) {
if (!data[i]) continue;
var row = data[i].split(",");
usergroups[toId(row[0])] = (row[1] || Config.groupsranking[0]) + row[0];
}
});
}
function exportUsergroups() {
var buffer = '';
for (var i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].substr(0, 1) + "\n";
}
fs.writeFile('config/usergroups.csv', buffer);
}
importUsergroups();
Users.getNextGroupSymbol = function (group, isDown, excludeRooms) {
var nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -1 : 1)];
if (excludeRooms === true && Config.groups[nextGroupRank]) {
var iterations = 0;
while (Config.groups[nextGroupRank].roomonly && iterations < 10) {
nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -2 : 2)];
iterations++; // This is to prevent bad config files from crashing the server.
}
}
if (!nextGroupRank) {
if (isDown) {
return Config.groupsranking[0];
} else {
return Config.groupsranking[Config.groupsranking.length - 1];
}
}
return nextGroupRank;
};
Users.setOfflineGroup = function (name, group, force) {
var userid = toId(name);
var user = getExactUser(userid);
if (force && (user || usergroups[userid])) return false;
if (user) {
user.setGroup(group);
return true;
}
if (!group || group === Config.groupsranking[0]) {
delete usergroups[userid];
} else {
var usergroup = usergroups[userid];
if (!usergroup && !force) return false;
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group + name;
}
exportUsergroups();
return true;
};
Users.importUsergroups = importUsergroups;
/*********************************************************
* User and Connection classes
*********************************************************/
// User
User = (function () {
function User(connection) {
numUsers++;
this.mmrCache = {};
this.guestNum = numUsers;
this.name = 'Guest ' + numUsers;
this.named = false;
this.renamePending = false;
this.authenticated = false;
this.userid = toId(this.name);
this.group = Config.groupsranking[0];
var trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
this.avatar = trainersprites[Math.floor(Math.random() * trainersprites.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
this.ips = {};
this.ips[connection.ip] = 1;
// Note: Using the user's latest IP for anything will usually be
// wrong. Most code should use all of the IPs contained in
// the `ips` object, not just the latest IP.
this.latestIp = connection.ip;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = !!Users.checkLocked(connection.ip);
this.prevNames = {};
this.battles = {};
this.roomCount = {};
// challenges
this.challengesFrom = {};
this.challengeTo = null;
this.lastChallenge = 0;
// initialize
users[this.userid] = this;
}
User.prototype.isSysop = false;
User.prototype.forceRenamed = false;
// for the anti-spamming mechanism
User.prototype.lastMessage = '';
User.prototype.lastMessageTime = 0;
User.prototype.blockChallenges = false;
User.prototype.ignorePMs = false;
User.prototype.lastConnected = 0;
User.prototype.sendTo = function (roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'global' && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
for (var i = 0; i < this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.send = function (data) {
for (var i = 0; i < this.connections.length; i++) {
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.popup = function (message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
};
User.prototype.getIdentity = function (roomid) {
if (!roomid) roomid = 'lobby';
if (this.locked) {
return '‽' + this.name;
}
if (this.mutedRooms[roomid]) {
return '!' + this.name;
}
var room = Rooms.rooms[roomid];
if (room && room.auth) {
if (room.auth[this.userid]) {
return room.auth[this.userid] + this.name;
}
if (room.isPrivate) return ' ' + this.name;
}
return this.group + this.name;
};
User.prototype.isStaff = false;
User.prototype.can = function (permission, target, room) {
if (this.hasSysopAccess()) return true;
var group = this.group;
var targetGroup = '';
if (target) targetGroup = target.group;
var groupData = Config.groups[group];
var checkedGroups = {};
// does not inherit
if (groupData['root']) {
return true;
}
if (room && room.auth) {
if (room.auth[this.userid]) {
group = room.auth[this.userid];
} else if (room.isPrivate) {
group = ' ';
}
groupData = Config.groups[group];
if (target) {
if (room.auth[target.userid]) {
targetGroup = room.auth[target.userid];
} else if (room.isPrivate) {
targetGroup = ' ';
}
}
}
if (typeof target === 'string') targetGroup = target;
while (groupData) {
// Cycle checker
if (checkedGroups[group]) return false;
checkedGroups[group] = true;
if (groupData[permission]) {
var jurisdiction = groupData[permission];
if (!target) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', target, room);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.indexOf(targetGroup) >= 0) {
return true;
}
if (jurisdiction.indexOf('s') >= 0 && target === this) {
return true;
}
if (jurisdiction.indexOf('u') >= 0 && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
return true;
}
return false;
}
group = groupData['inherit'];
groupData = Config.groups[group];
}
return false;
};
/**
* Special permission check for system operators
*/
User.prototype.hasSysopAccess = function () {
if (this.isSysop && Config.backdoor) {
// This is the Pokemon Showdown system operator backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - a system operator such as
// Zarel will be able to fix it.
// This relies on trusting Pokemon Showdown. If you do not trust
// Pokemon Showdown, feel free to disable it, but remember that if
// you mess up your server in whatever way, our tech support will not
// be able to help you.
return true;
}
return false;
};
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
User.prototype.hasConsoleAccess = function (connection) {
if (this.hasSysopAccess()) return true;
if (!this.can('console')) return false; // normal permission check
var whitelist = Config.consoleips || ['127.0.0.1'];
if (whitelist.indexOf(connection.ip) >= 0) {
return true; // on the IP whitelist
}
if (!this.forceRenamed && (whitelist.indexOf(this.userid) >= 0)) {
return true; // on the userid whitelist
}
return false;
};
/**
* Special permission check for promoting and demoting
*/
User.prototype.canPromote = function (sourceGroup, targetGroup) {
return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
};
User.prototype.forceRename = function (name, authenticated, forcible) {
// skip the login server
var userid = toId(name);
if (users[userid] && users[userid] !== this) {
return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
if (authenticated === undefined && userid === this.userid) {
authenticated = this.authenticated;
}
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
// also MMR is different for each userid
this.mmrCache = {};
}
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[userid] = this;
this.authenticated = !!authenticated;
this.forceRenamed = !!forcible;
if (authenticated && userid in bannedUsers) {
var bannedUnder = '';
if (bannedUsers[userid] !== userid) bannedUnder = ' under the username ' + bannedUsers[userid];
this.send("|popup|Your username (" + name + ") is banned" + bannedUnder + "'. Your ban will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl:""));
this.ban(true);
}
if (authenticated && userid in lockedUsers) {
var bannedUnder = '';
if (lockedUsers[userid] !== userid) bannedUnder = ' under the username ' + lockedUsers[userid];
this.send("|popup|Your username (" + name + ") is locked" + bannedUnder + "'. Your lock will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl:""));
this.lock(true);
}
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (true ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
var joining = !this.named;
this.named = (this.userid.substr(0, 5) !== 'guest');
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, joining);
}
return true;
};
User.prototype.resetName = function () {
var name = 'Guest ' + this.guestNum;
var userid = toId(name);
if (this.userid === userid) return;
var i = 0;
while (users[userid] && users[userid] !== this) {
this.guestNum++;
name = 'Guest ' + this.guestNum;
userid = toId(name);
if (i > 1000) return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
delete prevUsers[userid];
prevUsers[this.userid] = userid;
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[this.userid] = this;
this.authenticated = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
this.isSysop = false;
for (var i = 0; i < this.connections.length; i++) {
// console.log('' + name + ' renaming: connection ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (false ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
this.named = false;
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, false);
}
return true;
};
User.prototype.updateIdentity = function (roomid) {
if (roomid) {
return Rooms.get(roomid, 'lobby').onUpdateIdentity(this);
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onUpdateIdentity(this);
}
};
User.prototype.filterName = function (name) {
if (Config.namefilter) {
name = Config.namefilter(name);
}
name = toName(name);
name = name.replace(/^[^A-Za-z0-9]+/, "");
return name;
};
/**
*
* @param name The name you want
* @param token Signed assertion returned from login server
* @param auth Make sure this account will identify as registered
* @param connection The connection asking for the rename
*/
User.prototype.rename = function (name, token, auth, connection) {
for (var i in this.roomCount) {
var room = Rooms.get(i);
if (room && room.rated && (this.userid === room.rated.p1 || this.userid === room.rated.p2)) {
this.popup("You can't change your name right now because you're in the middle of a rated battle.");
return false;
}
}
var challenge = '';
if (connection) {
challenge = connection.challenge;
}
if (!name) name = '';
name = this.filterName(name);
var userid = toId(name);
if (this.authenticated) auth = false;
if (!userid) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.send('|nametaken|' + "|You did not specify a name.");
return false;
} else {
if (userid === this.userid && !auth) {
return this.forceRename(name, this.authenticated, this.forceRenamed);
}
}
if (users[userid] && !users[userid].authenticated && users[userid].connected && !auth) {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return false;
}
if (token && token.substr(0, 1) !== ';') {
var tokenSemicolonPos = token.indexOf(';');
var tokenData = token.substr(0, tokenSemicolonPos);
var tokenSig = token.substr(tokenSemicolonPos + 1);
this.renamePending = name;
var self = this;
Verifier.verify(tokenData, tokenSig, function (success, tokenData) {
self.finishRename(success, tokenData, token, auth, challenge);
});
} else {
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
}
return false;
};
User.prototype.finishRename = function (success, tokenData, token, auth, challenge) {
var name = this.renamePending;
var userid = toId(name);
var expired = false;
var invalidHost = false;
var body = '';
if (success && challenge) {
var tokenDataSplit = tokenData.split(',');
if (tokenDataSplit.length < 5) {
expired = true;
} else if ((tokenDataSplit[0] === challenge) && (tokenDataSplit[1] === userid)) {
body = tokenDataSplit[2];
var expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(tokenDataSplit[3], 10) - Date.now() / 1000) > expiry) {
expired = true;
}
if (Config.tokenhosts) {
var host = tokenDataSplit[4];
if (Config.tokenhosts.length === 0) {
Config.tokenhosts.push(host);
console.log('Added ' + host + ' to valid tokenhosts');
require('dns').lookup(host, function (err, address) {
if (err || (address === host)) return;
Config.tokenhosts.push(address);
console.log('Added ' + address + ' to valid tokenhosts');
});
} else if (Config.tokenhosts.indexOf(host) === -1) {
invalidHost = true;
}
}
} else if (tokenDataSplit[1] !== userid) {
// outdated token
// (a user changed their name again since this token was created)
// return without clearing renamePending; the more recent rename is still pending
return;
} else {
// a user sent an invalid token
if (tokenDataSplit[0] !== challenge) {
console.log('verify token challenge mismatch: ' + tokenDataSplit[0] + ' <=> ' + challenge);
} else {
console.log('verify token mismatch: ' + tokenData);
}
}
} else {
if (!challenge) {
console.log('verification failed; no challenge');
} else {
console.log('verify failed: ' + token);
}
}
if (invalidHost) {
console.log('invalid hostname in token: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your token specified a hostname that is not in `tokenhosts`. If this is your server, please read the documentation in config/config.js for help. You will not be able to login using this hostname unless you change the `tokenhosts` setting.");
} else if (expired) {
console.log('verify failed: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.");
} else if (body) {
// console.log('BODY: "' + body + '"');
if (users[userid] && !users[userid].authenticated && users[userid].connected) {
if (auth) {
if (users[userid] !== this) users[userid].resetName();
} else {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return this;
}
}
// if (!this.named) {
// console.log('IDENTIFY: ' + name + ' [' + this.name + '] [' + challenge.substr(0, 15) + ']');
// }
var group = Config.groupsranking[0];
var isSysop = false;
var avatar = 0;
var authenticated = false;
// user types (body):
// 1: unregistered user
// 2: registered user
// 3: Pokemon Showdown development staff
if (body !== '1') {
authenticated = true;
if (Config.customavatars && Config.customavatars[userid]) {
avatar = Config.customavatars[userid];
}
if (usergroups[userid]) {
group = usergroups[userid].substr(0, 1);
}
if (body === '3') {
isSysop = true;
this.autoconfirmed = userid;
} else if (body === '4') {
this.autoconfirmed = userid;
} else if (body === '5') {
this.lock();
} else if (body === '6') {
this.ban();
}
}
if (users[userid] && users[userid] !== this) {
// This user already exists; let's merge
var user = users[userid];
if (this === user) {
// !!!
return false;
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onLeave(this);
}
if (!user.authenticated) {
if (Object.isEmpty(Object.select(this.ips, user.ips))) {
user.mutedRooms = Object.merge(user.mutedRooms, this.mutedRooms);
user.muteDuration = Object.merge(user.muteDuration, this.muteDuration);
if (this.locked) user.locked = true;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = false;
}
}
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + this.name + ' preparing to merge: connection ' + i + ' of ' + this.connections.length);
user.merge(this.connections[i]);
}
this.roomCount = {};
this.connections = [];
// merge IPs
for (var ip in this.ips) {
if (user.ips[ip]) user.ips[ip] += this.ips[ip];
else user.ips[ip] = this.ips[ip];
}
this.ips = {};
user.latestIp = this.latestIp;
this.markInactive();
if (!this.authenticated) {
this.group = Config.groupsranking[0];
this.isStaff = false;
}
this.isSysop = false;
user.group = group;
user.isStaff = (user.group in {'%':1, '@':1, '&':1, '~':1});
user.isSysop = isSysop;
user.forceRenamed = false;
if (avatar) user.avatar = avatar;
user.authenticated = authenticated;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
}
for (var i in this.prevNames) {
if (!user.prevNames[i]) {
user.prevNames[i] = this.prevNames[i];
}
}
if (this.named) user.prevNames[this.userid] = this.name;
this.destroy();
Rooms.global.checkAutojoin(user);
return true;
}
// rename success
this.group = group;
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
this.isSysop = isSysop;
if (avatar) this.avatar = avatar;
if (this.forceRename(name, authenticated)) {
Rooms.global.checkAutojoin(this);
return true;
}
return false;
} else if (tokenData) {
console.log('BODY: "" authInvalid');
// rename failed, but shouldn't
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
} else {
console.log('BODY: "" nameRegistered');
// rename failed
this.send('|nametaken|' + name + "|The name you chose is registered");
}
this.renamePending = false;
};
User.prototype.merge = function (connection) {
this.connected = true;
this.connections.push(connection);
//console.log('' + this.name + ' merging: connection ' + connection.socket.id);
var initdata = '|updateuser|' + this.name + '|' + (true ? '1' : '0') + '|' + this.avatar;
connection.send(initdata);
connection.user = this;
for (var i in connection.rooms) {
var room = connection.rooms[i];
if (!this.roomCount[i]) {
room.onJoin(this, connection, true);
this.roomCount[i] = 0;
}
this.roomCount[i]++;
if (room.battle) {
room.battle.resendRequest(this);
}
}
};
User.prototype.debugData = function () {
var str = '' + this.group + this.name + ' (' + this.userid + ')';
for (var i = 0; i < this.connections.length; i++) {
var connection = this.connections[i];
str += ' socket' + i + '[';
var first = true;
for (var j in connection.rooms) {
if (first) first = false;
else str += ', ';
str += j;
}
str += ']';
}
if (!this.connected) str += ' (DISCONNECTED)';
return str;
};
User.prototype.setGroup = function (group) {
this.group = group.substr(0, 1);
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
if (!this.group || this.group === Config.groupsranking[0]) {
delete usergroups[this.userid];
} else {
usergroups[this.userid] = this.group + this.name;
}
exportUsergroups();
Rooms.global.checkAutojoin(this);
};
User.prototype.markInactive = function () {
this.connected = false;
this.lastConnected = Date.now();
};
User.prototype.onDisconnect = function (connection) {
for (var i = 0; i < this.connections.length; i++) {
if (this.connections[i] === connection) {
// console.log('DISCONNECT: ' + this.userid);
if (this.connections.length <= 1) {
this.markInactive();
if (!this.authenticated) {
this.group = Config.groupsranking[0];
this.isStaff = false;
}
}
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], connection, true);
}
connection.user = null;
--this.ips[connection.ip];
this.connections.splice(i, 1);
break;
}
}
if (!this.connections.length) {
// cleanup
for (var i in this.roomCount) {
if (this.roomCount[i] > 0) {
// should never happen.
console.log('!! room miscount: ' + i + ' not left');
Rooms.get(i, 'lobby').onLeave(this);
}
}
this.roomCount = {};
if (!this.named && !Object.size(this.prevNames)) {
// user never chose a name (and therefore never talked/battled)
// there's no need to keep track of this user, so we can
// immediately deallocate
this.destroy();
}
}
};
User.prototype.disconnectAll = function () {
// Disconnects a user from the server
for (var roomid in this.mutedRooms) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
}
this.clearChatQueue();
var connection = null;
this.markInactive();
for (var i = 0; i < this.connections.length; i++) {
// console.log('DESTROY: ' + this.userid);
connection = this.connections[i];
connection.user = null;
for (var j in connection.rooms) {
this.leaveRoom(connection.rooms[j], connection, true);
}
connection.destroy();
--this.ips[connection.ip];
}
this.connections = [];
for (var i in this.roomCount) {
if (this.roomCount[i] > 0) {
// should never happen.
console.log('!! room miscount: ' + i + ' not left');
Rooms.get(i, 'lobby').onLeave(this);
}
}
this.roomCount = {};
};
User.prototype.getAlts = function () {
var alts = [];
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
if (!users[i].named && !users[i].connected) continue;
alts.push(users[i].name);
}
return alts;
};
User.prototype.doWithMMR = function (formatid, callback) {
var self = this;
formatid = toId(formatid);
// this should relieve login server strain
// this.mmrCache[formatid] = 1000;
if (this.mmrCache[formatid]) {
callback(this.mmrCache[formatid]);
return;
}
LoginServer.request('mmr', {
format: formatid,
user: this.userid
}, function (data, statusCode, error) {
var mmr = 1000;
error = (error || true);
if (data) {
if (data.errorip) {
self.popup("This server's request IP " + data.errorip + " is not a registered server.");
return;
}
mmr = parseInt(data, 10);
if (!isNaN(mmr)) {
error = false;
self.mmrCache[formatid] = mmr;
} else {
mmr = 1000;
}
}
callback(mmr, error);
});
};
User.prototype.cacheMMR = function (formatid, mmr) {
if (typeof mmr === 'number') {
this.mmrCache[formatid] = mmr;
} else {
this.mmrCache[formatid] = Number(mmr.acre);
}
};
User.prototype.mute = function (roomid, time, force, noRecurse) {
if (!roomid) roomid = 'lobby';
if (this.mutedRooms[roomid] && !force) return;
if (!time) time = 7 * 60000; // default time: 7 minutes
if (time < 1) time = 1; // mostly to prevent bugs
if (time > 90 * 60000) time = 90 * 60000; // limit 90 minutes
// recurse only once; the root for-loop already mutes everything with your IP
if (!noRecurse) {
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
users[i].mute(roomid, time, force, true);
}
}
var self = this;
if (this.mutedRooms[roomid]) clearTimeout(this.mutedRooms[roomid]);
this.mutedRooms[roomid] = setTimeout(function () {
self.unmute(roomid, true);
}, time);
this.muteDuration[roomid] = time;
this.updateIdentity(roomid);
};
User.prototype.unmute = function (roomid, expired) {
if (!roomid) roomid = 'lobby';
if (this.mutedRooms[roomid]) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
if (expired) this.popup("Your mute has expired.");
this.updateIdentity(roomid);
}
};
User.prototype.ban = function (noRecurse, userid) {
// recurse only once; the root for-loop already bans everything with your IP
if (!userid) userid = this.userid;
if (!noRecurse) {
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
users[i].ban(true, userid);
}
}
for (var ip in this.ips) {
bannedIps[ip] = userid;
}
if (this.autoconfirmed) bannedUsers[this.autoconfirmed] = userid;
if (this.authenticated) {
bannedUsers[this.userid] = userid;
this.locked = true; // in case of merging into a recently banned account
this.autoconfirmed = '';
}
this.disconnectAll();
};
User.prototype.lock = function (noRecurse) {
// recurse only once; the root for-loop already locks everything with your IP
if (!noRecurse) {
for (var i in users) {
if (users[i] === this) continue;
if (Object.isEmpty(Object.select(this.ips, users[i].ips))) continue;
users[i].lock(true);
}
}
for (var ip in this.ips) {
lockedIps[ip] = this.userid;
}
if (this.autoconfirmed) lockedUsers[this.autoconfirmed] = this.userid;
if (this.authenticated) lockedUsers[this.userid] = this.userid;
this.locked = true;
this.autoconfirmed = '';
this.updateIdentity();
};
User.prototype.joinRoom = function (room, connection) {
room = Rooms.get(room);
if (!room) return false;
if (room.staffRoom && !this.isStaff) return false;
if (room.bannedUsers) {
if (this.userid in room.bannedUsers || this.autoconfirmed in room.bannedUsers) return false;
}
if (this.ips && room.bannedIps) {
for (var ip in this.ips) {
if (ip in room.bannedIps) return false;
}
}
if (!connection) {
for (var i = 0; i < this.connections.length;i++) {
// only join full clients, not pop-out single-room
// clients
if (this.connections[i].rooms['global']) {
this.joinRoom(room, this.connections[i]);
}
}
return;
}
if (!connection.rooms[room.id]) {
connection.joinRoom(room);
if (!this.roomCount[room.id]) {
this.roomCount[room.id] = 1;
room.onJoin(this, connection);
} else {
this.roomCount[room.id]++;
room.onJoinConnection(this, connection);
}
}
return true;
};
User.prototype.leaveRoom = function (room, connection, force) {
room = Rooms.get(room);
if (room.id === 'global' && !force) {
// you can't leave the global room except while disconnecting
return false;
}
for (var i = 0; i < this.connections.length; i++) {
if (this.connections[i] === connection || !connection) {
if (this.connections[i].rooms[room.id]) {
if (this.roomCount[room.id]) {
this.roomCount[room.id]--;
if (!this.roomCount[room.id]) {
room.onLeave(this);
delete this.roomCount[room.id];
}
}
if (!this.connections[i]) {
// race condition? This should never happen, but it does.
fs.createWriteStream('logs/errors.txt', {'flags': 'a'}).on("open", function (fd) {
this.write("\nconnections = " + JSON.stringify(this.connections) + "\ni = " + i + "\n\n");
this.end();
});
} else {
this.connections[i].sendTo(room.id, '|deinit');
this.connections[i].leaveRoom(room);
}
}
if (connection) {
break;
}
}
}
if (!connection && this.roomCount[room.id]) {
room.onLeave(this);
delete this.roomCount[room.id];
}
};
User.prototype.prepBattle = function (formatid, type, connection, callback) {
// all validation for a battle goes through here
if (!connection) connection = this;
if (!type) type = 'challenge';
if (Rooms.global.lockdown) {
var message = "The server is shutting down. Battles cannot be started at this time.";
if (Rooms.global.lockdown === 'ddos') {
message = "The server is under attack. Battles cannot be started at this time.";
}
connection.popup(message);
setImmediate(callback.bind(null, false));
return;
}
if (ResourceMonitor.countPrepBattle(connection.ip || connection.latestIp, this.name)) {
connection.popup("Due to high load, you are limited to 6 battles every 3 minutes.");
setImmediate(callback.bind(null, false));
return;
}
var format = Tools.getFormat(formatid);
if (!format['' + type + 'Show']) {
connection.popup("That format is not available.");
setImmediate(callback.bind(null, false));
return;
}
TeamValidator.validateTeam(formatid, this.team, this.finishPrepBattle.bind(this, connection, callback));
};
User.prototype.finishPrepBattle = function (connection, callback, success, details) {
if (!success) {
connection.popup("Your team was rejected for the following reasons:\n\n- " + details.replace(/\n/g, '\n- '));
callback(false);
} else {
if (details) {
this.team = details;
ResourceMonitor.teamValidatorChanged++;
} else {
ResourceMonitor.teamValidatorUnchanged++;
}
callback(true);
}
};
User.prototype.updateChallenges = function () {
var challengeTo = this.challengeTo;
if (challengeTo) {
challengeTo = {
to: challengeTo.to,
format: challengeTo.format
};
}
this.send('|updatechallenges|' + JSON.stringify({
challengesFrom: Object.map(this.challengesFrom, 'format'),
challengeTo: challengeTo
}));
};
User.prototype.makeChallenge = function (user, format/*, isPrivate*/) {
user = getUser(user);
if (!user || this.challengeTo) {
return false;
}
if (user.blockChallenges && !this.can('bypassblocks', user)) {
return false;
}
if (new Date().getTime() < this.lastChallenge + 10000) {
// 10 seconds ago
return false;
}
var time = new Date().getTime();
var challenge = {
time: time,
from: this.userid,
to: user.userid,
format: '' + (format || ''),
//isPrivate: !!isPrivate, // currently unused
team: this.team
};
this.lastChallenge = time;
this.challengeTo = challenge;
user.challengesFrom[this.userid] = challenge;
this.updateChallenges();
user.updateChallenges();
};
User.prototype.cancelChallengeTo = function () {
if (!this.challengeTo) return true;
var user = getUser(this.challengeTo.to);
if (user) delete user.challengesFrom[this.userid];
this.challengeTo = null;
this.updateChallenges();
if (user) user.updateChallenges();
};
User.prototype.rejectChallengeFrom = function (user) {
var userid = toId(user);
user = getUser(user);
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
}
if (user) {
delete this.challengesFrom[user.userid];
if (user.challengeTo && user.challengeTo.to === this.userid) {
user.challengeTo = null;
user.updateChallenges();
}
}
this.updateChallenges();
};
User.prototype.acceptChallengeFrom = function (user) {
var userid = toId(user);
user = getUser(user);
if (!user || !user.challengeTo || user.challengeTo.to !== this.userid) {
if (this.challengesFrom[userid]) {
delete this.challengesFrom[userid];
this.updateChallenges();
}
return false;
}
Rooms.global.startBattle(this, user, user.challengeTo.format, false, this.team, user.challengeTo.team);
delete this.challengesFrom[user.userid];
user.challengeTo = null;
this.updateChallenges();
user.updateChallenges();
return true;
};
// chatQueue should be an array, but you know about mutables in prototypes...
// P.S. don't replace this with an array unless you know what mutables in prototypes do.
User.prototype.chatQueue = null;
User.prototype.chatQueueTimeout = null;
User.prototype.lastChatMessage = 0;
/**
* The user says message in room.
* Returns false if the rest of the user's messages should be discarded.
*/
User.prototype.chat = function (message, room, connection) {
var now = new Date().getTime();
if (message.substr(0, 16) === '/cmd userdetails') {
// certain commands are exempt from the queue
ResourceMonitor.activeIp = connection.ip;
room.chat(this, message, connection);
ResourceMonitor.activeIp = null;
return false; // but end the loop here
}
if (this.chatQueueTimeout) {
if (!this.chatQueue) this.chatQueue = []; // this should never happen
if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT-1) {
connection.sendTo(room, '|raw|' +
"<strong class=\"message-throttle-notice\">Your message was not sent because you've been typing too quickly.</strong>"
);
return false;
} else {
this.chatQueue.push([message, room, connection]);
}
} else if (now < this.lastChatMessage + THROTTLE_DELAY) {
this.chatQueue = [[message, room, connection]];
this.chatQueueTimeout = setTimeout(
this.processChatQueue.bind(this), THROTTLE_DELAY);
} else {
this.lastChatMessage = now;
ResourceMonitor.activeIp = connection.ip;
room.chat(this, message, connection);
ResourceMonitor.activeIp = null;
}
};
User.prototype.clearChatQueue = function () {
this.chatQueue = null;
if (this.chatQueueTimeout) {
clearTimeout(this.chatQueueTimeout);
this.chatQueueTimeout = null;
}
};
User.prototype.processChatQueue = function () {
if (!this.chatQueue) return; // this should never happen
var toChat = this.chatQueue.shift();
ResourceMonitor.activeIp = toChat[2].ip;
toChat[1].chat(this, toChat[0], toChat[2]);
ResourceMonitor.activeIp = null;
if (this.chatQueue && this.chatQueue.length) {
this.chatQueueTimeout = setTimeout(
this.processChatQueue.bind(this), THROTTLE_DELAY);
} else {
this.chatQueue = null;
this.chatQueueTimeout = null;
}
};
User.prototype.destroy = function () {
// deallocate user
for (var roomid in this.mutedRooms) {
clearTimeout(this.mutedRooms[roomid]);
delete this.mutedRooms[roomid];
}
this.clearChatQueue();
delete users[this.userid];
};
User.prototype.toString = function () {
return this.userid;
};
// "static" function
User.pruneInactive = function (threshold) {
var now = Date.now();
for (var i in users) {
var user = users[i];
if (user.connected) continue;
if ((now - user.lastConnected) > threshold) {
users[i].destroy();
}
}
};
return User;
})();
Connection = (function () {
function Connection(id, worker, socketid, user, ip) {
this.id = id;
this.socketid = socketid;
this.worker = worker;
this.rooms = {};
this.user = user;
this.ip = ip || '';
}
Connection.prototype.sendTo = function (roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
Sockets.socketSend(this.worker, this.socketid, data);
ResourceMonitor.countNetworkUse(data.length);
};
Connection.prototype.send = function (data) {
Sockets.socketSend(this.worker, this.socketid, data);
ResourceMonitor.countNetworkUse(data.length);
};
Connection.prototype.destroy = function () {
Sockets.socketDisconnect(this.worker, this.socketid);
this.onDisconnect();
};
Connection.prototype.onDisconnect = function () {
delete connections[this.id];
if (this.user) this.user.onDisconnect(this);
};
Connection.prototype.popup = function (message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
};
Connection.prototype.joinRoom = function (room) {
if (room.id in this.rooms) return;
this.rooms[room.id] = room;
Sockets.channelAdd(this.worker, room.id, this.socketid);
};
Connection.prototype.leaveRoom = function (room) {
if (room.id in this.rooms) {
delete this.rooms[room.id];
Sockets.channelRemove(this.worker, room.id, this.socketid);
}
};
return Connection;
})();
Users.User = User;
Users.Connection = Connection;
/*********************************************************
* Inactive user pruning
*********************************************************/
Users.pruneInactive = User.pruneInactive;
Users.pruneInactiveTimer = setInterval(
User.pruneInactive,
1000 * 60 * 30,
Config.inactiveuserthreshold || 1000 * 60 * 60
);