pokemon-showdown/test/simulator/abilities/cloudnine.js
Guangcong Luo 6dd58b40d3 Refactor simulator into new sim/ directory
This is a surprisingly minor refactor considering how many files it
touches, but most of this is only renames.

In terms of file renames:
- `tools.js` is now `sim/dex.js`
- `battle-engine.js` is now `sim/index.js` and its three classes are
  in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js`
- `prng.js` is now `sim/prng.js`

In terms of variable renames:
- `Tools` is now `Dex`
- `BattleEngine` is now `Sim`
- `BattleEngine.Battle` is now `Sim.Battle`
- `BattleEngine.BattleSide` is now `Sim.Side`
- `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
2017-05-05 16:48:38 -05:00

98 lines
4.9 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Cloud Nine', function () {
afterEach(function () {
battle.destroy();
});
it('should treat the weather as none for the purposes of formes, moves and abilities', function () {
battle = common.createBattle();
const p1 = battle.join('p1', 'Guest 1', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['sunnyday']}]);
const p2 = battle.join('p2', 'Guest 2', 1, [{species: 'Cherrim', ability: 'flowergift', item: 'laggingtail', moves: ['solarbeam']}]);
assert.false.hurts(p1.active[0], () => battle.commitDecisions()); // Solar Beam must charge
assert.ok(battle.isWeather('', p2.active[0]));
assert.species(p2.active[0], 'Cherrim');
});
it('should negate the effects of Sun on Fire-type and Water-type attacks', function () {
battle = common.createBattle();
let move, basePower;
battle.join('p1', 'Guest 1', 1, [{species: 'Groudon', ability: 'drought', moves: ['rest']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]);
battle.commitDecisions();
move = Dex.getMove('firepledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.strictEqual(basePower, move.basePower);
move = Dex.getMove('waterpledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.strictEqual(basePower, move.basePower);
});
it('should negate the effects of Rain on Fire-type and Water-type attacks', function () {
battle = common.createBattle();
let move, basePower;
battle.join('p1', 'Guest 1', 1, [{species: 'Kyogre', ability: 'drizzle', moves: ['rest']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]);
battle.commitDecisions();
move = Dex.getMove('firepledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.strictEqual(basePower, move.basePower);
move = Dex.getMove('waterpledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.strictEqual(basePower, move.basePower);
});
it('should negate the damage-dealing effects of Sandstorm', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Tyranitar', ability: 'sandstream', moves: ['dragondance']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]);
assert.false.hurts(battle.p2.active[0], () => battle.commitDecisions());
});
it('should negate the damage-dealing effects of Hail', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Abomasnow', ability: 'snowwarning', moves: ['rest']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]);
assert.false.hurts(battle.p2.active[0], () => battle.commitDecisions());
});
it('should not negate Desolate Land\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Groudon', ability: 'desolateland', moves: ['sunnyday']}]);
assert.constant(() => battle.weather, () => battle.commitDecisions());
});
it('should not negate Primordial Sea\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Kyogre', ability: 'primordialsea', moves: ['sunnyday']}]);
assert.constant(() => battle.weather, () => battle.commitDecisions());
});
it('should not negate Delta Stream\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Rayquaza', ability: 'deltastream', moves: ['sunnyday']}]);
assert.constant(() => battle.weather, () => battle.commitDecisions());
});
it('should still display status of the weather', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']}]);
battle.commitDecisions();
assert.strictEqual(battle.log[battle.lastMoveLine + 1], '|-weather|SunnyDay');
for (let i = 0; i < 4; i++) {
assert.strictEqual(battle.log[battle.lastMoveLine + 3], '|-weather|SunnyDay|[upkeep]');
battle.commitDecisions();
}
assert.strictEqual(battle.log[battle.lastMoveLine + 3], '|-weather|none');
});
});