mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
73 lines
2.2 KiB
JavaScript
73 lines
2.2 KiB
JavaScript
'use strict';
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require('child_process').execSync('node "' + __dirname + '/../build"');
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const path = require('path');
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const fs = require('fs');
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const noop = () => {};
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// Load and override configuration before starting the server
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let config;
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try {
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require.resolve('../config/config');
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} catch (err) {
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if (err.code !== 'MODULE_NOT_FOUND' && err.code !== 'ENOENT') throw err; // Should never happen
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console.log("config.js doesn't exist - creating one with default settings...");
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fs.writeFileSync(
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path.resolve(__dirname, '../config/config.js'),
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fs.readFileSync(path.resolve(__dirname, '../config/config-example.js'))
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);
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} finally {
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config = require('../config/config');
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}
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Object.assign(config, require('../config/config-example'));
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// Actually crash if we crash
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config.crashguard = false;
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// Don't allow config to be overridden while test is running
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config.watchconfig = false;
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// Don't try to write to file system
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config.nofswriting = true;
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// Don't try to listen to the network
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config.lazysockets = true;
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// Allow renaming without a token
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config.noguestsecurity = true;
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// Test a normal ladder
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config.fakeladder = false;
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// Don't log monitor messages to the console (necessary so that chat monitor tests don't clog up stdout)
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config.loglevel = 3;
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// If sqlite is enabled at all, run tests in server/modlog
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config.usesqlitemodlog = true;
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require('./../dist/lib/process-manager').ProcessManager.disabled = true;
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// stop chatrooms from loading through modifying the require cache
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try {
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const chatrooms = require('../config/chatrooms.json');
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chatrooms.splice(0, chatrooms.length);
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} catch {}
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// Don't create a REPL
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require('../dist/lib/repl').Repl.start = noop;
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// Start the server.
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const server = require('../dist/server');
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// Preload so that sim tests have access to Dex ASAP
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const { Dex } = require('../dist/sim/dex');
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global.Dex = Dex;
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global.toID = Dex.toID;
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before('initialization', async function () {
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this.timeout(0); // Remove timeout limitation
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await server.readyPromise;
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LoginServer.disabled = true;
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Ladders.disabled = true;
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process.on('unhandledRejection', err => {
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// I'd throw the err, but we have a heisenbug on our hands and I'd
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// rather not have it screw with Travis in the interim
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console.log(err);
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});
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});
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