pokemon-showdown/data/scripts.js
Guangcong Luo ac7f1d22b4 viableMoves are now randomBattleMoves
randomBattleMoves is now an array, and has been renamed from
viableMoves since it no longer is used for anything other than
random battles.

This commit also does some cleanup of some code relating to
random battle moves, including fixing gen 1's randomSet function,
which apparently has never worked.
2014-08-13 17:03:21 -04:00

2761 lines
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exports.BattleScripts = {
gen: 6,
runMove: function (move, pokemon, target, sourceEffect) {
if (!sourceEffect && toId(move) !== 'struggle') {
var changedMove = this.runEvent('OverrideDecision', pokemon, target, move);
if (changedMove && changedMove !== true) {
move = changedMove;
target = null;
}
}
move = this.getMove(move);
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
this.setActiveMove(move, pokemon, target);
if (pokemon.moveThisTurn) {
// THIS IS PURELY A SANITY CHECK
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
// USE this.cancelMove INSTEAD
this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
this.clearActiveMove(true);
return;
}
if (!this.runEvent('BeforeMove', pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
}
pokemon.lastDamage = 0;
var lockedMove = this.runEvent('LockMove', pokemon);
if (lockedMove === true) lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(move, null, target) && (move.id !== 'struggle')) {
this.add('cant', pokemon, 'nopp', move);
this.clearActiveMove(true);
return;
}
}
pokemon.moveUsed(move);
this.useMove(move, pokemon, target, sourceEffect);
this.singleEvent('AfterMove', move, null, pokemon, target, move);
if (this.gen <= 2) this.runEvent('AfterMoveSelf', pokemon, target, move);
},
useMove: function (move, pokemon, target, sourceEffect) {
if (!sourceEffect && this.effect.id) sourceEffect = this.effect;
move = this.getMoveCopy(move);
var baseTarget = move.target;
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
if (move.target === 'self' || move.target === 'allies') {
target = pokemon;
}
if (sourceEffect) move.sourceEffect = sourceEffect.id;
this.setActiveMove(move, pokemon, target);
this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
// Target changed in ModifyMove, so we must adjust it here
// Adjust before the next event so the correct target is passed to the
// event
target = this.resolveTarget(pokemon, move);
}
move = this.runEvent('ModifyMove', pokemon, target, move, move);
if (baseTarget !== move.target) {
// Adjust again
target = this.resolveTarget(pokemon, move);
}
if (!move) return false;
var attrs = '';
var missed = false;
if (pokemon.fainted) {
return false;
}
if (move.isTwoTurnMove && !pokemon.volatiles[move.id]) {
attrs = '|[still]'; // suppress the default move animation
}
var movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
if (sourceEffect) attrs += '|[from]' + this.getEffect(sourceEffect);
this.addMove('move', pokemon, movename, target + attrs);
if (target === false) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (!this.singleEvent('Try', move, null, pokemon, target, move)) {
return true;
}
if (!this.runEvent('TryMove', pokemon, target, move)) {
return true;
}
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
var damage = false;
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
damage = this.tryMoveHit(target, pokemon, move);
} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') {
var targets = [];
if (move.target === 'allAdjacent') {
var allyActive = pokemon.side.active;
for (var i = 0; i < allyActive.length; i++) {
if (allyActive[i] && Math.abs(i - pokemon.position) <= 1 && i != pokemon.position && !allyActive[i].fainted) {
targets.push(allyActive[i]);
}
}
}
var foeActive = pokemon.side.foe.active;
var foePosition = foeActive.length - pokemon.position - 1;
for (var i = 0; i < foeActive.length; i++) {
if (foeActive[i] && Math.abs(i - foePosition) <= 1 && !foeActive[i].fainted) {
targets.push(foeActive[i]);
}
}
if (move.selfdestruct && this.gen >= 5) {
this.faint(pokemon, pokemon, move);
}
if (!targets.length) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (targets.length > 1) move.spreadHit = true;
damage = 0;
for (var i = 0; i < targets.length; i++) {
damage += (this.tryMoveHit(targets[i], pokemon, move, true) || 0);
}
if (!pokemon.hp) pokemon.faint();
} else {
if (target.fainted && target.side !== pokemon.side) {
// if a targeted foe faints, the move is retargeted
target = this.resolveTarget(pokemon, move);
}
var lacksTarget = target.fainted;
if (!lacksTarget) {
if (move.target === 'adjacentFoe' || move.target === 'adjacentAlly' || move.target === 'normal' || move.target === 'randomNormal') {
lacksTarget = !this.isAdjacent(target, pokemon);
}
}
if (lacksTarget) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (target.side.active.length > 1) {
target = this.runEvent('RedirectTarget', pokemon, pokemon, move, target);
}
damage = this.tryMoveHit(target, pokemon, move);
}
if (!pokemon.hp) {
this.faint(pokemon, pokemon, move);
}
if (!damage && damage !== 0 && damage !== undefined) {
this.singleEvent('MoveFail', move, null, target, pokemon, move);
return true;
}
if (move.selfdestruct) {
this.faint(pokemon, pokemon, move);
}
if (!move.negateSecondary) {
this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
}
return true;
},
tryMoveHit: function (target, pokemon, move, spreadHit) {
if (move.selfdestruct && spreadHit) pokemon.hp = 0;
this.setActiveMove(move, pokemon, target);
var hitResult = true;
hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
this.runEvent('PrepareHit', pokemon, target, move);
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
if (move.target === 'all') {
hitResult = this.runEvent('TryHitField', target, pokemon, move);
} else {
hitResult = this.runEvent('TryHitSide', target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return true;
}
return this.moveHit(target, pokemon, move);
}
if ((move.affectedByImmunities && !target.runImmunity(move.type, true)) || (move.isSoundBased && (pokemon !== target || this.gen <= 4) && !target.runImmunity('sound', true))) {
return false;
}
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
hitResult = this.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
var boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
// calculate true accuracy
var accuracy = move.accuracy;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
if (pokemon.boosts.accuracy > 0) {
accuracy *= boostTable[pokemon.boosts.accuracy];
} else {
accuracy /= boostTable[-pokemon.boosts.accuracy];
}
}
if (!move.ignoreEvasion) {
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
accuracy /= boostTable[target.boosts.evasion];
} else if (target.boosts.evasion < 0) {
accuracy *= boostTable[-target.boosts.evasion];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
if (!target.volatiles['bounce'] && !target.volatiles['dig'] && !target.volatiles['dive'] && !target.volatiles['fly'] && !target.volatiles['shadowforce'] && !target.volatiles['skydrop']) {
accuracy = 30;
if (pokemon.level > target.level) accuracy += (pokemon.level - target.level);
}
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && this.random(100) >= accuracy) {
if (!spreadHit) this.attrLastMove('[miss]');
this.add('-miss', pokemon, target);
return false;
}
var totalDamage = 0;
var damage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
var hits = move.multihit;
if (hits.length) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
if (this.gen >= 5) {
hits = [2, 2, 3, 3, 4, 5][this.random(6)];
} else {
hits = [2, 2, 2, 3, 3, 3, 4, 5][this.random(8)];
}
} else {
hits = this.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
var nullDamage = true;
var moveDamage;
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
var isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable;
var i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === 'slp' && !isSleepUsable) break;
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false) break;
if (nullDamage && (moveDamage || moveDamage === 0)) nullDamage = false;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage = (moveDamage || 0);
// Total damage dealt is accumulated for the purposes of recoil (Parental Bond).
totalDamage += damage;
this.eachEvent('Update');
}
if (i === 0) return true;
if (nullDamage) damage = false;
this.add('-hitcount', target, i);
} else {
damage = this.moveHit(target, pokemon, move);
totalDamage = damage;
}
if (move.recoil) {
this.damage(this.clampIntRange(Math.round(totalDamage * move.recoil[0] / move.recoil[1]), 1), pokemon, target, 'recoil');
}
if (target && move.category !== 'Status') target.gotAttacked(move, damage, pokemon);
if (!damage && damage !== 0) return damage;
if (target && !move.negateSecondary) {
this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.runEvent('AfterMoveSecondary', target, pokemon, move);
}
return damage;
},
moveHit: function (target, pokemon, move, moveData, isSecondary, isSelf) {
var damage;
move = this.getMoveCopy(move);
if (!moveData) moveData = move;
var hitResult = true;
// TryHit events:
// STEP 1: we see if the move will succeed at all:
// - TryHit, TryHitSide, or TryHitField are run on the move,
// depending on move target (these events happen in useMove
// or tryMoveHit, not below)
// == primary hit line ==
// Everything after this only happens on the primary hit (not on
// secondary or self-hits)
// STEP 2: we see if anything blocks the move from hitting:
// - TryFieldHit is run on the target
// STEP 3: we see if anything blocks the move from hitting the target:
// - If the move's target is a pokemon, TryHit is run on that pokemon
// Note:
// If the move target is `foeSide`:
// event target = pokemon 0 on the target side
// If the move target is `allySide` or `all`:
// event target = the move user
//
// This is because events can't accept actual sides or fields as
// targets. Choosing these event targets ensures that the correct
// side or field is hit.
//
// It is the `TryHitField` event handler's responsibility to never
// use `target`.
// It is the `TryFieldHit` event handler's responsibility to read
// move.target and react accordingly.
// An exception is `TryHitSide` as a single event (but not as a normal
// event), which is passed the target side.
if (move.target === 'all' && !isSelf) {
hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
} else if (target) {
hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
if (target && !isSecondary && !isSelf) {
hitResult = this.runEvent('TryPrimaryHit', target, pokemon, moveData);
if (hitResult === 0) {
// special Substitute flag
hitResult = true;
target = null;
}
}
if (target && isSecondary && !moveData.self) {
hitResult = true;
}
if (!hitResult) {
return false;
}
if (target) {
var didSomething = false;
damage = this.getDamage(pokemon, target, moveData);
// getDamage has several possible return values:
//
// a number:
// means that much damage is dealt (0 damage still counts as dealing
// damage for the purposes of things like Static)
// false:
// gives error message: "But it failed!" and move ends
// null:
// the move ends, with no message (usually, a custom fail message
// was already output by an event handler)
// undefined:
// means no damage is dealt and the move continues
//
// basically, these values have the same meanings as they do for event
// handlers.
if ((damage || damage === 0) && !target.fainted) {
if (move.noFaint && damage >= target.hp) {
damage = target.hp - 1;
}
damage = this.damage(damage, target, pokemon, move);
if (!(damage || damage === 0)) {
this.debug('damage interrupted');
return false;
}
didSomething = true;
}
if (damage === false || damage === null) {
if (damage === false) {
this.add('-fail', target);
}
this.debug('damage calculation interrupted');
return false;
}
if (moveData.boosts && !target.fainted) {
hitResult = this.boost(moveData.boosts, target, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.heal && !target.fainted) {
var d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d && d !== 0) {
this.add('-fail', target);
this.debug('heal interrupted');
return false;
}
this.add('-heal', target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
if (!target.status) {
hitResult = target.setStatus(moveData.status, pokemon, move);
didSomething = didSomething || hitResult;
} else if (!isSecondary) {
if (target.status === moveData.status) {
this.add('-fail', target, target.status);
} else {
this.add('-fail', target);
}
return false;
}
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.weather) {
hitResult = this.setWeather(moveData.weather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.terrain) {
hitResult = this.setTerrain(moveData.terrain, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.pseudoWeather) {
hitResult = this.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.forceSwitch) {
if (this.canSwitch(target.side)) didSomething = true; // at least defer the fail message to later
}
if (moveData.selfSwitch) {
if (this.canSwitch(pokemon.side)) didSomething = true; // at least defer the fail message to later
}
// Hit events
// These are like the TryHit events, except we don't need a FieldHit event.
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
hitResult = null;
if (move.target === 'all' && !isSelf) {
if (moveData.onHitField) hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
if (moveData.onHitSide) hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
} else {
if (moveData.onHit) hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
var ability = pokemon.battle.getAbility(pokemon.ability);
if (ability.onHit) hitResult = this.singleEvent('Hit', ability, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.runEvent('Hit', target, pokemon, move);
}
if (moveData.onAfterHit) hitResult = this.singleEvent('AfterHit', moveData, {}, target, pokemon, move);
}
if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (hitResult === false || didSomething === false) this.add('-fail', target);
}
this.debug('move failed because it did nothing');
return false;
}
}
if (moveData.self) {
var selfRoll;
if (!isSecondary && moveData.self.boosts) selfRoll = this.random(100);
// This is done solely to mimic in-game RNG behaviour. All self drops have a 100% chance of happening but still grab a random number.
if (typeof moveData.self.chance === 'undefined' || selfRoll < moveData.self.chance) {
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
}
}
if (moveData.secondaries && this.runEvent('TrySecondaryHit', target, pokemon, moveData)) {
var secondaryRoll;
for (var i = 0; i < moveData.secondaries.length; i++) {
secondaryRoll = this.random(100);
if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) {
this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf);
}
}
}
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch) {
hitResult = this.runEvent('DragOut', target, pokemon, move);
if (hitResult) {
target.forceSwitchFlag = true;
} else if (hitResult === false) {
this.add('-fail', target);
}
}
if (move.selfSwitch && pokemon.hp) {
pokemon.switchFlag = move.selfSwitch;
}
return damage;
},
runMegaEvo: function (pokemon) {
var side = pokemon.side;
var item = this.getItem(pokemon.item);
if (!item.megaStone) return false;
if (side.megaEvo) return false;
var template = this.getTemplate(item.megaStone);
if (!template.isMega) return false;
if (pokemon.baseTemplate.baseSpecies !== template.baseSpecies) return false;
// okay, mega evolution is possible
pokemon.formeChange(template);
pokemon.baseTemplate = template; // mega evolution is permanent :o
pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : '');
this.add('detailschange', pokemon, pokemon.details);
this.add('message', template.baseSpecies + " has Mega Evolved into Mega " + template.baseSpecies + "!");
pokemon.setAbility(template.abilities['0']);
pokemon.baseAbility = pokemon.ability;
side.megaEvo = 1;
for (var i = 0; i < side.pokemon.length; i++) side.pokemon[i].canMegaEvo = false;
return true;
},
isAdjacent: function (pokemon1, pokemon2) {
if (pokemon1.fainted || pokemon2.fainted) return false;
if (pokemon1.side === pokemon2.side) return Math.abs(pokemon1.position - pokemon2.position) === 1;
return Math.abs(pokemon1.position + pokemon2.position + 1 - pokemon1.side.active.length) <= 1;
},
checkAbilities: function (selectedAbilities, defaultAbilities) {
if (!selectedAbilities.length) return true;
var selectedAbility = selectedAbilities.pop();
var isValid = false;
for (var i = 0; i < defaultAbilities.length; i++) {
var defaultAbility = defaultAbilities[i];
if (!defaultAbility) break;
if (defaultAbility.indexOf(selectedAbility) !== -1) {
defaultAbilities.splice(i, 1);
isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
if (isValid) break;
defaultAbilities.splice(i, 0, defaultAbility);
}
}
if (!isValid) selectedAbilities.push(selectedAbility);
return isValid;
},
canMegaEvo: function (template) {
if (template.otherFormes) {
var forme = this.getTemplate(template.otherFormes[0]);
if (forme.requiredItem) {
var item = this.getItem(forme.requiredItem);
if (item.megaStone) return true;
}
}
return false;
},
getTeam: function (side, team) {
var format = side.battle.getFormat();
if (format.team === 'random') {
return this.randomTeam(side);
} else if (typeof format.team === 'string' && format.team.substr(0, 6) === 'random') {
return this[format.team + 'Team'](side);
} else if (team) {
return team;
} else {
return this.randomTeam(side);
}
},
randomCCTeam: function (side) {
var teamdexno = [];
var team = [];
//pick six random pokmeon--no repeats, even among formes
//also need to either normalize for formes or select formes at random
//unreleased are okay. No CAP for now, but maybe at some later date
for (var i = 0; i < 6; i++)
{
while (true) {
var x = Math.floor(Math.random() * 718) + 1;
if (teamdexno.indexOf(x) === -1) {
teamdexno.push(x);
break;
}
}
}
for (var i = 0; i < 6; i++) {
//choose forme
var formes = [];
for (var j in this.data.Pokedex) {
if (this.data.Pokedex[j].num === teamdexno[i] && this.getTemplate(this.data.Pokedex[j].species).learnset && this.data.Pokedex[j].species !== 'Pichu-Spiky-eared') {
formes.push(this.data.Pokedex[j].species);
}
}
var poke = formes.sample();
var template = this.getTemplate(poke);
//level balance--calculate directly from stats rather than using some silly lookup table
var mbstmin = 1307; //sunkern has the lowest modified base stat total, and that total is 807
var stats = template.baseStats;
//modified base stat total assumes 31 IVs, 85 EVs in every stat
var mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
var level = Math.floor(100 * mbstmin/mbst); //initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); //since damage is roughly proportional to lvl
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level/100 + 5);
if (mbst >= mbstmin)
break;
level++;
}
//random gender--already handled by PS?
//random ability (unreleased hidden are par for the course)
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['H']) {
abilities.push(template.abilities['H']);
}
var ability = abilities.sample();
//random nature
var nature = ["Adamant", "Bashful", "Bold", "Brave", "Calm", "Careful", "Docile", "Gentle", "Hardy", "Hasty", "Impish", "Jolly", "Lax", "Lonely", "Mild", "Modest", "Naive", "Naughty", "Quiet", "Quirky", "Rash", "Relaxed", "Sassy", "Serious", "Timid"].sample();
//random item--I guess if it's in items.js, it's okay
var item = Object.keys(this.data.Items).sample();
//since we're selecting forme at random, we gotta make sure forme/item combo is correct
if (template.requiredItem) {
item = template.requiredItem;
}
if (this.getItem(item).megaStone) {
// we'll exclude mega stones for now
item = Object.keys(this.data.Items).sample();
}
while ((poke === 'Arceus' && item.indexOf("plate") > -1) || (poke === 'Giratina' && item === 'griseousorb')) {
item = Object.keys(this.data.Items).sample();
}
//random IVs
var ivs = {
hp: Math.floor(Math.random() * 32),
atk: Math.floor(Math.random() * 32),
def: Math.floor(Math.random() * 32),
spa: Math.floor(Math.random() * 32),
spd: Math.floor(Math.random() * 32),
spe: Math.floor(Math.random() * 32)
};
//random EVs
var evs = {
hp: 0,
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0
};
var s = ["hp", "atk", "def", "spa", "spd", "spe"];
var evpool = 510;
do
{
var x = s.sample();
var y = Math.floor(Math.random() * Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
//random happiness--useless, since return/frustration is currently a "cheat"
var happiness = Math.floor(Math.random() * 256);
//random shininess?
var shiny = (Math.random() * 1024 <= 1);
//four random unique moves from movepool. don't worry about "attacking" or "viable"
var moves;
var pool = ['struggle'];
if (poke === 'Smeargle') {
pool = Object.keys(this.data.Movedex).exclude('struggle', 'chatter');
} else if (template.learnset) {
pool = Object.keys(template.learnset);
}
if (pool.length <= 4) {
moves = pool;
} else {
moves = pool.sample(4);
}
team.push({
name: poke,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
nature: nature,
item: item,
level: level,
happiness: happiness,
shiny: shiny
});
}
//console.log(team);
return team;
},
randomSet: function (template, i, noMega) {
if (i === undefined) i = 1;
var baseTemplate = (template = this.getTemplate(template));
var name = template.name;
if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: ' + name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
}
// Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated
if (!noMega && this.canMegaEvo(template) && template.species !== 'Latios' && template.species !== 'Latias') {
// If there's more than one mega evolution, randomly pick one
template = this.getTemplate(template.otherFormes[(template.otherFormes[1]) ? Math.round(Math.random()) : 0]);
}
var moveKeys = (template.randomBattleMoves || Object.keys(template.learnset)).randomize();
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasStab = {};
hasStab[template.types[0]] = true;
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasStab[template.types[1]] = true;
hasType[template.types[1]] = true;
}
var damagingMoves = [];
var damagingMoveIndex = {};
var hasMove = {};
var counter = {};
var setupType = '';
var j = 0;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && j < moveKeys.length) {
var moveid = toId(moveKeys[j]);
j++;
if (moveid.substr(0, 11) === 'hiddenpower') {
if (!hasMove['hiddenpower']) {
hasMove['hiddenpower'] = true;
} else {
continue;
}
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0, adaptability: 0, hustle: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k = 0; k < moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
// Keep track of all moves we have:
hasMove[moveid] = true;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (move.basePower && move.basePower <= 60) {
counter['technician']++;
}
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
// Punching moves:
if (move.isPunchAttack) {
counter['ironfist']++;
}
// Recoil:
if (move.recoil) {
counter['recoil']++;
}
// Moves which have a base power:
if (move.basePower || move.basePowerCallback) {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Bounce, Sky Attack, Flame Charge aren't considered STABs.
// If they're in the Pokémon's movepool and are STAB, consider the Pokémon not to have that type as a STAB.
if (moveid === 'skyattack' || moveid === 'bounce' || moveid === 'flamecharge') hasStab[move.type] = false;
}
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
// Make sure not to count Knock Off, Rapid Spin, etc.
if (move.basePower > 20 || move.multihit || move.basePowerCallback) {
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
}
// Moves with secondary effects:
if (move.secondary) {
if (move.secondary.chance < 50) {
counter['sheerforce'] -= 5;
} else {
counter['sheerforce']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
if (ContraryMove[moveid]) {
counter['contrary']++;
}
// Moves that boost Attack:
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1, bellydrum:1, shiftgear:1, honeclaws:1, howl:1, poweruppunch:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1, chargebeam:1, geomancy:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
if (PhysicalSetup[moveid]) {
counter['physicalsetup']++;
}
if (SpecialSetup[moveid]) {
counter['specialsetup']++;
}
if (MixedSetup[moveid]) {
counter['mixedsetup']++;
}
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k = 0; k < moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
case 'focuspunch':
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
break;
case 'storedpower':
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
case 'batonpass':
if (!setupType && !hasMove['substitute'] && !hasMove['cosmicpower']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang': case 'foulplay':
if (setupType) rejected = true;
break;
case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch':
if (setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
break;
case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'trick': case 'switcheroo':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['batonpass']) rejected = true;
break;
case 'dragontail': case 'circlethrow':
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
break;
// bit redundant to have both
// Attacks:
case 'flamethrower': case 'fierydance':
if (hasMove['lavaplume'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
break;
case 'fireblast':
if (hasMove['lavaplume']) rejected = true;
break;
case 'overheat':
if (setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
case 'airslash':
if (hasMove['hurricane']) rejected = true;
break;
case 'acrobatics': case 'pluck': case 'drillpeck':
if (hasMove['bravebird']) rejected = true;
break;
case 'solarbeam':
if ((!hasMove['sunnyday'] && template.species !== 'Ninetales') || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday'] && !hasMove['raindance']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'bugbite':
if (hasMove['uturn']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['highjumpkick'] || hasMove['crosschop'] || hasMove['focuspunch']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
break;
case 'discharge': case 'thunder':
if (hasMove['voltswitch']) rejected = true;
break;
case 'rockslide': case 'rockblast':
if (hasMove['stoneedge'] || hasMove['headsmash']) rejected = true;
break;
case 'stoneedge':
if (hasMove['headsmash']) rejected = true;
break;
case 'bonemerang': case 'earthpower': case 'bulldoze':
if (hasMove['earthquake']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true;
break;
case 'fusionbolt':
if (setupType && hasMove['boltstrike']) rejected = true;
break;
case 'boltstrike':
if (!setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'hiddenpowerice':
if (hasMove['icywind']) rejected = true;
break;
case 'drainingkiss':
if (hasMove['dazzlinggleam']) rejected = true;
break;
case 'voltswitch':
if (hasMove['uturn']) rejected = true;
break;
case 'uturn':
if (hasMove['voltswitch']) rejected = true;
break;
// Status:
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis'] || hasMove['morningsun']) rejected = true;
break;
case 'softboiled': case 'roost': case 'moonlight': case 'synthesis': case 'morningsun':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'memento':
if (hasMove['rest'] || hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis'] || hasMove['morningsun']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'encore':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
break;
case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'cottonguard':
if (hasMove['reflect']) rejected = true;
break;
case 'lightscreen':
if (hasMove['calmmind']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave': case 'stunspore':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
case 'trickroom':
if (hasMove['rockpolish'] || hasMove['agility']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder'] || hasMove['hypnosis']) rejected = true;
break;
case 'toxic':
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder'] || hasMove['stunspore'] || hasMove['hypnosis']) rejected = true;
break;
}
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
overheat:1, dracometeor:1, leafstorm:1,
voltswitch:1, uturn:1,
suckerpunch:1, extremespeed:1
};
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
// Remove rejected moves from the move list.
if (rejected && j < moveKeys.length) {
moves.splice(k, 1);
break;
}
// handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (j < moveKeys.length && moves.length === 4) {
// Move post-processing:
if (damagingMoves.length === 0) {
// A set shouldn't have no attacking moves
moves.splice(Math.floor(Math.random() * moves.length), 1);
} else if (damagingMoves.length === 1) {
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage) {
var damagingid = damagingMoves[0].id;
var damagingType = damagingMoves[0].type;
var replace = false;
if (damagingid === 'suckerpunch' || damagingid === 'counter' || damagingid === 'mirrorcoat') {
// A player shouldn't be forced to rely upon the opponent attacking them to do damage.
if (!hasMove['encore'] && Math.random() * 2 > 1) replace = true;
} else if (damagingid === 'focuspunch') {
// Focus Punch is a bad idea without a sub:
if (!hasMove['substitute']) replace = true;
} else if (damagingid.substr(0, 11) === 'hiddenpower' && damagingType === 'Ice') {
// Mono-HP-Ice is never acceptable.
replace = true;
} else {
// If you have one attack, and it's not STAB, Ice, Fire, or Ground, reject it.
// Mono-Ice/Ground/Fire is only acceptable if the Pokémon's STABs are one of: Poison, Psychic, Steel, Normal, Grass.
if (!hasStab[damagingType]) {
if (damagingType === 'Ice' || damagingType === 'Fire' || damagingType === 'Ground') {
if (!hasStab['Poison'] && !hasStab['Psychic'] && !hasStab['Steel'] && !hasStab['Normal'] && !hasStab['Grass']) {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid], 1);
}
} else if (damagingMoves.length === 2) {
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric, Ghost/Fighting, or Dark/Fighting, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
var rejectCombo = true;
if (!(type1 in hasStab) && !(type2 in hasStab)) {
if (typeCombo === 'Electric/Ice' || typeCombo === 'Fighting/Ghost' || typeCombo === 'Dark/Fighting') rejectCombo = false;
} else {
rejectCombo = false;
}
if (rejectCombo) moves.splice(Math.floor(Math.random() * moves.length), 1);
} else {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
var isStab = false;
for (var l = 0; l < damagingMoves.length; l++) {
if (hasStab[damagingMoves[l].type]) {
isStab = true;
break;
}
}
if (!isStab) moves.splice(Math.floor(Math.random() * moves.length), 1);
}
}
} while (moves.length < 4 && j < moveKeys.length);
// any moveset modification goes here
//moves[0] = 'Safeguard';
if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) moves[3] = 'Techno Blast';
{
var abilities = [baseTemplate.abilities['0']];
if (baseTemplate.abilities['1']) {
abilities.push(baseTemplate.abilities['1']);
}
if (baseTemplate.abilities['H']) {
abilities.push(baseTemplate.abilities['H']);
}
abilities.sort(function (a, b){
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (Math.random() * 2 < 1) {
ability = ability1.name;
}
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (Math.random() * 3 < 1) {
ability = ability1.name;
}
}
var rejectAbility = false;
if (ability === 'Blaze' && !counter['blaze']) {
rejectAbility = true;
}
if (ability === 'Overgrow' && !counter['overgrow']) {
rejectAbility = true;
}
if (ability === 'Swarm' && !counter['swarm']) {
rejectAbility = true;
}
if (ability === 'Torrent' && !counter['torrent']) {
rejectAbility = true;
}
if (ability === 'Contrary' && !counter['contrary']) {
rejectAbility = true;
}
if (ability === 'Technician' && !counter['technician']) {
rejectAbility = true;
}
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if (ability === 'Iron Fist' && !counter['ironfist']) {
rejectAbility = true;
}
if (ability === 'Adaptability' && !counter['adaptability']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate']) {
rejectAbility = true;
}
if ((ability === 'Sheer Force' || ability === 'Serene Grace') && !counter['sheerforce']) {
rejectAbility = true;
}
if (ability === 'Hustle' && !counter['hustle']) {
rejectAbility = true;
}
if (ability === 'Simple' && !setupType && !hasMove['flamecharge'] && !hasMove['stockpile']) {
rejectAbility = true;
}
if (ability === 'Prankster' && !counter['Status']) {
rejectAbility = true;
}
if ((ability === 'Defiant' || ability === 'Moxie') && !counter['Physical'] && !hasMove['batonpass']) {
rejectAbility = true;
}
if (ability === 'Snow Warning' && hasMove['naturepower']) {
rejectAbility = true;
}
// below 2 checks should be modified, when it becomes possible, to check if the team contains rain or sun
if (ability === 'Swift Swim' && !hasMove['raindance']) {
rejectAbility = true;
}
if (ability === 'Chlorophyll' && !hasMove['sunnyday']) {
rejectAbility = true;
}
if (ability === 'Moody' && template.id !== 'bidoof') {
rejectAbility = true;
}
if (ability === 'Limber' && template.id === 'stunfisk') {
rejectAbility = true;
}
if (ability === 'Lightningrod' && template.types.indexOf('Ground') >= 0) {
rejectAbility = true;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if ((abilities[0] === 'Swift Swim' || abilities[1] === 'Swift Swim' || abilities[2] === 'Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
}
if ((abilities[0] === 'Chlorophyll' || abilities[1] === 'Chlorophyll' || abilities[2] === 'Chlorophyll') && ability !== 'Solar Power' && hasMove['sunnyday']) {
ability = 'Chlorophyll';
}
if (template.id === 'sigilyph') {
ability = 'Magic Guard';
}
if (template.id === 'combee') {
// it always gets Hustle but its only physical move is Endeavor, which loses accuracy
ability = 'Honey Gather';
}
if (template.id === 'mawilemega') {
// Mega Mawile only needs Intimidate for a starting ability
ability = 'Intimidate';
}
}
if (hasMove['gyroball']) {
ivs.spe = 0;
evs.atk += evs.spe;
evs.spe = 0;
} else if (hasMove['trickroom']) {
ivs.spe = 0;
evs.hp += evs.spe;
evs.spe = 0;
}
item = 'Leftovers';
if (template.requiredItem) {
item = template.requiredItem;
} else if (template.species === 'Rotom-Fan') {
// this is just to amuse myself
// do we really have to keep this
item = 'Air Balloon';
} else if (template.species === 'Delibird') {
// to go along with the Christmas Delibird set
item = 'Leftovers';
// First, the extra high-priority items
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Choice Band';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (hasMove['trick'] || hasMove['switcheroo']) {
var randomNum = Math.random() * 2;
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum > 1)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum > 1)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin' && (ability !== 'Hydration' || !hasMove['raindance'])) {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (template.species === 'Spiritomb') {
item = 'Leftovers';
} else if (template.species === 'Dusclops') {
item = 'Eviolite';
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) { // lol
item = 'Smooth Rock';
} else if (hasMove['hail']) { // lol
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (ability === 'Unburden') {
item = 'Red Card';
// Give Unburden mons a Normal Gem if they have a Normal-type attacking move (except Explosion)
for (var m in moves) {
var move = this.getMove(moves[m]);
if (move.type === 'Normal' && (move.basePower || move.basePowerCallback) && move.id !== 'explosion') {
item = 'Normal Gem';
break;
}
}
// medium priority
} else if (ability === 'Guts') {
if (hasMove['drainpunch']) {
item = 'Flame Orb';
} else {
item = 'Toxic Orb';
}
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j = 0; j < moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'HyperFang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (hasMove['reflect'] || hasMove['lightscreen']) {
// less priority than if you'd had both
item = 'Light Clay';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin']) {
if (Math.random() * 3 > 1) {
item = 'Choice Band';
} else {
item = 'Expert Belt';
}
} else if (counter.Special >= 4) {
if (Math.random() * 3 > 1) {
item = 'Choice Specs';
} else {
item = 'Expert Belt';
}
} else if (this.getEffectiveness('Ground', template) >= 2 && !hasType['Poison'] && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if ((hasMove['eruption'] || hasMove['waterspout']) && !counter['Status']) {
item = 'Choice Scarf';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
item = 'Leftovers';
} else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'] && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Leftovers';
} else if ((counter.Physical + counter.Special >= 3 || counter.Special >= 3) && setupType && ability !== 'Sturdy') {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (i === 0 && ability !== 'Sturdy' && !counter['recoil'] && template.baseStats.def + template.baseStats.spd + template.baseStats.hp < 300) {
item = 'Focus Sash';
} else if (hasMove['outrage']) {
item = 'Lum Berry';
// this is the "REALLY can't think of a good item" cutoff
// why not always Leftovers? Because it's boring. :P
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
item = 'Weakness Policy';
} else if (hasType['Flying'] || ability === 'Levitate') {
item = 'Leftovers';
} else if (this.getEffectiveness('Ground', template) >= 1 && !hasType['Poison'] && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1 && ability !== 'Sturdy') {
item = 'Life Orb';
} else {
item = 'Leftovers';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
}
// 95-86-82-78-74-70
var levelScale = {
LC: 94,
'LC Uber': 92,
NFE: 90,
Limbo: 86,
NU: 86,
BL3: 84,
RU: 82,
BL2: 80,
UU: 78,
BL: 76,
OU: 74,
CAP: 74,
Unreleased: 74,
Uber: 70
};
var customScale = {
// Really bad Pokemon and jokemons
Azurill: 99, Burmy: 99, Cascoon: 99, Caterpie: 99, Cleffa: 99, Combee: 99, Feebas: 99, Igglybuff: 99, Happiny: 99, Hoppip: 99,
Kakuna: 99, Kricketot: 99, Ledyba: 99, Magikarp: 99, Metapod: 99, Pichu: 99, Ralts: 99, Sentret: 99, Shedinja: 99,
Silcoon: 99, Slakoth: 99, Sunkern: 99, Tynamo: 99, Tyrogue: 99, Unown: 99, Weedle: 99, Wurmple: 99, Zigzagoon: 99,
Clefairy: 95, Delibird: 95, "Farfetch'd": 95, Jigglypuff: 95, Kirlia: 95, Ledian: 95, Luvdisc: 95, Marill: 95, Skiploom: 95,
Pachirisu: 90,
// Eviolite
Ferroseed: 95, Misdreavus: 95, Munchlax: 95, Murkrow: 95, Natu: 95,
Gligar: 90, Metang: 90, Monferno: 90, Roselia: 90, Seadra: 90, Togetic: 90, Wartortle: 90, Whirlipede: 90,
Dusclops: 84, Porygon2: 82, Chansey: 78,
// Weather or teammate dependent
Snover: 95, Vulpix: 95, Ninetales: 78, Tentacruel: 78, Toxicroak: 78,
// Banned mega
"Kangaskhan-Mega": 72, "Gengar-Mega": 72, "Blaziken-Mega": 72, "Lucario-Mega": 72,
// Holistic judgment
Carvanha: 90, Genesect: 72, Kyurem: 78, Sigilyph: 74, Xerneas: 68
};
var level = levelScale[template.tier] || 90;
if (customScale[template.name]) level = customScale[template.name];
if (template.name === 'Serperior' && ability === 'Contrary') level = 74;
if (template.name === 'Magikarp' && hasMove['magikarpsrevenge']) level = 85;
if (template.name === 'Spinda' && ability !== 'Contrary') level = 95;
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: (Math.random() * 1024 <= 1)
};
},
randomTeam: function (side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
var template = this.getTemplate(i);
if (this.data.FormatsData[i].randomBattleMoves && !this.data.FormatsData[i].isNonstandard && !template.evos.length && (template.forme.substr(0,4) !== 'Mega')) {
keys.push(i);
}
}
keys = keys.randomize();
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(Config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var nuCount = 0;
var megaCount = 0;
for (var i = 0; i < keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// This tries to limit the amount of Ubers and NUs on one team to promote "fun":
// LC Pokemon have a hard limit in place at 2; NFEs/NUs/Ubers are also limited to 2 but have a 20% chance of being added anyway.
// LC/NFE/NU Pokemon all share a counter (so having one of each would make the counter 3), while Ubers have a counter of their own.
if (tier === 'LC' && nuCount > 1) continue;
if ((tier === 'NFE' || tier === 'NU') && nuCount > 1 && Math.random() * 5 > 1) continue;
if (tier === 'Uber' && uberCount > 1 && Math.random() * 5 > 1) continue;
// CAPs have 20% the normal rate
if (tier === 'CAP' && Math.random() * 5 > 1) continue;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0, 6) === 'arceus' && Math.random() * 18 > 1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'basculin' && Math.random() * 2 > 1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'genesect' && Math.random() * 5 > 1) continue;
// Gourgeist formes have 1/4 the normal rate each (so Gourgeist as a whole has a normal rate)
if (keys[i].substr(0, 9) === 'gourgeist' && Math.random() * 4 > 1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t = 0; t < types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random() * 5 > 1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 2
if (i === 1) {
template = potd;
if (template.species === 'Magikarp') {
template.randomBattleMoves = ['magikarpsrevenge', 'splash', 'bounce'];
} else if (template.species === 'Delibird') {
template.randomBattleMoves = ['present', 'bestow'];
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomSet(template, i, megaCount);
// Illusion shouldn't be on the last pokemon of the team
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t = 0; t < types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU and mega counter
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'NU' || tier === 'NFE' || tier === 'LC') {
nuCount++;
}
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomBetaTeam: function (side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
if (this.data.FormatsData[i].randomBattleMoves && i !== 'missingno') {
keys.push(i);
}
}
keys = keys.randomize();
keys.splice(1 + Math.floor(Math.random() * 5), 0, 'missingno');
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(Config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var nuCount = 0;
var megaCount = 0;
for (var i = 0; i < keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// This tries to limit the amount of Ubers and NUs on one team to promote "fun":
// LC Pokemon have a hard limit in place at 2; NFEs/NUs/Ubers are also limited to 2 but have a 20% chance of being added anyway.
// LC/NFE/NU Pokemon all share a counter (so having one of each would make the counter 3), while Ubers have a counter of their own.
if (tier === 'LC' && nuCount > 1) continue;
if ((tier === 'NFE' || tier === 'NU') && nuCount > 1 && Math.random() * 5 > 1) continue;
if (tier === 'Uber' && uberCount > 1 && Math.random() * 5 > 1) continue;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0, 6) === 'arceus' && Math.random() * 18 > 1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'basculin' && Math.random() * 2 > 1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'genesect' && Math.random() * 5 > 1) continue;
// Gourgeist formes have 1/4 the normal rate each (so Gourgeist as a whole has a normal rate)
if (keys[i].substr(0, 9) === 'gourgeist' && Math.random() * 4 > 1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t = 0; t < types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random() * 5 > 1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 2
if (i === 1) {
template = potd;
if (template.species === 'Magikarp') {
template.randomBattleMoves = ['magikarpsrevenge', 'splash', 'bounce'];
} else if (template.species === 'Delibird') {
template.randomBattleMoves = ['present', 'bestow'];
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomSet(template, i);
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t = 0; t < types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU and mega counter
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'NU' || tier === 'NFE' || tier === 'LC') {
nuCount++;
}
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomDoublesTeam: function (side) {
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in this.data.FormatsData) {
var template = this.getTemplate(i);
if (this.data.FormatsData[i].randomBattleMoves && !this.data.FormatsData[i].isNonstandard && !template.evos.length && (template.forme.substr(0,4) !== 'Mega')) {
keys.push(i);
}
}
keys = keys.randomize();
// PotD stuff
var potd = {};
if ('Rule:potd' in this.getFormat().banlistTable) {
potd = this.getTemplate(Config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var megaCount = 0;
for (var i = 0; i < keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
var tier = template.tier;
// Arceus formes have 1/18 the normal rate each (so Arceus as a whole has a normal rate)
if (keys[i].substr(0, 6) === 'arceus' && Math.random() * 18 > 1) continue;
// Basculin formes have 1/2 the normal rate each (so Basculin as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'basculin' && Math.random() * 2 > 1) continue;
// Genesect formes have 1/5 the normal rate each (so Genesect as a whole has a normal rate)
if (keys[i].substr(0, 8) === 'genesect' && Math.random() * 5 > 1) continue;
// Not available on XY
if (template.species === 'Pichu-Spiky-eared') continue;
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t = 0; t < types.length; t++) {
if (typeCount[types[t]] > 1 && Math.random() * 5 > 1) {
skip = true;
break;
}
}
if (skip) continue;
// More potd stuff
if (potd && potd.name && potd.types) {
// The Pokemon of the Day belongs in slot 3
if (i === 2) {
template = potd;
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomDoublesSet(template, megaCount);
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one, just like in-game
if (this.getItem(set.item).megaStone && megaCount > 0) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
baseFormes[template.baseSpecies] = 1;
// Okay, the set passes, add it to our team
pokemon.push(set);
pokemonLeft++;
// Now that our Pokemon has passed all checks, we can increment the type counter
for (var t = 0; t < types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment mega counter
if (this.getItem(set.item).megaStone) megaCount++;
}
return pokemon;
},
randomDoublesSet: function (template, noMega) {
var baseTemplate = (template = this.getTemplate(template));
var name = template.name;
if (!template.exists || (!template.randomDoubleBattleMoves && !template.randomBattleMoves && !template.learnset)) {
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: ' + name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
}
// Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated
if (!noMega && this.canMegaEvo(template) && template.species !== 'Latios' && template.species !== 'Latias') {
// If there's more than one mega evolution, randomly pick one
template = this.getTemplate(template.otherFormes[(template.otherFormes[1]) ? Math.round(Math.random()) : 0]);
}
var moveKeys = Object.keys(template.randomDoubleBattleMoves || template.randomBattleMoves || template.learnset).randomize();
// Make protect viable for everyone
// Delete this once all Pokémon have viable doubles sets
var hasProtectingMove = false;
for (var i = 0; i < moveKeys.length && !hasProtectingMove; i++) {
if (moveKeys[i] in {'protect':1, 'detect':1, 'kingsshield':1, 'spikyshield':1}) hasProtectingMove = true;
}
if (!hasProtectingMove) {
if (template.learnset && 'protect' in template.learnset) moveKeys.push('protect');
}
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 0,
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasStab = {};
hasStab[template.types[0]] = true;
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasStab[template.types[1]] = true;
hasType[template.types[1]] = true;
}
var damagingMoves = [];
var damagingMoveIndex = {};
var hasMove = {};
var counter = {};
var setupType = '';
var j = 0;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && j < moveKeys.length) {
var moveid = toId(moveKeys[j]);
j++;
if (moveid.substr(0, 11) === 'hiddenpower') {
if (!hasMove['hiddenpower']) {
hasMove['hiddenpower'] = true;
} else {
continue;
}
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0, adaptability: 0, hustle: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k = 0; k < moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
// Keep track of all moves we have:
hasMove[moveid] = true;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (move.basePower && move.basePower <= 60) {
counter['technician']++;
}
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
// Punching moves:
if (move.isPunchAttack) {
counter['ironfist']++;
}
// Recoil:
if (move.recoil) {
counter['recoil']++;
}
// Moves which have a base power:
if (move.basePower || move.basePowerCallback) {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Bounce, Aeroblast aren't considered STABs.
// If they're in the Pokémon's movepool and are STAB, consider the Pokémon not to have that type as a STAB.
if (moveid === 'aeroblast' || moveid === 'bounce') hasStab[move.type] = false;
}
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
// Make sure not to count Rapid Spin, etc.
if (move.basePower > 20 || move.multihit || move.basePowerCallback) {
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
}
// Moves with secondary effects:
if (move.secondary) {
if (move.secondary.chance < 50) {
counter['sheerforce'] -= 5;
} else {
counter['sheerforce']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
if (ContraryMove[moveid]) {
counter['contrary']++;
}
// Moves that boost Attack:
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1, bellydrum:1, shiftgear:1, honeclaws:1, howl:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1, chargebeam:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
if (PhysicalSetup[moveid]) {
counter['physicalsetup']++;
}
if (SpecialSetup[moveid]) {
counter['specialsetup']++;
}
if (MixedSetup[moveid]) {
counter['mixedsetup']++;
}
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k = 0; k < moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
case 'focuspunch':
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
break;
case 'storedpower':
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
case 'batonpass':
if (!setupType && !hasMove['substitute'] && !hasMove['cosmicpower']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'knockoff': case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch':
if (setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
break;
case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'trick': case 'switcheroo':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['batonpass']) rejected = true;
break;
case 'dragontail': case 'circlethrow':
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
break;
// bit redundant to have both
// Attacks:
case 'flamethrower': case 'fierydance':
if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
break;
case 'overheat':
if (setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump'] || hasMove['muddywater']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald'] || hasMove['muddywater']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
case 'airslash':
if (hasMove['hurricane']) rejected = true;
break;
case 'acrobatics': case 'pluck': case 'drillpeck':
if (hasMove['bravebird']) rejected = true;
break;
case 'solarbeam':
if ((!hasMove['sunnyday'] && template.species !== 'Ninetales') || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true;
break;
case 'thunder':
if (hasMove['thunderbolt']) rejected = true;
break;
case 'stoneedge':
if (hasMove['rockslide']) rejected = true;
break;
case 'stoneedge':
if (hasMove['headsmash']) rejected = true;
break;
case 'bonemerang': case 'earthpower':
if (hasMove['earthquake']) rejected = true;
break;
case 'outrage':
if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock']) rejected = true;
break;
case 'fusionbolt':
if (setupType && hasMove['boltstrike']) rejected = true;
break;
case 'boltstrike':
if (!setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'hiddenpowerice':
if (hasMove['icywind']) rejected = true;
break;
case 'stone edge':
if (hasMove['rockblast']) rejected = true;
break;
// Status:
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
break;
case 'softboiled': case 'roost':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
break;
case 'encore':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
break;
case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'cottonguard':
if (hasMove['reflect']) rejected = true;
break;
case 'lightscreen':
if (hasMove['calmmind']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
case 'trickroom':
if (hasMove['rockpolish'] || hasMove['agility']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'toxic':
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
}
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
overheat:1, dracometeor:1, leafstorm:1,
voltswitch:1, uturn:1,
suckerpunch:1, extremespeed:1
};
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
// Remove rejected moves from the move list.
if (rejected && j < moveKeys.length) {
moves.splice(k, 1);
break;
}
// Handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (j < moveKeys.length && moves.length === 4) {
// Move post-processing:
if (damagingMoves.length === 0) {
// A set shouldn't have no attacking moves
moves.splice(Math.floor(Math.random() * moves.length), 1);
} else if (damagingMoves.length === 1) {
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage) {
var damagingid = damagingMoves[0].id;
var damagingType = damagingMoves[0].type;
var replace = false;
if (damagingid === 'suckerpunch' || damagingid === 'counter' || damagingid === 'mirrorcoat') {
// A player shouldn't be forced to rely upon the opponent attacking them to do damage.
if (!hasMove['encore'] && Math.random() * 2 > 1) replace = true;
} else if (damagingid === 'focuspunch') {
// Focus Punch is a bad idea without a sub:
if (!hasMove['substitute']) replace = true;
} else if (damagingid.substr(0, 11) === 'hiddenpower' && damagingType === 'Ice') {
// Mono-HP-Ice is never acceptable.
replace = true;
} else {
// If you have one attack, and it's not STAB, Ice, Fire, or Ground, reject it.
// Mono-Ice/Ground/Fire is only acceptable if the Pokémon's STABs are one of: Poison, Normal, Grass.
if (!hasStab[damagingType]) {
if (damagingType === 'Ice' || damagingType === 'Fire' || damagingType === 'Ground') {
if (!hasStab['Poison'] && !hasStab['Normal'] && !hasStab['Grass']) {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid], 1);
}
} else if (damagingMoves.length === 2) {
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric, Ghost/Fighting, or Dark/Fighting, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
var rejectCombo = true;
if (!(type1 in hasStab) && !(type2 in hasStab)) {
if (typeCombo === 'Electric/Ice' || typeCombo === 'Fighting/Ghost' || typeCombo === 'Dark/Fighting') rejectCombo = false;
} else {
rejectCombo = false;
}
if (rejectCombo) moves.splice(Math.floor(Math.random() * moves.length), 1);
} else {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
var isStab = false;
for (var l = 0; l < damagingMoves.length; l++) {
if (hasStab[damagingMoves[l].type]) {
isStab = true;
break;
}
}
if (!isStab) moves.splice(Math.floor(Math.random() * moves.length), 1);
}
}
} while (moves.length < 4 && j < moveKeys.length);
{
var abilities = [baseTemplate.abilities['0']];
if (baseTemplate.abilities['1']) {
abilities.push(baseTemplate.abilities['1']);
}
if (baseTemplate.abilities['H']) {
abilities.push(baseTemplate.abilities['H']);
}
abilities.sort(function (a, b){
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (Math.random() * 2 < 1) {
ability = ability1.name;
}
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (Math.random() * 3 < 1) {
ability = ability1.name;
}
}
var rejectAbility = false;
if (ability === 'Blaze' && !counter['blaze']) {
rejectAbility = true;
}
if (ability === 'Overgrow' && !counter['overgrow']) {
rejectAbility = true;
}
if (ability === 'Swarm' && !counter['swarm']) {
rejectAbility = true;
}
if (ability === 'Torrent' && !counter['torrent']) {
rejectAbility = true;
}
if (ability === 'Contrary' && !counter['contrary']) {
rejectAbility = true;
}
if (ability === 'Technician' && !counter['technician']) {
rejectAbility = true;
}
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if (ability === 'Iron Fist' && !counter['ironfist']) {
rejectAbility = true;
}
if (ability === 'Adaptability' && !counter['adaptability']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate']) {
rejectAbility = true;
}
if ((ability === 'Sheer Force' || ability === 'Serene Grace') && !counter['sheerforce']) {
rejectAbility = true;
}
if (ability === 'Hustle' && !counter['hustle']) {
rejectAbility = true;
}
if (ability === 'Simple' && !setupType && !hasMove['flamecharge'] && !hasMove['stockpile']) {
rejectAbility = true;
}
if (ability === 'Prankster' && !counter['Status']) {
rejectAbility = true;
}
if (ability === 'Defiant' && !counter['Physical'] && !hasMove['batonpass']) {
rejectAbility = true;
}
if (ability === 'Moody' && template.id !== 'bidoof') {
rejectAbility = true;
}
if (ability === 'Lightningrod' && template.types.indexOf('Ground') >= 0) {
rejectAbility = true;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if ((abilities[0] === 'Swift Swim' || abilities[1] === 'Swift Swim' || abilities[2] === 'Swift Swim') && hasMove['raindance']) {
ability = 'Swift Swim';
}
if ((abilities[0] === 'Chlorophyll' || abilities[1] === 'Chlorophyll' || abilities[2] === 'Chlorophyll') && ability !== 'Solar Power') {
ability = 'Chlorophyll';
}
if (abilities[0] === 'Intimidate' || abilities[1] === 'Intimidate' || abilities[2] === 'Intimidate') {
ability = 'Intimidate';
}
}
// Make EVs comply with the sets.
// Quite simple right now, 252 attack, 252 hp if slow 252 speed if fast, 4 evs for the strong defense.
// TO-DO: Make this more complex
if (counter.Special >= 2) {
evs.atk = 0;
evs.spa = 252;
} else if (counter.Physical >= 2) {
evs.atk = 252;
evs.spa = 0;
} else {
// Fallback in case a Pokémon lacks attacks... go by stats
if (template.baseStats.spa >= template.baseStats.atk) {
evs.atk = 0;
evs.spa = 252;
} else {
evs.atk = 252;
evs.spa = 0;
}
}
if (template.baseStats.spe > 80) {
evs.spe = 252;
evs.hp = 4;
} else {
evs.hp = 252;
if (template.baseStats.def > template.baseStats.spd) {
evs.def = 4;
} else {
evs.spd = 4;
}
}
// Naturally slow mons already have the proper EVs, check IVs for Gyro Ball and TR
if (hasMove['gyroball'] || hasMove['trickroom']) {
ivs.spe = 0;
}
item = 'Sitrus Berry';
if (template.requiredItem) {
item = template.requiredItem;
// First, the extra high-priority items
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Mystic Water';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (hasMove['trick'] || hasMove['switcheroo']) {
var randomNum = Math.random() * 2;
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum > 1)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum > 1)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (template.species === 'Spiritomb') {
item = 'Leftovers';
} else if (template.species === 'Dusclops') {
item = 'Eviolite';
} else if (template.species === 'Scrafty' && counter['Status'] === 0) {
item = 'Assault Vest';
} else if (template.species === 'Amoonguss') {
item = 'Black Sludge';
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) {
item = 'Smooth Rock';
} else if (hasMove['hail']) {
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (ability === 'Unburden') {
item = 'Red Card';
// Give Unburden mons a Normal Gem if they have a Normal-type attacking move
for (var m in moves) {
var move = this.getMove(moves[m]);
if (move.type === 'Normal' && (move.basePower || move.basePowerCallback)) {
item = 'Normal Gem';
break;
}
// Give power herb to hawlucha if it has sky attack and unburden
if (template.species === 'Hawlucha' && hasMove['skyattack']) {
item = 'Power Herb';
break;
}
}
// medium priority
} else if (ability === 'Guts') {
if (hasMove['drainpunch']) {
item = 'Flame Orb';
} else {
item = 'Toxic Orb';
}
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j = 0; j < moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'HyperFang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (hasMove['reflect'] || hasMove['lightscreen']) {
// less priority than if you'd had both
item = 'Light Clay';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin']) {
item = 'Expert Belt';
} else if (counter.Special >= 4) {
item = 'Expert Belt';
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (this.getEffectiveness('Ice', template) >= 1) {
item = 'Yache Berry';
} else if (this.getEffectiveness('Fighting', template) >= 1) {
item = 'Chople Berry';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
item = 'Leftovers';
} else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure'] && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Sitrus Berry';
} else if (counter.Physical + counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (hasMove['outrage']) {
item = 'Lum Berry';
// this is the "REALLY can't think of a good item" cutoff
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
item = 'Weakness Policy';
} else if (this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1) {
item = 'Life Orb';
} else {
item = 'Sitrus Berry';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
}
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
// Every 10.35 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
// To-do: adjust levels of mons with boosting items (Light Ball, Thick Club etc)
var bst = template.baseStats.hp + template.baseStats.atk + template.baseStats.def + template.baseStats.spa + template.baseStats.spd + template.baseStats.spe;
var level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.35));
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: (Math.random() * (template.id === 'missingno' ? 4 : 1024) <= 1)
};
}
};