mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-23 08:16:16 -05:00
- Refactor dev-tools/harness.js and dev-tools/smokes.js to separate
out the script/CLI code and implementation code into separate
files.
- Rename 'smoke' to 'exhaustive' ('multi' mode can also be used
for "smoke testing") to better describe its behavior.
- Rewrite the runners in Typescript for type safety.
- Refactor common build utilities into dev-tools/build.js and
introduce the notion of a 'full' build analogous to 'full' tests.
146 lines
4.6 KiB
JavaScript
146 lines
4.6 KiB
JavaScript
/**
|
|
* Random Simulation harness for testing and benchmarking purposes.
|
|
* Pokemon Showdown - http://pokemonshowdown.com/
|
|
*
|
|
* Refer to `SIMULATE.md` for detailed usage instructions.
|
|
*
|
|
* @license MIT
|
|
*/
|
|
|
|
'use strict';
|
|
|
|
if (process.argv[2]) {
|
|
const help = ['help', '-help', '--help', 'h', '-h', '--help', '?', '-?', '--?'].includes(process.argv[2]);
|
|
const unknown = !['multi', 'random', 'exhaustive'].includes(process.argv[2]);
|
|
|
|
if (help || unknown) {
|
|
const out = help ? console.log : console.error;
|
|
if (unknown) out(`Unrecognized command: ${process.argv[2]}\n`);
|
|
out('dev-tools/simulate random');
|
|
out('');
|
|
out(' Randomly simulates `--num` total games (default=100).');
|
|
out(' The format(s) played and what gets output can be altered.');
|
|
out('');
|
|
out('dev-tools/simulate exhaustive');
|
|
out('');
|
|
out(' Plays through enough randomly simulated battles to exhaust');
|
|
out(' all options of abilities/items/moves/pokemon. `--cycles` can');
|
|
out(' used to run through multiple exhaustions of the options.');
|
|
out('');
|
|
out('dev-tools/simulate help');
|
|
out('');
|
|
out(' Displays this reference');
|
|
out('');
|
|
out('Please refer to dev-tools/SIMULATE.md for full documentation');
|
|
process.exit(+!help);
|
|
}
|
|
}
|
|
|
|
const build = require('./build');
|
|
build.shell('node build full');
|
|
|
|
const Dex = require('../.sim-dist/dex');
|
|
Dex.includeModData();
|
|
|
|
const {ExhaustiveRunner, MultiRandomRunner} = require('../.dev-tools-dist/runners');
|
|
|
|
// Tracks whether some promises threw errors that weren't caught so we can log
|
|
// and exit with a non-zero status to fail any tests. This "shouldn't happen"
|
|
// because we're "great at propagating promises (TM)", but better safe than sorry.
|
|
const RejectionTracker = new class {
|
|
constructor() {
|
|
this.unhandled = [];
|
|
}
|
|
|
|
onUnhandledRejection(reason, promise) {
|
|
this.unhandled.push({reason, promise});
|
|
}
|
|
|
|
onRejectionHandled(promise) {
|
|
this.unhandled.splice(this.unhandled.findIndex(u => u.promise === promise), 1);
|
|
}
|
|
|
|
onExit(code) {
|
|
let i = 0;
|
|
for (const u of this.unhandled) {
|
|
const error = (u.reason instanceof Error) ? u.reason :
|
|
new Error(`Promise rejected with value: ${u.reason}`);
|
|
console.error(error.stack);
|
|
i++;
|
|
}
|
|
process.exit(code + i);
|
|
}
|
|
|
|
register() {
|
|
process.on('unhandledRejection', (r, p) => this.onUnhandledRejection(r, p));
|
|
process.on('rejectionHandled', p => this.onRejectionHandled(p));
|
|
process.on('exit', c => this.onExit(c)); // TODO
|
|
}
|
|
}();
|
|
|
|
RejectionTracker.register();
|
|
|
|
function parseFlags(argv) {
|
|
if (!(argv.length > 3 || argv.length === 3 && argv[2].startsWith('-'))) return {_: argv.slice(2)};
|
|
if (build.missing('minimist')) build.shell('npm install minimist');
|
|
return require('minimist')(argv.slice(2));
|
|
}
|
|
|
|
if (!process.argv[2] || /^[0-9]+$/.test(process.argv[2])) {
|
|
// If we have one arg, treat it as the total number of random games to play.
|
|
const options = {totalGames: Number(process.argv[2]) || 100};
|
|
// Run options.totalGames, exiting with the number of games with errors.
|
|
(async () => process.exit(await new MultiRandomRunner(options).run()))();
|
|
} else {
|
|
switch (process.argv[2]) {
|
|
case 'multi':
|
|
case 'random':
|
|
{
|
|
const argv = parseFlags(process.argv);
|
|
const options = Object.assign({totalGames: 100}, argv);
|
|
options.totalGames = Number(argv._[1] || argv.num) || options.totalGames;
|
|
if (argv.seed) options.prng = argv.seed.split(',').map(s => Number(s));
|
|
// Run options.totalGames, exiting with the number of games with errors.
|
|
(async () => process.exit(await new MultiRandomRunner(options).run()))();
|
|
}
|
|
break;
|
|
case 'exhaustive':
|
|
{
|
|
const argv = parseFlags(process.argv);
|
|
let formats;
|
|
if (argv.formats) {
|
|
formats = argv.formats.split(',');
|
|
} else if (argv.format) {
|
|
formats = argv.format.split(',');
|
|
} else {
|
|
formats = ExhaustiveRunner.FORMATS;
|
|
}
|
|
let cycles = Number(argv._[1] || argv.cycles) || ExhaustiveRunner.DEFAULT_CYCLES;
|
|
let forever = argv.forever;
|
|
if (cycles < 0) {
|
|
cycles = -cycles;
|
|
forever = true;
|
|
}
|
|
const maxFailures = argv.maxFailures || argv.failures || (formats.length > 1 ? ExhaustiveRunner.MAX_FAILURES : 1);
|
|
const prng = argv.seed && argv.seed.split(',').map(s => Number(s));
|
|
(async () => {
|
|
let failures = 0;
|
|
do {
|
|
for (let format of formats) {
|
|
failures += await new ExhaustiveRunner({
|
|
format, cycles, prng, maxFailures, log: true,
|
|
}).run();
|
|
process.stdout.write('\n');
|
|
if (failures >= maxFailures) break;
|
|
}
|
|
} while (forever); // eslint-disable-line no-unmodified-loop-condition
|
|
process.exit(failures);
|
|
})();
|
|
}
|
|
break;
|
|
default:
|
|
// Should never happen, we check for unrecognized commands early.
|
|
throw new TypeError('Unknown command' + process.argv[2]);
|
|
}
|
|
}
|